Let them fight.
But also, I get the idea of selling to other markets for cheap for a little extra profit. There’s a difference between profit based on cost of production and profit based on the development of the product. Same as with medicine costs. Not sure how that’s Amazon’s fault though, considering it’s Marketplace.
X actually went back to fully turn-based, getting rid of the ATB.
XII still had the ATB, but you could move freely in the environment and all enemies were already there. So no more random battles.
XV was the first mainline Final Fantasy with active battles. But games like Crisis Core, Dirge of Cerberus, and Lightning Returns had it earlier.
I’ve loved most of the Final Fantasy games. But the PS1 games (the golden era) were the worst about this.
Pre-PS1 typically required more thought. You had to balance magic use, item use, and of course melee. But even then you had to debate whether to spend a turn reviving your healer or try to get the victory before a team wipe.
Post PS1 you had X’s rock paper scissors battle. You had to figure out who could attack who. It wasn’t too complicated but it forced variety.
XII streamlined the auto attacking and allowed you to focus on the exceptions (enemy weak against fire, use silence, cure). That could be automated too, but I liked to handle that myself.
XIII & XIII-2 forced you to balance your jobs/classes constantly in battle.
Lightning Returna, XV, and XVI were real time.
Tactics was PS1, but it definitely required more than just attack.
The PS1 games, for the most part, could be dominated with “press X”. Most of the strategy took place outside of battle.
I liked a lot about the original. I thought the real-time, turn-based fighting system was going to take over as the new fighting system going forward to replace the ATB as the go-to, and I was happy about it (XIII and XV would have been better for it).
The remaster raised the game to its full potential imo. Having jobs is so much better than free-for-all. And getting rid of the Zodiac Spear disqualification treasure chests is just good on my psyche.
Agreed. To me, VII was always the ugly one in the series. Unfortunately I played VIII first and was blown away at the technical marvel the game is.
Afterwards I played VII as a kid and it was unplayable. It felt like playing with cheap, homemade, wooden dolls. It was always the game that needed a remake the most.
This headline would imply that PS4 users are upgrading to PS5 at almost the same rate that they upgraded or moved to the PS4.
Honestly, it’s pretty surprising considering the PS4 is still kind of a current console. I’d think a lot of people would be satisfied staying with the PS4 and still getting most of the games that are coming out.
I would love FF8 if they could keep it faithful. But I’d be worried that they would overhaul it instead of tweaking it. The level scaling isn’t a problem, they just need to call out that it makes traditional grinding unnecessary.
Drawing doesn’t need to go away. Just make it one full draw (100) and remove it from the enemy.
Oh, and make magic more powerful so it’s useful to expend.
I think that was the only full price I’ve bought digitally, because my friend and I wanted to game share and play together.
MMO shooter seems like an undeserved concept. Buy I guess you have the scope of Defiance with the polish of an MMO. Or you have the scope of Destiny and the polish of a normal shooter.
I beat the entire thieves guild quest line starting at basically level 1 by using the strategy of “run fast”. There were some major flaws that kept me from loving that game properly, so I’m hoping it’s more user friendly with the remake. But I could definitely see a lot of charm in it.
If it isn’t one of the ugliest games I’ve ever played though. Why is every character a shiny, pudgy, orange?
Is The Show not a Sony-Published game?