I don’t disagree that the graphics could and probably should have been better. I do disagree with the idea that it’s anything more than a minor annoyance with no meaningful impact on the game.
However, regardless of what I think about it, my point was that at this point in the franchise, Gamefreak, the Pokemon Company, and Nintendo have demonstrated repeatedly since the very first game that optimization, stability, graphical fidelity, and any semblance of good development practices are not something they’re willing to commit to. Expecting that to change at this point is unreasonable and continuing to complain about it is demonstrably unproductive and just introduces pointless negativity into the pokemon community.
Because graphics are the most important part of a game?
If the games are fun to play who cares if the graphics are bad? Scarlet and Violet were the best pokemon games since P:LA and that was the best since Gen 5.
Based on the limited information we’ve gotten about ZA there’s no reason as of yet to doubt that it won’t be comparable to P:LA and S&V in terms of enjoyability.
Complaining about the graphics of pokemon games or the bugginess of pokemon games is like complaining about CoD being an FPS or Assassin’s Creed having traversable terrain or Souls-likes being hard. At this point it’s a staple of the franchise with 40 games between the mainline games and major spinoffs establishing a trend of the games being thoroughly buggy messes and/or having shit graphics. There is absolutely no reason to expect any of that to change and constantly hearing complaints about it with every new game is getting fucking old.
Technically, you’re allowed to make copies for personal use unless doing so requires bypassing DRM, encryption, or some other lockout mechanism.
Emulation is still not piracy and neither is making a personal backup, but if making that backup requires anything more than a standard disc drive or a cart reader then it is a DMCA violation.
The game was solid from launch. When a game is an offline, single-player game, with no future content planned, and good QC from the get go, you don’t need a whole lot of updates. You just need to fix the bugs that pop up when the general public with their wide variety of hardware/software configs and gameplay styles that weren’t tested for get their hands on it.
The last three bioware games or the last three mass effect games?
Of Bioware’s last three games, Andromeda sucked, Anthem was an atrocity, but Veilguard was decent, not great like classic Bioware games, but it wasn’t bad, it was at least fun to play and had a decent story and characters.
Of the last three Mass Effect games, Andromeda sucked, ME3 was great until the Horizon mission then it goes to absolute dog shit, and ME2 was great as a character driven RPG but feels a bit out of place in the franchise as a whole.
Only in the latter case do I really see a true downward trajectory. In the former there’s a tentative upward trend in the quality of Bioware’s games.
I think it should also be noted that the games industry is not audited for security to the same degree as a lot of other industries. So vulnerabilities may not be found until years after launch and then go unpatched indefinitely because the company has already moved on to the next thing.
Hell, one of the older CoD games had an RCE vulnerability that as far as I’m aware is still not patched.
Plus, major publishers like EA are now pushing to create their own kernel-level anticheat in-house. Why should anyone trust them to create a secure piece of software that runs with the highest permissions possible when they can’t even be trusted to create stable, functional games?
Yeah, there was a great video on YouTube I saw a few days ago that went over why Sony is backing Pocket Pair, why Nintendo is making this case about patents, why that’s a massive risk for Nintendo, and why Nintendo is willing to take that risk.
It largely seemed to come down to the Nintndo-Sony rivalry that started when Nintendo backed out of the SNES era deal to create the PlayStation. Nintendo is trying to crush Sony’s potentially viable competitor to their largest franchise and are making the case a patent case because that’s the only route they can pursue. If they lose, Nintendo stands to lose those patents.
Based on some other coverage I’ve seen, specifically from reviewers who were denied early review copies, it looks like BioWare/EA is doing what most companies do and shopping around for reviewers who will be especially positive. They’re just being especially aggressive with it this time around. It’s not a good look, but it’s expected for basically any major publisher.
It sounds like after the early press only event they did a while back, a bunch of reviewers who were critical of the game then got ghosted by EA’s PR people and never received early review copies.
So, like all pre-launch reviews take any reviews you’re seeing now with a grain of salt and wait until a week or so after launch to see the reviews that weren’t cherry-picked by EA’s corporate PR.
There have been several shows that I’ve watched on CR that have been made a lot better by being able to read the comments section. Either because it’s One Piece and there’s always one guy giving you the timestamp to skip the recap or because the series I’m watching is actually pretty bad and a bunch of people are making jokes at the shows expense.
