In a perfect world, Bethesda would produce a whole game and rely not on free labor but themselves to create something. They went the Reddit route, instead opting to do as little as possible until it was inconvenient or even actively antagonistic toward their audience. They cannot have their cake and eat it. Their company is as much their modders as their employees. But they didn’t rerelease it under another edition, so I guess I can compliment their finite capacity for greed.
Bethesda offloads bug fixing to modders altogether too frequently to simply handwave modding as niche on PC. Over a decade on, comprehensive bug fixing mods are still amongst the most frequently downloaded files on nexusmods for Skyrim and even Fallout 4. They can’t have their cake and eat it too, and then complain that they urgently had to eat it.
Their actions don’t exist in a vacuum. Had they done this 5 years ago, it may have been received with confused appreciation, as it was with Skyrim. Now? After those mod creators have long since abandoned the game? It’s no longer welcome.
I mean, more midnight club vs need for speed but I take your meaning. And yes, aside from the stories and one having significantly more content, they’re essentially the same game. I’d have said battlefront 2, but I don’t respect the remake and fishing out multiple ps2s to play online is preposterous.
https://en.m.wikipedia.org/wiki/Nightdive_Studios
The studio seems pretty cool. Seems outwardly like they care more about accessibility and quality than short-term profits.
Good sir, might I proffer a touch of html for your edification and enhancement? [email protected] Emulation is the sensation sweeping the nation.
Huh, I always thought the Czech Republic, where their studio sits, was more accepting of non-cis folks. Turns out they’re still not even past debating gay marriage.
http://wikipedia.org/wiki/Recognition_of_same-sex_unions_in_the_Czech_Republic
I completely forget that this exists for 3 years at a time. What’s more impressive than the mod is the team continuing to create it for like 10 years without simply leaving when it became difficult.