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Cake day: Jun 24, 2023

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The parry system isn’t really the barrier I think with the controls. If anything that is the most familiar and intuitive aspect of Sekiro. It is the additonal use of the grappling hook, prosthetic tools, and to a lesser extent consumables that throw me off.


Damn that’s a lot of hope. EA bought them in 2007 and all hope should have been abandoned then. I know they finished some franchises out but they were all worse off. It was a long cancerous decay but it was clearly terminal more than a decade ago.


I get why people love Sekiro, though it is a game I have played off and on for years now and just never finished. By the time I get myself resituated I start to lose energy for it again.

The biggest thing for me are the controls. The time and focus on committing everything to muscle memory is the barrier to Sekiro. As the years go on I find I just plain don’t have the brainspace for such a specialized game.


I don’t care for anime styled games and man that limits my options these days.


Both Frostpunk 1 and 2 had fans requesting a sandbox mode and endless modes without victory conditions. They finally did it for 1 and made it a part of 2… but it was clear the drive of the fans (open ended sandboxing) was at odds with the devs wanting to using narrative and story to govern game mechanics.



I decided to so a quick search on what the advertisements for this game looked like.

Devs fucked up. One must learn to harness and control the goon. You can’t bait and switch the gooners and come out unscathed.




I am all for it. Elden Ring was riding that Game of Thrones wave for lore and story, but I am expecting something in the Sekiro vein out of them next.

I want to think something Bloodborne is being developed but I will perpetually have my doubts.





They already banned a swathe of pro-palestinian political streamers in the run up to the US election, so this is likely retroactive reasoning.



There was a whole era of gaming from the late 90s to like 2010 where like a couple developers made something special, left, and then the company coasted on the code for a decade.

For me it was the Company of Heroes series.


I have been watching some people stream it and have not seen any signs of performance issues nor complaints about content.

Except some vocal frustrations from chatters that the game does not have romance and/or boykissing.

So…


He has created an exceptional body of work I listen to in various ways almost daily. I imagine he has inspired many generations of musicians and composers these past near four decades.


The cash cow of monthly subscriptions to games really kinda poisoned game development. Too much a prize for corporate to leave the games alone.

Everything since WoW has had some income generator grafted in to compete.


have been forced out of their jobs and are now trying something new

I mean that is all there is to say, really.





The fact they used Navi to do the targeting really demonstrates how the devs felt they needed to explain the new mechanic and not just use it ‘because game.’


Same, though I was skeptical it was going to go anywhere. I am certainly surprised to hear news of it now that the original studio was dissolved.


I never could get into Everquest because I played Asheron’s Call. Back then it seemed you either chose EQ, UO, or AC and stuck with it.

But EQ was the biggest and therefore every MMO onward essentially used EQ as a foundation.


As disappointing as this news seems I hadn’t enjoyed anything they’d made after Gothic 2. Gothic 3 had some merit but it felt burned out of ideas, and that was released in 2006.


I basically don’t care. Everything is some degree of handicap one way or another so: find the point that keeps you having fun and don’t cross that.


There was a whole standaone mod, Falskaar I think, was made by some guy whose parents bank rolled him, including paying a salary, to make the mod, hire voice actors etc. There was all this hype around what is possible when you’re… infinitely bank rolled by wealthy parents.



It is pretty lack luster. I was hoping there would have been at least one more layer of depth that might’ve let me choose between offense and defense rather than just both.

But to me: duplicating all new crafting materials and filling a lot of places with loot that can be purchased infinitely in the base game is more of a drag, however. Crafting is the original sin of Elden Ring.


Sort of. They front loaded the benefits of specific upgrades so you felt more buffed early on. So the new stuff scales more akin to sacred tears for flasks.

Honestly probably a worthwhile change. Hooks players in better.


60 vigor at level 80 is 60 vigor at level 700.

Having played invasions, many many people dont level up health so they’re a one shot kill already. It is a comical reality of how people play the game: never levelling their health pool.

We have figured out how to no hit Elden Ring. There’s walkthroughs and guides.

We haven’t figured out how to no hit the DLC. The walkthroughs and guides for it are being written now though. Once those are all up this whole refrain of difficulty will pass as people will be able to spoil any surprises and feel better about it.


It is weird because it isn’t a single player game. It can be if people take it offline, and on PC: there’s mods to hell. They can cheat and singleplayer it up all they want. So it is odd to me that people want what they already have and others are mad that they have it.

Playstation players though are a little stuck without more technical efforts to cheat.


Friend, I think the feeling is mutual because damn that right there’s the pedantry. That’s a hole you dug and jumped in yourself. So yeah, be quiet down there.


Guy, it isn’t really pedantry to note that Elden Ring is not the fourth entry in an existing series to be considered breaking a perceived tradition or rule with its gameplay.


It is very game specific. Some were innovators for how they pushed the limits of technology of their time, others were held back by that same tech. That alone is a huge marker as to whether a remake will improve or hurt the games legacy.


Elden Ring is importantly not the Dark Souls series.

It is a FromSoftware game, which notably includes Bloodborne and Sekiro.

Elden Ring is closer to Dark Souls but it is hardcore influenced by Sekiro’s resounding success and the developer’s unrelenting love of Bloodborne.

Every annoyance I have with Elden Ring is me applying Dark Souls logic instead of going something like: ‘oh. Sekiro.’


I’ve been doing it on NG5 and been watching a blind playthrough being streamed on NG7.

The complaints of difficulty are pure salt tears.

I admit I do not enjoy some of the boss designs as much, but being forced to change or use specific tactics is nothing new. People mad about their ‘builds’ need to get over themselves.

New content dropped and the old stuff doesn’t work the same. This isn’t the first FromSoft DLC either.


The level designs are pretty top notch and feel much closer to the dangerous mazelike web of shortcuts and ambushes that worked for the Dark Souls series.

The base game spread content across dozens of small short dungeons. The DLC appears to feature fewer but longer dungeons, which I am inclined to agree with as ‘a good thing’.