It’s been rare that I’ve seen someone on CR be overly negative or toxic without getting shutdown fast. It’s usually pretty wholesome and fun.
Personally, I don’t like the idea of any recommendation or advertising algorithm using personal information of any kind. Though I can understand why location would be needed for advertising: in order to ensure ads for regional services are not shown outside of that region.
The kinds of data that I think should be used:
-Recommendations:
-Like history
-Watch (or view) history - specifically (and only) if I click on a post or watch more than some reasonable percentage of a video that would indicate I watched the entirety of the video.
-Advertisements:
-Location (based solely on IP)
-The content currently being viewed, based on a general categorization of the content. If I’m watching a video about technology I don’t need to be seeing ads for financial services.
That 30% cut is also done on the Xbox and Playstation stores. I would assume Nintendo does the same thing.
It also sounds like Valve’s price parity agreement only applies to Steam keys. So, if a developer or publisher wanted to provide the game through their own storefront or on another third-party platform then they could charge whatever they wanted.
As for the 30% cut being excessive, I don’t know if it is or not, but storing data at the scale that Valve does costs a lot of money, not to mention the costs associated with ensuring the data’s integrity and distributing the data to their users all over the world at reasonable speeds. In all likelihood they are running multiple data centers on multiple continents with 100s of petabytes of storage each with some extremely high speed networking within the individual data centers, between the data centers, and out to the wider internet. Data hosting, especially for global availability, is damn expensive.
My experience has been that 1440p is noticeable jump in quality on desktop monitors but less so laptops. On desktop 4K is virtually unnoticeable, a high refresh rate, HDR, and OLED are far more noticeable.
For TV, I’ve found that it depends more on distance from the screen and resolution and bit rate of the media. I sit about 8’ from a 65” 4K tv and the difference between Blu-ray quality at 1080p and 4K is night and day.
I wouldn’t say I’m new to Ubisoft, more that they haven’t released a game I’ve been interested in playing since Assassin’s Creed: Revelations.
As for day one patches being a necessity for games, I would argue that if a game has major game breaking bugs on final release (AKA launch day) then the game isn’t worth playing, much less spending money on.
If a game can’t even install on a system that meets its minimum requirements without needing a patch, then I’d say that’s a feature not a bug. Since it tells me that I should strongly reconsider purchasing anything from that publisher in the future.
Bit late to respond, but as someone else pointed out, physical PC games are virtually nonexistent. Even the collector’s edition of Baldur’s Gate 3 I recently bought came as a steam key and a disk with the steam client installer and a few files for the game to make Steam think the game is installed and force an update. I was pretty disappointed by that.
And no, most people don’t have a blu-ray drive or any kind of optical media reader in their PCs these days.
As for whether or not disks that large are printed on by publishers, most physical PS5 games are printed in disks of that capacity as are 4K blu-ray releases of movies.
There is a local Administrator account in an AD environment (just like on all Windows systems), but that may be disabled.
As for the domain users, you have a locally created profile and because it caches your credentials you can sign in offline, but your account isn’t local in the sense that you could sign in offline (or without access to the domain) indefinitely. For on-prem AD, at least with 2012R2, 2012, and 2008R2 (the last versions I worked with, so can’t speak for newer) by default the length that clients held onto that cache was 30 days, but it was configurable in Group Policy. If your device was away from the domain for longer than that you would no longer be able to sign in.
Depending on how your domain is configured you might even have your profile redirected to a network share somewhere, making the account even less local.
Microsoft accounts on personal devices function in basically the same way. If they’re offline for too long you stop being able to logon, but you won’t lose data in your user folder (unless you’ve setup profile redirection to One Drive or an SMB share on a NAS).
In neither of those scenarios would I say your account is local, because a network connection is required for initial sign in and then periodically afterwards to be able to use the device with your account.
I was more thinking of the N64 and GameCube games (Stadium 1&2, Colloseum, and XD Gale of Darkness) when referencing older games with poor graphics specifically. All four of those games were graphically inferior to other titles on the same consoles.
However, every single release has been plagued by bugs that can result in completely corrupted save data, softlocks, and a wide variety of other unexpected behaviors. Major examples being MissingNo and the other glitch pokemon, bad eggs, a wide variety of exploitable, but potentially save corrupting bugs like the infinite item glitches in gens 1-3, and a whole host of bugs that break how moves are supposed to work in battle.
Hell, shinies were originally a graphical bug in gen 2.