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Cake day: Aug 09, 2023

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My father used to translate books and managed about a page per hour with an editor to offer notes. I stand by 2-3 weeks to manually translate 50 pages of dialogue and exposition to a great, shippable quality. It’s more difficult when the subject matter is this disjointed, but I don’t imagine it would slow someone down by more than 4x. Particularly if there are notes on tone and premise available.


A good translation of a game with only like 50 pages of text. They could bust out a passable translation within a week. How long would a great one take? Like two, three weeks to write?


0 drm, and you can play entirely offline. Gog’s def the better choice here. How’re you going to play silksong after gestures broadly goes to shit?


Because aaa developers are in the business of the business of making games. As in financing, shuffling money, stock appreciation, selling assets at opportune times, etc… They are no longer interested in making games, they’re trying to make infinite money through an established ecosystem.


Even if they are bugs, this kingdom is ridiculously huge. I find it hard to believe that there are so many places that we never found in hollow knight, also an absolutely sprawling game.


That was what I was worried about. Particularly due to the number that lack charging cables.


What’s the deal with the abundance of eBay listed laptops lacking drives?
I’m starting to get back into the swing of tech at large, and found a business laptop that fits my needs for a portable low power emulation device. When I look to buy it secondhand, because I don’t intend to burn money or the environment unnecessarily, I find dozens of extremely cheap listings without drives. Are these secondhand from businesses removing and drilling the drives or is there something else going on?
fedilink


They’d let it grow to near 100% acceptance among relevant groups, then seed articles to split attention and truth, and then buy 60 senators for a bag of bubblegum and two spools of string.


it’s just name/age/address. And I expect a decent chunk to be from outside the US because people are terrible at following directions when an issue pertains to them.


A fair chunk will have come from the US. I would not be surprised to see a 20% drop in the end. Hope this goes somewhere for everyone’s sakes. And as always, avoid signing if you’re not eligible!


It’s far and away their most profitable game to date, so it would make sense to get some perspective from it. Can you offer anything concrete about their other platform sales? I’m not familiar with any tools for that


Agreed. Subnautica 1 steam revenue breakdown offers a bit of perspective on why they might want to play pretend.

“How much money did Subnautica make? We estimate that Subnautica made $274,113,745.92 in gross revenue since its release. Out of this, the developer had an estimated net revenue of $80,863,555.05. Refer to the revenue table for a full breakdown of these numbers.”

$274,113,746
GROSS REVENUE

ADJ. REGIONAL PRICING
$24,670,237.13

DISCOUNTS
$54,822,749.18

REFUNDS
$32,893,649.51

STEAM CUT
$48,518,133.03

VAT / SALES TAX
$32,345,422.02

NET REVENUE
$80,863,555.05


How do you even find something to play? That’s enough options that I’d get lost in the search, leave, come back later, and repeat.


Damn, I could have been disappointed even earlier? (I appreciate you pointing this out)


I was into it until the final reveal.

spoiler

what a waste, turning this into an anime game


Could you imagine what that place would look like if it transitioned from the patrician’s violence venue into an everyman’s fight club? Pure anarchy.


Decomp projects accelerate the rate that romhacks come out through new or improved tools and fresh information about the inner workings of the game. Particularly when there was little experimentation previous to the decomp, as is the case here, to allow romhackers find the game’s kinks. It absolutely is not a romhack or romhacking tool, you are correct. It’s better!


It’s not a stretch to say that n64 romhacks are often of similar gameplay quality to modern titles, albeit with far lower graphical fidelity. With a racer like Mario kart, I’m curious how they’ll go about modernizing it. It seems too fundamentally janky with its controls and visuals to compete with anything within the last 20 years, but I’ve been nothing if not surprised by the ingenuity of romhackers.


Wait, wouldn’t the multiplayer essentially be unreal tournament, but with less diversity? Never played doom’s online, so I have no clue.



Ooh, ooh, an AMA! Would you rather fight a windows user through Linux or a Linux user through windows?



They sound like terrible, stagnant company who would not be missed


Crazy taxi got quite a bit of attention, and it deserved far more. Great gameplay loop



Japan is incredibly prideful. They innovate fucking hard but refuse to copy each other’s homework, which leads to random “what the fuck is happening, why is this code 20 years out of date?” situations.


Gotta find a person that you like to match up against or you’ll find sweaty melee elitists. Try an online melee group if you don’t know anyone, or maybe you could try making a Lemmy community. Most play without items so items are completely disabled by default. Not a long process to change that, though. Just don’t use this information for evil, only against friends.


If you’re still hankering for something similar to super smash bros that you can play online on pc, slap city is decent. However, melee+slippi is still a masterpiece.


They’d have to sell it for $500, if it’s comparable to the steam deck. I find that unlikely, personally.


I imagine the steam deck will be capable of emulating switch 2 titles nearly immediately, so there’s little reason to buy it. They really need to make their hardware comparable to their software (minus the notoriously awful Japan™ netcode)


I completely forget that this exists for 3 years at a time. What’s more impressive than the mod is the team continuing to create it for like 10 years without simply leaving when it became difficult.



Frankly, it seems stupid to cease producing actual games. There is only so much money to be made from pachinko. Good profits? Undeniably. It’s gambling, after all. But Japan is smaller than the entirety of the world and, as far as I know, they make pachinko money from Japan alone.


Do what was done with Skyrim but make the dungeon puzzles less terrible, remove the horrific bugs, and make the setting a desert or lush forest. Boom, billion dollar game. Send me money, Todd.



IMDb indicates that the screenplay was written by a pair of writers exclusively versed in the 6-10 age demographic, with touchups by rob mcelhenney. Directed by the couple behind napoleon dynamite. I expect morbius.


It looks to be an acceptable movie in the same vein as minions to me. I really hope the plot won’t be as formulaic as it definitely is, because I’ll be compelled to watch it at some point.



If you solicit teams of vagrants to roam your restaurant, mending the walls and supports to prevent its imminent collapse, it’s a bit different. I’ve already given up on modders, their dysfunctions are as nonsensical to me as defending the company that takes advantage of and discards them.


In a perfect world, Bethesda would produce a whole game and rely not on free labor but themselves to create something. They went the Reddit route, instead opting to do as little as possible until it was inconvenient or even actively antagonistic toward their audience. They cannot have their cake and eat it. Their company is as much their modders as their employees. But they didn’t rerelease it under another edition, so I guess I can compliment their finite capacity for greed.