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And they want to add micro transactions
But they said they wouldn’t!
It’s Krafton. Just look at what became of PUBG. I mean it’s an OK game and a lot of QoL came to it after all these years, but there hasn’t been any major meta shift in 5 years or so. Only recently they’ve started looking into how broken certain semiauto snipers are.
Instead you are drowned in lootboxes and emotes
The three people were replaced with a guy who used to work at EA. And one of their first announcements was an unprompted “we wont put loot boxes in the game”…
No, they won’t. Because they already are there, maybe?
Next week: Introducing new “reward containers”
I’m not going to burn your house down, rest easy knowing that. :)
They did all this because they know that the vast majority of the playerbase will never hear about this, and many of those that do will either forget, or simply not care enough to boycott the game. We’re in an age of apathy across the board, with so much bad press that any given scandal just fades into the background noise.
Who’s the streamer that boosted the Don’t Kill Games petition? Get them on it.
PirateSoftware
It’s a canon event for any game company that achieves moderate success
Kerbal Space Program 2 still hurts me.
Although Kerbal space program 2 had major issues from the dev team, only for the publisher to pull the plug because of how bad the progress was, and leave the game in permanent early access.
Uh, its more like a new publisher bought the IP, functionally fired almost all of the original dev team, and then hired a bunch of other people who had no idea how their insanely modified version of Unity worked…
And then the idiot in charge just started spamming out extremely grand and difficult to implement new core functionalities… with a team of mostly newbies who had no idea how anything worked.
So, basically, they started out where KSP started out… and would very obviously thus need years and years and years to get it out of Early Access / Alpha state… but it needed to make money NOW, and it didn’t, so everyone got laid off (other than the idiot in charge), and the game was functionally abandoned, but not totally abandoned, because MY IP MINE NO YOU CANT HAVE IT!!!
Or… maybe not? With regard to the IP rights?
Nobody seems to know who actually owns the KSP IP at this point.
https://techdriveplay.com/2025/01/03/kerbal-space-program-2-a-tale-of-corporate-neglect-and-failure/
One of the original goals for KSP2 was the use of a new engine to get rid of the technical debt from the first game that caused issues like the Kraken…but then the publisher forced them to use the KSP engine because “it would speed up development.”
It was doomed from the beginning.
Yep.
Having worked in software dev and db management professionally, and having been modding (as in making mods) all kinds of games for even longer… yep, I knew it was completely fucked almost immedeately, as soon as it was:
Throw out most of the old dev team
We are gonna rebuild the engine/game from the ground up
Add in vastly complex features and capabilities at the same time
On a horrendously unrealistic timeframe.
…
Normally, any two of those is extreme danger zone.
It was even worse than that.
They were basically given the KSP1 codebase and told to rewrite it to be better. However, KSP1 was still being developed, and they didn’t want to demotivate the KSP1 team. Therefore they were banned from even telling them it existed, let alone ask for help or advice with the existing codebase.
I never understood the fixation on IPs. For a kick ass universe with amazing lore etc, ok sure.
I mean I love Jeb and the gang as much as the next guy, but they’re not core to my enjoyment of KSP1. The mechanics were.
Name recognition sells stuff. Somebody who loved KSP 1 will probably give KSP 3 a go, at least to a greater probability than an unrelated game in the same genre.
Dean Hall and RocketWorkz of uh DayZ fame/infamy… are working on Kitten Space Agency… I dunno, maybe they could pull it off?
Dean’s track record is really hit and miss imo, but hey, at least they actually give a damn and try, often with pretty bold / niche concepts.
Hopefully! My comment wasn’t aimed at KSP / KSA though, just talking about why IP is valuable
lol, RIP Jebs 1 - 48395.
But uh yeah, the… the lore is basically:
We made some cute little dudes and dudettes that are… possibly animated, sapient fungi? Or something?
Anyway they are sm0l and live in sm0l solar system.
And they have a space program.
And most of the characters are just obvious cutesy knock offs of famous humans in spaceflight.
Woo!
lol
Hopefully Kitten Space Agency ends up being a true spiritual sequel.
Except ConcernedApe, apparently.
Individual devs seem to generally manage better I think :3. It’s once the companies expand is that stuff starts going awry
Coffee Stain’s another good example on the bigger end.
It does seem like there’s a danger zone behind a certain size threshold. It makes me worry for Warhorse (the KCD2 dev), which plans to expand beyond 250.
