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Cake day: Jun 16, 2023

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That’s what I was going to recommend too. And very short too. It’s just a rainy afternoon.


Simply modding it to have expanded storage is fantastic. I have a PSTV hooked up to my hanging room TV (basically like a firestick/chromecast) since it doesn’t need to sit on anything.

It kinda serves the same purpose as that PS1 Classic, except better in almost every way.


Downhill Domination


Watch out, Bubsy is coming September 9th to digital! Is Bubsy a celebrated icon from the mascot wars of the early '90s or a platforming punchline? Bubsy in: The Purrfect Collection explores the franchise's troubled history and enduring popularity. A playable history that includes games, artifacts, and interviews. What could possibly go wrong? Included Titles: Bubsy in: Claws Encounters of the Furred Kind (Super Nintendo Entertainment System™, Super Famicom™, SEGA Genesis™) Bubsy II (Super Nintendo Entertainment System™, SEGA Genesis™, Game Boy™) Bubsy in: Fractured Furry Tales (Atari Jaguar™) Bubsy 3D (PlayStation®)
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The original game collection (1, 2, 3D, and… Fractured Furry Tales?) is coming out this year too.

https://youtu.be/APBdZWwUeBE

Also, I guess their other two games, Paws on Fire and Woolies Strike Back are being kinda ignored here.


The original game collection (1, 2, 3D, and… Fractured Furry Tales?) is coming out this year too.

Also, I guess their other two games, Paws on Fire and Woolies Strike Back are being kinda ignored here.


5 was fun. The gameplay was way better than 4. The biggest issues, imo, were making 2/3 of the game “follow MC due to being vaguely suspicious” and bringing back Cortana, even though it was a rampant version of the original.

The positives were Evil Cortana was the best best villain 343 has had, the Guardians were a great replacement for the Halo rings, and the gunplay was fun again. Also, Warzone was awesome.


XIII isn’t in my top 5 FF games. But the interpersonal dynamic is the absolute best in the series. The scene where Sahz discovers why his son was branded is one of the most impactful moments in gaming. Two of the most cheerful characters in the franchise, suddenly broken.

I don’t love how restricted the game is at the beginning. But each of their personal stories are magnificent, usualy leading to their Eidolon awakening.


Morrowind is top tier. Every time I play a bit differently or go somewhere new, it feels new again. I’ve never had that from another game. Compare to Skyrim (which I also liked), I kinda felt like I experienced everything my first go-round.


Morrowind
Final Fantasy X
The Last of Us

The first two are interchangeable first and second.

Next two are Final Fantasy VIII and inFamous 2, again interchangeable.


I didn’t expect FFXIII to get a mention in here. Respect.


I don’t think 5 ruined 4. By the end of 5 it’s established that this Cortana is not the same Cortana. For all intents and purposes, the old Cortana is gone.

Infinite however, gave her a sympathetic send-off which undid that.


If I remember right, that was there for plot purposes, but had no impact on the game.


CE, Reach, and ODST are my top 3 games in the franchise. I think i have a special appreciation for the self-contained stories.

Actually, I had REALLY hoped Infinite would use ODST as a template for their open world. Because IMO, Infinite implemented it terribly in just about every way they could.


How much baggage do you have to address? Evil Cortana, Guardians, and Prometheans. The rest can be managed around.

If Infinite didn’t have to wrap up the previous games, it wouldn’t have that stink on it. But then it would have had even less substance. And the shitty open world wouldn’t have been any better.

It would have been better if they just used Cortana and the Guardians to wrap up the Promethean saga. But then they’d still have to write a decent story, which apparently they are incapable of.


I actually loved Fable 3, along with the rest of the series. It wasn’t as good as the other 2, but I still thought it was great.

I wasn’t part of the zeitgeist at the time. But I was surprised to find out much later that so many people hated it.


4 and 5 didn’t ruin anything for me. There’s stuff I genuinely like about them that got me excited for the next game. Plenty I didn’t like about them too.

Then there’s Infinite… it feels like the DLC or post-game content to a game we never got. And the multiplayer was unplayable last I saw. It made me no longer excited for the next game.

I still do Halo game nights a couple times a year though.


It definitely depends. You need to keep people engaged, so a lot of the time there’s still development on good content. But the good content that doesn’t fit in the MTX scope is cut.

