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Cake day: Jul 12, 2023

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It’s 163 Billion chips.

1.630e11 is the same as 1.630 x 10^11

Which probably wouldn’t be that bad for the economy, but it might bankrupt the casino, depending on the value of the chips.


I think it should also be noted that the games industry is not audited for security to the same degree as a lot of other industries. So vulnerabilities may not be found until years after launch and then go unpatched indefinitely because the company has already moved on to the next thing.

Hell, one of the older CoD games had an RCE vulnerability that as far as I’m aware is still not patched.

Plus, major publishers like EA are now pushing to create their own kernel-level anticheat in-house. Why should anyone trust them to create a secure piece of software that runs with the highest permissions possible when they can’t even be trusted to create stable, functional games?


The cinematic trailers for OG Guild Wars.



Yeah, there was a great video on YouTube I saw a few days ago that went over why Sony is backing Pocket Pair, why Nintendo is making this case about patents, why that’s a massive risk for Nintendo, and why Nintendo is willing to take that risk.

It largely seemed to come down to the Nintndo-Sony rivalry that started when Nintendo backed out of the SNES era deal to create the PlayStation. Nintendo is trying to crush Sony’s potentially viable competitor to their largest franchise and are making the case a patent case because that’s the only route they can pursue. If they lose, Nintendo stands to lose those patents.

The video in question


Based on some other coverage I’ve seen, specifically from reviewers who were denied early review copies, it looks like BioWare/EA is doing what most companies do and shopping around for reviewers who will be especially positive. They’re just being especially aggressive with it this time around. It’s not a good look, but it’s expected for basically any major publisher.

It sounds like after the early press only event they did a while back, a bunch of reviewers who were critical of the game then got ghosted by EA’s PR people and never received early review copies.

So, like all pre-launch reviews take any reviews you’re seeing now with a grain of salt and wait until a week or so after launch to see the reviews that weren’t cherry-picked by EA’s corporate PR.


Well, that’s awesome. I primarily game on Linux and steamdeck compatibility seems to largely carry over for my systems and no EA app is a definite plus.

Hopefully, the game itself is stable (Linux gaming not withstanding) and actually good, the marketing has been kind of hit or miss for me.


That’s excellent, truly, but what about first party DRM?

Is it going to require the EA app when purchased on another platform?


I still occasionally fire it up and just walk around some of the hub cities.


I’ve tried getting into GW2, but just couldn’t really get into it.

Doesn’t help that I fell of contact with all of my old guild mates who were supposed to be switching over.


I don’t know about nowadays, but back in 2007 when I got bored with Runescape I switched to Guild Wars. Great MMO. Kind of dead playerwise now, but the servers are still up and it is soloable.


Currently, that is the case. Update 7 was supposed to have mod support for consoles as well, but that got delayed to a future patch. It’s coming though.


There have been several shows that I’ve watched on CR that have been made a lot better by being able to read the comments section. Either because it’s One Piece and there’s always one guy giving you the timestamp to skip the recap or because the series I’m watching is actually pretty bad and a bunch of people are making jokes at the shows expense.

It’s been rare that I’ve seen someone on CR be overly negative or toxic without getting shutdown fast. It’s usually pretty wholesome and fun.


Personally, I don’t like the idea of any recommendation or advertising algorithm using personal information of any kind. Though I can understand why location would be needed for advertising: in order to ensure ads for regional services are not shown outside of that region.

The kinds of data that I think should be used:
-Recommendations:
-Like history
-Watch (or view) history - specifically (and only) if I click on a post or watch more than some reasonable percentage of a video that would indicate I watched the entirety of the video.

-Advertisements:
-Location (based solely on IP)
-The content currently being viewed, based on a general categorization of the content. If I’m watching a video about technology I don’t need to be seeing ads for financial services.


That 30% cut is also done on the Xbox and Playstation stores. I would assume Nintendo does the same thing.

It also sounds like Valve’s price parity agreement only applies to Steam keys. So, if a developer or publisher wanted to provide the game through their own storefront or on another third-party platform then they could charge whatever they wanted.

As for the 30% cut being excessive, I don’t know if it is or not, but storing data at the scale that Valve does costs a lot of money, not to mention the costs associated with ensuring the data’s integrity and distributing the data to their users all over the world at reasonable speeds. In all likelihood they are running multiple data centers on multiple continents with 100s of petabytes of storage each with some extremely high speed networking within the individual data centers, between the data centers, and out to the wider internet. Data hosting, especially for global availability, is damn expensive.


My experience has been that 1440p is noticeable jump in quality on desktop monitors but less so laptops. On desktop 4K is virtually unnoticeable, a high refresh rate, HDR, and OLED are far more noticeable.

For TV, I’ve found that it depends more on distance from the screen and resolution and bit rate of the media. I sit about 8’ from a 65” 4K tv and the difference between Blu-ray quality at 1080p and 4K is night and day.


I wouldn’t say I’m new to Ubisoft, more that they haven’t released a game I’ve been interested in playing since Assassin’s Creed: Revelations.

As for day one patches being a necessity for games, I would argue that if a game has major game breaking bugs on final release (AKA launch day) then the game isn’t worth playing, much less spending money on.

If a game can’t even install on a system that meets its minimum requirements without needing a patch, then I’d say that’s a feature not a bug. Since it tells me that I should strongly reconsider purchasing anything from that publisher in the future.


Bit late to respond, but as someone else pointed out, physical PC games are virtually nonexistent. Even the collector’s edition of Baldur’s Gate 3 I recently bought came as a steam key and a disk with the steam client installer and a few files for the game to make Steam think the game is installed and force an update. I was pretty disappointed by that.

And no, most people don’t have a blu-ray drive or any kind of optical media reader in their PCs these days.

As for whether or not disks that large are printed on by publishers, most physical PS5 games are printed in disks of that capacity as are 4K blu-ray releases of movies.


There is a local Administrator account in an AD environment (just like on all Windows systems), but that may be disabled.

As for the domain users, you have a locally created profile and because it caches your credentials you can sign in offline, but your account isn’t local in the sense that you could sign in offline (or without access to the domain) indefinitely. For on-prem AD, at least with 2012R2, 2012, and 2008R2 (the last versions I worked with, so can’t speak for newer) by default the length that clients held onto that cache was 30 days, but it was configurable in Group Policy. If your device was away from the domain for longer than that you would no longer be able to sign in.

Depending on how your domain is configured you might even have your profile redirected to a network share somewhere, making the account even less local.

Microsoft accounts on personal devices function in basically the same way. If they’re offline for too long you stop being able to logon, but you won’t lose data in your user folder (unless you’ve setup profile redirection to One Drive or an SMB share on a NAS).

In neither of those scenarios would I say your account is local, because a network connection is required for initial sign in and then periodically afterwards to be able to use the device with your account.


In a corporate setting you’re probably using Active Directory for authentication and don’t have a local account anyway.


A Blu-ray can hold up to 128GB. Most games aren’t bigger than that, though some are. And including multiple discs to fit the entire game used to be standard practice, and could still easily be done.

This is for DRM, online install for a physical game has always been solely for DRM.


I guess it’s time to uninstall. Kernel level anti-cheat is a hard pass.