As Dragon’s Dogma 2 launched on PC Thursday evening, a previously hidden suite of microtransactions became available for purchase.
Things you can buy for the single player ARPG include fast travel points, Rift Crystals for hiring Pawns and buying special items, appearance change and revival consumables, a special camping kit that weighs less than normal ones, and a few others.
In response to the microtransactions, Dragon’s Dogma 2 is being review bombed, with the game currently sitting at “Mostly Negative” on Steam.
How disappointing… At one time Capcom was my all time favourite video game developer, I grew up playing the Breath of Fire series and it remains one of my all time favourite video games. Such a shame that they turned into such short-sighted idiots.
I was looking forward to this game and I would have 100% purchased this if it lacked micro-transactions and the Denuvo bloatware/malware. In their attempt to make more money, they at least received less money from me.
They almost got me with preorder last night, but I was like nah I’ll just wait and see in the morning. I love how i’ve been reading for weeks that “it’s good they made fast travel hard”, like preparing us for a fast travel MTX. Or it’s the greatest character creator of all time, but to edit after you have to spend more money - the game is basically $100 canadian. Absurd.
Fuck, really? I mean, I’m not like a die-hard fan of the game(s) or anything, but the first one is still pretty enjoyable. And it’s $5 on steam.
And it’s a totally complete game, with an in-game barber/character customizer. You can’t change your character’s body type though, only the hair and skin colors/styles.
Nah m8, they had circumstances that forced them to release it before they wanted to. There is a bunch of cut content and other not fully realized features. People just don’t notice them much because the game is phenomenal as is.
They already said you could, but at least in the first one it was an end game/post game item to edit your character. You can check the news tab for the game on steam.
I learnt my lesson from Starfield; the most expensive video game I ever purchased… I pre-ordered that tripe and suffered the consequences. Never again.
I am so glad I learnt my lesson and decided to wait for the reviews for Dragon’s Dogma 2. Pretty sad that this is the outcome, but I am glad that I decided to wait and see.
Starfield got me and I should know better by now than to pre-order. I just figured it’d be the usual ‘Bethesda puts out crap that modders quickly sort’ but the it ended up being ‘fast travel, the game’ which seems hard to fix.
I will die on the hill of “Oblivion’s horse armor DLC was not the beginning of micro transactions”
Because it wasn’t. There were micro transactions for games long before the hore armor thing. Also, horse armor was a one-time purchase for that mechanic.
The first game I remember seeing MTX in was gunbound, a game that was like worms Armageddon. You could earn in game currency to buy equipment or you could spend a bit of real world money on them. And before that, gold farmers and their buyers would get banned in waves on WoW. I knew instantly when seeing the gunbound system that it would make money.
Personally, I always had contempt for anyone who would pay money to gain an advantage in a game, but the fact that they kept banning more farmers and buyers in WoW told me the demand was there even when it was risky, so when the game itself was selling that shit, it would do even better.
Though I can also thank Turok for N64 for teaching me that using cheats just increases the rate at which the game stops being fun. Paying to win would do the same thing, only it costs you money to ruin the game.
The currency-selling started way before wow too. In one mmo the money-spiral went so far the drain that people who played 8 or more accounts simultaneously were the tits. You had to buy a 2nd acc at the very least to be half-way competitive.
It disgusted me so bad that i ultimately quit this otherwise beautiful game (dark age of camelot).
As to cheats. I love cheats and use them to my hearts desire. Be it to see everything on the first run (there are too many games in my backlog nowadays) or to make a fun 2nd run, or just to skip things i don’t enjoy (like carryweight in an rpg, me being a hoarder).
I never cheated in online games of course. That would beat the purpose.
Using denuvo anticheat on a singleplayergame just to make cheating impossible so that people buy their cheats… That’s where they can really suck my schlong and I’ll just pirate.
Yeah, anti-cheat is clearly being used here to try to prevent mods that can give the mtx items for free. Or, maybe worse, allow people passionate about the game to come in and make a better version than the people selling it made because a passion for the thing itself tends to give better results than just the passion for money the business majors calling the shots have.
But it was the “beginning” with the most exposure to the average gamer. Everyone hated it, nobody wanted it, yet seemingly more than enough still bought it, which ultimately lead us here.
Yet, which game exactly started it, isn’t important for my point being. It somewhere started, and we still purchased and decided with our moneyz if such practices are fine with us. And obviously it was fine or else this thread Wouldn’t be there.
I think Double Dragon 3 unlocked certain moves depending on how many quarters you’ve put into the arcade machine. Also some of those cryptic NES games would have hint hotlines that would cost a ton of money, this stuff is old as hell.
Do we now pay for cheat-codes in a 70-moneyz single-player-game? Also Yes.
Speak for yourself. I don’t buy any games with pay-to-win elements at all,
And there are developers out there who are giving the correct example. Larian, for one. And Arrowhead is killing it with Helldivers II as well, which is another game that puts the player firstl and doesn’t try to nickle & dime you to death.
Lion king for super nes was kiiiiinda microtransactional (not really) cuz Disney made the game exceptionally hard on purpose so you had to rent it many times
I’m going to be angry about microtransaction once the game actually runs. A 5800X3D and 7900XT should not be getting 20 - 40 FPS with medium settings at 1440p.
