I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.
Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.
The Sigil of the One God from Strife. Like, the fully completed gun.
And also the Nuke from Shadow Warrior.
Mechanically, I love the uh… The rifle from UT that had the orb for the alt fire you could shoot with the primary fire for an explosion (I forgot the name). I liked it for rewarding the combo play; even now you don’t see many guns like this.
Player housing in pretty much every MMO I’ve played other than UO and Asheron’s Call has been instanced so everyone can have a house that is just in its own special space like with Anarchy Online, Final Fantasy 11, and LOTRO.
Personally, I always liked UO and AC’s system more. Having houses in the world (and actually being able to build them yourself) was always more fun and rewarding. And I was a player who only had a small stone tower in the middle of the big swamp full of poisonous snakes so that just exiting my house was risking death.
Aside from 1-10, the only other FF games I have played were, 11, the demo for 13, the one where you’re a pop singer band with a car (I never remember if it was 15 or 16; I don’t own it myself) and the FF7 remake.
11 was an MMO and basically just FF skinned EverQuest. I liked it tho.
13 fucking sucked hard and is why I stopped caring about FF.
15/16 was unrecognizable as Final Fantasy to me, as a fan of the series since the OG.
The FF7 remake is pretty good. Doesn’t hit the nostalgia though. They’ve changed too much; but I actually do like these changes, because it’s actually hella meta. The combat is actually fun, too. That’s one thing even in the OGs I always thought was it’s lowest point; only boss fights were interesting, and even then they weren’t necessarily fun due to the turn and menu-based combat.
The game is mostly single player. I almost never play any of them online beyond the first one that had online multiplayer mostly because it eliminates all the challenge. Especially when most of the people I end up connecting to are Japanese players that have spent thousands of hours in the game and can one shot everything.
Like with most games hailed as masterpieces of their time, you’d have to have experienced it when it was new and novel to really appreciate what it offered at the time. It wouldn’t seem new and novel years later when a ton of games took inspiration from it and duplicated much of what made the OG great.
Is it just a search filter or is there some kind of banner or notice on the game’s store page? I’ve been playing The Finals a lot and I often see things saying they used GenAI for things in it but I can’t tell what was made with AI or not. Maybe the announcer voices? The way they say “the magic number” is a bit wonky.
I had been playing some Warzone recently because I hate myself, and I had thought some of the cards and banners seemed fucked up, but most of them also look hand drawn (such as the Black History Month loading screen) so I assumed maybe it was just the style, but now I can’t help but think they’re just AI generated.
I got a Ryzen 5 3600. It shouldn’t be bottlenecked. But also, the games where it does make things worse run absolutely perfect without it, and the ones that work better with it on run like ass without it, so I had been assuming that maybe it was messing things up because I really don’t even need it. 🤷🏻♂️
I was gonna say my 1660 Super is still able to do that in most modern games without DLSS (or FSR). In fact, most of the time turning on the AI upscaling makes things run worse and I don’t even understand that. But like, two games that release in the same month and one runs great maxed out while another putters along at 30-40 on low settings with the upscaling off, despite both being on the same engine, tells me that one of them is using DLSS/FSR as a crutch.
It did. You’ll start to see “mudcrabs” become, like, “diseased mudcrab” and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim. It has the same problem of “oh no, I leveled up to 25 by only jumping and now everything is too strong for my wimpy combat skills to handle.” Though because the game is already tougher from the start, it may not be as noticeable.
I’ve used Tamriel Rebuilt a while back and it was pretty fucking cool. There was only one small patch of the map that wasn’t completed when I played it, and none of it was populated. But they had the landmasses and cities all built and decorated. If they haven’t gotten NPCs populating places by now, I have no idea what they’ve been doing this whole time (it’s been several years now since I checked it out).
I’m gonna just assume it won’t be any different than the crowd system of Assassin’s Creed; which wasn’t even all that impressive back when that first came out.
They said CP2077 would do things no other game did. That was a lie. They are also claiming a new IP they are working on will do the same. I don’t really trust them when they say they will be doing something that’s never been done before because they can barely make things that have been done to death work properly. And honestly, even the best designers have made that promise and failed to deliver, so whenever I hear the phrase “never seen in a game before” I usually just check out because it’s never been true.
They are amazing at the artistic side of things (the visuals, the audio, the story-telling); but when it comes to the technical side? They are pretty bad.
Vermintide 2.
Deep Rock Galactic.
FarCry (I think all of them? It’s been forever since I played 1-3 tho; the newest ones all have co-op)