

Resident goofball. Freaky furry. Silly little guy who’s not so little. 🇧🇱🇺🇪. Pansexual. Husky. Woof. 🐶
If anything I post makes you think instead of laugh: You read it wrong, dummy.


I’d argue that at least since the 90s their games have had the same level of simplicity and hand holding
What games in the 90s had tutorials that were not “here’s every basic obstacle in the game on the first level; figure it out?” One of the best video game tutorials of all time is World 1-1 in Super Mario Bros and it does it without even telling you anything.
A lot of “complexity” and “difficultly” of their older games stemmed from developers not knowing how to make a game approachable or easy to understand because gaming was in its infancy
By the time Nintendo started making video games, the video games industry was over 20 years old. Not to mention literally thousands of years of game design in the form of not video games that existed before video games.
Breath of the Wild or Tears of the Kingdom have physics and cooking systems that are far more complex than any of their old games.
We’re talking complexity of the challenges in the game; not the complexity of the programming that goes into it here. What would make it more complex and challenging to not be smooth brained is making the physics puzzles more challenging and the cooking system more than just selecting what you want to throw in the pot and getting a little cutscene of it cooking. It’s the difference between making potions in Skyrim vs making potions in Kingdom Come Deliverance 2.


I think the Nintendo fanboys need to take a step back and look what is actually being said.
They are smooth-brained games for smooth-brained players. As in they are basic, simple, and hand-holdy. There is no challenge. You basically do not need a brain to enjoy Nintendo games.
That isn’t meant to imply they can not be enjoyable. But there was a time when Nintendo made games that were way more complex than anything they have made in the last few years.


lol
They literally make games for the lowest common denominator and everything on the Switch 1 and 2 is so much worse than anything they’ve ever made prior to these systems. They look nice, but they are pretty brainless to play, geared toward young children, the elderly, and people who have never ever played a video game before.
You could look up the flags for GDI and NOD and just make it a split design between those two, and it would be decently representative.
Unless you wanna go all out and make little edible Mammoth Tanks and Walkers and little gold and red guys fighting in a desert filled with green crystals being harvested by Harvesters.


I think using AI for storyboarding is okay. They are already pretty shitty, quick af sketches used to figure out how to arrange the action and get animators on the same page. Now that can be done just a little quicker.
However, using them as placeholders that could end up in the final thing even accidentally, is dumb. A placeholder doesn’t even need to be representative visually of what it’s holding a place for. Textures could be text that says “texture of wood 1” and words can be normal ass Ipsum Lorem.
The first game I ever bought with my own money was Metal Gear Solid 1. And the PS1 to play it on.
I wanted FF7 but they didn’t have it. But MGS was a good second choice. It was also the first time ever buying anything from a second-hand store. I wish I could remember the name of the store; it wasn’t Funcoland or EB. They had a logo that was an anthropomorphic SNES cart, tho.


Post game content? Like NG+? Other than NG+, I’ve seen maybe a cutscene after the credits roll, like a bonus scene in a movie. How many (and which ones) have playable content post-credits that isn’t just NG+? 🤨
I rarely do NG+. It has to be significantly different to warrant it. The first ever game I played with NG+ cycles just turned me off to it. Oh sure, I could get a sick ass laser sword… After beating the game like 12 times already tho. At that point, it wasn’t fun anymore. Especially when that laser sword made the game easy as shit since it one shot everything.
Nier Automata has been pretty much the only game I can think of that required playing NG+ to get the entire story, with each new cycle being almost totally different. Either playing as a different character and seeing new areas, or doing old areas in a new order with new enemy placement.
The numbers don’t show that. Indies are finding success, yes. But very few of them are putting up the same numbers as AAA slop. Silksong is the only one of note recently that has huge numbers, and it still hasn’t surpassed the latest iterations of Battlefield or Call of Duty. The current best selling game of this year is Resident Evil: Requiem.
And with the massive hype train for Silksong, I feel like the big boys are gonna take the wrong lesson and just spend more money on marketing than ever before to get those massive pre-order numbers while the actual products get worse.
Just don’t be lazy and retroactively buy one a year ago before the shortages and AI RAM issues. It’s not that hard. Just invent a time machine. 🤷♂️