Yeah I get it, I would never pay for microtransactions. I’m enjoying the game so far. I used mods to get all 999 of the items they sell so I don’t have to be bothered. It runs well enough on my system so imma keep enjoying it.
I’ll leave a negative review for yall
I get that, but they’re really exploiting their customers with impulse control issues. This is all designed to fleece whales and I think it’s a pretty disgusting practice that’s becoming too normalized
I don’t disagree, but some of the articles / reactions I’ve seen are like “you have to pay for fast travel points!” which isn’t accurate.
I’m thinking back to deus ex: mankind divided, which had a strongly negative reaction due to the fact that you could buy praxis kits. But if you played through those games…there was absolutely no reason you needed to buy praxis kits. The game was definitely not one where you would find yourself grinding out praxis kits, and in fact buying them would’ve probably spoiled the experience.
Then there’s about a million jrpgs like the Tales of series, or falcom’s trails series, where you can buy high potency healing item kits as DLC. Again these are absolutely not needed to finish those games. But they’ll make certain achievements a lot easier. And again this has been going on for a long time.
I don’t know, while I think this stuff crosses a line (and the fact that they deliberately hide it from reviewers shows they’re well aware), the line has been steadily moving for a long time. Personally I have never once in my life bought one of these dlcs (I actually hate when they make them free in complete editions! Don’t break game balance as a “bonus”!) but obviously people do cause they keep selling them. I have no idea how gamers reset this. But at the same time, review bombs are just…kind of lame. People will be looking at steam reviews 5 years from now and not even remember what the controversy was.
No review bombs are really good actually, they are the only reason why Square patched the steam version of nier automata years later, people reviewed bomb the steam release after they released a much better port on the windows store.
Right because when I’m browsing game reviews long after whatever kerfuffle is forgotten, it’s really helpful to have to guess whether it’s a legitimate problem that was long since fixed, a controversy that had to do with a dev’s actions completely external to the game, some Andrew Tate loving incels upset because WOKE, or if it’s actually a bad game. Review bombs are childish and people have a hair trigger for them. And I don’t think they’re terribly effective. I’m also pretty sure Nier Automata only got patched due to microsoft’s gamepass requirements.
No, it’s not literally true. There’s an MTX to re-customize your character (not start a new game), which seems to be an option in-game too but maybe later or maybe it’s expensive.
I hate having to “defend” these MTX but everyone is misrepresenting what’s going on…
Not defending the mx in Dragons Dogma 2 but at least in the first one I think the way fast travel works was kinda good. It’s cumbersome and not very flexible but it fits the kind of game it is and you have to actually think about where you want to go instead of zipping around the map. Imo
Besides the unlimited use ferrystone, which doesn’t work in bitterblack isle, that was added to the first game later, the fast traveling works pretty much the exact same.
If anything, there’s more fast travel options in Dragon’s Dogma 2 thanks to the ox carts which let you skip time until you arrive, or get ambushed, which lets you continue once you clear the ambush. And that’s just from well under a few hours of my time in game.
Also in the significantly less than 24 hours I’ve had, rift crystals, the currency they’re selling for “convenience”, are quite easy to get, and you absolutely never need to spend them on pawns, just drop the max pawn level to your own level or under and they’re free to use.
I’ve already gotten enough to do a full appearance change, another thing they’re selling for “convenience”, without specifically trying to get them, just having fun playing the game, exploring, and completing quests.
And the tents? They aren’t consumable unless maybe they get broken from ambushes, which I have yet to have occur after over 5 uses of the cheapest tent, likely because I clear the area around me first. All that’s affected is weight, which becomes less of a problem the more you play regardless.
Wakestones? If you’re dying, you’re not prepared or ready enough, come back later, it’s really that simple. I’ve already gotten a wakestone shard randomly, which you combine a few to get a full wakestone, which seems way faster than the first game given the much larger scale of this one. Not to mention that the ones you can buy as DLC are limited in that you can only buy 5 total, ever, but likely you can get endless amounts later in the game.
The rift incense? The one offered is the actual worst one available, it’s random, as opposed to the pre-set ones you can get in game.
Even the rift crystals you can only buy a limited amount for “convenience” when you can get unlimited just for playing the game.
I’m sorry if I went off topic and on an extended reply, just a bit frustrated that I’ve been seeing tons of people spreading outright wrong and incorrect information about basic parts of the game. I’ve played both games now and gladly will clear up a ton of stuff like that. It’s one thing to criticize the microtransactions themselves accurately for what they are, and another thing entirely to lie out of ignorance just to have more to complain about.
I totally agree with you on the fact that people act like Capcom murdered their grandma or something. There is no need to make stuff up when the facts are bad enough on their own.
I guess one reason people are so upset is the fact that microtransactions can be an actual and dangerous addiction to some people and are usually only found in multi-player games or straight up casino type stuff. Dragons Dogma is a beloved game and cult hit for a reason and this whole thing absolutely taints it’s “reputation”.
Anyway, I think it’s great you seem to still enjoy the game and that’s what matters at the end of the day. Cheers!
