

I’m just a weird, furry, pan guy (cisgender but IDGAF what you call me as long as it’s not “late for dinner.”). I also have a big, blue username.


The MOBA genre as we know it today simply took Warcraft 3 and tweaked the gameplay a bit with the original DOTA mod. But then stuff started ripping it off and we got League of Legends which, from what I could tell when these were rerelatively new, was the same thing as Dota but with different characters.
Palworld gets a lot of attention for duplicating some elements of Pokemon, but the whole game is basically a reskinned Ark, which itself is just Rust with more gimmicks.
The BR genre started as an Arma mod, then became a stand alone game, which Fortnite shifted gears from some kind of PvE game to add the BR that is dominating now, and everyone is trying to copy that. As a 40 year old gamer, it really is starting to feel like there is nothing new under the sun.


Couldn’t you do that before or was the Covert level just excluded from doing a trade-up? I never had enough of that level to have even tried, so IDK.
And let’s be honest here: With gloves and knives commonly being placed on the market for literally a thousand dollars or more, only a small percentage of players would actually be making money from the equally small number of players that can afford to pay that much for a bullshit video game skin.
This change is actually good for the majority of players.
Because you like Call of Duty so much it’s the only game you ever play? 🤷♂️
I hate this shit, and it really sucks because I like competitive games, and all the competitive games made since, like, 2015 have been loaded with FOMO MTX bullshit which the devs exckusively focus on while balance and bug fixes get tossed to the way side. They are banking on players having more fun spending money than actually playing a fun game.


The first Saint’s Row?
Maaaan, if you think that intro is nuts, you gotta play The Third. The Third’s intro makes the Fast & Furious franchise look boring.
I hella wish the first one got ported to PC tho. I really liked the “silent protagonist; except for one-liners after a boss fight” thing they did. I still remember the first one going down the elevator after beating some chick that was basically sexually harassing you and you’re like “Ugh… I hope that didn’t give us herpes.” (or something to that effect; it’s been forever since I played and that line is one reason I wanna play it again). The other reason being that the city was an amalgamation of the cities I live around. They even have a recreation of the Water, Wealth, Contentment and Health sign from Modesto.


Yeah, I don’t know what happened to him (AmbiguousAmphibian? That’s how I heard about the mod lol) but I haven’t had fire spread down to mine. Worst that happened was I got the plane crash event, waited a day for shit to settle down, go up outside and then just immediately died to absolutely nothing. 😬


Probably not entirely on topic, but I ignored Dark Souls for a long time even with tons of recommendations from people I know share my tastes because the main thing they all said was that it was super hard.
It wasn’t being hard that made me ignore it but that from watching it, I knew it was just pattern recognition, which–to me–isn’t all that hard.
But now it’s my favorite genre. Because, yeah, it is pattern recognition in a 1v1 fight; but the layout of a room, the placement of the enemies and traps, and what those enemies snd traps are make so much more of a difference in the difficulty. It’s so much more satisfying somehow to learn the whole game and conquer it than just memorizing when to dodge and attack bosses like many games prior and similar to DS were like.


I have only ever played Stardew with a controller so I’m just wondering in what way is it not good? Because for some menus the right stick is emulating a mouse? Or targeting things?
May I suggest turning the always face target (or whatever it’s called) option on? It makes a big difference in how using tools works with a controller.


One of the main failures of the Steam Machine was that there was no baseline “steam machine.” They were just a myriad of prebuilt machines running a specific OS, and was especially confusing to people not already into PC gaming.
The Steam Deck fixed that by being just one thing (pedants fuck off, you know what I mean). If their next console like offering is indeed console like and not just a rebranded PC ecosystem, it probably will see more success than their first venture in Steam Machines.


That’s not what live service or Games As A Service means.
It’s about continued, PAID FOR content being added to the game on a predetermined schedule, where old content is phased out and no longer obtainable.
Often with two tiers of unlockables; one for regular/free players, and the other for premium/battlepass owners.
Many old Sierra adventure games are like this.
Text based adventures like Zork and Hitchhiker’s guide to the galaxy.
I always liked the Hugo series, myself.
It’s not really the difficulty of programming that these are not common today, but more that there are better, easier ways of having interactions which are more popular. Hell the entire genre of point and click adventure games that came after text parsers isn’t super big today and those are some of the easiest games to make.
Gonna keep an eye on this thread, because I’d also like to know about more games like that. Especially more modern ones. All the things I know of that fit the description are from my childhood. :x
I mean if every server in the world was full, though, so you could not play the game until one opened up. Essentially waiting in queue but without any automation. That would have been nuts. The oldest game I remember having a queue to connect was Anarchy Online. Before that, the only kind of queue for a game I saw was waiting for a group to move on from a boss spawn in EverQuest; but that was just player to player etiquette due to the unfortunate design of the game.


I remember hearing about Neverwinter Nights a mere two days before release. Didn’t have time to pre-order it and went to EB at my local mall to get it the day it came out and I was worried it would be sold out. Get there and there’s just a huge pyramid of copies of the game right at the entrance.
People only didn’t buy them back in the day because most people didn’t have a PC. If they were available on a console at the time, I’m sure they would have sold a lot more.
The Saudis? 🤷♂️