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Cake day: Jul 01, 2023

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Legal hassle? How would there be legal hassle? There’s nothing requiring them to allow this to happen. In fact, it’s against the terms of service.

You’re just making up excuses for why they should do nothing, when it’s easily within their power to stop it. They did a lot of work using machine learning to detect hackers in CS. That same thing could trivially detect accounts mass-trading and link them to gambling sites, then block them. If these companies lose enough money, they’d stop popping up.

Most players don’t participate in this, so the vast majority wouldn’t care, and likely would praise them for it.


It uses their API to trade and sell the skins. They are in total control of what happens with them. There are many ways they could stop them, but they don’t want to because it makes them money. They want to be seen acting like they’re trying to stop them, but without actually doing anything impactful.

They could also easily do some analysis of trades and see which accounts are owned by the gambling sites and ban them, and nuke their inventory. They have full access to the data of who traded what when with whom. With some statistical modeling and maybe some fake trades, it’d be easy to figure out. They won’t even try.


Heroic Launcher, Lutris, Bottles, or just launching them through the command line if you really want to for some reason, are your options. Heroic I just started using and it’s great. It’s especially good for games from other stores, but you can add anything to it. Lutris is pretty good, but you have to add everything manually (which you’ll have to do no matter what for what you’re asking about). Bottles is functional, but it is much harder to use than the others, but probably lighter weight if that matters to you at all (and I’ll tell you now, it doesn’t).


The comment above says they want to replace their W10 desktop, so it isn’t what they want. If it’s what you want then fine, but I was writing the comment for someone who wants a desktop, not a console. If you want a console, go ahead and wait or use Bazzite. If you want a desktop then the best options are already available and SteamOS isn’t going to be it.


I think that’s mostly fixed at this point. I have AMD, but I’ve heard Nvidia is handled better now. Nvidia keeps everything closed source, so everyone is fucked, but support is improving. Make a Bootable USB of Garuda (or whatever distro you choose, but Garuda Dragonized I’d expect to have the drivers) and try it out. It’s very low effort to try.

AMD open-sources everything, so their stuff works everywhere. That’s why FSR is always available, because it works on any device and is open source, so it’s easy to support. DLSS only works on Nvidia devices and requires a lot more effort for developers to support, so they often only do it if Nvidia pays them because it costs them money to implement an extra solution and not everyone will even be able to use it.


Yeah, the driver thing is pretty much solved at this point. If you have AMD there’s literally nothing to worry about. If you have Nvidia, you’re probably also good to go, but slightly less guaranteed. Make a Bootable USB of the distro you choose and try it to see if your hardware is supported. It’s low effort and no risk.

Something you might not know is the drivers come packaged with the kernel, so you literally never have to worry about updating your drivers. They’re just there in the background up to date. It awesome.

The experience with Linux is so much smoother than Windows because the system manages most things for you. All your applications will be updated by the package manager, so you don’t need to go to websites to download updates. Graphics drivers are just there. Everything is just handled for you.


It’s built on top of Arch. The distro I’m using is Garuda, which is also built on Arch, and there’s a gaming version that includes everything you need to play games immediately. No one should use SteamOS probably for a desktop. They should use something like Garuda. SteamOS is for a console-like experience.


Dude, you don’t need SteamOS for a desktop. Just download a more widely used desktop distro. I use Garuda, and it’s great for starting up gaming.

SteamOS will be great for a console-like experience out of the box, which is not what you want for desktop.


It’s mostly the same in the previous games, but without Torrent to avoid enemies and grab your souls. You had to navigate the same enemies on foot again, which isn’t hard once you’re used to the games. You can easily run past everything.

You’re right it is fairly toothless, compared to a game where you reload a save. People like to pretend the Souls games are hard, but they aren’t. They’re very forgiving, but challenge you. You always make progress, which isn’t true when you load a save which is what most games used to do.

Bioshock though, and some games of that time, just had no penelty. Bioshock you die, all enemies stay dead and you keep everything you picked up. You just respawn with full stats and keep all progress.

Souls has a great middle ground of keeping progress but also having some minor penelty to death.


I’m assuming this is Levine lamenting that Bioshock wasn’t a good ImSim, because it was a corridor without player agency. Thief and System Shock (Levine worked on Thief: The Dark Project and System Shock 2 before making Bioshock) are corridors, but you have freedom in how you navigate them. Bioshock you really don’t.

I think this article, and the comments I’m seeing, are interpreting this to mean he wants an open world (which may be the case, idk), but I think he means it lacked freedom of choice. It tied itself to the Shock legacy, but it lacked the freedom of the Shock games.

I suspect this doesn’t mean Judas is going to be an open world game filled with fluff. I suspect it means it’ll be closer to in ImSim. Prey is the best modern ImSim probably, despite selling poorly, and it’s a space station made of corridors. You have a lot of freedom to navigate it under your own control though. There’s a lot of ways to get to different areas and to get around hazards. Hopefully Judas will be like this as well.


