The tutorial world was always super cool to me growing up. The big floating minecraft sign, the large structures they make for showing the basics, and all the hidden locations around the map. As a kid I thought that was the only way to collect all the discs was to find them hidden in the tutorial world. There was a lot of magic in those worlds, I miss them
I’ve played a bit (only against bots) and I actually kinda like it. I only ever really played league but that wasn’t my thing so I stopped shortly after starting, but MOBA mechanics always intrigued me.
Sorry Mr “Terminally Online”, I don’t have the time to write out “edit”! I have a job and a life and my time is valuable, but I wouldn’t expect a simpleton like yourself to understand that.
New vegas had tons of crunch to make the whole game in like 10 months (a year and a half, thanks commenter) because Bethesda. I trust he knows what he’s talking about
Edit: my timeline was way wrong but my point still stands that obsidian was crunched due to Bethesda deadlines
I will forever rave about CrossCode, an indy game I found on gamejolt in 2016. It’s a top-down JRPG with great action, a cool parkour mechanic, and really pretty pixel art. It officially released in 2018, and it’s one of my favorite games of all time.
The tutorial world was always super cool to me growing up. The big floating minecraft sign, the large structures they make for showing the basics, and all the hidden locations around the map. As a kid I thought that was the only way to collect all the discs was to find them hidden in the tutorial world. There was a lot of magic in those worlds, I miss them