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Just gonna copy paste my comment on a related post…
Similar shit happened when they were PUBG Corporation. Fuck these lying assholes. Player Unknown was a smart, capable dude, and they exiled him to a remote office because he got pissed at the CEO for over-monetizing things in a way that cost them players.
When they released the battle pass while the game was retail, all of the non-Korean employees nearly revolted. It wasn’t smart, and it was a money grab on the players. When the team lead of market research told the product manager that the feature was a bad idea and would lose them all their Western players, the product manager got him demoted and moved to another team.
When the numbers didn’t look good, the data analysts were freaking out because they couldn’t deliver bad news up the chain of command, even if it was accurate.
When they acquired Mad Glory, they promised that the dev team would still be contracted to other game companies to build APIs and tools for them, keeping the game industry tooling ecosystem healthy (think op.gg). When PUBG Corporation acquired them, the company canceled their contract with Bethesda for the API they were in the middle of building and forbade them from working with other companies.
Fuck Bluehole. Fuck PUBG Corporation. Fuck Krafton. Fuck game studios in Korea. Don’t play Korean games. Kpop and cosmetics and whatever are chill. Don’t play Korean games. Korean game companies are fucking cancer.
Don’t buy Subnautica 2. The Subnautica franchise died when Krafton became the publisher.
Probably would not add kpop to the list of chill. That industry is rife with abuse like slave contracts.
Why can’t OG devs just opensource the code out of spite
Natural Selection and then Natural Selection 2 - no games or communities like it. Before there time both of them and very much under appreciated. Felt like NS2 never really found it’s rhythm but Unknown World kept it going longer than most games.
Well this just wrecked my evening.
But this is an ongoing, recurring story. Thief 2014 was a mockery of the original titles.
I feel like I learn more about what I shouldn’t play then what games I should play when I am on here.
But can I still buy the OG subnautica?
Heads up: once in a blue moon it’s on “sale” for free on Epic Games.
(Ask me how I know.)
Fuck epic games, but I was happy I didn’t have to buy it a second time on steam to play it with my kid.
I’m just contemplating to get the mobile version of Subnautica.
I remember Flayra from Natural Selection, a half-life mod twenty years ago. I remember him making appeals for investors/donations to keep Unknown Worlds afloat (or maybe just launch it as a company. I recall a video he posted where he showed us his tiny apartment and the milk in his fridge.)
Then Subnautica came out years later and I thought ‘Well I’ll be damned.’
Were you on the NS forums? I went by “Scythe” back in those days.
👍
Pop it in your calendars? Maybe I’m using calendars wrong, but mine aren’t filled with things I should avoid doing. But, I’m willing to learn. What date should I put “Don’t Buy Subnautica 2” on?
Everyday up until it releases
Shat about after it releases? How will I know to keep not buying it?
Sure, but maybe not in public?
It’s not coming out until 2026. It’s probably unhealthy to hold it in that long.
Yes
I will support this by continuing to be apathetic toward (and in fact ignorant of) the game known as Subnautica 2.
I’m not ignorant of it, just uninterested. I’ve watched gameplay footage of the first one, and it didn’t look like my kind of game.
First one was a cool premise but really annoying in some ways. The game sort of assumes you get certain fragments of blue prints by certain points but doesn’t actually make them easy to find nor really give you any hints to find them.
For people who’ve played it was for the sea moth and and later the moon well.
That’s the point of the game - it doesn’t tell you where to go and what to do because you’re meant to explore the environment yourself. And the debris you scan, the screenshots you take, and the thrills that you get - are the real reward here, and not some goal that game artificially imposes on you. So I think you were just playing it wrong.