And I mentioned the flood of bad cosmetics. Although I think fluffing the cosmetics is more about artificially extending replay value for grinders and giving deep purchase incentives for whales. In my experience, the purchase incentives are terrible (expensive) compared to just playing. Then again, I don’t buy MTX. So if I’m not advancing without paying, I’m likely to just quit.


I agree. That’s why I said they need to be earnable. I’m not paying for them.

The MTX option just ensures that the devs put time into making them. At least that’s how it’s worked in some games that did it right.


If implemented in a specific way, I actually agree.

Getting thousands of lootbox cosmetics unlockable through MTX or by normal playing is awesome. The MTX funding means the devs can continue to support the game.

Having 10 minor variations on one cosmetic or making unlocks incredibly time consuming is not. Not to mention the millions of other ways they can undermine gamers over greed.


“When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.”



Even Halo 5 had redeeming qualities. I legit wish Infinite would be treated like a fan made game and ignored so they can make a Halo 6 that concludes the Promethean saga.




Let them fight.

But also, I get the idea of selling to other markets for cheap for a little extra profit. There’s a difference between profit based on cost of production and profit based on the development of the product. Same as with medicine costs. Not sure how that’s Amazon’s fault though, considering it’s Marketplace.


I know Portal isn’t a shooter. But Portal made me think of them. I feel like a lot of FPSs would fit OP’s question. Half-Life 2 and most of the Halo games come to mind.


X actually went back to fully turn-based, getting rid of the ATB.

XII still had the ATB, but you could move freely in the environment and all enemies were already there. So no more random battles.

XV was the first mainline Final Fantasy with active battles. But games like Crisis Core, Dirge of Cerberus, and Lightning Returns had it earlier.


FFX is tied as my favorite game of all time. It’s the only other game consistently talked about as being the best in the series along with VII.

It sucks that the delay caused him to quit. But also, I’m glad it got delayed if it meant that we got the final product that we did.


XIII and XIII-2 were both standard turn based. It just had stacked ATB gauges. But it was still standard menu battling.

I’d argue XII was turn based too, it just let you move while the ATB gauge filled.

Final Fantasy Dimensions and World of Final Fantasy exist too. But people forget those.


I’ve loved most of the Final Fantasy games. But the PS1 games (the golden era) were the worst about this.

Pre-PS1 typically required more thought. You had to balance magic use, item use, and of course melee. But even then you had to debate whether to spend a turn reviving your healer or try to get the victory before a team wipe.

Post PS1 you had X’s rock paper scissors battle. You had to figure out who could attack who. It wasn’t too complicated but it forced variety.

XII streamlined the auto attacking and allowed you to focus on the exceptions (enemy weak against fire, use silence, cure). That could be automated too, but I liked to handle that myself.

XIII & XIII-2 forced you to balance your jobs/classes constantly in battle.

Lightning Returna, XV, and XVI were real time.

Tactics was PS1, but it definitely required more than just attack.

The PS1 games, for the most part, could be dominated with “press X”. Most of the strategy took place outside of battle.



Jaws on the NES. I absolutely loved that game, but I found out many years later that it was hated.


I loved FO3. And coming from Bethesda, I was expecting a sandbox.

Actually, do people hate FO3? I thought it was well liked, even amongst New Vegas fanatics.


XII remake is my third favorite after X and VIII.


I liked a lot about the original. I thought the real-time, turn-based fighting system was going to take over as the new fighting system going forward to replace the ATB as the go-to, and I was happy about it (XIII and XV would have been better for it).

The remaster raised the game to its full potential imo. Having jobs is so much better than free-for-all. And getting rid of the Zodiac Spear disqualification treasure chests is just good on my psyche.



I haven’t heard anyone question if it was still in development. I would imagine it’s almost guaranteed to be successful as long as the costs aren’t bloated.


Still no career mode for THPS4 as far as I know.


Agreed. To me, VII was always the ugly one in the series. Unfortunately I played VIII first and was blown away at the technical marvel the game is.

Afterwards I played VII as a kid and it was unplayable. It felt like playing with cheap, homemade, wooden dolls. It was always the game that needed a remake the most.


There are some new visuals like a visualized job tree, the map, and the revamped attack preview. Both the classic and new graphics are available.

Oh, and voiced dialogue.