I get why people love Sekiro, though it is a game I have played off and on for years now and just never finished. By the time I get myself resituated I start to lose energy for it again.
The biggest thing for me are the controls. The time and focus on committing everything to muscle memory is the barrier to Sekiro. As the years go on I find I just plain don’t have the brainspace for such a specialized game.
Both Frostpunk 1 and 2 had fans requesting a sandbox mode and endless modes without victory conditions. They finally did it for 1 and made it a part of 2… but it was clear the drive of the fans (open ended sandboxing) was at odds with the devs wanting to using narrative and story to govern game mechanics.
It is pretty lack luster. I was hoping there would have been at least one more layer of depth that might’ve let me choose between offense and defense rather than just both.
But to me: duplicating all new crafting materials and filling a lot of places with loot that can be purchased infinitely in the base game is more of a drag, however. Crafting is the original sin of Elden Ring.
60 vigor at level 80 is 60 vigor at level 700.
Having played invasions, many many people dont level up health so they’re a one shot kill already. It is a comical reality of how people play the game: never levelling their health pool.
We have figured out how to no hit Elden Ring. There’s walkthroughs and guides.
We haven’t figured out how to no hit the DLC. The walkthroughs and guides for it are being written now though. Once those are all up this whole refrain of difficulty will pass as people will be able to spoil any surprises and feel better about it.
It is weird because it isn’t a single player game. It can be if people take it offline, and on PC: there’s mods to hell. They can cheat and singleplayer it up all they want. So it is odd to me that people want what they already have and others are mad that they have it.
Playstation players though are a little stuck without more technical efforts to cheat.
Elden Ring is importantly not the Dark Souls series.
It is a FromSoftware game, which notably includes Bloodborne and Sekiro.
Elden Ring is closer to Dark Souls but it is hardcore influenced by Sekiro’s resounding success and the developer’s unrelenting love of Bloodborne.
Every annoyance I have with Elden Ring is me applying Dark Souls logic instead of going something like: ‘oh. Sekiro.’
I’ve been doing it on NG5 and been watching a blind playthrough being streamed on NG7.
The complaints of difficulty are pure salt tears.
I admit I do not enjoy some of the boss designs as much, but being forced to change or use specific tactics is nothing new. People mad about their ‘builds’ need to get over themselves.
New content dropped and the old stuff doesn’t work the same. This isn’t the first FromSoft DLC either.
The level designs are pretty top notch and feel much closer to the dangerous mazelike web of shortcuts and ambushes that worked for the Dark Souls series.
The base game spread content across dozens of small short dungeons. The DLC appears to feature fewer but longer dungeons, which I am inclined to agree with as ‘a good thing’.
The parry system isn’t really the barrier I think with the controls. If anything that is the most familiar and intuitive aspect of Sekiro. It is the additonal use of the grappling hook, prosthetic tools, and to a lesser extent consumables that throw me off.