I dunno, dwarf fortress seems to be doing alright for itself so far. Tarn and Zach really needed some more help and some graphic design backup. I don’t agree with the total abandonment of the keybindings system in favor of mouse clicks, but I understand that it was necessary to make the game’s learning curve less precipitous.
Or the Terraria team.
Didn’t sell out to a company or publisher with shareholder profit motives. Truly independent (not “indie” as slang for low budget) development teams don’t follow this pattern unless they sell their IP and studio outright.
Rip ZA/UM
I think Croteam has been able to have moderate success over the years, but being based in Eastern Europe might make them insulated from issues. Devolver only recently bought them, but they seem to be one of the few good publishers. I at least didn’t see their name on the Video Games Europe member list that’s opposed to SKGs.
It’s a canon event for any
gamecompany thatachieves moderate successgets acquired by investorsVery much not exclusive to the game industry
True :3
I just said game to stay on topic tbh
Makes sense, wasn’t untrue and I wasn’t criticizing, just wanted to make sure everyone remembers that the problem goes up the chain due to capitalism.
Various companies/games were mentioned in the comments, but I think a good example is Hello Games. Clearly fumbled their game launch and were over ambitious with No Man’s Sky.
But it’s gotten an incredible amount of things that were promised, and many things that weren’t, all as free updates. Sure, they’re still making money, that’s the point, but instead of Micro-transactions, overpriced DLC, fucking over the devs, shutting things down, they just keep rolling. I’m sure they’ve gotten offers of acquisition that were probably very lucrative, but they didn’t take them, and have continued their slow roll of making gamers happy.
It would make sense for it to be canon in the subnautica universe. I think they were pretty much the epitome of authors with an anvil with the references to economics and governing.
Pop it in your calendars? Maybe I’m using calendars wrong, but mine aren’t filled with things I should avoid doing. But, I’m willing to learn. What date should I put “Don’t Buy Subnautica 2” on?
Yup, that title was pure brain fuck.
Yes
Everyday up until it releases
What about after it releases? How will I know to keep not buying it?
Sure, but maybe not in public?
It’s not coming out until 2026. It’s probably unhealthy to hold it in that long.
Gooooood point
Don’t use best coding practices, do not make readable code following good naming/formatting standards, have it only make sense for you in the moment and require weeks to debug even by you
You get it!
Well this just wrecked my evening.
But this is an ongoing, recurring story. Thief 2014 was a mockery of the original titles.
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Just gonna copy paste my comment on a related post…
Similar shit happened when they were PUBG Corporation. Fuck these lying assholes. Player Unknown was a smart, capable dude, and they exiled him to a remote office because he got pissed at the CEO for over-monetizing things in a way that cost them players.
When they released the battle pass while the game was retail, all of the non-Korean employees nearly revolted. It wasn’t smart, and it was a money grab on the players. When the team lead of market research told the product manager that the feature was a bad idea and would lose them all their Western players, the product manager got him demoted and moved to another team.
When the numbers didn’t look good, the data analysts were freaking out because they couldn’t deliver bad news up the chain of command, even if it was accurate.
When they acquired Mad Glory, they promised that the dev team would still be contracted to other game companies to build APIs and tools for them, keeping the game industry tooling ecosystem healthy (think op.gg). When PUBG Corporation acquired them, the company canceled their contract with Bethesda for the API they were in the middle of building and forbade them from working with other companies.
Fuck Bluehole. Fuck PUBG Corporation. Fuck Krafton. Fuck game studios in Korea. Don’t play Korean games.
Kpop andcosmetics and whatever are chill. Don’t play Korean games. Korean game companies are fucking cancer.Don’t buy Subnautica 2. The Subnautica franchise died when Krafton became the publisher.
Kpop is extremely exploitative to the artists, much worse than game development.
We’re talking physical and sexual abuse levels here.
Not chill at all.
You’re absolutely right. I was too focused. I crossed that out in my comment. Thanks
Friendly reminder that Korea invented and perfected micro-transactions. MapleStory has done more damage to both worldwide gaming and Korean game devs than anything else could ever hope to.
Wasn’t it the Chinese that perfected Microtransactions ??
You know Genshin Impact, Azur Lane, ZZZ, Wuthering waves etc…
gachas are japanese in origin
Which is very sad because MapleStory was such a great game, at one time. I still play it (private servers) often, 20 years later. The game had such creative passion in it before Nexon took over and monetized the shit out of it.
Probably would not add kpop to the list of chill. That industry is rife with abuse like slave contracts.
Very fair point. I was a bit hyper-focused. Will edit my previous comment
Well, you can’t deny that whatever are still chill, at least. That’s not nothing.
