Each game usually has their own engine, while DLSS/FSR is done by Nvidia/AMD and everybody uses either Nvidia, AMD or Intel GPUs, so the overhead in developing time for the game devs is bigger in optimizing the game vs supporting DLSS/FSR.
However I agree with the sentiment, I wish game studios invest more effort actually optimizing their game instead instead of doing the lazy “let’s just add DLSS/FSR support and call it a day”.

I have huge respect to Mega Crit for this. After the Unity Engine controversy 2 years ago, they re-made all of Slay the Spire 2 (StS2) that was currently on the work to Godot and becamse sponsors of the project.
Currently I’m loving StS 2. The changes are mainly content and a bit of QOL, so it’s clear that changing engines represented a huge effort for them with respect to the noticeable impact to the players, and yet they still did it.

Not idle game, but recently found that stick.run relaunched as a standalone web browser game with no Facebook needed and oh boy, that 2012 nostalgia hit me. Have been having fun.


If you like, there’s a paid version with more enviroments Trackmania United Forever

Fun unlockables by doing some cheat.
Imagine telling a FIFA player that you used to be able to have a dog as referee by doing the Konami code. And it was not behind a fucking paywall.
International Super Star Soccer for SNES had this: https://www.youtube.com/watch?v=sYaHPm-yDl8&t=63

For me, the difference between 60 and 144 Hz is big, even when not gaming, and would definitely aim 144 Hz for any non-laptop screen. However, I don’t think I would notice a big enough difference between 120 and 144 or 160 in a blind test.
I would say go for any of those options you can find in your market; I treat them as basically equivalent.

Esports was never sustainable
I feel like Dota 2’s The International goes against your claim. It was the esports tournament with highest prize pool several years in a row, and it was funded almost exclusively by Dota 2 players buying The Battle pass. Valve removed battle pass like 2 years ago, but it’s still ocupies top 1 up to top 7 esports tournaments with highest prize pool: https://www.esportsearnings.com/tournaments.
Just FYI: I’ve had a really good experience with Heroic launcher. Use for playing those Epic freebies I’ve accumilated over the years, and has been pretty solid, almost Steam-like experience.
SovietWomble has a video essay that touches this topic.

For my part, I’ll never forgive them for Megaman X 6 and beyond. The story was clearly written to end with Megaman X 5, then transition into the Zero series of games, but Capcom was too greedy to leave it alone.
Oh man, I got so many Vietnam flashbacks with Gears of War 4 and beyond. Microsoft really massacred my favorite video game saga :c
I recently set up a Xbox 360 emulator using Xenia to play all Gears of War games in my PC, and had a lot of fun setting things up (Xenia is way harder to set up than any other emulator I’ve used): patching, tweaking and testing stuff, modding some files, and obviusly playing.
Lots of fun playing, and the games have aged pretty well, IMO.
I doubt my goverment cares much about that, that’s why I was thinking an US goverment approach, but I’ll give it a shot. Thanks!