ssillyssadass
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  • 133 Comments
Joined 2Y ago
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Cake day: Jul 01, 2023

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He’s a dev himself. He won’t be able to abandon his next game after it flops if this goes through. That’s why he’s spreading disinformation. I can only hope MoistCritikal’s video on it helps.

Also, SKG should seek legal action for defamation.


“Am I charging too much? No, it’s the customers who are wrong!”


Starfield. It’s the definition of a “mixed” rating on Steam. It’s not bad, but it’s not good either. You play it for an hour and your reward is that an hour has passed.



Well, there’s still ModDB? (I don’t use ModDB so I dunno if it’s controversial or not)


Starfield is a great game. For about 10 hours, then you get bored.

It’s a shame, because it had so much potential.


For all the faults Nintendo embody, they know how to make tutorials, especially with the Mario series. You may think “there are no tutorials in Mario” but that’s part of it. Nintendo’s design formula for making stages for Mario games consist of “introduction, escalation, complication.” First they throw a new mechanic at you, maybe the stage has rotating cylinders you need to stay on top of to progress, and not fall down. Then they up the difficulty a bit, adding more factors to the gameplay like introducing enemies that you have to dodge simultaneously. Then finally they turn the new concept up to 11 towards the end, by making you have to juggle both the new mechanics and some other modifiers, perhaps having to fight a boss at the same time, or perhaps requiring some more advanced platforming maneuvers to progress. That way a stage can be a tutorial, and you don’t even realize it.


I haven’t been hyped over a game since Fallout 4, but this is a three-way mix of three things I love and I can barely sit still right now.


Owlcat usually delivers. Pathfinder: Kingmaker, Wrath of the Righteous and W40K Rogue Trader have all been hits.


That would imply that, at some point in the future, Epic might not be able to cover their devs through the EGS and have to close it. Which would probably mean you lose access to games on there.


It would require devs to start planning for indefinite support during development. Wether that means releasing server software and the source code or not making the game reliant on servers in the first place is up to them.


Let’s hope they learned how to properly pace development and to handle a launch this time around.



I would disagree.

I perfectly comprehend these horrors.


I needed to do it to enable 2FA through the Steam app. Kinda wish I didn’t have to, since I know how unsafe SMS is.


Grok continues to be the most based AI out there by continuing to clown on Musk and his goons.


My shitty no-stakes conspiracy theory is that said modders are comprised of anonymous Palworld devs who are as salty about the removal as we are, and who know the code better than anyone.


Valve remains goated because they’re not a public company. They set out to satisfy their customers, not their shareholders.


The problems of Starfield, the ones that prevent it from being great even if only through modding, are engine-level problems. Those can’t be fixed without remaking the entire game from scratch in a new engine, and nobody wants to do that.

Maybe in a couple decades we’ll get Starfield Remastered made in UE9.


They’re trying to slow-boil you into having to play exclusively by their rules. In a couple years they’ll want to forbid you from having the console in your home, you’ll only be allowed to use it in official Nintendo-branded Play Rooms located at select locations. They’ll cost $20/hr to use, and you have to buy the console first.



At this point I’m surprised Nintendo still allows people to play their games at their own homes, and not exclusively in official Nintendo-branded Play Rooms that only exist in like 6 places outside Tokyo and costs $20/hr to rent.


I think at this points it’s better to not join up with a large developer or publisher. The indie market has better job security.


That thinking is the death of art anywhere. “Stop making unique stuff, stick to what sells.”


It’s bad, yes, but historically even online only games have had long lives.


My FPS drops from 60 to like 25, but that’s rarely. It’s not like it’s a constant 25.


I’ve noticed that while playing, actors move exactly the same way that they used to, and the same or very similar bugs will appear.


At least Elder Scrolls has a foundation. Part of the issue with Starfield was that it was a new IP, with no real predecessors. For ES6 they can look at the past titles and see what players liked.



Starfield was the epitome of this. Rather than make a full game and let modders play around, they launched an empty, barren wasteland not-so-subtly made with extensive modding in mind. They figured that they don’t have to put effort into delivering a good product since their fans will do that for them following release.


It goes against the corpo nature to do something that doesn’t earn them money. Their hierarchy of needs has only one point: income. Even this serves them in some way, even if it’s not apparent.


Looking at Steam it looks like they locked the expansions behind the deluxe edition?


Music is making younger generations lazy.

Nono, it’s books.

Nono, it’s film.

Nono, it’s TV.

Nono, it’s music again, but only certain kinds of music like rock and metal.

Nono, it’s video games.




Why would one of the greediest companies around pass up an opportunity to make more money? They know they won’t lose sales.



I don’t know. If more devs start to support Linux, I probably will.


Why do developers keep adding virtual cursors to console games?
It just feels lazy to me, like the developer couldn't be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.
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