have a tendency to drop overly long open world games randomly, even when I’m actively enjoying them. It’s a problem.
That’s not a problem. That’s a solution. If your game doesn’t actively gain anything by being open world then it just makes it tedious. I have pretty much sworn off open world games at this point. Elden Ring did alright with it, but I honestly think it was a detriment to them compared to, for example, the world of Dark Souls, which still had a lot of options but the encounters were more controlled. It sold better though, but they have become increasingly more well known with significantly more marketing, so it doesn’t mean it’s the better design.
For me, it isn’t even any of this stuff. It’s almost totally that the games are too big and take too long to get any enjoyment. Most of the time spent playing the games isn’t fun. It’s just traveling and maybe collecting garbage that doesn’t add anything to the enjoyment.
The old games were fun for every moment with the traversal. I don’t think that can carry a newer game, because it isn’t as unique anymore, but it was always more fun than riding a horse from point to point.
If they condensed the story and game down to tens of hours, I would consider it. I’m not going to play a typical Ubisoft game that takes hundreds. Even Elden Ring took me just about 100 and it was getting to the point of being too much, and it was far more interesting and fun.
The Souls games wouldn’t have happened without this either. I think both are good, but the fusion makes something special. You get all the best parts from both cultures. It’s the same for food or whatever else. Combining the best parts that different groups bring in creates something that no individual group could have done alone.
Yep. Most AAA gaming is too afraid to appeal to a specific segment of the market. They make games that everyone is supposed to like, which often ends up being uninteresting at best.
Smaller games can target a smaller audience and still be successful. They take risks and do new things, and it’ll push some people away but many will enjoy it a lot more for it.
The thing is, those reviews must be left by someone who purchased it. It’s got a self-selection bias. People purchased it presumably expecting to like it. They thought it would be a style of game they enjoyed. Most people who think it isn’t something they’ll like will just pass over it and not buy it, and obviously not effect the score.
It’s crazy to me that we don’t get games like SSX anymore. Games can’t just be a goofy fun time now, for the most part. Even indies don’t tend to do things like that.
That may because they actually don’t sell, but I doubt it. It’s just going to not make as much money, and most studios only make games with too much budget now instead of allowing smaller games to be made with less risk.
Those weren’t my comments, but I do agree with them. I like MC and Satisfactory. I don’t like NMS. I like chill games, but I don’t generally like ones that make you grind the same crap continuously for seemingly no reward or reason.
NMS is not a perfect game. People are allowed to dislike it without disliking and single specific attribute of it. I don’t like NMS probably for similar reasons to not liking Starfield. It’s just pointless junk to keep me playing longer, without any reason for me to actually do so. What am I going to get out of continuing? Seeing more similar randomly generated stuff?
To be fair, I think most of the more recent changes are just backporting engine upgrades and stuff from the new game they’re working in. That’s still a lot more effort than just saying that, but it’s not like they’re developing explicitly for NMS anymore.
It also let’s them test the upgrades in a real environment before the new game launches, preventing another mess at launch. It’s a smart use of resources, keeping people discussing how well you maintain the old game going into the new game. It’s free press, along with probably more sales.
I love Factorio, and many other games some call “job simulators.” Done well, games can feel like jobs and be good. The difference is when it feels grindy, or if it feels like you’re doing novel things and actually accomishing things. NMS just feels grindy, and like you’re doing the same thing over-and-over, without any reason to continue.
Lol. What? I like single-player games, but I mostly agree with this person. Most of the challenging games are SP (primarily) all the souls/souls likes are SP. Not liking NMS is not even close to being the same as not liking SP games. People are allowed to not like NMS. It’s boring and grindy and it (to me) never feels like you’re progressing in any meaningful way.
If you like it, that’s fine. It doesn’t mean anyone who doesn’t doesn’t like SP games.
A punishment isn’t the same as challenge.
For example: The souls games have very little punishment (especially compared to their contemporaries when the older games released, where you load a save on death). You die and collect a thing you picked up in that period, nothing lost. They’re very challenging though. Ramping up punishment is a form of challenge, but permadeath doesn’t make it more fun, just adds a big punishment to worry about. That can be good, but NMS’s combat is not good, compared to other games that do the same things.
This isn’t to say it should do things differently. There’s plenty of reasons for it to remain as bland as it is, because it makes it approachable and it also easily functions with the proc-gen terrain. This is only a statement on what it is, not the quality of it.
Executives are responsible for the direction of the company. They aren’t just there to cut costs (at least, not usually). They’re there to see what opportunities the company to move into, and guide them to success.
This is the opposite of what most executives at these gaming companies have done lately. They’ve driven up budgets and pushed them in a direction that makes people not want to purchase their games, causing them to fail.
If a company has to fire employees then that’s the fault of the executives. They should be taking cuts first, not the people who were doing their job well but were just pointed in the wrong direction.
As someone else said, try turning up FOV. Last night I decided to try Doom Eternal for the first time. (I played the new Doom but didn’t finish it.) The default FOV is 90, and motion blur is on. In a game mostly involving corridors and fast movement, 90 is stupidly low. It’s set up for people playing on a TV 6+ feet away, not a comouter monitor much closer. These two settings may be your issue.
Can you explain why?
I used to be a Halo fan, but I quit consoles like 15 years ago, so I haven’t played anything past Reach.
I thought Infinite was pretty shit. It didn’t have any interesting locations like the early game, since it’s all set in the same place. The combat, while cool in concept, is really weak. The player can grapple up to places the enemy can’t reach and the AI is really bad.
The open world added nothing but tedious objectives to the game. Theoretically, that’s to give you more content to grind, but the campaign levels of the early games were so good you wanted to play through then again (and collect skulls and just mess around). There’s nothing in Infinite I want to do once, let alone replay.
