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Cake day: Jun 16, 2023

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Let them fight.

But also, I get the idea of selling to other markets for cheap for a little extra profit. There’s a difference between profit based on cost of production and profit based on the development of the product. Same as with medicine costs. Not sure how that’s Amazon’s fault though, considering it’s Marketplace.


I know Portal isn’t a shooter. But Portal made me think of them. I feel like a lot of FPSs would fit OP’s question. Half-Life 2 and most of the Halo games come to mind.


X actually went back to fully turn-based, getting rid of the ATB.

XII still had the ATB, but you could move freely in the environment and all enemies were already there. So no more random battles.

XV was the first mainline Final Fantasy with active battles. But games like Crisis Core, Dirge of Cerberus, and Lightning Returns had it earlier.


FFX is tied as my favorite game of all time. It’s the only other game consistently talked about as being the best in the series along with VII.

It sucks that the delay caused him to quit. But also, I’m glad it got delayed if it meant that we got the final product that we did.


XIII and XIII-2 were both standard turn based. It just had stacked ATB gauges. But it was still standard menu battling.

I’d argue XII was turn based too, it just let you move while the ATB gauge filled.

Final Fantasy Dimensions and World of Final Fantasy exist too. But people forget those.


I’ve loved most of the Final Fantasy games. But the PS1 games (the golden era) were the worst about this.

Pre-PS1 typically required more thought. You had to balance magic use, item use, and of course melee. But even then you had to debate whether to spend a turn reviving your healer or try to get the victory before a team wipe.

Post PS1 you had X’s rock paper scissors battle. You had to figure out who could attack who. It wasn’t too complicated but it forced variety.

XII streamlined the auto attacking and allowed you to focus on the exceptions (enemy weak against fire, use silence, cure). That could be automated too, but I liked to handle that myself.

XIII & XIII-2 forced you to balance your jobs/classes constantly in battle.

Lightning Returna, XV, and XVI were real time.

Tactics was PS1, but it definitely required more than just attack.

The PS1 games, for the most part, could be dominated with “press X”. Most of the strategy took place outside of battle.



Jaws on the NES. I absolutely loved that game, but I found out many years later that it was hated.


I loved FO3. And coming from Bethesda, I was expecting a sandbox.

Actually, do people hate FO3? I thought it was well liked, even amongst New Vegas fanatics.


XII remake is my third favorite after X and VIII.


I liked a lot about the original. I thought the real-time, turn-based fighting system was going to take over as the new fighting system going forward to replace the ATB as the go-to, and I was happy about it (XIII and XV would have been better for it).

The remaster raised the game to its full potential imo. Having jobs is so much better than free-for-all. And getting rid of the Zodiac Spear disqualification treasure chests is just good on my psyche.



I haven’t heard anyone question if it was still in development. I would imagine it’s almost guaranteed to be successful as long as the costs aren’t bloated.


Still no career mode for THPS4 as far as I know.


Agreed. To me, VII was always the ugly one in the series. Unfortunately I played VIII first and was blown away at the technical marvel the game is.

Afterwards I played VII as a kid and it was unplayable. It felt like playing with cheap, homemade, wooden dolls. It was always the game that needed a remake the most.


There are some new visuals like a visualized job tree, the map, and the revamped attack preview. Both the classic and new graphics are available.

Oh, and voiced dialogue.


Metal Crusher still gets stuck in my head from time to time.



I’m shocked to see Donut County mentioned. But you’re right, it’s a perfect pleasant game similar to the perfection of the first Portal. In fact, it’s my son’s favorite video game, by far.


I mostly agree. It’s not fun.



I’ve been riding Adventure Capitalist on my PS5, which doesn’t really require fast clicking. But it doesn’t have the events, so it’s been kind of slow going.

I’ll probably pick this up so I can forget about it for a month and then update.


This headline would imply that PS4 users are upgrading to PS5 at almost the same rate that they upgraded or moved to the PS4.

Honestly, it’s pretty surprising considering the PS4 is still kind of a current console. I’d think a lot of people would be satisfied staying with the PS4 and still getting most of the games that are coming out.


I plan on trying out the PS2 emulator on my phone since I have a Backbone. Maybe when I get my next phone upgrade, my old phone will be a dedicated emulator.



This must be the “bad news” for the franchise that I saw on a click bait headline.


I would love FF8 if they could keep it faithful. But I’d be worried that they would overhaul it instead of tweaking it. The level scaling isn’t a problem, they just need to call out that it makes traditional grinding unnecessary.

Drawing doesn’t need to go away. Just make it one full draw (100) and remove it from the enemy.

Oh, and make magic more powerful so it’s useful to expend.


All I wanted from the remake was character models that didn’t look like cartoons and a leveling system that didn’t punish suboptimal builds, and by God that’s what they delivered.

People keep clamoring for a Morrowind remake, and I disagree. It’s perfect the way it is. Oblivion NEEDED this.


All of the games have scaling of some kind (at least Morrowind and Skyrim do). Just as long as they make suboptimal builds viable rather than punishing, that’s all I need.


I’m hoping for remake. The game needs to abandon (or at least rework) their level scaling. It’s by far the worst implementation it that I’ve ever seen.

Then make everything less orange, shiny, and bulbous.


I’m glad I got my (second) Anbernic earlier this month.


I think that was the only full price I’ve bought digitally, because my friend and I wanted to game share and play together.

MMO shooter seems like an undeserved concept. Buy I guess you have the scope of Defiance with the polish of an MMO. Or you have the scope of Destiny and the polish of a normal shooter.


Mag

There’s something so special about the command structure, having your own squad v squad, while a whole other battle is taking place around you. But also that you could be pulled for extra resources if needed.

I tried Hell Let Loose, but it’s too chaotic and open.


I beat the entire thieves guild quest line starting at basically level 1 by using the strategy of “run fast”. There were some major flaws that kept me from loving that game properly, so I’m hoping it’s more user friendly with the remake. But I could definitely see a lot of charm in it.

If it isn’t one of the ugliest games I’ve ever played though. Why is every character a shiny, pudgy, orange?





I’ve never heard someone verbally say “PSX”. Does that happen?