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Resident goofball. Freaky furry. Silly little guy who’s not so little. 🇧​🇱​🇺​🇪. Pansexual. Husky. Woof. 🐶

If anything I post makes you think instead of laugh: You read it wrong, dummy.

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Joined 2Y ago
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Cake day: Oct 06, 2024

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As was mentioned a moment ago, you may need the 4GB+ patch if your system has more than 4 gigs of RAM, but it would also help to use the Unofficial Patch too.


Tango might have been fine if they were an independent developer, not owned by Microsoft who shut the studio down. Their shutdown likely had nothing to do with their sales, and everything to do with messing with margins for stockholders to see a line going up more.



Well yeah.

It was made by Obsidian, not Bethesda. And we already knew Bethesda had no engineering know-how when New Vegas originally launched 🤷‍♂️




This kinda also explains to me why my experience with games that offer FG have been mostly bad. The only game where FG actually made the game smoother, visually, was STALKER 2. Without FG, I get like 40fps even with FSR. With FG, it looks and almost feels like natural 60fps in other games but the input lag kinda ruins all the visual gains by making it very icky to control. Every other game, tho, where I get close to but not exactly 60fps, if I turn FG on the FPS counter says 60fps but the game is visually not fluid (even if the input lag isn’t at all noticeable; like standing still and watching trees blow in the wind or NPCs walking around looks even lower than the 40-50fps I was getting without FG on) and it often starts to stutter every few seconds/minutes which varies on the game.

I figured it might just be my older GPU (GTX 1660 Super) simply not having some chip necessary for it work properly. Like DLSS or RTX ray tracing. Which is also a little ironic given one would thinl FG is for when you can’t get a stable FPS on older or lower powered hardware. 🤷‍♂️


ELI5: How does Frame Generation even work?
It just kinda makes no sense to me. How can you improve the framerate by predicting how the next frame should be rendered while *reducing* the overhead and not increasing it more than what it already takes to render the scene normally? Like even the simplistic concept of it sounds like pure magic. And yet... It's real.
fedilink

I mean, yeah. But the game’s genre is still mostly FPS fare (as stated it’s pretty much L4D’s gameplay loop). Just think of it like shooting extremely close range guns that look like axes and hammers :p


Space Marine 2 and Vermintide 2 are pretty decent shooters. SM is kinda like Gears of War and Vermintide is essentially Left 4 Dead.

Er… Vermintide is just Warhammer, but not 40k. Basically the same but humans don’t have the tech; the rat people do.


Question about OptiScaler
I've just discovered this mod and I am questioning how or if it even works. I have a GTX 1660 Super. AFAIK, it does not support DLSS, but this mod allows it to be enabled anyway. But will it actually work properly or would it still be better to just use FSR (which is supported)? I used it to get FSR 4 in a game that only shipped with 3.1 and it definitely works for that; but I turned on DLSS just to see what happen and it is *super* blurry (like i have totally unfocused my eyes) so I am not sure if it's because of the GPU or just how DLSS looks in this particular game.
fedilink

Where’s the established franchise to coast upon?

Isn’t this game a spiritual successor to Black Desert Online made by the same dev?


From videos I have seen of this game, it kinda makes me think of Dragon’s Dogma 2 but bigger and without the Pawn system. And probably not shitty? 🤷‍♂️

Kinda wanna check it out, but I’m not sure how it’ll run on my PC. Especially since it uses Denuvo which in my experience causes tons of performance related problems until the devs strip it out.


“-Likes” could literally be a genre of its own with video games. So many derivatives of something that was original/a better take on the original that they don’t even get an actual genre name unless it stays around for like 20+ years, and even then is no guarantee. We’re lucky First-Person Shooter isn’t just called “Doom-like.” Or “Action RPG” getting coined at all because people were sick of calling games like that “Diablo clones.”


All the fucking idiots in charge of running game companies need to step back, literally fuck their own faces, and then let someone with fresh ideas take over. Doing the same god damn thing as everyone else who failing to succeed at except the one game that did it best/first isn’t the play, and never fucking will be.


They’ll be paid either way. They make the sales, they earn the bonus. They don’t make the sales, they’ll probably be awarded the bonus plus punitive damages from the lawsuit they basicslly already won since it’s very apparent the publisher sabotaged the development of the game specifically to not have to pay the developers the bonus in their contract.

The court is literally waiting to see what happens with the sales before deciding a verdict.


A friend gave me this game on the 10th, apparently the day it came out of Early Access and it has finally done what I have really wanted from one of these survival type games: Let me have an army of followers that aren’t just decorations for my base. It makes playing solo actually enjoyable because I don’t have to tweak the settings to balance combat and resource gathering around not having friends.