I just don’t understand what Infinite does that people like, and I’d like to know.
GamePass doesn’t work because it uses a proprietary encryption method for all the games. It’s why you can’t mod them (unless explicitly allowed by MS, which then decrypts the files to be modified). The games almost all work perfectly well on Linux. It’s specifically an issue with the GamePass platform, which was designed by MS to only work on Windows. It’s MS making the choice to not allow it to work anywhere else.
I switched to Linux probably about two years ago. I was annoyed that GamePass didn’t work (because MS specifically handles it in a way to make it not work). Then I just stopped caring. If I want to try a game, there’s other ways to (🏴☠️). MS specifically created their software to not work where I want to be, so they don’t deserve my money. I’m not going to pay my captor to keep me there. I’d happily pay for it again, but they need to meet me where I want to be, and they easily can if they choose to.
Legal hassle? How would there be legal hassle? There’s nothing requiring them to allow this to happen. In fact, it’s against the terms of service.
You’re just making up excuses for why they should do nothing, when it’s easily within their power to stop it. They did a lot of work using machine learning to detect hackers in CS. That same thing could trivially detect accounts mass-trading and link them to gambling sites, then block them. If these companies lose enough money, they’d stop popping up.
Most players don’t participate in this, so the vast majority wouldn’t care, and likely would praise them for it.
It uses their API to trade and sell the skins. They are in total control of what happens with them. There are many ways they could stop them, but they don’t want to because it makes them money. They want to be seen acting like they’re trying to stop them, but without actually doing anything impactful.
They could also easily do some analysis of trades and see which accounts are owned by the gambling sites and ban them, and nuke their inventory. They have full access to the data of who traded what when with whom. With some statistical modeling and maybe some fake trades, it’d be easy to figure out. They won’t even try.
Heroic Launcher, Lutris, Bottles, or just launching them through the command line if you really want to for some reason, are your options. Heroic I just started using and it’s great. It’s especially good for games from other stores, but you can add anything to it. Lutris is pretty good, but you have to add everything manually (which you’ll have to do no matter what for what you’re asking about). Bottles is functional, but it is much harder to use than the others, but probably lighter weight if that matters to you at all (and I’ll tell you now, it doesn’t).
The comment above says they want to replace their W10 desktop, so it isn’t what they want. If it’s what you want then fine, but I was writing the comment for someone who wants a desktop, not a console. If you want a console, go ahead and wait or use Bazzite. If you want a desktop then the best options are already available and SteamOS isn’t going to be it.
I think that’s mostly fixed at this point. I have AMD, but I’ve heard Nvidia is handled better now. Nvidia keeps everything closed source, so everyone is fucked, but support is improving. Make a Bootable USB of Garuda (or whatever distro you choose, but Garuda Dragonized I’d expect to have the drivers) and try it out. It’s very low effort to try.
AMD open-sources everything, so their stuff works everywhere. That’s why FSR is always available, because it works on any device and is open source, so it’s easy to support. DLSS only works on Nvidia devices and requires a lot more effort for developers to support, so they often only do it if Nvidia pays them because it costs them money to implement an extra solution and not everyone will even be able to use it.
Yeah, the driver thing is pretty much solved at this point. If you have AMD there’s literally nothing to worry about. If you have Nvidia, you’re probably also good to go, but slightly less guaranteed. Make a Bootable USB of the distro you choose and try it to see if your hardware is supported. It’s low effort and no risk.
Something you might not know is the drivers come packaged with the kernel, so you literally never have to worry about updating your drivers. They’re just there in the background up to date. It awesome.
The experience with Linux is so much smoother than Windows because the system manages most things for you. All your applications will be updated by the package manager, so you don’t need to go to websites to download updates. Graphics drivers are just there. Everything is just handled for you.
It’s built on top of Arch. The distro I’m using is Garuda, which is also built on Arch, and there’s a gaming version that includes everything you need to play games immediately. No one should use SteamOS probably for a desktop. They should use something like Garuda. SteamOS is for a console-like experience.
It’s mostly the same in the previous games, but without Torrent to avoid enemies and grab your souls. You had to navigate the same enemies on foot again, which isn’t hard once you’re used to the games. You can easily run past everything.
You’re right it is fairly toothless, compared to a game where you reload a save. People like to pretend the Souls games are hard, but they aren’t. They’re very forgiving, but challenge you. You always make progress, which isn’t true when you load a save which is what most games used to do.
Bioshock though, and some games of that time, just had no penelty. Bioshock you die, all enemies stay dead and you keep everything you picked up. You just respawn with full stats and keep all progress.
Souls has a great middle ground of keeping progress but also having some minor penelty to death.
Yep. Open world games usually feel like they can’t have any blank spaces, and so they waste resources filling every inch with something, even if it’s just a waste of time. You’ve always been able to run past enemies in FS games, but it took effort and you had to pay attention. The open world of ER wastes so many resources filling the open world, but also makes it trivial to not engage with. Even when there’s a collectable you want, you just ride by on Torrent, grab it, and leave. You don’t engage with it, but they expended time and money creating it.
The open world gives you a lot of distinct options, but do you really have more real ones than DS1? At the start of DS1 you have three paths (4 with the master key). In ER at the start you have three obvious paths (Stormveil, Weeping Peninsula, and Cailid) and one less obvious (going around Stormveil). I’d argue the paths of DS1 are far more interesting to engage with. The Catacombs are a design mistake though because it’s so hard to get out of. The reward for that path is very interesting for a new start (and it’s balanced for a new player, which is why Pinwheel becomes a joke at the mid-game when most people fight him), but getting out without the Lord Vessel is a huge challenge. It needs to have a TP or jump or something at the bottom to get back when you’re done.