Ok, so I’m 44, and my parents literally played D&D and video games with us growing up. I literally don’t remember a time in my life that I wasn’t gaming.
That being said.
According to Steam:
Factorio: 4,330 hours
Dyson Sphere Program: 2,506 hours
Skyrim: 2440 hours
Stellaris: 2,237 hours
Dungeon Defenders: 1644 hours
Terraria: 1630 hours
Fallout 4: 602 hours
Also I probably have well over 10,000 hours in 2.5 edition, 3.0, and 3.5 edition D&D. Only counting actual tabletop time.
That’s also not counting a fuckton of games that I have played on various consoles starting with a TI-99/A and and Atari 2600 as well as most of the early Nintendo consoles. I branched out once I got to college.
My numbers are actually quite low. I know multiple people that have 20,000+ hours in their favorite games.
Wrong comment
Factorio was in early access for 8 years. What’s your point? Indy games take a while to develop because they gain haters and naysayers, like you, logarithmically compared to the funding that they get.
So far, Dyson Sphere Program has been in early access for 4 years, and they have one hell of a game.
I technically own Project Zomboid, I just don’t really have any particular projects to complete in that platform, so I’m not exactly what you would call a fan of the game. I can see potential for an absolutely immersive RPG that could compete with Fallout 1 and 2 once the developers have time and funding to complete what they want to do.
Also, if it gets delisted, you will be unable to play single player or multiplayer. I found this out the hard way with Forza Motorsport 7 and Gran Turismo Sport.
I have the physical DVDs or BluRay disks for both games. Neither will work even for single player because you have to download the tracks from the server every single race. No server means no tracks.
After 200 hours I have a “factory” on Vulcanus, Fulgora, and Gleba. I need to redesign all four factories, including Nauvis, at this point to use Foundries, and Electromagnetic Plants at scale, oh and Biological Science Labs. I have finally started learning circuit networks and train scheduling.
I had over 3000 hours in the game previously, got all the achievements that didn’t require a time limit, and had beaten Pyanodon, SeaBlock, Bob’s and Angel’s overhaul, and several other overhaul mods that I don’t remember, but I never managed to fully finish Space Exploration because of randomly generated items, and a complete inability to comprehend how the old circuit network worked.
Space Age is absolutely the best of all the overhaul mods combined into one single expansion pack. I cannot wait to get to the Shattered Planet and find out what no one has shown yet. I’ll be weeks behind them when I get there, I’m sure
Per my steam library:
Factorio: 3,375.4 hours
Dyson Sphere Program: 2,505.9 h
Stellaris: 2,236.6 h
Terraria 2,629.9h
Skyrim: 1,239.5 h
Dungeon Defenders only has 600 hours on Steam, but I’m well over 2000 hours between Steam and PS3/4
I’ve also got a few thousand hours in Just Cause 2&3, as well as several Gran Turismo games and Forza Motorsport games. Morrowind probably has 2-3000 hours, oh and I’m not allowed near Sid Meier’s Alpha Centauri anymore.
Secret of Mana and Chrono Trigger are probably up there as well since I’ll replay them every decade or so.
Each new planet is basically an overhaul mod. They did a great job incorporating the best parts of Space Exploration, Krastorio, Seablock, and a couple mods that either they made up entirely, or I didn’t know the names of.
Also the overhauls to the fluid handling and circuit networks make everything so much easier. I’m actually learning how to use circuits and trains, and I only have about 3000 hours of gameplay in vanilla.
My best advice is to rush bots, and leave even more space in-between your modular builds. Holy crap do I have some spaghetti because of squeezing things into my bus.
I wouldn’t call Roblox itself a gacha game. That category is the ones where you are trying to collect all the heroes in the game and level them up with rare loot. AFAIK they generally, if not always, involve loot crates that you have to purchase.
Roblox has its own problems. As spelled out by People Make Games in these two videos.
https://youtu.be/_gXlauRB1EQ?si=ngjtGwhA5JH5FcEL
https://youtu.be/vTMF6xEiAaY?si=u1z_LYfOYrOMlUDd
Roblox claims to teach kids how to make their own games. At this point from what I’ve heard, I would suggest Unity Engine before Roblox, and I wouldn’t recommend Unity after their pricing debacle.
Watch the videos, and have a serious discussion with his parents about it before you get him that game platform.
Before or after the foundation decides to exterminate the entire human race?