Oh, Steve Gibson gave an excellent description of this in Security Now two weeks ago:
Security Now #1023: Preventing Windows Sandbox Abuse
and this is the Tom’s Hardware article he’s referencing:
Unpowered SSD endurance investigation finds severe data loss and performance issues
Steve is an expert in this field, he makes SpinRite, which is probably the best tool on the market for drive health testing and repair.
I’m not sure what most people were expecting
People were expecting the game that was promised in all the lead-up marketing.
CD Projekt has been building up expectations, previewing intriguing scenes and customizations that never came to pass.
It went to promise real-time AI that would grant over a thousand NPCs a variety of roles and actions that, complete with a day/night cycle, was designed to change up their routines. But as fans began playing, they quickly discovered this wasn’t true.
Then, there are the gameplay and AI issues that hinder the experience. A game like Cyberpunk 2077 runs on crime, and CD Projekt promised realistic interactions with the police. One would fully expect officers to come running if a crime was committed out in the open with witnesses, or even in a remote alleyway. Sadly, there is nothing realistic about a bunch of cops spawning unexpectedly around the player with guns firing – especially if no one even witnessed the crime.
Basically all of the marketing turned out to be lies and the game that CDPR promised never existed.
“Masterpiece” is a real stretch
Be sure to watch part 2 where they show pedestrian & vehicle pathing.
Have you played Antichamber?
I like strategy games that allow you to design your own units such as Warzone 2100 where you select different components to get different functionality or Endless Space 2 where you pick a ship hull type and then assign different modules to adjust the combat stats or add special abilities. The production cost of the unit changes with your selections in whatever the base game currency is and/or requirements for specific resources.
This gives the player the freedom to adjust their forces to fit their play style, their economic situation or to accomplish specific objectives or strategies. It also breaks the rock/paper/scissors aspects of unit combat in more simplistic games and creates far more complex unit interactions, and the potential to win with clever design rather than just numbers of units.
Open Camera is FOSS (GPLv3) and is available in both Google Play and F-Droid.
I’m guessing you don’t remember what the market was like for indie games before Steam. Valve’s platform has done a lot of work to expose small game developers, and made it economically viable to work on and publish games independently. Before this it was very difficult for small titles without the advertising budget of a AAA publisher to get any attention at all, let alone actual sales. There’s nothing else like Steam for small studios trying to find buyers for their games, and Valve does deserve credit for that because it’s improved the video game market overall to have more people making more games and able to earn a living doing it.
The other major effort that Valve has made is Linux compatibility. Even before their work on Proton, Valve released native Linux versions of their games (they were one of very few publishers to do so at the time). I’ve been gaming on Linux since 2006, and Wine was great but rarely easy or complete. Proton has made things so straightforward that people have forgotten just how difficult it was before.
Credit where it’s due. No other major publisher has contributed to the gaming community the way Valve has, except maybe id Software when they just handed the entire Quake 3 Arena source code to the open source community in 2005 which spawned countless new open source game projects.
Downvote me you bootlickers.
No, you’ll enjoy the attention too much.
You say that with such confidence, but the counter disagrees.
We all live in denial of something…
Please refer to this helpful diagram:
Oh absolutely, and Bethesda is absolutely capable of that. It would be very myopic for them though. They can’t possibly be ignorant of the fact that modding is what kept Skyrim selling for a decade.
Preventing modding would be a substantial exercise in hubris (“we don’t need them”), or one of those intentional failure/tax writeoff things.
Crash Team Racing is the pinnacle of kart racing games. The driving is more skill-based than the leading brand name, and it doesn’t have shitty rubber-band AI.
Star Wars Episode 1 Racer is still great fun, easy to learn but hard to be good at.
Nothing compares to F-Zero GX. The abandonment of the franchise is a travesty, and should be considered abuse of the gaming community.
Does anyone else remember seeing this video and getting excited for the movie?
It’s their property, they don’t owe it to anybody. There’s nothing sketchy about this.
It’s likely that they always intended to release CAD models, but it took time to clean them all up and get them in order. Usually you don’t want to make a public release with your original working files because they’re messy and would cause more confusion in your user community than benefits.
“At the end of the day, though, it always comes down to that most important resource of all – people."
You know, like the ones we just fired…
Maybe it’s time for these massive publishers to become irrelevant anyway. They’re only in it for the money. Steam has proven that there’s plenty of market for games made by small, independent publishers.
Add it to the pile.
If I were choosing a business to work with at this point, it wouldn’t be Google. They might just kill off whatever service I need at any time.
every game is dark souls