Besides the unlimited use ferrystone, which doesn’t work in bitterblack isle, that was added to the first game later, the fast traveling works pretty much the exact same.
Adding to that; the first game had mtx for rift bucks too. That was removed when dark arisen came out.
Imagine putting microtransactions, paid character edit vouchers, Denuvo, and anti-cheat into a $70 single player only game. They know what’s happening, they’re just trying to shift blame onto the community.
Ouch, I’d be pissed too if my $70 was still not enough to buy all the character models, let alone that I would have to pay to re-customize my character. They 100% deserve this negative criticism.
Think of it as their very shitty solution to mods and cheats that so many dumbasses pay for.
“Hey, why let those cheat makers profit off of our games? Let’s make the cheats ourselves! But you know, for better profit, let’s chop off parts of the game and call them cheats instead.”
There’s a mod right now that adds the item you need to change appearances to a vendor for like 10 gold, so I’m not really sure what cheats it’s preventing exactly.
The rest is absolute bullshit and I hope Capcom gets shredded for this travesty… I’m the type to give a game a chance, and I will play this, but holy shit the greed is disgustingggg
The availability of the item in-game doesn’t matter. If anything it’s availability in-game being “not that big of a deal” just showcases further the scumminess of it all being that purchasable item exists only to scam people by tricking them into thinking any modicum of money is worth a one use item.
And even then, if nobody complains about it, then they’ll still continue on as they will. They’ll do so regardless, of course, but at least you can say that there was pushback of some kind.
Having a pushback is fair, saying that the game is trash and review bombing the game for it far exceeds what I would consider fair pushback.
The game captures really well the first’s feel, it’s just an improvement in almost all aspects, which is great! It’s a really good game, those unnecessary MTXs giving the game a negative review score is kinda crazy.
I’m playing the game right now moron, you don’t have to spend a single dime for any of the things you spend money on. It is pay to play faster, cry more about it. Your experience isn’t tarnished because someone else spent more money on the game than you.
The fact that the MTX exists in the first place is just predatory. It doesn’t matter if it’s optional.
Don’t forget that things got this bad to begin with because everyone kept defending early MTX with the same excuse. These companies are always trying to push shit. Give them an excuse and they’ll run with it.
The problem that everyone seems to be missing with this “slippery slope” bullshit is that you all acknowledge that there are MTX systems worse than this one. That worse one likely being P2W MTX, because that is undeniably the worst form.
The RE4 remake literally had P2W. You could buy the weapon upgrade items for real money. DD2s MTX are in no way P2W.
So to organize the factors I’ve presented as they pertain to the discussion, plainly:
Everyone wants to avoid P2W because it’s a bad sign for games. P2W is the reason why gatcha is the way that it is.
The Resident Evil 4 remake (oh you know, Capcoms biggest franchise) had a P2W system (that thing we just established as being the worst form of MTX).
DD2 has an MTX system so functionally worthless that I’m about to beat the game and the only reason I’ve even considered spending money is because I’m lazy. You actually get more out of spending your money on gatcha games (on literal fucking P2W scams).
We reach this conversation, where you’re suggesting that “It’S a SlIpPeRy SlOpE”.
I cannot fully express through words how genuinely stupid it is to be picking this game to cry about how bad microtransactions are. Genuinely, this is some of the dumbest shit I’ve seen from gamers. In your analogy, we already reached the bottom of the slope and the people fucking cheered for it.
This is the exact same monetization that Devil May Cry 5 had in that it is practically non-existent. You can earn everything in game, you do not have to spend money.
I’m glad you’re not bothered by microtransactions. I personally don’t like them, and I never buy games with anything more then cosmetic microtramsactions. But we all have that line in the sand we won’t cross, this is one of mine.
I think a more apt comparison is if you’re renting out a place where every light switch is three-way with one switch near the light it controls and another in a closet with all the other light switches. You can control the ones in the closet for free, but the ones in a reasonable location are pay-per-use. The problem isn’t that the features aren’t available for free. It’s that they poured resources into deliberately making things worse, then they charge you to undo that. Literally creating negative value.
I have no interest in this game, so I wouldn’t know how it actually affects gameplay. But do you not agree that this is shitty business practice? You have a game. Sell the game. If you want microtransactions, then produce extra art or something and sell that. You can even make the case that separating out parts of the game into various DLCs on launch is acceptable. You’re at least charging for something of value that you created.
Implementing anti-cheat costs resources and makes the end result strictly worse. Now you want people to pay you to undo that? That’s creating negative value. We want the economy to run on people creating positive value.
While I understand that, I’m kinda sick of game companies trying to sell cheat codes in an already full priced game.
It incentives creating a frustrating gameplay loop which can be bypassed for money.
If the game was a live service game, where there is expected updates (and thus development cost/server cost) then it could maybe be okay, but it is walking the line between full priced game and free to play game and I’m still figuring out if I’m okay with that or not.
Yeah, I thought I might be getting whooshed there, but I also thought there might be people that saw the shit they were selling for real money and just assumed it was a free to play game, cuz clearly this sort of monetization has no place in $70 games, but well…here we are.
