ssillyssadass
  • 2 Posts
  • 224 Comments
Joined 2Y ago
cake
Cake day: Jul 01, 2023

help-circle
rss

The problem with new MMOs is that nobody wants to sink time into something that has an 80% chance of being shuttered in a few years


Big shoutout to PirateSoftware, without his help none of this would have been possible.


He worked at Blizzard*, don’t you know?

*he got a job as a playtester there due to nepotism, he didn’t actually make anything


I would argue but I get the feeling that your library consists of Call of Duty and Fortnite.


If you wanna make it as a game dev, the trick is to not sign up with a major publisher (unless it’s like Larian or Devolver or something), because it’s only a matter of time before you get laid off or given some impossible demands to satiate the shareholders.


God I hope they did something to lessen the PvP. It will only hurt the game over time if it’s in the focus. It doesn’t even make sense narratively.


Well, it’s better than the alternative of humans suffering in those conditions.



Yeah, unless they move their focus towards more casual gameplay as opposed to the sweatfest that is PvP, the game will only alienate PvE players and be reduced to a swarm of toxic PvP-players.


I played it for 2 hours and enjoyed it thoroughly. But I only ran into a player once, the other times I extracted early. But that one time was enough to sour my mood. I hope they do something to limit the PvP.


It’s a game based around starting a round that loads you into a map, completing X objectives on that map, and then leaving the map alive to make progress, all while being swarmed by enemies. It’s a bit rouge-like in that way.


I feel like the “PvE-only was too boring” argument doesn’t even work. Just add a special kind of extra-dangerous enemy that’s more alert to your presence and acts more tactically compared to the dumber robots, to add the same tension players would add.


I’ve had my eye on Forever Winter for a little while, but the mixed reviews put me off it.

Also, I really like Arc Raiders’ aesthetic.


Well, Dune does have a player-run auction house. I haven’t checked myself, but I don’t doubt that you could get end-game mats on there.


Right. But as I mentioned you can put 100 hours into the game without fighting another player. And all the end-game stuff is for is the final tier of gear, which mostly change stats and resource gathering rates.


As someone with about 120 hours in Dune, I will say that I got all the way there without once fighting another player. The main map is PvE except for a few spots. I only set foot in the end-game PvP-enabled area once for about 20 seconds, and I think that since then the devs implemented a PvE-only part of that area. And most of the problems people have with the game stem from the end-game content, which I haven’t touched yet.


Should a PvPvE game have to offer a PvE-only mode?
Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?
fedilink



And now we can’t trust them whenever they say that again.




They didn’t want to alienate a good part of their market.


I imagine I’m gonna get downvoted for this, but I have no idea what F-Droid is.



Wow, now it only looks 20 years old


FFXIV has certainly earned it over the years, and in the case of WoW, isn’t it only the most recent expac that costs extra? I think you get all the previous ones, and WoW Classic, for just subscribing.



“If you don’t let us misbehave, we’re gonna cut off like a good 4th of our market share”


I mean, at this point studios must know what it means to let MS meddle in things. Or is the feeling of “no, not with me, this time will be different” so prevalent?


At this point I don’t trust anything with an MS logo. Watch it turn out to analyze your save data to make some kind of gamer AI.


I feel like the market is 30% remakes or remasters right now.



I dunno about that, I’ve heard Gabe already appointed a successor himself. And I doubt he would pick one that would undo his good work.





Now watch as some determined lunatic codes a new engine and somehow ports all of BL4 to it.


I miss the times when fascists were beaten with rocks.



Color me surprised. I still think this whole thing is a big scam, like a money laundering scheme or some grift.


Why do developers keep adding virtual cursors to console games?
It just feels lazy to me, like the developer couldn't be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.
fedilink