Not hating on the originals but that’s not a high bar to clear. But yeah, so far I have not encountered any major bug after 3+ hours so I’d say they cleared it. DLSS is fucked up though for some reason, (I can see the actual (not upscaled) frame every 4 frame or something) which is weird because it usually works pretty well out of the box in unreal.
its not normative womans, gays and trans people.
Not broad enough. When “gamers” say that something is political, what they mean is that it contains politics they disagree with. The ones you cited just happen to be the things they easily recognize because their favorite right wing grifter is raging about them 24/7.
As you also said, they usually don’t have the media literacy required to recognize more subtle political messages, which can be pretty funny. I remember when Disco Elysium was first released and they were very confused because it contains some actual, pretty deep political reflections
The old-school way, which is basically just overlaying an image with transparency over another one (in this case I also had to crop the template I found because it was the one with the 2 guys, and I used some online image editor tool but paint.net or gimp would have done the job if I had bothered to install them). I just searched “soyjack pointing template transparency PNG” in duckduckgo images search for the template.
Oh yeah, I actually remember that from the last time I relapsed (Legion). I was wondering if I hallucinated that workaround… But it’s still just that : a stupid workaround. It baffles me that it is seemingly impossible for them to implement a keybind that targets the nearest “interactive” npc in range
In theory yes, in practice, as a long time sufferer of Stockholm syndrome Tarkov player (where sound is king), and occasional COD enjoyer, I can say that the level design hinges so much on their “lanes” concept that once you have some basic knowledge of the maps, and pay attention to the radar, knowing that another player in the vicinity is emitting sounds is usually enough to guess where they should be, without needing to rely on directional audio too much.
I can see it being actually important data when playing warzone though. And maybe S&D but that’s already pushing it imo.
Maybe I’m doing it wrong or I’m just too shy to socialize with strangers in these games, but as someone who has fond memories of my favorite TF2/killing floor community servers, I feel like there is basically no sense of community in these games now that matchmaking is king and private hosting is a thing of the past
Are you sure about that ? I don’t know that much about these kind of dynamics because I am not a soulless capitalist ghoul, but I remember reading that Kotick actually did that kind of stuff mostly by himself and was quite good at it (which did translate into more money being made, which probably kept investors happy and cemented his position)
As a professional gamedev : good. Except if they aren’t tackling similar issues in online gambling (am at work so I didn’t read the article)
Edit : read the article, they basically only mention displaying the real money equivalent when buying “premium” currency, which is only the tip of the iceberg, but also pretty easy to legislate I guess.
I only ever bought RDR2 from them, which is still bringing me a lot of enjoyment, and after seeing how they squandered RDR online for the heinous crime of not printing money fast enough, I don’t think I’ll be buying anything from them for the foreseeable future.