Naw they hid the micro transactions in the developer notes so reviewers wouldn’t find them. They knew what they were up to and capcom had been pretty bad about their games and monetisation. This is scuzzy and i hope they get reamed for their underhandedness
Oh, but it isn’t! They keep releasing collections to test the waters. Also, there’s a Megaman gacha game! A fucking gacha!
For my part, I’ll never forgive them for Megaman X 6 and beyond. The story was clearly written to end with Megaman X 5, then transition into the Zero series of games, but Capcom was too greedy to leave it alone.
For my part, I’ll never forgive them for Megaman X 6 and beyond. The story was clearly written to end with Megaman X 5, then transition into the Zero series of games, but Capcom was too greedy to leave it alone.
Oh man, I got so many Vietnam flashbacks with Gears of War 4 and beyond. Microsoft really massacred my favorite video game saga :c
Why didn’t they join that list when they had the exact same system with mtx in place in the first game? Or are you just saying it now because you want to be part of the angry internet mob about the current thing?
Lmfao what? I fucking hate the game and their shit devs and at least I’m consistent about it. Not like you and your small brain mob mentality. Do you always start swearing when you experience cognitive dissonance? Petty little loser.
Way back when Elite: Dangerous was being Kickstarted it was shilled as bascially a 3D Neverwinter Nights in space with players having access to a toolset & being able to create their own private servers. This was the only reason I was interested in yet another space sim game.
A while after the Kickstarter was over, they completely changed the premises of what they wanted to make into what you see on Steam now. And were absolute assholes about it.
The change was so egregious, that I was able to charge-back my Visa several months after the original donation.
I’m sure the game is nice, but it wasn’t what I was sold on.
(And don’t bother giving me any crap about Kickstarter, I’ve had a good experience using it, even with the few campaigns that I donated to that still haven’t delivered yet, looking at you Witchmarsh)
I love Elite Dangerous, but that sounds way cooler. Im still kind of pissed about the lack of ship interiors. Something that was promised way back when.
When a game releases with multiple purchases along side it, it just means you chopped up my full price game and are charging me extra for what I should have already gotten
WWE 2k24 in infuriating like this. If you want the full game on release, it’s actually like $150.
This is what I’ve pieced together as well. Everything can be fairly easily found and used (or hoarded) in game. However, this in no way excuses the other issues.
That said, I don’t blame the devs. Someone light the C-Suite bonfire.
Following this thread of logic the thousands of devs laid off in recent weeks must be heroes. After all, if they don’t have a job, according to you they can do no harm, and that’s a good thing.
Unless you think someone who refuses to do the work they’re assigned are likely to retain their position?
Peoole can’t just quit their jobs because they don’t like a few decisions by the suits. If that were feasible for everyone then the world would be a better place.
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The very fact it’s called a “review bomb” is an attempt at controlling the narrative. Fuck game “journalism”.
How disappointing… At one time Capcom was my all time favourite video game developer, I grew up playing the Breath of Fire series and it remains one of my all time favourite video games. Such a shame that they turned into such short-sighted idiots.
I was looking forward to this game and I would have 100% purchased this if it lacked micro-transactions and the Denuvo bloatware/malware. In their attempt to make more money, they at least received less money from me.
They almost got me with preorder last night, but I was like nah I’ll just wait and see in the morning. I love how i’ve been reading for weeks that “it’s good they made fast travel hard”, like preparing us for a fast travel MTX. Or it’s the greatest character creator of all time, but to edit after you have to spend more money - the game is basically $100 canadian. Absurd.
Fuck, really? I mean, I’m not like a die-hard fan of the game(s) or anything, but the first one is still pretty enjoyable. And it’s $5 on steam.
And it’s a totally complete game, with an in-game barber/character customizer. You can’t change your character’s body type though, only the hair and skin colors/styles.
Nah m8, they had circumstances that forced them to release it before they wanted to. There is a bunch of cut content and other not fully realized features. People just don’t notice them much because the game is phenomenal as is.
I mean literally every video game has some cut content somewhere. Whether it still feels complete afterward is a different story.
You can buy the MTX items InGame at the vendors. Still shitty to have the MTX but yea…
If you can do it with in-game earnable currency that’s a bit different.
Tbh I haven’t heard that that’s the case, but I also haven’t gone looking.
They already said you could, but at least in the first one it was an end game/post game item to edit your character. You can check the news tab for the game on steam.
Don’t forget the performance. One review was saying it’s so bad that a dragon was speaking before his animation started playing.
Lack of simple fast travel is what made the first game horrible
I learnt my lesson from Starfield; the most expensive video game I ever purchased… I pre-ordered that tripe and suffered the consequences. Never again.
I am so glad I learnt my lesson and decided to wait for the reviews for Dragon’s Dogma 2. Pretty sad that this is the outcome, but I am glad that I decided to wait and see.
Starfield got me and I should know better by now than to pre-order. I just figured it’d be the usual ‘Bethesda puts out crap that modders quickly sort’ but the it ended up being ‘fast travel, the game’ which seems hard to fix.
Thank god for BG3, though - rock solid game.
Never pre-order. Learned that long ago. Even games I have waited on for a long time, i’ll still wait. Starfield was most recent example of that.
I think I will break the rule though for the factorio DLC, if they do a preorder.
