


Little Big Adventure 2.
It’s a massive game with both a 3D open world and isometric gorgeousness. Some character progression (not experience points), full voice acting, and a lot of character.
In many ways it set the bar for me in terms of how much a game should contain and the level of quality I expected.


I’ve heard this said many, many times, but I’ve yet to see an actual source on it.
I collected Orks in 3rd edition. I have the big black book, I have the codex, I was subscribed to White Dwarf. I don’t recall seeing anything like that at the time. I could be wrong, of course, but you’d have thought I’d have seen the source by now.


That Ork stuff is a meme. Their tech works, it’s not powered by imagination. They’re an artificial species with vast amounts of knowledge embedded in their DNA. How to build their tech is literally in their blood.
Edit: I see a lot of upvotes for an unsourced meme text. In recent codices they’ve explicitly added the “psychic WD-40” to the lore. It didn’t exist before but the internet memed it into canon.
So far GW have not added “gun works through happy thoughts”, either now or historically. I’m being definite about this in the hope that someone will prove me wrong out of spite.


As the parent of a tiny child this is great to see. I couldn’t give less of a shit about violent contents in games and ratings based on that sort of unproven rubbish. However games that deliberately implement dark patterns are literally designed to be dangerously manipulative and that I want to be able to make informed decisions about.


If so, is it any good?
I imagine if one writes janky spaghetti then it’s easy to think that LLMs will result in redundancy. My experience is that they’re like having an over-enthusiastic junior who doesn’t learn. Useful when one can’t be bothered to write something with very limited scope but is quickly out of their depth on anything involved.


Correct. The copyright owner controls the rights related to copying.
Unless the copyright holder specifically grants free distribution rights (e.g. releasing as a public domain work such as with a CC0 licence) then they can decide to do what they want. That includes choosing not to distribute the work in any way.
So no, Championship Manager 01/02 is not available legally for free. It’s no more legal than downloading ROMs. No one will stop you but that’s not the same as legal.
I’m not defending this approach. I think IP law is a fucking shambles and needs massive reform for a number of reasons. The duration is ludicrous and it’s horrendously restrictive in a way that chokes the life out of human culture. I see someone downvoted me, which is pretty funny in and of itself. Sorry for pointing out how IP law works…?


Reading the instructions, no, it’s not. It was given away for free by Eidos and no longer is. Unless they granted distribution rights to someone back in the day then whoever is distributing the files is doing so illegally.
I don’t really care, I just find it funny that it’s touted as legally when that’s absolutely not how copyright law works at all.


They can set the asking price to whatever they like but a lot of us cannot justify those amounts for what amounts to a toy. By this stage in a console generation I would expect a lot more games and a lot cheaper hardware. The reasons that haven’t happened aren’t of interest to me as a consumer (they’re of interest to me as a nerd!).


That’s the thing I find amusing in this thread. Consoles are a known quantity and it needs to either compete or undercut them. I have a Steam Deck that I paid £320 for (brought up to £400 by the SSD I added). I would most definitely not pay more than £450 for a Steam Box. It may well cost more than that but it is a luxury and I would seriously struggle to justify more than that.
Whilst I didn’t enjoy the mechanics of Control, I was very impressed at the settings it offered. I could essentially turn off combat if I wanted. Yes, it won’t be the same game experience, but if I choose to play that way - let me!
In the old days we had cheat codes for this stuff. I cheated my way through a lot of games and then revisited later without cheats. Some of those became my favourite games of all time (Theme Hospital and Tony Hawk’s Pro Skater 3 both spring to mind).


I’m sorry that I don’t remember many story specifics from thirteen years ago. I remember the group I was working on behalf of seemed utterly awful so I very much didn’t feel like I was on the side of “the good guys”. The whole system seemed rotten on all sides and I didn’t feel like I was doing anything positive regardless. I recall the boatman just being an arse towards me throughout and having the opportunity to off him at the end was at least satisfying. He does straight up betray the player in high chaos, so traitorous is an apt description.
As I said, my complaint was more with framing that the specific consequences.
I’m reminded of an episode of American Dad in which someone needs to kill someone (…anyone) for plot reasons. “…and you’ll be doing your killing with this.”
When I played Dishonored it felt like I was given tools like that and then reprimanded for my lack of subtlety. If I’d been told “Use these only as a last resort as subtletly is the priority” and I’d used them then I’d have felt like I’d just barely scraped through a mission. Instead I did a thorough job, from my perspective, eliminating threats to the group I was working for, avoiding raising any alarms, and then being told I did a shitty job. You gave me a toolset geared towards extreme violence, why the shocked Pikachu face?
I think it’s really cool that the game is setup so that it can be traversed non-violently (I can’t recall whether there are any targets that absolutely must be killed, but I remember most, if not all, had non lethal options). Given the tools I had though, I didn’t feel like going that route, and I really didn’t appreciate the mission givers acting like I was doing a bad job when I used the tools I was given. It felt very much like “Well the proper way to play this is the sneaky sneaky way - but I suppose deep begrudging sigh we’ll allow you to do things this way” was the message the game communicated to me.
I wasn’t cheesing the systems presented, messing with pathfinding bugs, that kind of thing. I used the tools given in a canonically acceptable way. Don’t give me a loaded gun and then complain about a loud bang!
“This person is a problem. We’ve left some tools for you.” (events transpire) “Oh my gods, what did you do?! They’re dead!”
Sorry, was I supposed to have a little chat with them, convince them to mend their ways? Was the collapsible sword for cutting cake? The gun for firing into the air in celebration of an understanding? Those exploding knife mine things for… uhhh.
These are my perceptions and recollections, over a decade later. They may not be entirely accurate, but it’s what I remember. The game left me with a lasting impression that it disapproved of my approach and I found its mixed messages deeply irritating. I didn’t feel I was being mechanically punished and I was aware that being more violent would increase “chaos”, but I felt that should be my choice for tackling the problems and the mission givers should treat it Corvo making decisions in the field that he felt were appropriate. He wasn’t there to just be a triggerman, as far as he was concerned, but to make decisions in his area of expertise.
If you disagree with my experiences I can’t stop you, but that was what I took away from the game. If it failed to communicate things to me it’s certainly not because I lack media savvy or gaming experience. I’m annoyed that I didn’t have more fun with it - I played to the end because throughout I hoped that I would enjoy the next bit more. Then it was the end of the game and a bunch of people were telling me that my opinion was wrong.
I’m really not interested in dragging this out further.
…because I knew that if you continued to engage I would feel compelled to do so, rather than going to bed or whatever. Dishonored annoys me to this day. I do not get the love for it. I’m glad the rest of you had such a good time with it and annoyed that I didn’t get that enjoyment. I put the effort in, where’s my fun?!


Whilst it’s an oversimplification, if the old price only got Y sales then a higher new price was always only going to get a subset of Y.
Console sales go up over time in part because the price goes down, broadening the customer base. Sure, the library gets bigger over time too, but that’s barely happening either.