Look, I genuinely get your point, and I was tracking with you until you said this. Fuck off. Fuck for with this stupid bullshit. I was not playing wrong. I was playing it the same way everyone else does. I was exploring. I was collecting. I was finding new things. It was getting very clear that the distances the game expected me to travel were meant to be done much faster than what I was capable of. I was getting multiple upgrades for things that I couldn’t use because I didn’t have the thing that lets me install them. It’s been ages since I’ve played and I’m not psychic so I’ll never know what the actual devs’ intent was, but something was off. I’d definitely missed something. What’s more annoying is that I was finding multiple blueprints I already had or something? I don’t remember the context. Like you needed 3 fragments or something. And I’d find more like “ah surely this is the third for the thing I need” only to get the 5th of something I already had. It was give years ago when I played, at least, so I’m probably explaining wrong.
But don’t fucking say I was playing wrong. That’s such a condescending, brain dead thing to say to someone who is critiquing a game.
“Hey, based on what’s going on and getting tons of upgrades and not unlocking the thing to install the upgrades, I think I’ve missed something and I have no idea where to find it. It would be nice if there was a way to unlock this without scouring every inch of the ocean I’ve been through multiple times and without looking it up online.” No, you’re just playing wrong! It’s a game about exploration and discovery!
🙄
Heh. Moon Well. Warcraft 3 player.
I just really don’t like crafting mechanics in games, and the game seemed very collecting and crafting heavy.
It was weirdly a little light on crafting in some ways. But extremely heavy in others. I tried playing it like Minecraft and stockpiling stuff but that’s not really the way. I found it slightly more enjoyable to gather things only when I needed them.
Also the game has no map and I’m REALLY bad with directions. Like REALLY bad.
Yep, it loops between exploration and basebuilding / crafting.
The exploration part is what usually gets people hooked because the alien underwater setting is amazing. The other stuff is more to give you a reason to stick around for longer, and pace your exploration since need to unlock things at certain points.
Yar har fiddle dee dee
Nooooooooooooooo I was literally just talking about being excited for this game.
You should get a publisher if:
You want to make one game then get fired
You want your work to be bastardized by the publisher in the future
You want countless hours of overtime/crunch and no compensation
You want to be another disposable cog in the machine
If that doesn’t sound like something you want, self-publish.
Pirate all Krafton games.
Edit. Apparently there’s more to the story.
Publishers are cancer. Self publish whenever possible !
It’s not so black and white, Clair Obscur : Expédition 33 has that level of quality and polish because the team behind it was able to find a publisher to finance it. Everything has nuance, we got shafted on subnautica 2 but we had other great games, some self published, some not
You Don’t Need a F-ing Publisher*
*unless you do.
It would just require smaller teams making lower budget games that are more focused on Art than sales, which I would be really happy about honestly. Too many people are in this industry solely to rake in the big bucks.
A self-published game with a focus on quality will outperform any AAA game.
Source?
Pretty much every popular indie game has a publisher. Publishers are great because they provide relatively low cost marketing, the trick is to be careful when signing a contract that you don’t sign away too much while still getting value from them.
If you are going to compete with AAA games it’s going to require a big budget, which not all Devs have access to.
A high quality AA game would probably do great, but would be unlikely to outsell a AAA with hundreds of millions of dollars for budget.
Obsidian made a fantastic game with Pillars of Eternity 2: Deadfire but it was considered a ‘failure’ sales wise (at least at launch), despite being well received.
Obsidian sold to Micro$oft despite making very high quality games and their crowdfunding campaigns consistently earning more money than they were asking for. The stated reason was they found it hard to keep their employees paid consistently and they didn’t want to lay people off. Also that they thought they could do just as good as other big players in the industry if they had access to larger budgets.
I think it was a bad move. They managed to survive the massive round of 9,000 jobs cuts to Microsoft’s gaming division (this time), but you just know that Microsoft would cut them in a heartbeat if they thought it would save them a dime in the future. That being said I think it’s understandable to want to see your employees paid, and it’s just a sad fact that AAA games require huge budgets nowadays, so I can kind of understand why they sold, even if I don’t agree with it.
I’m still waiting for Obsidian to finish writing the second half of Tyranny and I won’t be buying another of their games until they do.