Just curious on what you think the benefit of pre-ordering a factorio dlc would be instead of buying after release?
No real benefit. Guess I was trying to say that i trust factorio devs.
Damn game has devoured years of my life…
Fast travel worked almost identically in 1 with no MTX. This isnt why it’s like that, but it was an opportunity they say that they could sell.
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Well. We, the gamers, get what we deserve. Did we purchase shit like this before? Yes.
Did we buy Skyrim’s horse-armour and started it all? Yes.
Do we now pay for cheat-codes in a 70-moneyz single-player-game? Also Yes.
Obviously, or companies would stop to come up with such turds coz it wouldn’t sell.
I will wait for a crack even though i couldn’t await this game. But this? Nooooo. It hurts my fefes.
I will die on the hill of “Oblivion’s horse armor DLC was not the beginning of micro transactions”
Because it wasn’t. There were micro transactions for games long before the hore armor thing. Also, horse armor was a one-time purchase for that mechanic.
The first game I remember seeing MTX in was gunbound, a game that was like worms Armageddon. You could earn in game currency to buy equipment or you could spend a bit of real world money on them. And before that, gold farmers and their buyers would get banned in waves on WoW. I knew instantly when seeing the gunbound system that it would make money.
Personally, I always had contempt for anyone who would pay money to gain an advantage in a game, but the fact that they kept banning more farmers and buyers in WoW told me the demand was there even when it was risky, so when the game itself was selling that shit, it would do even better.
Though I can also thank Turok for N64 for teaching me that using cheats just increases the rate at which the game stops being fun. Paying to win would do the same thing, only it costs you money to ruin the game.
The currency-selling started way before wow too. In one mmo the money-spiral went so far the drain that people who played 8 or more accounts simultaneously were the tits. You had to buy a 2nd acc at the very least to be half-way competitive. It disgusted me so bad that i ultimately quit this otherwise beautiful game (dark age of camelot).
As to cheats. I love cheats and use them to my hearts desire. Be it to see everything on the first run (there are too many games in my backlog nowadays) or to make a fun 2nd run, or just to skip things i don’t enjoy (like carryweight in an rpg, me being a hoarder). I never cheated in online games of course. That would beat the purpose. Using denuvo anticheat on a singleplayergame just to make cheating impossible so that people buy their cheats… That’s where they can really suck my schlong and I’ll just pirate.
Yeah, anti-cheat is clearly being used here to try to prevent mods that can give the mtx items for free. Or, maybe worse, allow people passionate about the game to come in and make a better version than the people selling it made because a passion for the thing itself tends to give better results than just the passion for money the business majors calling the shots have.
But it was the “beginning” with the most exposure to the average gamer. Everyone hated it, nobody wanted it, yet seemingly more than enough still bought it, which ultimately lead us here.
Yet, which game exactly started it, isn’t important for my point being. It somewhere started, and we still purchased and decided with our moneyz if such practices are fine with us. And obviously it was fine or else this thread Wouldn’t be there.
It also had literally no game impact. It was purely cosmetic. There are far more egregious examples.
It was armor. It’s… of fucking course it had mechanical impact, that was the point. Only the color was cosmetic.
But mounted combat in Oblivion wasn’t really a thing, so your horse having armour never ended up mattering.
Horses pick fights in Oblivion. A lot of them get killed. Horse Armor was a direct response to player complaints.
Oblivion’s Horse Armor was probably the start of DLC though, maybe. At least with consoles?
I think Double Dragon 3 unlocked certain moves depending on how many quarters you’ve put into the arcade machine. Also some of those cryptic NES games would have hint hotlines that would cost a ton of money, this stuff is old as hell.
Speak for yourself. I don’t buy any games with pay-to-win elements at all, And there are developers out there who are giving the correct example. Larian, for one. And Arrowhead is killing it with Helldivers II as well, which is another game that puts the player firstl and doesn’t try to nickle & dime you to death.
Helldivers is as p2w as dragons dogma 2. Both currencies are earned in-game.
Not to mention the kernel level anti cheat there too.
Lion king for super nes was kiiiiinda microtransactional (not really) cuz Disney made the game exceptionally hard on purpose so you had to rent it many times
It reminds me of Rocket Knight for Genesis. The Japanese version is deliberately easier and the correct way to play. The US version is buggered
I’m going to be angry about microtransaction once the game actually runs. A 5800X3D and 7900XT should not be getting 20 - 40 FPS with medium settings at 1440p.
I got it refunded. I’ll play it in a couple years after all of the patches and when I have a new gpu
Yeah I get it, I would never pay for microtransactions. I’m enjoying the game so far. I used mods to get all 999 of the items they sell so I don’t have to be bothered. It runs well enough on my system so imma keep enjoying it. I’ll leave a negative review for yall
I’m glad you can still mod it.i thought it being always online precluded that
Only legislation will stop this.
This abuse is the dominant strategy. If we allow this to continue, there will be nothing else.
Nothing inside a video game should cost real money.
Thanks for letting us know. Removed from my wishlist.
What in the fuck.
FWIW the items to do this are also available in game. I haven’t played yet so I don’t know how reasonable it is to get these in game.
