If I care enough about a game to pay $70 for it, I want to own it. And I want to be able to let a friend borrow it. And I want to be able to sell it.
I know people like their convenience. But I don’t really understand it either unless it’s a game you might want to play in the spur of the moment (Call of Duty or something like that). If I’m playing a longish story-heavy, I’m just leaving that disc in my console for awhile.
For the record, I was also immensely disappointed in XV. However I loved XVI. The ability cool downs in particular felt very ATB-like to me and I loved the customization. The story is very good and one of my favorites from storytelling perspective (in other words, HOW the story is told).
I also really liked the combat and exploration of XII. And the Zodiac version makes it even better.
I thought XIII had some of the best moments in the series.
XIII-2 perfected the gameplay from XIII and made storytelling and exploration “fun”
XIII: LR is very experimental and has some of my favorite action-based combat in the series.
World of Final Fantasy is a lot of fun if you want turn based monster capturing.
Stranger of Paradise is a blast. My only issue with it is that you can’t really overpower by leveling up. I hit a hard wall with a boss and the only way through is “get good”.
I didn’t get much into Type-O but I keep meaning to.
Theatrhythm exists. I love it, but it’s also it’s own thing entirely.
I got a Vita TV recently and hacked it to put a larger memory card into it. I’ve been using it as a small PS1.
I didn’t really want to hack it with emulators because it’s extra work and their actual PS1 catalog is quite expensive. But a few games that I own physically were never made available. Or in a couple cases, the digital games were blocked from Vitas for some reason.
I felt like Morrowind struck a great balance between clunk and depth. Skyrim was polished but had no depth.
Something like Kingdom Come Deliverance feels way more clunky to me, but has far less appeal to general audiences than the Elder Scroll games. Although, there are extremely passionate fans of it, so there’s obviously still a market for that kind of game.
I love the inFamous games. inFamous 2 in particular is in my top 5. I’m trying to remember some of the choices, but some of them are execute the mass murderer or not in one (or multiple) cases. But also, they have a variation of the trolley problem which I thought was a nice touch. The ultimate decision in 2 is pretty extreme, but it’s also the culmination of two games worth of selfish vs selfless decisions.
The biggest morality question though is whether to use area of effect vs precision damage.
Having said that, I think it’s interesting how these two games are so similar on a surface level. But in my experience, most people heavily prefer one or the other. I remember my friend and I were each obsessed with one of the two franchises when they came out, but neither of us were interested in the other.
Side note: inFamous 2 had a standalone DLC which just used the map from 2 with an entirely new powerset, and it was awesome. But it was a lot shorter than a full game. However, I remember losing interest in Bioshock 2 because it felt like I was just replaying the first game.
https://www.thegameawards.com/nominees/best-independent-game
Balatro (Winner)
Animal Well
Neva
Lorelei and the Laser Eyes
UFO 50
I kind of love the early game. If I see a particularly difficult room, usually it’s a treasure room and you can back out or take the challenge. The two real objectives are get gold or kill a boss.
RL2 feels a lot bigger and more dependent on longer marathon runs and more strategic builds. For me it’s still a lot of fun, but not nearly the same cozy feel. Plus there are other challenges that seem mandatory for progression. Having said that, I have not touched the difficulty sliders.
Oblivion may have technically better graphics. But it’s ugly. Everything is orange and shiny.
Plus the level scaling is the worst in any game I’ve ever played, by far. And level scaling is already not a great system.
Morrowind is dated, but still has a great look. The gameplay is tough at first glance, but is the foundation of a great role playing system.
Oblivion needs a remake more.