I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.
My first one was the first one, and what sets it (and 2) apart from 3 other than literally the entire game (1 and 2 were 2D isometric, dialogue and choice heavy, CRPGs with turn-based tactical combat) was as I said the general vibe.
It didn’t take itself too seriously and the humor was incredibly seated in pop culture references. Bethesda’s brand of humor is more muted and generic, and their writing is incredibly dry sometimes (the best writing they’ve ever seen is in Elder Scrolls 3).
4 has the same kind of silliness as the originals, the visuals also fit a lot better IMO. But the CRPG elements are almost entirely gone at this point, which is why I regard it as a fun shooter and not an RPG.
New Vegas, however, is still the GOAT among the 3D Fallout games. Not only does it have actual RPG elements that I expect from something calling itself an RPG, it has the exact same tone and vibe as the first two games mainly because it had Brian Fargo and one of the other original writers working on it.
I would argue that Fallout 3 is a good game, but it is not a good Fallout game. It is fun to play, and has all the other hallmarks of a good Bethesda game, but the vibe is wrong. It feels like something ripping off Fallout (because, it kinda is?) and misses the beats of the originals. It’s more than likely just cultural differences between the developers. Black Isle was Californian, Bethesda is somewhere on the East coast. And 4 managed to bring that OG vibe to the series, even if it absolutely fucking sucks as an RPG (great FPS tho).
That said, the Oblivion remake showed me that just updating the graphics but keeping the original jank was not a good thing. Fallout 3 now would not hold up the same way it did back in 2008.
This is primarily why I don’t bother discussing game balance in live service games. They will never balance the game to have a level field between the items and characters. They will always balance the game to keep you playing and spending money on mtx.
Most players thinking of quitting a game, generally are losing often. The game will notice this, and then give you a win. It’s always been noticeable, but some games, like The Finals, are super egregious with it because it shows everyone’s MMR right off the bat and you will be able to tell if you will win or lose a match right as it starts when you see that your team is 5 times higher ranked than the other 2 teams, or vice versa.
From Crosspoint I heard that they even cancelled and shut down the studio making a game (forget the name off the top of my head) that Phil Spencer himself was said to have liked so much, they had to force him to quit playing their demo in a meeting about it. Not to mention the absolute waste of time and money on nearly finished projects that were probably going to sell well.
It, like most games of the era, followed the rule of cool. As such, it references a ton of similarly themed media. A lot of which was cyberpunk, conspiracy theories, and general sci-fi. All the unique ideas in the game are really just in the game part. The story and all that is almost all entirely lifted from other sources. So it makes sense to me that they didn’t project their own message into the game. It doesn’t say anything the media that inspired it hadn’t already said.
I understand just fine. The only good mobile games aren’t mobile games. They are ports of normal games for mobile devices. Which is a super incredibly small number of games.
And latching onto Gatcha games as a good thing for kids? Might as well get them cigarettes and alcohol too if you wanna get them addicted earlier.
I find it kinda funny that the devs of Anarchy Online didn’t think about kiting as a strategy in 2025.
Even if they made collisions/blocking not possible, you could still lure hostile mobs on another player as has been tradition in many games that have no PvP at all since the days of MUDs and MUSHes.
How much for the employee that did the stapling?