I get that, but they’re really exploiting their customers with impulse control issues. This is all designed to fleece whales and I think it’s a pretty disgusting practice that’s becoming too normalized
I don’t disagree, but some of the articles / reactions I’ve seen are like “you have to pay for fast travel points!” which isn’t accurate.
I’m thinking back to deus ex: mankind divided, which had a strongly negative reaction due to the fact that you could buy praxis kits. But if you played through those games…there was absolutely no reason you needed to buy praxis kits. The game was definitely not one where you would find yourself grinding out praxis kits, and in fact buying them would’ve probably spoiled the experience.
Then there’s about a million jrpgs like the Tales of series, or falcom’s trails series, where you can buy high potency healing item kits as DLC. Again these are absolutely not needed to finish those games. But they’ll make certain achievements a lot easier. And again this has been going on for a long time.
I don’t know, while I think this stuff crosses a line (and the fact that they deliberately hide it from reviewers shows they’re well aware), the line has been steadily moving for a long time. Personally I have never once in my life bought one of these dlcs (I actually hate when they make them free in complete editions! Don’t break game balance as a “bonus”!) but obviously people do cause they keep selling them. I have no idea how gamers reset this. But at the same time, review bombs are just…kind of lame. People will be looking at steam reviews 5 years from now and not even remember what the controversy was.
No review bombs are really good actually, they are the only reason why Square patched the steam version of nier automata years later, people reviewed bomb the steam release after they released a much better port on the windows store.
Right because when I’m browsing game reviews long after whatever kerfuffle is forgotten, it’s really helpful to have to guess whether it’s a legitimate problem that was long since fixed, a controversy that had to do with a dev’s actions completely external to the game, some Andrew Tate loving incels upset because WOKE, or if it’s actually a bad game. Review bombs are childish and people have a hair trigger for them. And I don’t think they’re terribly effective. I’m also pretty sure Nier Automata only got patched due to microsoft’s gamepass requirements.
Nope, it’s another version entirely. The steam version received no patch for 4 years until the review bomb started.
I don’t know exactly how true this is, but I read in another thread that you can’t even delete your save and start over
That’s another dlc coming once it’s been out for a week.
I’ve read that you can start over. But not in any kind of sensible in game way.
You have to completely delete all of the game’s files off your computer and steam cloud
You have to start from a fresh install every time
Maybe they’ll sell a microtransaction that allows people to start over.
I was joking around but I just read that is literally true, what the hell?
No, it’s not literally true. There’s an MTX to re-customize your character (not start a new game), which seems to be an option in-game too but maybe later or maybe it’s expensive.
I hate having to “defend” these MTX but everyone is misrepresenting what’s going on…
Wowwwww that is noxious. Maybe I’ll check it out in 5 years, but for now this is a hard pass.
I was so hyped for this game too. The original had something special if a little underdeveloped. I was excited to see if they could make it bloom.
Guess not anyway
“Pay us more money to spend less time in the game we made” Yeah I think I’ll just pass on the whole game actually
LOL THEY MANAGED TO MAKE THE FAST TRAVEL WORSE THAN IN THE FIRST GAME?! HOW?!
Not defending the mx in Dragons Dogma 2 but at least in the first one I think the way fast travel works was kinda good. It’s cumbersome and not very flexible but it fits the kind of game it is and you have to actually think about where you want to go instead of zipping around the map. Imo
Besides the unlimited use ferrystone, which doesn’t work in bitterblack isle, that was added to the first game later, the fast traveling works pretty much the exact same.
If anything, there’s more fast travel options in Dragon’s Dogma 2 thanks to the ox carts which let you skip time until you arrive, or get ambushed, which lets you continue once you clear the ambush. And that’s just from well under a few hours of my time in game.
Also in the significantly less than 24 hours I’ve had, rift crystals, the currency they’re selling for “convenience”, are quite easy to get, and you absolutely never need to spend them on pawns, just drop the max pawn level to your own level or under and they’re free to use.
I’ve already gotten enough to do a full appearance change, another thing they’re selling for “convenience”, without specifically trying to get them, just having fun playing the game, exploring, and completing quests.
And the tents? They aren’t consumable unless maybe they get broken from ambushes, which I have yet to have occur after over 5 uses of the cheapest tent, likely because I clear the area around me first. All that’s affected is weight, which becomes less of a problem the more you play regardless.
Wakestones? If you’re dying, you’re not prepared or ready enough, come back later, it’s really that simple. I’ve already gotten a wakestone shard randomly, which you combine a few to get a full wakestone, which seems way faster than the first game given the much larger scale of this one. Not to mention that the ones you can buy as DLC are limited in that you can only buy 5 total, ever, but likely you can get endless amounts later in the game.
The rift incense? The one offered is the actual worst one available, it’s random, as opposed to the pre-set ones you can get in game.
Even the rift crystals you can only buy a limited amount for “convenience” when you can get unlimited just for playing the game.
I’m sorry if I went off topic and on an extended reply, just a bit frustrated that I’ve been seeing tons of people spreading outright wrong and incorrect information about basic parts of the game. I’ve played both games now and gladly will clear up a ton of stuff like that. It’s one thing to criticize the microtransactions themselves accurately for what they are, and another thing entirely to lie out of ignorance just to have more to complain about.
