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Resident goofball. Freaky furry. Silly little guy who’s not so little. 🇧​🇱​🇺​🇪. Pansexual. Husky. Woof. 🐶

If anything I post makes you think instead of laugh: You read it wrong, dummy.

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Joined 1Y ago
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Cake day: Oct 06, 2024

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I miss the advert poster I had of the live action Crash in a gold speedo, laying in a bed of rose petals. 😳




The deathclaws are in the quarry, which you can easily run by if you simply stay on the right side of the road. The narrow canyon just beyond the quarry and before you’ll end up outside NV proper is full of cazadores that are much harder to sneak/run past.


Where Winds Meet. You can adjust the preset; can’t turn it off entirely.


Nearly every AAA game I’ve played that has come out the last 2 years does not have the option to disable DLSS/FSR.


Those also fuck with the aesthetic of the game and I don’t use them. But they are also not forced on me to be used, like DLSS often is. I don’t even necessarily want the upscaling done, but in so many games you can not disable it.

This is like if nVidia forced you to use their Minecraft texture pack instead of the one you actually want to use.


First of all:

Any game with any actual design put into it woild account for these and also be part of the artistic vision and intention.

Second: There is a differende between aesthetics and graphics. The terms are not interchangeable. You adjust the graphics; this does not affect the aesthetics. All those signs get a little blurrier each time you lower the setting; but the art style is uniform still.


“It fuses the controllability of the geometry and textures and everything about the game with the uncontrollable and unpredictable element of generative AI!”


Adjusting literally any of the possible settings in a gane “takes away from the original artistic vision”

Those settings don’t completely alter what the art looks like. It changes the method in which the math behind the scenes works. Like setting shadows from Ultra to Low doesn’t remove the shadows, it just alters how they are rendered. Often this does not really affect the appearance at all.

Any game with any actual design put into it woild account for these and also be part of the artistic vision and intention.



I’ve seen the comments about the vehicles thing often, but, like… Once you had access to zip lines and the floating following carriers in the first game, you were practically fast traveling with a huge load of cargo anyway. And you got those fairly quickly.


The next game I am paying for is 100% going to be Esoteric Ebb.

Imagine Disco Elysium, but instead of a weird cyberpunk alternative history real world type setting, it’s Forgotten Realms and uses D&D rules.


By story DLC do they mean a new story driven addon, or a DLC that gives the base game a halfway decent story?



If you think games are more about realism than art, I’m afraid you’re the one who has no idea what they are talking about.


There’s Pokopia. An actual Nintendo made game that just came out. My BF got it recently, and it’s basically Pokemon+Minecraft+Animal Crossing+Palworld’s automation using the Pokemon.

It’s super good and I want it now. 😳



All video games in the future will be PINBALL. Pure mechanical games that don’t need memory beyond keeping a single number (the score). 😤


I just started playing (literally; at character creation now) and I am wondering if making him like a D&D cleric would be good for the first time, focusing on Str, con, and wis. 🤔

I mean, I need to go for Str at least. I don’t wanna be accused of being afraid of women or not caring about quests.



I thought you said you were done. Why you still here? Working overtime?



What is the benefit of the Legacy Console edition over Java or even Badrock?


Denuvo has been caught astroturfing on social media before. It wouldn’t surprise me if they actually were being paid.



I already accept that you disagree. You don’t accept that you are wrong.



I’m not going to argue with you about it

Yeah… Because you don’t have a leg to stand on. 🙄


Since we all know your actual thought without even being told: Making a copy is not theft.


By that logic, everything is addictive

Everything can be addictive. That doesn’t mean everything is designed that way. The key words here are intentionally designed. And nearly all modern games have intentionally addictive design elements, from how the UI is presented, down to how the game feels. Most major game studios literally have psychologists on staff for this very purpose, while smaller studios copy a lot of the same ideas and elements into their games without even necessarily knowing the things they are copying to be like The Current Big Hit were originally designed to be addiction machines (aka Skinner boxes).



Show me the data that proves piracy actually causes a tangible loss for the developer for DRM to actually be needed.

(hint: it doesn’t exist. It instead shows most pirates weren’t going to buy the thing anyway, so they don’t make any more money by adding garbage like Denuvo)




Elements of addictive design

So, like… Every single game? I can’t think of a single game made after the 90s that doesn’t have some elements of addictiveness designed into the game. Like every time you are shown an XP reward for doing a thing? That’s an addictive element designed to hook you.



They had every chance to take Sea of Thieves, listen to what players hated about it, and make something better. They chose a different path.


Only making 100k for a small indie dev’s first game is great.

Only making 100k for an Electronic Arts game would be fucking hilarious.


“Gambling” is one of the tags the ESRB labels games with already. A higher letter rating won’t really help when parents aren’t parenting and don’t pay any attention to what their kids are doing. Hella little kids are already in most M rated games, squeaking out racial slurs over the mic.

The entire rating system is to assist parents and it basically does nothing.