I would say it’s essential for multiplayer games with servers because I wouldn’t want to host my games for free if I were a business and P2P connectivity is more hackable.
What? P2P is more hackable? Hacking just one central server is more difficult than hacking multiple P2P clients that check each other? That seems like strange reasoning. This really depends on the implementation, sure you can make it insecure, but you can also make it more secure.
And why wouldn’t you want to host your own games when you want to play them together with others?
Hosting your own games also gives you much more power over it, you can mod it more easily etc.
IMO game developers of multiplayer games should also have to release dedicated servers to anyone that buys their game, so that they are still able to play the game, even if the game developer shuts the servers down, or their country is embargoed by the country where the game developer is located.
Depends on what you’re doing but yes because with p2p you don’t go through a server to implement a mod and you can break the game with less consequences.
For example it’s way easier to mod Space Marine 2 than Marvel Rivals, even though you can mod Rivals, because the server is required for spotting cheaters and banning them in more serious or competitive settings. Hence why Rivals players can mod skins in with some effort, but are liable to be ip banned if they use an aimbot in comp.
Look forward to the disappointment or just accept that late stage capitalism has ruined all of our lives and everything that we enjoyed, and it’s only going to get worse.
That’s how every TES game was: shitty, expensive and buggy. With zero bugs fixed after a decade since the release. Bethesda is extremely consistent, I’ll give them that.
The horrible thing is that it doesn’t have to suck.
Take Gamebryo, make Skyrim in a new map, new quests, scale it up for modern hardware a little, hire some voice actors and sell it. They could give everyone exactly what they expect.
They just won’t. Everything has to be some grandiose overhaul for the sake of bullshit when it comes to Todd Howard and Microsoft.
Let’s put it like this- Skyrim is as old now as Final Fantasy VII was when it came out. If you had asked me then if Final Fantasy VII was an old game when Skyrim came out, I’d have said yeah.
Maybe an unpopular opinion, but I’m glad no new Elder Scrolls game is coming out. With the enshittification of Bethesda, the announcement of TES6 coming out would just hype everyone only for it to be a buggy, microtransaction-filled trashcan. See Starfield.
They count very weird. For example to say 87 in french you say four twenties seven (quatre vingt sept) 92 in french is four twenties twelve (quatre vingt douze).
I lucked out living in a place with a completely logical numbering system thankfully :3… even english is slightly weird with 11 and 12 not following the -teen pattern (guessing a holdover for using dozens/base12)
Oh, it’s about that. It’s just leftover from an old base 20 counting system really. Kind of like how time is still using base 60 (though it’s kinda convenient for dividing), stuff like that.
Really, English is not completely safe from that. Ask yourself why eleven to nineteen instead of, you know, ten-one, ten-two…
14 isn’t old, it’s not even legal age to buy cigarettes.
I’ll do some weird math.
The first computer game could be argued to have been released in 1950, and the first commercial video game was released in 1971. Let’s call it either 70 or 50 years ago.
14 years is 20~28% of the entire history of video games.
The first feature film came out in 1906; let’s call it 120 years old. So let’s calculate what 20~28% of this history of film is.
20% of 120 years is 24 years, and 28% is 33.6, rounded to 34.
So if you compare them by the “commercial video game vs. feature film” definition, a 14-year old game is like Beauty and the Beast, Hangin’ with the Homeboys, or Showdown in Little Tokyo.
If you want to use the “youngest” ratio, then we can compare Skyrim to films that are just 24 years old, like Shrek, Final Fantasy: The Spirits Within, or Spy Kids.
I dunno, I think 14 years old is an old game! Haha
Sure, you could look at it that way, but an equally valid way to look at it would be based on human life spans.
Average human life expectancy is 72 years. Which is, conveniently very close to the age of the oldest video game (an implementation of tic-tac-toe from 1950).
Would you call a 14 year old human old? At that point they’d be ~20% of they way through their life.
It’s impossible for it to be old. They keep releasing it, making it new every time. Just last week, they announced that it will be released on my toaster this summer.
I’m looking forward to checking out the re-make that’s about to drop of one of my old favorite games. Lunar: Silver Star Story. I still have my PS1 version.