That’s not true. Most are battle-eye or easy-anti-cheat, both of which are supported on proton. The vast majority of multiplayer games you can play without issue. There’s a handful from China that don’t work, and anything with kernel level DRM or AC obviously, but I’d rather stay away from those anyway.

I did have trouble a long time ago with Squad, where the it was using an obsolete C++ thing, but the flatpak of Steam included it. It now works. Also, The Finals didn’t work at launch because they hadn’t updated their AC, but it does now.



So, ironically, all games effected by this would run better on Linux through WINE with Proton. Funny how the tables have turned. Linux is absolutely the best platform for gaming now, not Windows.


No, they wanted to pretend like they were combating them while leaving them fully intact. There are pretty easy ways to combat it, but that also requires they destroy the market they profit so much off of. The trade window system (purposefully) did very little to stop this. It’s was purely PR, which some gullible people actually believed.

People like Valve, so they believe everything they do is honest and good. It isn’t. It may be better than some other companies, but it doesn’t make them good. You can recognize when they do the right thing while also recognizing when they’re doing the wrong things, and enabling gambling (underage or not) is bad. At a minimum, they control CS esports, so they could ban advertising from gambling sites if they don’t want to block it in its entirety.


No one needs to “offer” Proton. It’s available freely for anyone. I think some people think Proton is a Steam thing. It isn’t. Yeah, Valve did a lot of work on it, which is great, but it isn’t limited to them. Vlave has essentially unlimited resources, and I’m happy they spent some making improvements for WINE, but GOG does not have nearly the same resources. I wouldn’t expect them to put their effort into that. Valve only did because they were building hardware that they wanted to run Linux.


If it’s a call-to-action, you always need the /s. Some people will see it and listen if you don’t. Sometimes you can get away with leaving it off, but not if you’re telling people to do something bad.


I tried switching about a decade ago, when gaming wasn’t really possible. I ended up just not using it. Recently, after proton, I tried to dual boot again, to slowly transition. I chose to install them on the same drive on different partitions, and this worked fine until I booted into Windows one time and it updated and nuked the boot partition. I just swore off Windows at that point because Linux was now handling everything I needed. Anything I wanted with Windows I could live without, and it’s been fantastic since.

I was on Fedora then, and I’m on Garuda now. Both are good, but a few things with Fedora annoyed me (they were done for a reason but I didn’t like it). Garuda has been great. I’ve had zero complaints.


What if they just single click twice, instead of double-clicking?


It’s not that bad for this instance, but it’s bad that Nintendo gets to bully companies into submission. Supposedly Poké Balls are inspired by Gashapon so are themselves taking something from someone else (as everything does). Sure, Palworld was especially aggressive with how obvious they were copying them, but I don’t think something so generic should be ownable.


I just meant a company trusted a bogus phising claim and took down a legitimate site. Yeah, they’re a little different though.



Wow, I heard about that when it entered early access, and it’s my sort of game. I was waiting for release though. I guess I just didn’t hear about it. They probably chose a bad time to release too, so close to the Factorio DLC. It sounds like they messed up though. I’ll have to think again about if I’ll pick it up considering the changes you mentioned. I hope they can recover because it was a good concept at least.


You need to ditch the money/hour metric. It’s not as useful as it seems. There’s a big difference between an hour of enjoyment and an hour just getting to the next piece of content. Most open world games you’ll end up putting far more time into but get less enjoyment out of than a well put together smaller game. An hour of non-enjoyment is a negative in my opinion.

This may be controversial, especially in this thread, but NMS is mostly non-enjoyment for me. The amount of meaningful stuff I did in the game pales in comparison to the amount of just traversing and wasting time.

I respect the devs for the amount of work they’ve done improving the game, but it’s not the game for me. I know there are some others who actually enjoy the traveling, so it’s not wasted time for them, but not me.

Money/hour is a metric crested by big game publishers. First, it’s an easy metric to brag about and control, where quality is not. Second, it’s a lot harder for smaller studios to compete with. Enjoyment/hour is far more even and also what most people care about more, but it’s harder to measure.


I had access to it with GamePass when it launched (I’m full Linux now so I’ve canceled that). I still pirated it because you can’t mod games distributed by Windows unless the specifically allow it. I’m saying this to say, there are alternative means to try it available if you want, but also I regret the time I wasted on it. It wasn’t worth the time spent not even spending money on it specifically, and I love previous Bethesda games and the sci-fi genre.


Some games include launchers for practical reasons. Launchers allow you to change settings before having the game up, for example, which can be nice. They also sometimes can do mod management, though this is less common. Paradox does mod management through the launcher, for an example of that.

Usually the launchers suck though and only slow things down, but you can also usually use an argument to skip them.


