

I try to contribute to things getting better, with sourced information, OC and polite rational skepticism.
Disagreeing with a point ≠ supporting the opposite side, I support rationality.
Let’s discuss to make things better sustainably.
Always happy to question our beliefs.


It would not be a fully determining schema that could apply to random outputs, I would guess this is impossible for natural language, and if it is possible, then it may as well be used for procedural generation. It would be just enough to make an LLM output be good enough. It doesn’t need to be perfect because human output is not perfect either.


You seem to imply we can only use the raw output of the LLm but that’s not true. We can add some deterministic safeguards afterwards to reduce hallucinations and increase relevancy. For example if you use an LLM to generate SQL, you can verify that the answer respects the data schemas and the relationship graph. That’s a pretty hot subject right now, I don’t see why it couldn’t be done for video game dialogues.
Indeed, I also agree that the consumption of resources it requires may not be worth the output.


I am using them as a side tool for development. I think LLMs are already very performent for web knowledge search (e.g. replacing a search on stackoverflow), suggestions, explanations and error detection. Although is it worth the resources consumption? Not sure, but I can’t afford not staying on top of the tooling available for my job. However, I agree, in my experience, the edit/agent modes are not efficient for coding, for now.
Generating secondary dialogues for a video game is quite a lower quality requirement than software engineering. So I think it could work there. It requires sounding natural, not being exact, LLMs are good at this.


I will give you that the first iteration of a series, like Mario Kart, is innovative, but the 16 next iterations, not so much. While Nintendo doesn’t make Pokemon, they are the publishers, technical platform provider and co-owner of the Pokemon Company, they would have all the leverage necessary to push the Pokemon games to innovate if they were interested in innovation.
Guild Wars 1 made its own little style called CORPG.
A competitive online role-playing game (CORPG) differs from the standard massively multiplayer online role-playing game (MMORPG) in that they are less focused on the massive group experience. All outside areas are instanced, meaning that a player and his group are the only ones there, so that every player gets his or her own unique version of the game’s story without the headache of killstealers or people disrupting the fun.
In Guild Wars, as opposed to one of NCSoft’s other offerings, like City of Heroes, a player might roam the countryside with a group of 1 to 11 other heroes. In an MMORPG like City of Heroes, the group would be surrounded by other similar groups, all wishing to kill the same mobs and achieve the same goals, at the same time, in the same space. Guild Wars eliminates this scramble, letting players take the game at their own pace while playing player versus environment.
The competitive aspect of the name derives from the player versus player, guild versus guild, and an international war called the War of Worlds. In many respects, the PvP version of the game is a very different experience from PvE, using different strategies and playing styles to battle human opponents instead of the computer AI. https://guildwars.fandom.com/wiki/Competitive_online_role-playing_game


Second had nice ideas too but very different, not a coorpg anymore and more an actually MMO. PvP was very disappointing, they didn’t keep anything from the 1, probably because it was too elitist. For me the massification made me feel like I was insignificant, I didn’t like it much, I did a bit of the campaign and that’s it.




Same shit happened to the swastika. It comes from Hinduism, still widely used there, in the West it also used to be a symbol of good luck before the 30’. https://en.wikipedia.org/wiki/Swastika


I thought it came from 4chan, but it actually comes from Myspace. https://en.m.wikipedia.org/wiki/Pepe_the_Frog


As I said, most of the points made in the video I didn’t think about before, and I find it interesting to know other reasons why people play old games or are patient gamers, that’s why I shared it here. I think the person is simply expressing her taste, maybe it’s traditional stereotypes for some people, but you can’t decide of your tastes, I didn’t find it hateful. Now people who defend trans people found this video offensive, which I was miles away from expecting, and many people decided to jump on this wagon and decided this is a hateful post based on prior comments without watching the video. Also as I said other places, I am not knowledgeable in trans defense, so maybe it’s possible they are correct.
But it also doesn’t need to be as exact as SQL, which removes some kind of complexity.