It having slightly less janky combat than Conan Exiles is also a big plus. Not quite Dark Souls, but it feels nice to swing a giant hammer around.

Plus you can build mobile flying bases on the Egyptian themed map 😃


Obsidian was never owned by Bethesda, tho they became a subsidary of Xbox Game Studios in 2018.

They have always kinda been an “on commission” type studio. Before The Outer Worlds 1, I don’t even know of any Obsidian developed game that wasn’t part of another big dev/publisher’s series (a lot of their titles are sequels).




The point is to get super high and hang out on toxic planets for the trippy colors.


Shattered Horizon was fucking sick as hell until they started messing with classes and eventually just broke the game entirely. It was a NASA Punk zero G FPS made by a benchmark app company with fairly realistic bullet physics. Balance was basically just using the shotgun mode on your gun since you’re in space there’s no drop or damage falloff making it able to snipe a wall of bullets at people a few kilometers away 🤣


At least you can turn off Steam’s startup ads. I forgot those even were a thing until you mentioned it since I haven’t seen them in years.


That would be dope. And it’s not like they couldn’t pull it off either; this is the same dev that gave us Max Payne. Now I am imagining Jesse diving and slowing down time while kicking Hiss ass. 🤣


It really is insane how there really aren’t a whole lot of 6DOF games when Descent was such a huge success. The only way to really get that kinda action most of the time is with space sims like Elite Dangerous; and it’s not really the same being out in open space vs tiny mine shafts and cramped space stations.


We almost had an OTS shooter set in StarCraft’s universe… I wonder what life would have been like if Ghost actually came out in 2005. 🤔


Game franchises you like, but wish were another genre of video game?
So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I *love* Mortal Kombat but just the characters, the worldbuilding, and the lore. I've never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best. My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game. If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam. Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter. Do y'a have any games like that? Where you like everything about them *except* the actual gameplay?
fedilink

Because they only have Playstation consoles and keep their eyes and ears shut to anything not on Playstation, so they haven’t heard how bad of a game it is.

Edit: Lemmy: Home of all 12 Starfield fans. 🤣




Esoteric Ebb

It’s Disco Elysium, but you’re a cleric in D&D in a nutshell.


Just don’t be lazy and retroactively buy one a year ago before the shortages and AI RAM issues. It’s not that hard. Just invent a time machine. 🤷‍♂️


How the hell would it have connected to MGS and not just Metal Gear? 🤨

And Ground Zeroes was always planned as a separate game to MGS5. They were supposed to release at the same time, but 5’s development got delayed.




I literally said the exact opposite of the last panel.

Brainless fun is still brainless, regardless of being fun. The fun part was never in question.


I’d argue that at least since the 90s their games have had the same level of simplicity and hand holding

What games in the 90s had tutorials that were not “here’s every basic obstacle in the game on the first level; figure it out?” One of the best video game tutorials of all time is World 1-1 in Super Mario Bros and it does it without even telling you anything.

A lot of “complexity” and “difficultly” of their older games stemmed from developers not knowing how to make a game approachable or easy to understand because gaming was in its infancy

By the time Nintendo started making video games, the video games industry was over 20 years old. Not to mention literally thousands of years of game design in the form of not video games that existed before video games.

Breath of the Wild or Tears of the Kingdom have physics and cooking systems that are far more complex than any of their old games.

We’re talking complexity of the challenges in the game; not the complexity of the programming that goes into it here. What would make it more complex and challenging to not be smooth brained is making the physics puzzles more challenging and the cooking system more than just selecting what you want to throw in the pot and getting a little cutscene of it cooking. It’s the difference between making potions in Skyrim vs making potions in Kingdom Come Deliverance 2.


I think the Nintendo fanboys need to take a step back and look what is actually being said.

They are smooth-brained games for smooth-brained players. As in they are basic, simple, and hand-holdy. There is no challenge. You basically do not need a brain to enjoy Nintendo games.

That isn’t meant to imply they can not be enjoyable. But there was a time when Nintendo made games that were way more complex than anything they have made in the last few years.


lol

They literally make games for the lowest common denominator and everything on the Switch 1 and 2 is so much worse than anything they’ve ever made prior to these systems. They look nice, but they are pretty brainless to play, geared toward young children, the elderly, and people who have never ever played a video game before.


In this case, a horse girl is an anime girl with horse ears and a horse tail. Umamusume is a gotcha game where you manage a horse girl that participates in a horse race. It’s very similar to Monster Rancher, except with FOMO and horny.



An athlete is a person trained or skilled in physical exercises, sports, or games, particularly one who competes in organized, structured events.

Professional Chess players are athletes.