Not usually, no. You can sometimes buy packs of DLCs, but that’s not a season pass —though it may use that name. A season pass is, as the name implies, a pass to get whatever content comes that season (or whatever period).


The discount is mostly for giving them your money early, not for buying in bulk. Money is worth more the earlier you get it, because it can be invested. You’re giving them money for the promise of something in the future, with very little knowledge on what that is.


That already happens. They often have a legal requirement to release what was promised, so they just get it out the door so the requirement is fulfilled. That’s the problem with pre-ordering.


I like most of their games. Starfield is the one where I don’t think it’s got anything worth playing because it’s all so disconnected and the writing is horrible.

I would say I love Morrowind, FO3, and Oblivion. Essentially, I like the games that give the player systems to play with, not ones that hold your hand and have a specific way they want them to be played.


Absolutely not true. All the console creators, sure, but not all developers. There are so many good developers, especially indie.

There’s issues with purchasing anything in capitalism. We have to deal with that as long as that’s the case though. It doesn’t mean Nestlé isn’t significantly worse than other campanies though, for example. There are different degrees of bad, and Nintendo is basically the top for gaming.


I would have loved if they let another studio do something with the IP, since obviously there wasn’t enough time for Bethesda to make a game for it. Let the Wasteland devs make a top-down classic style RPG with it or something, or maybe let someone make a Fallout Tactics style strategy game, or anything else. Maybe let Paradox make an official version of the HoI4 Old World Blues mod. The IP is big enough that it can be more than just Bethesda games.


You’re saying that like there’s one Bethesda game. I hate how banal Starfield is. I really don’t like how FO4 isn’t an RPG, though it’s a good platform for content. Skyrim is pretty good with boring quests, especially the main quest. Oblivion is fairly good, though it started the trend of dumbing things down. Morrowind is spectacular. It gives players tools to play with and freedom to figure them out. The writing is generally fantastic. The world feels like it was a world and not a theme park.

I love Bethesda games. I hate the direction they’ve been heading for a long time. I doubt that’s going to change, but it certainly won’t if people keep quite about it.


Personally, I think 1 holds up better. 2 isn’t bad by any means, but it was one of the first games with physics and the physics puzzles get old fast. It was amazing at the time, but now it’s not as interesting because we’ve seen it a million times.


Yep. It isn’t even a new thing for proc gen. That’s how it’s almost always done. You use perlin noise (usually multiple layers) to create different areas with different types of content. They just didn’t do this, except for resource patches which are the least important thing to worry about.


Unreal Engine is old as fuck too (1995). The engine doesn’t matter if they put the work in to fix the issues. The problem is they don’t seem to be making that a priority.


I don’t agree that all of it has always been trash, but the quest writing mostly always has. For your Skyrim example, I went to the midnight release. I completed the main quest within a 24h period IIRC and I remember just being incredibly disappointed. I haven’t finished it again since. Honestly, Skyrim in general is a letdown besides the world they built, although they could have done a lot more to make it more interesting and feel more lived in and real instead of an amusement park.

Their writing in the past has been really strong in world building. They’ve had really interesting lore and reasons for us to be doing what we’re doing. Most of the people who did that are gone now though, and they have been for a while, so I don’t expect it in the future.


Honestly, I mostly agree they should be mostly empty and boring. They aren’t though. They’re absolutely full (of really boring stuff). There are no empty spaces. If there were then finding something would feel special. However, anywhere you land it shows you at least like ten points of interest nearby. I don’t think there’s anywhere on any planet that isn’t inhabited despite supposedly no one colonizing most of the planets. Every location is generic, so none of its unique and you never find anything special.

Excitement and fun is built on the juxtaposition of the opposite. If everything is equally interesting, nothing is interesting. For example, in some space games finding life on other planets is exciting, because it’s rare. In other games there’s life on nearly every planet and it’s boring because it’s not different than anywhere else. To use loot drops as an example, if every drop was a legendary, legendary drop would be boring. You need most drops to be bland common items so the legendary drop stands out.


Well before Starfield came out they said they couldn’t make TES6 yet because the technology didn’t exist. Starfield’s development, I assume, was partially about building this technology. That makes me assume it’s the procedural generation or the ships. If the former, I doubt it’s the main game world or TES6 is fucked. I would suspect maybe something like plains of oblivion that are proc-gen or something.

To me, one of the biggest things that make Starfield feel so bad is the planets are so boring, specifically because there’s too much to do (and it’s all meaningless). Every location is surrounded by the exact same amount of points of interest. There’s no barren areas and more habituated areas. It’s all this bland uniform container of “content” with nothing making any of it stand out. Proc-gen only works when it can be used to make a lot of boring empty space with a few interesting unique things to find. I don’t think they’ve figured that out yet.



Yeah, good point. The Switch isn’t just a console. I guess that’s probably why it’s portable; to sell one for each child. We did each have our own Game Boy in my household, mostly I think to make road trips less hell.