Agreed. Subnautica 1 steam revenue breakdown offers a bit of perspective on why they might want to play pretend.
“How much money did Subnautica make? We estimate that Subnautica made $274,113,745.92 in gross revenue since its release. Out of this, the developer had an estimated net revenue of $80,863,555.05. Refer to the revenue table for a full breakdown of these numbers.”
$274,113,746
GROSS REVENUE
ADJ. REGIONAL PRICING
$24,670,237.13
DISCOUNTS
$54,822,749.18
REFUNDS
$32,893,649.51
STEAM CUT
$48,518,133.03
VAT / SALES TAX
$32,345,422.02
NET REVENUE
$80,863,555.05
Decomp projects accelerate the rate that romhacks come out through new or improved tools and fresh information about the inner workings of the game. Particularly when there was little experimentation previous to the decomp, as is the case here, to allow romhackers find the game’s kinks. It absolutely is not a romhack or romhacking tool, you are correct. It’s better!
It’s not a stretch to say that n64 romhacks are often of similar gameplay quality to modern titles, albeit with far lower graphical fidelity. With a racer like Mario kart, I’m curious how they’ll go about modernizing it. It seems too fundamentally janky with its controls and visuals to compete with anything within the last 20 years, but I’ve been nothing if not surprised by the ingenuity of romhackers.
Gotta find a person that you like to match up against or you’ll find sweaty melee elitists. Try an online melee group if you don’t know anyone, or maybe you could try making a Lemmy community. Most play without items so items are completely disabled by default. Not a long process to change that, though. Just don’t use this information for evil, only against friends.
In a perfect world, Bethesda would produce a whole game and rely not on free labor but themselves to create something. They went the Reddit route, instead opting to do as little as possible until it was inconvenient or even actively antagonistic toward their audience. They cannot have their cake and eat it. Their company is as much their modders as their employees. But they didn’t rerelease it under another edition, so I guess I can compliment their finite capacity for greed.
My father used to translate books and managed about a page per hour with an editor to offer notes. I stand by 2-3 weeks to manually translate 50 pages of dialogue and exposition to a great, shippable quality. It’s more difficult when the subject matter is this disjointed, but I don’t imagine it would slow someone down by more than 4x. Particularly if there are notes on tone and premise available.