EvE Online doesn’t use root access anticheat software. I know it doesn’t because it runs on Linux just fine. That particular player base is the worst hive of scum and villainy that you’ll find outside of government. Clearly the anticheat software isn’t as essential as game studios would have you believe. The only major cheating I’m aware of in EvE was the BoB scandal, and that involved Devs cheating because they were Devs.
The original Painkiller was the first overwhelmingly positive review that Yahtzee Crowshaw ever made. That review caused a years old game, at that point, to spike almost 3000% in sales for the next month. It contained gems of sentence construction such as: [Painkiller] (sic) “has a gun in it that shoots shurikens and lightning. I’m not making that up. It shoots shurikens and lightning. This gun could only be cooler if it had tits and was on fire!”
Its current state isn’t even close to being done. VS has a roadmap that is just as large as Schedule I or All Will Fall.
And VS has a modding API, unlike MC, or so I am told. I played MC for all of about two hours years ago. I thought that the graphics were the issue. Turns out it was that the gameplay loop was lacking in depth
Not that it actually matters, but Qualified Immunity is also against the actual laws that were passed.
With the update, even if you don’t have the DLC, fluids have been rebalanced. You just have to place a pump every 200-250 tiles and everything flows.
For oil specifically, you don’t need anything but petroleum until what used to be late game. So just build a few (like a dozen) refineries and make sure that there’s actually oil coming in.
Once you actually need lubricant, and light oil, set up chemical plants to turn heavy oil into lube and light oil, and light oil into petroleum. It won’t be fast, but it won’t clog and it will produce what you need, slowly. You can use storage tanks as a buffer for your lube, light oil, and petroleum. Heavy oil isn’t used as a direct input for any assembler recipe.
I consider myself a Factorio apprentice, as I have yet to actually set up a proper train system. I’m slowly learning circuit logic, but can get to Gelba without getting stuck.
Don’t stress optimization, brute force works as well.
According to my father, who is an absolute Epic Wizard level computer programmer consultant, Factorio teaches you the basics of computer programming.
Mods. Bethesda would just fuck it up, and the modding community has done a beautiful job with our old love.
This is an old game series, but it was proof that you could put as much blood and gore into a game as you wanted and still get a Teen rating in the US, as long as you’re just killing/dismembering Nazis.
BloodRayne. There’s a “cheat” to change a few of the visual effects. One makes her put all her weapons where she is actually storing them, and shows the unused weapons at all times. One makes the blood spray levels "more accurate to the actual amount of blood in the human body. The last one just makes her boobs bouncier.
Ok, so I’m 44, and my parents literally played D&D and video games with us growing up. I literally don’t remember a time in my life that I wasn’t gaming.
That being said.
According to Steam:
Factorio: 4,330 hours
Dyson Sphere Program: 2,506 hours
Skyrim: 2440 hours
Stellaris: 2,237 hours
Dungeon Defenders: 1644 hours
Terraria: 1630 hours
Fallout 4: 602 hours
Also I probably have well over 10,000 hours in 2.5 edition, 3.0, and 3.5 edition D&D. Only counting actual tabletop time.
That’s also not counting a fuckton of games that I have played on various consoles starting with a TI-99/A and and Atari 2600 as well as most of the early Nintendo consoles. I branched out once I got to college.
My numbers are actually quite low. I know multiple people that have 20,000+ hours in their favorite games.
Wrong comment
Not so much the collecting. I like learning how to drive them, and driving them. I blew up my steam engines the first several times I touched the controls