It kinda bothers me that they didn’t at least go all in with switching up the story.
At this point the whole “assassin’s creed” part kinda holds the narrative and story back, I think they should just drop it entirely and have each game be its own thing.
I loved the assassin thing when I was 12, but it’s kinda cringe now.
Not gonna lie, really couldn’t get through 2 minutes of the video.
Just so much snobbery in the video, sounds like a TotalBiscuit wannabe but with shit takes and trying to cram fancy words in.
I’m not a fan of this remaster/remake phase in media, but remaking a 23 year old game like this is valid imo.
I’ve also heard great things about this remake and have played some great remakes as well, so this is just hating for the sake of it imo.
I think the gunplay is fun, it just goes for more of a “realism” approach.
Not saying it’s great, but it’s enjoyable and a good component in the context of how the entire game plays imo.
It’s not supposed to be snappy, it’s made to be kinda slow and almost purposely clunky. For me that’s always made the gun fights quite tense and punishing in a good way.
Isn’t this studio basically dead now?
I heard all the good devs left after Redfall was a trash live service game that they all hated working on.
I like how they only gave a passing mention to Redfall and then said “Finally, “DEATHLOOP” allowed us to explore time in a playful way”, when Deathloop actually came out before Redfall…
Seriously, don’t have any expectations from Arkane anymore, it’s not the same studio that made Dishonored or Prey.
From what I’ve seen and heard it’s an okay game, just seems like it could be so much more.
Ubisoft is basically a franchise at this point, so companies with IPs can give them to Ubisoft and they’ll make it fit their game formula.
Problem is, even though they might try and tweak it occasionally, that formula is now 12 years old.
I know Lemmy hates it, but I really think AI could play a core part in the future of multiple choice RPGs.
I’m not saying let it be free and build the entire game, but if you train a model to be a certain character and add limitations so it doesn’t go too wild, then that could be massive imo.
Still have a human storyline and imagination behind the game, but use AI like the tool it is for certain parts.
I’d say you’ve seen 90% hate because you weren’t there for the first week. I’m not saying all people who enjoy it are fanboys, it’s people who were telling other people they were just playing it wrong when it first came out.
Either way, if you enjoy the game then good for you, you don’t need my permission and are best just looking past other people’s criticisms if you like it.
Pointing out how much of a flop Starfield has been is beating a dead horse at this point, but it’s a horse that deserves a beating after how dismissive the fanboys were at launch.
“YoU jUsT hAvEn’T PlAyEd It EnOuGh”, turns out they were the ones who hadn’t played it enough to realise how repetitive it is.
I’m glad we’ve reached the point where most people accept the game’s lacking in so many ways and overall a disappointment.
There was some hard cope when the game first released, with the fanboys telling everyone who criticised it that they were wrong or being unreasonable.
Any reviewer who gave this game 10/10 was smoking crack. Enjoyment of a game is subjective, but if you try to be remotely objective (their job) then there’s no way you can give it 10/10.
Anyone got a suggestion for mouse and keyboard cutting out intermittently?
It’s a cyberpunk specific issue that lots of people have had, but none of the fixes I found worked :/
It’s actually driving me insane. Ruins most combat encounters and means that I’ll randomly mow people down while trying to drive round a corner…
I’d say they’ve really got the game to a good place at this point. In ways it still isn’t perfect, but if it had been like this at release then people would’ve absolutely loved it.
It’s something I think about for quite a lot of open world games, but it always seems like a waste that companies just move on from building up a game.
Really feels like they could spend years just adding to the world they’ve built.
I’d say in this instance there’s a massive difference between CS and OW tbh.
I can believe that you could do well and enjoy OW on controller vs M+K, as the game gives you a lot of tools that reduce the need for good aim.
In CS, I just can’t see how you’d work around that though. To each their own, but I don’t see how CS could ever be enjoyable on controller vs K+M.
I said it in another thread, but Unity has truly fucked the vendor-client relationship.
While it is a nightmare, you can work with a company that changes its prices and terms, but you absolutely can’t work with a company that pulls this level of BS.
It’s just not safe to have your company so dependent on a vendor that could tank it on a whim.
To be honest, I’d prefer binary good/bad moral choice options in a game, rather than half assed stories with multiple fake choices with no consequences.
Give me a good story line or an evil one, but make both of them high quality. Or, just stick to one.
BG3 did multiple choices properly. Whereas Starfield (or any Bethesda game) is just a waste of time having dialogue options.
In comparison to BG3, the dialogue and stories are incredibly bland in Starfield.
If you don’t compare it to BG3 though, then the dialogue and stories are still incredibly bland.
I swear every Bethesda game does this. For example, when you get three dialogue options, they all say basically the same thing, and they all set up the player to be dunked on by the NPCs response…
Or the only options are:
“wow! Incredible! I love kittens, good on ya kid!”
Or
“You don’t wanna mess with me, I’ll kill you.”
Yeah, I do wonder about giving that another go.