

Resident goofball. Freaky furry. Silly little guy who’s not so little. 🇧🇱🇺🇪. Pansexual. Husky. Woof. 🐶
If anything I post makes you think instead of laugh: You read it wrong, dummy.


Probably Ultima Online if I had a way of checking.
I used to play that game all day, every day I wasn’t in school from 1997 to about 2004. I even still play it on occasion, just not on EA’s servers.
Based on what Steam has recorded, ARMA 3. But I know for a fact that many hundreds of hours in that was just the game running in the background on the map editor while I typed up scripts in notepad++. TF2 is the next highest one, and that game was like UO again for me from 2007 to 2014.
I seem to get obsessed for 7 years and then just drop things.


Those cheap logitech ones are solid as fuck. I have had my F310 since around the time they came out and it still works like the day I got it. Solid build construction, ability to switch between Direct Input and Xinput, DualShock layout, nice buttons… The only things it doesn’t have are rumble, gyro, and adaptive triggers. Nor are the face buttons pressure sensitive like an actual Playstation controller; tho that doesn’t matter since PC games never utilize those anyway.
I would be willing to bet the OceanGate’s F710 was the only thing of that sub still intact and operational.




I thought it was funny that the only thing I had issue with a pirated copy of Pragmata, the day it came out, was I tried to use Optiscaler with it and it didn’t like that. Capcom’s anti-modding bullshit was more of a hindrance than the actual DRM. 🤣
Also all the stuff the bypass has you do… I already had setup. I literally got Windows Pro when I built my rig just to disable all that shit the bypass needed to turn off.
If I hadn’t played a bit of this game and just watched videos of the gameplay, I would have thought the combat sucked. Like visually it seems like you are not actually fighting real time, but solving puzzles that control the fight.
This is not the case. The puzzle part, the hacking, is just used to “open” the robots up so you deal a good amount of damage instead of barely anything. It makes every encounter more intense and gives this otherwise standard 3rd person shooter a very fun soulslike experience with guns instead of melee. You can’t just rely on having good aim and movement, you need to multitask and solve the little minigame every few seconds to keep your damage up and it is gnarly. In a good way.
This kinda also explains to me why my experience with games that offer FG have been mostly bad. The only game where FG actually made the game smoother, visually, was STALKER 2. Without FG, I get like 40fps even with FSR. With FG, it looks and almost feels like natural 60fps in other games but the input lag kinda ruins all the visual gains by making it very icky to control. Every other game, tho, where I get close to but not exactly 60fps, if I turn FG on the FPS counter says 60fps but the game is visually not fluid (even if the input lag isn’t at all noticeable; like standing still and watching trees blow in the wind or NPCs walking around looks even lower than the 40-50fps I was getting without FG on) and it often starts to stutter every few seconds/minutes which varies on the game.
I figured it might just be my older GPU (GTX 1660 Super) simply not having some chip necessary for it work properly. Like DLSS or RTX ray tracing. Which is also a little ironic given one would thinl FG is for when you can’t get a stable FPS on older or lower powered hardware. 🤷♂️




From videos I have seen of this game, it kinda makes me think of Dragon’s Dogma 2 but bigger and without the Pawn system. And probably not shitty? 🤷♂️
Kinda wanna check it out, but I’m not sure how it’ll run on my PC. Especially since it uses Denuvo which in my experience causes tons of performance related problems until the devs strip it out.


“-Likes” could literally be a genre of its own with video games. So many derivatives of something that was original/a better take on the original that they don’t even get an actual genre name unless it stays around for like 20+ years, and even then is no guarantee. We’re lucky First-Person Shooter isn’t just called “Doom-like.” Or “Action RPG” getting coined at all because people were sick of calling games like that “Diablo clones.”


All the fucking idiots in charge of running game companies need to step back, literally fuck their own faces, and then let someone with fresh ideas take over. Doing the same god damn thing as everyone else who failing to succeed at except the one game that did it best/first isn’t the play, and never fucking will be.


They’ll be paid either way. They make the sales, they earn the bonus. They don’t make the sales, they’ll probably be awarded the bonus plus punitive damages from the lawsuit they basicslly already won since it’s very apparent the publisher sabotaged the development of the game specifically to not have to pay the developers the bonus in their contract.
The court is literally waiting to see what happens with the sales before deciding a verdict.
A friend gave me this game on the 10th, apparently the day it came out of Early Access and it has finally done what I have really wanted from one of these survival type games: Let me have an army of followers that aren’t just decorations for my base. It makes playing solo actually enjoyable because I don’t have to tweak the settings to balance combat and resource gathering around not having friends.
It having slightly less janky combat than Conan Exiles is also a big plus. Not quite Dark Souls, but it feels nice to swing a giant hammer around.
Plus you can build mobile flying bases on the Egyptian themed map 😃
Obsidian was never owned by Bethesda, tho they became a subsidary of Xbox Game Studios in 2018.
They have always kinda been an “on commission” type studio. Before The Outer Worlds 1, I don’t even know of any Obsidian developed game that wasn’t part of another big dev/publisher’s series (a lot of their titles are sequels).


Shattered Horizon was fucking sick as hell until they started messing with classes and eventually just broke the game entirely. It was a NASA Punk zero G FPS made by a benchmark app company with fairly realistic bullet physics. Balance was basically just using the shotgun mode on your gun since you’re in space there’s no drop or damage falloff making it able to snipe a wall of bullets at people a few kilometers away 🤣


It really is insane how there really aren’t a whole lot of 6DOF games when Descent was such a huge success. The only way to really get that kinda action most of the time is with space sims like Elite Dangerous; and it’s not really the same being out in open space vs tiny mine shafts and cramped space stations.


You know what they say: When the Doornaker slams a door in your face, the Windowbreaker leaves a window open.