

Resident goofball. Freaky furry. Silly little guy who’s not so little. 🇧🇱🇺🇪. Pansexual. Husky. Woof. 🐶
If anything I post makes you think instead of laugh: You read it wrong, dummy.


I think using AI for storyboarding is okay. They are already pretty shitty, quick af sketches used to figure out how to arrange the action and get animators on the same page. Now that can be done just a little quicker.
However, using them as placeholders that could end up in the final thing even accidentally, is dumb. A placeholder doesn’t even need to be representative visually of what it’s holding a place for. Textures could be text that says “texture of wood 1” and words can be normal ass Ipsum Lorem.
The first game I ever bought with my own money was Metal Gear Solid 1. And the PS1 to play it on.
I wanted FF7 but they didn’t have it. But MGS was a good second choice. It was also the first time ever buying anything from a second-hand store. I wish I could remember the name of the store; it wasn’t Funcoland or EB. They had a logo that was an anthropomorphic SNES cart, tho.


Post game content? Like NG+? Other than NG+, I’ve seen maybe a cutscene after the credits roll, like a bonus scene in a movie. How many (and which ones) have playable content post-credits that isn’t just NG+? 🤨
I rarely do NG+. It has to be significantly different to warrant it. The first ever game I played with NG+ cycles just turned me off to it. Oh sure, I could get a sick ass laser sword… After beating the game like 12 times already tho. At that point, it wasn’t fun anymore. Especially when that laser sword made the game easy as shit since it one shot everything.
Nier Automata has been pretty much the only game I can think of that required playing NG+ to get the entire story, with each new cycle being almost totally different. Either playing as a different character and seeing new areas, or doing old areas in a new order with new enemy placement.
The numbers don’t show that. Indies are finding success, yes. But very few of them are putting up the same numbers as AAA slop. Silksong is the only one of note recently that has huge numbers, and it still hasn’t surpassed the latest iterations of Battlefield or Call of Duty. The current best selling game of this year is Resident Evil: Requiem.
And with the massive hype train for Silksong, I feel like the big boys are gonna take the wrong lesson and just spend more money on marketing than ever before to get those massive pre-order numbers while the actual products get worse.
Those also fuck with the aesthetic of the game and I don’t use them. But they are also not forced on me to be used, like DLSS often is. I don’t even necessarily want the upscaling done, but in so many games you can not disable it.
This is like if nVidia forced you to use their Minecraft texture pack instead of the one you actually want to use.
First of all:
Any game with any actual design put into it woild account for these and also be part of the artistic vision and intention.
Second: There is a differende between aesthetics and graphics. The terms are not interchangeable. You adjust the graphics; this does not affect the aesthetics. All those signs get a little blurrier each time you lower the setting; but the art style is uniform still.
Adjusting literally any of the possible settings in a gane “takes away from the original artistic vision”
Those settings don’t completely alter what the art looks like. It changes the method in which the math behind the scenes works. Like setting shadows from Ultra to Low doesn’t remove the shadows, it just alters how they are rendered. Often this does not really affect the appearance at all.
Any game with any actual design put into it woild account for these and also be part of the artistic vision and intention.
Games that do not have monetary incentives for winning/playing generally have significantly fewer cheaters (IE no drops or trading or anything like that, that could support a 3rd party black market). Also games with player-ran servers that have active moderation nearly 24/7.