I kind of used the wrong word, really. They aren’t doing so much as they did with FF7. It’s more like just a re-master. It’ll run in wide-screen, have some qol improvements for inventory, upscale graphics, lots of music, audio, and cutscene improvements, and some other little stuff, as well as retro mode that will make it all look and sound and appear just like it was 30 years ago.
I’ve been waiting for its release for like 6 months, but it actually drops just next week on ps4/ps5, pc, switch, and xbone.
Even though I’ve been waiting, I’m not sure if I’ll get it next week right away or not. They’re releasing physical copies on amazon for $55, but the digital copy is still $50. I’m a PC gamer, so I’ll probably wait until that price gap is bigger if I’m only going to have a digital copy.
Also, it’s Lunar 1 and 2 bundled together, so two classics.
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Yes but more that that, not just old games should be on GoG, all offline games should be on GoG.
Pretty much all DRM free games are on GoG no matter the age.
You are inverting the logic there, all games on GoG are DRM free, but not all DRM free games are on GoG.
Exactly. Don’t need DRM unless multiplayer.
Multiplayer games also don’t need DRM
I would say it’s essential for multiplayer games with servers because I wouldn’t want to host my games for free if I were a business and P2P connectivity is more hackable.
What? P2P is more hackable? Hacking just one central server is more difficult than hacking multiple P2P clients that check each other? That seems like strange reasoning. This really depends on the implementation, sure you can make it insecure, but you can also make it more secure.
And why wouldn’t you want to host your own games when you want to play them together with others?
Hosting your own games also gives you much more power over it, you can mod it more easily etc.
IMO game developers of multiplayer games should also have to release dedicated servers to anyone that buys their game, so that they are still able to play the game, even if the game developer shuts the servers down, or their country is embargoed by the country where the game developer is located.
Depends on what you’re doing but yes because with p2p you don’t go through a server to implement a mod and you can break the game with less consequences.
For example it’s way easier to mod Space Marine 2 than Marvel Rivals, even though you can mod Rivals, because the server is required for spotting cheaters and banning them in more serious or competitive settings. Hence why Rivals players can mod skins in with some effort, but are liable to be ip banned if they use an aimbot in comp.
When I was really getting into PC gaming in 2003 a game from 14 years before would have been released in 1989. Yes, I’d say that was old!
Morrowind to Oblivion to Skyrim was 9 years TOTAL. (2002, 2006, 2011)
Hell the first Elder Scrolls game Arena is only 17 years before Skyrim.
Damn, there might be as much time between V and VI as between I and V.
I don’t like how time works.
If they ship it without DRM, they could label literally anything an “Old Game” and that’d be fine by me.
What the fuck? Yes. Yes we fucking are. MAKE ANOTHER ELDER SCROLLS GAME, YOU ASSBAGS!
It is gonna suck.
It’s gonna be shitty, expensive, AND buggy.
Look forward to the disappointment or just accept that late stage capitalism has ruined all of our lives and everything that we enjoyed, and it’s only going to get worse.
That’s how every TES game was: shitty, expensive and buggy. With zero bugs fixed after a decade since the release. Bethesda is extremely consistent, I’ll give them that.
The horrible thing is that it doesn’t have to suck.
Take Gamebryo, make Skyrim in a new map, new quests, scale it up for modern hardware a little, hire some voice actors and sell it. They could give everyone exactly what they expect.
They just won’t. Everything has to be some grandiose overhaul for the sake of bullshit when it comes to Todd Howard and Microsoft.
Let’s put it like this- Skyrim is as old now as Final Fantasy VII was when it came out. If you had asked me then if Final Fantasy VII was an old game when Skyrim came out, I’d have said yeah.
Maybe an unpopular opinion, but I’m glad no new Elder Scrolls game is coming out. With the enshittification of Bethesda, the announcement of TES6 coming out would just hype everyone only for it to be a buggy, microtransaction-filled trashcan. See Starfield.
I’m more hyped for Skyblivion than for TES6.
It IS an old game.
I’m playing Neverwinter Nights right now T_T
I thought AOL took down the server
I mean the Bioware RPG.
I’ve got an unid’ed +3 tri to trade if they ever bring it back up :>
Nothing wrong with that, and you have the sequel to look forward to!
Skyrim is older now than Half Life 1 was when Skyrim first released.
