

Resident goofball. Freaky furry. Silly little guy who’s not so little. 🇧🇱🇺🇪. Pansexual. Husky. Woof. 🐶


And I’m agreeing with you by adding more context. They’re not PC at all. Even in the way they show sexual misconduct as being bad is through the lens of a “white knight” mindset (male lead must rescue the damsel) or for creepy gross-out gags (old, homeless man flashing people on the street that you must catch).


One of my favorite concepts from the first one was how the lore bit of item descriptions are locked behind having a high enough relevant stat.
So, like, the evil weapons from hell or whatever only give you the story text parts if you have enough inferno and the divine, heavenly stuff requires having a higher radiance.
I hope they take the criticism of the first game to heart in the sequel tho. I liked it, but I do also agree with what people have said sucked about it. The combat isn’t weighty enough, the level design is pretty basic, and there was little enemy variety. Story and worldbuilding is okay, but I like RA Salvatore, too, despite (or maybe because of) the over the top, edgy teenage angstiness of it all. Lean into the original ideas and step away from trying to be just like the games that inspired LOTF in tone.


If you had ever seen the Game Awards before, this isn’t exactly surprising.
It was not only good, but weird and unique. It was always going to sweep the show because that’s exactly the kind of game the judges of it have favored every single year.
That’s why the good, but ultimately derivative games didn’t win as much.
From the title I was thinking of, like, Grognak’s Adventure inside of Fallout 4.
But from the body text… Yeah, I don’t really do that. I am usually pretty annoyed by how many servers for games I want to play aren’t actually playing the game itself, but their own game inside the game and making up their own rules. Which is totally fine, but it should advertise it somehow or not even be public as many of these groups just kick randos out anyway.
I do like a lot of mods that were inspired by these games within games tho. ARMA Life only exists because people were already trying to play the normal game that way, and with the mod the rules can be more easily enforced through scripts instead of requiring hands-on management from an admin.


I am just gonna pretend like Epic and HB banned it only after see all this PR work they’re trying to do to save this god awful looking piece of “art.”
And just becsuse the comments here don’t seem to know the real root issue: The game originally featured a child protagonist, and that was what Valve was sent to review. They only changed the protag to an adult after the rejection and now they are throwing a hissy fit over their pedo game being banned.


The game Valve used to demo the standalone capability, was Hades.
I am aware; but I am specifically meaning VR games, not just PC games in general. And especially not something like Hades which I can’t imagine performing poorly even if emulated on a cheap smartphone. How well would it run Alyx? VRChat? Beat Saber?


I’ve been curious about how the Frame will handle games on the standalone side since the announcement and the discussion about the ARM compatibility layer has me wondering if, to play standalone, I would be expected to run the Meta version of games as Android apps and not, like, the actual PC versions on Steam I own running directly from the headset.


The new ones are vastly different from the first 4. Closer to 4, at most, but are entirely different from everything done previously aside frim the action elements. The stories are not, necessarily, linked either. Different characters, no Umbrella Corp, does not even have zombies.
Jumping into at least 7 onward will be totally unfamiliar even if you just finished playing the OGs. But they are really good.


No.
They haven’t released the current version of SteamOS to be installed on any machine and imaging the actual Deck’s OS won’t work on all hardware. You could do the old steam machine OS; but it is not anywhere the same as what the Deck and this new Steam Machine use other than being based on Linux.
There is Bazzite, though, which is not the same OS, but strives to offer the same experience.
No quit button or hiding it in the settings menus
No ability to rebind controls
Endless, unskippable intro videos
Taking control away to have a cutscene that is all dialogue and no action that could have just as easily been something you control as you walk and listen. Especially if it’s not even an in-engine, real-time scripted thing but a pre-rendered video that doesn’t even show your actual character as you have them dressed.
FOMO and most MTX in general.
No ping/latency stats for everyone on the server


I had a similar softlock in Skyrim at release that wasn’t fixed until the toolset came out and I was able to go in and see that the script that was meant to fire was never actually added to the trigger. So a dude is supposed to come up to a door and open a little window to talk to you, but he would just stay sitting down in the room since the script telling him to go to the door and begin the dialogue that leads to the trigger that opens the door was written and available, but wasn’t tied to the trigger of activating the door. I just put the script into the trigger and Bam! finally was able to get through the MQ.
Ever since, I have been salty AF about Bethesda’s ability to build games. This was such a stupidly simple mistske and it persisted for months only to be fixed by modders with a simple 5 second change.
Shadow of Mordor is the only thing on this list I do not already own.