I totally agree with you on the fact that people act like Capcom murdered their grandma or something. There is no need to make stuff up when the facts are bad enough on their own. I guess one reason people are so upset is the fact that microtransactions can be an actual and dangerous addiction to some people and are usually only found in multi-player games or straight up casino type stuff. Dragons Dogma is a beloved game and cult hit for a reason and this whole thing absolutely taints it’s “reputation”.
Anyway, I think it’s great you seem to still enjoy the game and that’s what matters at the end of the day. Cheers!
Adding to that; the first game had mtx for rift bucks too. That was removed when dark arisen came out.
Imagine putting microtransactions, paid character edit vouchers, Denuvo, and anti-cheat into a $70 single player only game. They know what’s happening, they’re just trying to shift blame onto the community.
Kernel level anti-cheat
Micro-transactions
Paid character edit vouchers
Ouch, I’d be pissed too if my $70 was still not enough to buy all the character models, let alone that I would have to pay to re-customize my character. They 100% deserve this negative criticism.
This reads like satire wtf
Think of it as their very shitty solution to mods and cheats that so many dumbasses pay for. “Hey, why let those cheat makers profit off of our games? Let’s make the cheats ourselves! But you know, for better profit, let’s chop off parts of the game and call them cheats instead.”
Wait, anti-cheat? Wtf?
It has Denuvo Anti-tamper and Denuvo anti-cheat. If they didn’t include the latter, you could just bypass the microtransactions entirely.
There’s a mod right now that adds the item you need to change appearances to a vendor for like 10 gold, so I’m not really sure what cheats it’s preventing exactly.
part of the reason im always pro mod option, there will be a fan who offers an optional “fix” for a game.
For the character thing, as long as you don’t care about restarting you can delete your save and force steam to overwrite your cloud save.
https://steamcommunity.com/app/2054970/discussions/0/4289188517340869363/
The rest is absolute bullshit and I hope Capcom gets shredded for this travesty… I’m the type to give a game a chance, and I will play this, but holy shit the greed is disgustingggg
Or you can also play the game and buy the item ingame for 500RC, it’s not that big of a deal.
The availability of the item in-game doesn’t matter. If anything it’s availability in-game being “not that big of a deal” just showcases further the scumminess of it all being that purchasable item exists only to scam people by tricking them into thinking any modicum of money is worth a one use item.
And even then, if nobody complains about it, then they’ll still continue on as they will. They’ll do so regardless, of course, but at least you can say that there was pushback of some kind.
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Having a pushback is fair, saying that the game is trash and review bombing the game for it far exceeds what I would consider fair pushback.
The game captures really well the first’s feel, it’s just an improvement in almost all aspects, which is great! It’s a really good game, those unnecessary MTXs giving the game a negative review score is kinda crazy.
Cool, so if I’m your landlord you have no problem with me charging you $1 every time you use a light switch?
These are not the same thing, at all
How.
I’m playing the game right now moron, you don’t have to spend a single dime for any of the things you spend money on. It is pay to play faster, cry more about it. Your experience isn’t tarnished because someone else spent more money on the game than you.
The fact that the MTX exists in the first place is just predatory. It doesn’t matter if it’s optional.
Don’t forget that things got this bad to begin with because everyone kept defending early MTX with the same excuse. These companies are always trying to push shit. Give them an excuse and they’ll run with it.
The problem that everyone seems to be missing with this “slippery slope” bullshit is that you all acknowledge that there are MTX systems worse than this one. That worse one likely being P2W MTX, because that is undeniably the worst form.
The RE4 remake literally had P2W. You could buy the weapon upgrade items for real money. DD2s MTX are in no way P2W.
So to organize the factors I’ve presented as they pertain to the discussion, plainly:
Everyone wants to avoid P2W because it’s a bad sign for games. P2W is the reason why gatcha is the way that it is.
The Resident Evil 4 remake (oh you know, Capcoms biggest franchise) had a P2W system (that thing we just established as being the worst form of MTX).
DD2 has an MTX system so functionally worthless that I’m about to beat the game and the only reason I’ve even considered spending money is because I’m lazy. You actually get more out of spending your money on gatcha games (on literal fucking P2W scams).
We reach this conversation, where you’re suggesting that “It’S a SlIpPeRy SlOpE”.
I cannot fully express through words how genuinely stupid it is to be picking this game to cry about how bad microtransactions are. Genuinely, this is some of the dumbest shit I’ve seen from gamers. In your analogy, we already reached the bottom of the slope and the people fucking cheered for it.
You’re right, but I just wonder where it will end up. Everything has a beginning.
This is the exact same monetization that Devil May Cry 5 had in that it is practically non-existent. You can earn everything in game, you do not have to spend money.
I’m glad you’re not bothered by microtransactions. I personally don’t like them, and I never buy games with anything more then cosmetic microtramsactions. But we all have that line in the sand we won’t cross, this is one of mine.