I’m not old, you’re old!
Come on, it came out 11/11/11, that was like 3 years ago right?
Oh my sweet
summerwinterchildgeezer.Thanks to the innovation and progress happening in Bethesda, it’s also a new game!
I mean it’s a 14 year old game isn’t it?
2011 was 14 years ago, the game is more than half my age x3
Do you often formulate math problems spontaneously?
I believe x3 is a smiley
Ye :3
Yeah otherwise that’s a 9 year old posting
Maybe he’s french.
Is that a French stereotype I am not aware of?
Because, I’ve got a bit of experience in teaching math, and I wish most kids in that class could speak math naturally.
They count very weird. For example to say 87 in french you say four twenties seven (quatre vingt sept) 92 in french is four twenties twelve (quatre vingt douze).
Don’t ask the danish how they say 92
Oh my lord, that is even worse!
I lucked out living in a place with a completely logical numbering system thankfully :3… even english is slightly weird with 11 and 12 not following the -teen pattern (guessing a holdover for using dozens/base12)
Oh, it’s about that. It’s just leftover from an old base 20 counting system really. Kind of like how time is still using base 60 (though it’s kinda convenient for dividing), stuff like that.
Really, English is not completely safe from that. Ask yourself why eleven to nineteen instead of, you know, ten-one, ten-two…
Dude, you can’t just go around and say stuff like that
14 isn’t old, it’s not even legal age to buy cigarettes.
I’ll do some weird math.
The first computer game could be argued to have been released in 1950, and the first commercial video game was released in 1971. Let’s call it either 70 or 50 years ago.
14 years is 20~28% of the entire history of video games.
The first feature film came out in 1906; let’s call it 120 years old. So let’s calculate what 20~28% of this history of film is.
20% of 120 years is 24 years, and 28% is 33.6, rounded to 34.
So if you compare them by the “commercial video game vs. feature film” definition, a 14-year old game is like Beauty and the Beast, Hangin’ with the Homeboys, or Showdown in Little Tokyo.
If you want to use the “youngest” ratio, then we can compare Skyrim to films that are just 24 years old, like Shrek, Final Fantasy: The Spirits Within, or Spy Kids.
I dunno, I think 14 years old is an old game! Haha
Sure, you could look at it that way, but an equally valid way to look at it would be based on human life spans.
Average human life expectancy is 72 years. Which is, conveniently very close to the age of the oldest video game (an implementation of tic-tac-toe from 1950).
Would you call a 14 year old human old? At that point they’d be ~20% of they way through their life.
We’re not talking about humans or their lifespans so no, that is not equally valid
Else this 30 year old apple I have is just fine and not old at all, it’s not old til it’s closer to 72!
Old enough to marry (in some American states).
Wait. Are you younger than 9?
4.5x3=13.5
x3 is a smiley :3
x3 :3 =x
That’s still a valid equation.
Solutions are
X = 0
X= √3
X = -√3
It’s from 2011, of course it’s old.
It’s impossible for it to be old. They keep releasing it, making it new every time. Just last week, they announced that it will be released on my toaster this summer.
I’m looking forward to checking out the re-make that’s about to drop of one of my old favorite games. Lunar: Silver Star Story. I still have my PS1 version.
They’re remaking Lunar?
I hope they remaster Wings (the intro song).
I kind of used the wrong word, really. They aren’t doing so much as they did with FF7. It’s more like just a re-master. It’ll run in wide-screen, have some qol improvements for inventory, upscale graphics, lots of music, audio, and cutscene improvements, and some other little stuff, as well as retro mode that will make it all look and sound and appear just like it was 30 years ago.
I’ve been waiting for its release for like 6 months, but it actually drops just next week on ps4/ps5, pc, switch, and xbone.
Even though I’ve been waiting, I’m not sure if I’ll get it next week right away or not. They’re releasing physical copies on amazon for $55, but the digital copy is still $50. I’m a PC gamer, so I’ll probably wait until that price gap is bigger if I’m only going to have a digital copy.
Also, it’s Lunar 1 and 2 bundled together, so two classics.
It is an old game, technically it was an old game when it was released
I’m more upset about Thief (2014) being labelled as “classic”.
Old? It’s still getting major releases! 😉