Dude what did Korean devs ever do to you ? You ARE generalizing a bit. What’s next ?
The devs themselves are fine. It’s the leadership that’s cancer. Abusive leadership in Korean companies is actually a pretty well known issue. It’s just more self-destructive in game companies, which I have direct experience with. So they did a lot to me and my friends. And said friends shared their stories of other Korean game companies.
You’re absolutely right to question, especially with my level of anger, but I’m confident this one is justified.
Below Zero was ass anyways
Agree. Did not get sucked in like subnautica, which is weird because it’s basically a small reskin and new (but much smaller) map.
It should have worked, but it very didn’t.
Is it actually smaller, though?
Don’t get me wrong, I fully agree in spirit, it just seems like several aspects royally screwed over the map design so it felt much smaller.
Basically, the basic design of the map and story ran completely counter to everything that made the first such an amazing experience.
The individual biomes and assets themselves were still great, but they were composed in such a way that left them … not greater than the sum of their parts.
I think it could’ve been a banger if they had interconnected more biomes and made them larger so there was ANY point to dragging a loaded sea truck to them. The land biome could have worked if they made it much more like a real arctic; an ocean mostly covered in ice sheets instead of it just being some random biome “over there” largely literally on land. The ice worm would’ve been waaay cooler if the player had to wonder if it could make an appearance under water, for example, even if it never did. The snow fox (or what ever the land vehicle was called, it’s been a while) could’ve been way cooler if it wasn’t for one biome “over there”, too.
I don’t know how much larger it’d need to be, but a little more creativity in mixing the biomes together would’ve gone a LONG way.
I think a large part of why everything was segmented is they released the game into EA way too early. It made it to where they had to have a ‘gating’ system where they could stop players from going to areas that weren’t developed out of finished yet. Overall this affected the maps flow, validating all your points there. Also completely agree with the voiced narrative. Part of what made Subnautica great was the silence. It gives more room for hearing the crazy sounds around you. Instead you had some chatty voice in your head that had commentary about every damn thing.
Eh I know what you mean from a development standpoint (remixing the map would be a huge effort), but I still find it a kinda’ copout excuse. I bet we’d be here heralding the design instead of lambasting it if they took the time to really mix the biomes together properly once they had the assets complete.
In fact, I remember some early early access games doing exactly that: basically having demos that were WAY different than the final product. Ugh I wish I remembered any names, though such effort in to game development was over a decade ago, when some companies still treated it like an actual art form instead of a money vessel…
Oh no I wasn’t excusing the behavior, quite the contrary. I’m saying the map sucked because they went into EA too early and didn’t put effort into changing the map for full release. I agree with you!
Yea, if only they had thrown in the extra effort! Maybe we’d be here heralding it as a worthy successor instead of identifying the low hanging fruit still on the branch. lol
Avast ye matey!
Planning on not buying it, that being said I was likely never going to even if this controversy didn’t happen. I’m apparently part of 3% of Subnautica players on steam who really didn’t care for the game. Gave it a decent chance (7 hours playtime) and talked with several people who adore the game but found many aspects of the game to be overrated, poorly designed, or frustrating. Just about the only thing I can remember honestly enjoying about the game was the aesthetic, which even then was held back by some sometimes downright bad graphics.
Now this has been rather disproved, do we think we could retract the post? It’s probably done harm already but we can at least acknowledge it’s no longer accurate.
What do you mean this has been disproven?
Can you provide some context. A link maybe?
If you visit the official website of krafton https://www.krafton.com/en/ you should get this pop up:
Basically, Krafton claims that the 3 founders they fired did not do their job in overseeing the project, leading to a game without any direction. Since the game would not meet their standards, they decided to rework a lot and push the release date back.
This is an official statement of a company, meaning they can be (and if I read it correctly have been) sued for slander should they lie here. So a legal department looked over this and decided “Yep, we can claim that they abandoned responsibilities, we can prove that in court”. Whether or not this is actually true or just an attempt to regain public opinion, it’s a real shitshow.
I wouldn’t call this proof. Krafton is known for pulling stuff like this.
Yea but what are executive responsibilities to a company? They generally are not creative and dynamic positions and instead focus on producing results for the corporate body. I could readily see Krafton firing them for trying to make a fun and compelling game as opposed to a profitable game ripe for DLC, for example. Of course they’d couch such money grubbing expectations in to language of the managerial class…
Can you elaborate on that please?
Is Flayra not pursuing legal action against Krafton over this?
Never heard of it, probably never will once I forget about this post.
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