I think a more apt comparison is if you’re renting out a place where every light switch is three-way with one switch near the light it controls and another in a closet with all the other light switches. You can control the ones in the closet for free, but the ones in a reasonable location are pay-per-use. The problem isn’t that the features aren’t available for free. It’s that they poured resources into deliberately making things worse, then they charge you to undo that. Literally creating negative value.
Except I’m playing the game right now and these “deliberately made worse” elements have not once inconvenienced me in 20 hours.
You are all crying about nothing.
I have no interest in this game, so I wouldn’t know how it actually affects gameplay. But do you not agree that this is shitty business practice? You have a game. Sell the game. If you want microtransactions, then produce extra art or something and sell that. You can even make the case that separating out parts of the game into various DLCs on launch is acceptable. You’re at least charging for something of value that you created.
Implementing anti-cheat costs resources and makes the end result strictly worse. Now you want people to pay you to undo that? That’s creating negative value. We want the economy to run on people creating positive value.
You really are comparing a basic necessity with a game? Talk about a false equivalency geez.
Also, since when is electricity free? This is such a weird comparison.
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While I understand that, I’m kinda sick of game companies trying to sell cheat codes in an already full priced game. It incentives creating a frustrating gameplay loop which can be bypassed for money.
If the game was a live service game, where there is expected updates (and thus development cost/server cost) then it could maybe be okay, but it is walking the line between full priced game and free to play game and I’m still figuring out if I’m okay with that or not.
Gotta admit its a really bad look to launch with 20 microtransaction DLC’s on a singleplayer game though.
Right? How else would this free-to-play game make its money?
Uh…it’s not free to play it’s $70. So ostensibly it can make its money off its upfront $70 entry fee.
That’s the joke
Yeah, I thought I might be getting whooshed there, but I also thought there might be people that saw the shit they were selling for real money and just assumed it was a free to play game, cuz clearly this sort of monetization has no place in $70 games, but well…here we are.
Naw they hid the micro transactions in the developer notes so reviewers wouldn’t find them. They knew what they were up to and capcom had been pretty bad about their games and monetisation. This is scuzzy and i hope they get reamed for their underhandedness
Seeing this fuckery from Capcom has given me sight closure and a bit happy that MegaMan is dead
Oh, but it isn’t! They keep releasing collections to test the waters. Also, there’s a Megaman gacha game! A fucking gacha!
For my part, I’ll never forgive them for Megaman X 6 and beyond. The story was clearly written to end with Megaman X 5, then transition into the Zero series of games, but Capcom was too greedy to leave it alone.
Oh man, I got so many Vietnam flashbacks with Gears of War 4 and beyond. Microsoft really massacred my favorite video game saga :c
Capcom can join Blizzard, EA, Ubisoft & Frontier Developments on my “Never Buy” list.
Why didn’t they join that list when they had the exact same system with mtx in place in the first game? Or are you just saying it now because you want to be part of the angry internet mob about the current thing?
Fuck off, fan boy.
Lmfao what? I fucking hate the game and their shit devs and at least I’m consistent about it. Not like you and your small brain mob mentality. Do you always start swearing when you experience cognitive dissonance? Petty little loser.
I’ve been living under a rock… What has frontier developments done?
Well, I would say that boy needs therapy. It’s psychosomatic
Oh wait. I’m thinking of the song Frontier Psychiatrist by The Avalanches
Way back when Elite: Dangerous was being Kickstarted it was shilled as bascially a 3D Neverwinter Nights in space with players having access to a toolset & being able to create their own private servers. This was the only reason I was interested in yet another space sim game.
A while after the Kickstarter was over, they completely changed the premises of what they wanted to make into what you see on Steam now. And were absolute assholes about it.
The change was so egregious, that I was able to charge-back my Visa several months after the original donation.
I’m sure the game is nice, but it wasn’t what I was sold on.
(And don’t bother giving me any crap about Kickstarter, I’ve had a good experience using it, even with the few campaigns that I donated to that still haven’t delivered yet, looking at you Witchmarsh)
I love Elite Dangerous, but that sounds way cooler. Im still kind of pissed about the lack of ship interiors. Something that was promised way back when.
$70 price point for entry, microtransactions for stupid shit, and launches with severe technical issues.
I’m so sick of your shit Capcom.
When a game releases with multiple purchases along side it, it just means you chopped up my full price game and are charging me extra for what I should have already gotten
WWE 2k24 in infuriating like this. If you want the full game on release, it’s actually like $150.
Supposedly a lot if not all of these micro transactions are simply faster unlocks to the content/feature, still though not a good look.
That just means they deliberately made the game tedious with the goal of annoying people into paying
This is what I’ve pieced together as well. Everything can be fairly easily found and used (or hoarded) in game. However, this in no way excuses the other issues.
That said, I don’t blame the devs. Someone light the C-Suite bonfire.
If the devs know what they’re working on, they’re choosing to participate in it.
Following this thread of logic the thousands of devs laid off in recent weeks must be heroes. After all, if they don’t have a job, according to you they can do no harm, and that’s a good thing.
Unless you think someone who refuses to do the work they’re assigned are likely to retain their position?
Peoole can’t just quit their jobs because they don’t like a few decisions by the suits. If that were feasible for everyone then the world would be a better place.
Exception to this is actual extras, like the game’s soundtrack or access to concept art.
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