We’ll never get the same thing, but I’m always hopeful that some of the people have the knowledge, resources, and desire to spin up new studios at least, where they can make the games they’ve always wanted to make but weren’t allowed to. Certainly they won’t all end up at the same place, and only a few with this studio, but their experience now gets spread to new places outside of EA where I think we can expect better things.
We’ll have to wait and see. Hopefully we get cool indie experiences, like The Art of Rally, as well as more expensive projects, like whatever the WRC game becomes.
Yeah, it’s not likely to happen, but still EA wasn’t making good use of them. I always hate to see layoffs, but making people with knowledge available, especially when other studios end up with a demand for them, is good. I’m sure they won’t pick up the entire team, but I’d be surprised if some of them don’t end up there.
Yeah, I had GamePass before I switched to Linux. It sucks that they’ve chosen to not support Linux, but it’s their choice. I’m not going to let them hold me hostage on their shitty OS for it. I’d likely happily pay for it again if they decide to release a Linux version, but until then they can fuck off. I don’t need their service.
You can without using it if you really want to. I probably wouldn’t though. I use Garuda, which is Arch based, but I don’t say I use Arch ever. However, basically everything on the Arch wiki will apply (which is probably the greatest resource for Linux even if not on Arch), and also the AUR will work.
Just so you’re aware though like others have said, this should probably not replace Windows for your desktop. It’s designed for a handheld, not a desktop. Use a distro designed for desktop if you want to. Garuda has a great version for gaming that gets you up and running in minutes. There are a lot of other great choices too.
Saying “do you want to play CoD tonight” is different than discussing why the gameplay of CoD is good/new/innovative/whatever.
I actually did see people discuss the campaign of the new CoD (or maybe the one before) because it was actually fairly unique for them. Other than that, the only time I hear about CoD is people talking about how much money it makes, how bad the skins are, or things like that. It holds almost no relevance in game discussion circles because everything they did well has been innovated on since then.
People talked about how smooth and responsive CoD 4 was, because it was innovating. People don’t talk about the mechanics of whatever the latest CoD is, because it’s not doing anything worth copying.
Do you really need a guide? It works exactly the same as Windows. The only difference is you need to run it through WINE with Proton. That’s easiest handled with Heroic Launcher or Lutris, which you’re probably already using one of these already. Just add the executable and launch it. (You may need to run an installer first, which Heroic at least makes really easy.)
People talk about playing CoD. They don’t discuss the game really, and also this is being discussed because it’s news, and also because they’re being greedy and stupid. Again, it isn’t the game being discussed.
BG3 people talk about the story, the writing, the gameplay, etc. They talk about how the game is something actually made for players, to be enjoyed, not by business people to make money. They talk about the game.
I would absolutely disagree. Fun, maybe. Mindless fun? No. I’m fine with games that are mindless fun, but it isn’t what all games should strive for. I personally much prefer games that require your focus and consideration.
Mindless fun is cheap and easy. Making a game that sits in people minds for years is difficult and takes effort, but is much more rewarding. BG3, for example, is anything but mindless, which is why it’s been able to still be in conversations for so long after it released. How much do people talk about Call of Duty, even though it sells like crazy?
I don’t know if there’s even anything to get back. Is it that 3 was bad or is it just that Borderlands doesn’t interest us anymore? I honestly don’t know, but I think it’s at least partially the latter for me. I’ve played much better games since, and I don’t really find that formula appealing anymore. Almost everything it created has been used to make better products since, so is there even a reason to care about them anymore?
Honestly, in my opinion, there’s too many games to justify buying it at all. I enjoyed one and two when I was a kid, and there wasn’t competition for the genre. Three I think was free on Epic or something, so I played and it was fine, but not great. I don’t expect much from four, and there’s companies I’d actually like to support instead.
OK, criticism is fine, but reskined Helldivers? It’s nothing like Helldivers. It’s an extraction shooter, with a focus on PvP.
I guess Helldivers is a shooter where you extract, but it isn’t an extraction shooter. Extraction shooters are like Escape from Tarkov, Gray Zone, and the upcoming ARC Raiders. They’re about entering a game with items, collecting loot, and leaving. If you die you lose everything you brought. Nothing like Helldivers.
I just hate the idea of dismissing games because of a narrow glance at it (especially if it matches so much of what you say you want). I don’t usually like turn based RPGs, but the game seems interesting and like it’s made by people with passion, so I gave it a try and it’s great. This is the type of game we should be applauding, not generic games that follow formulas. Pirate it and try it before deciding you don’t like it because of a relatively minor feature. You can’t make a good decision with such little information. As the saying goes, don’t just a book by its cover.
It’s absolutely turn based. You’re trying to stretch it to something it’s not. Yes, it has QTEs. That doesn’t make it an action RPG. Nothing happens by surprise. You can put your controller down and nothing will happen. Also, as the other person says, you can ignore them if you want; just set the difficulty lower.
Most of the game is just walking around exploring though, and you only enter fights when you walk into an enemy. You always know what’s going to happen when. There’s almost no surprises.
Yep. I remembering hearing they were going to try to get it back to where you could use keyboard only (though the binds would likely change), but I don’t know if that’s still the plan. The mouse option is great to have for users who refuse to learn keyboard (or just haven’t yet), but it’s so much slower, and it also limits what the macro tool can do.
I disagree. It’s been done well before. Where Morrowind fails is only in that it doesn’t display success or failure well. If your character did an animation where they fumbled their attack, or the enemy dodged or blocked, then it would be fine. Instead you just spam attacks that all look the same but only some make your targets health bar go down.
Feedback is always critical. Instead of implementing proper feedback, Bethesda instead simplified it so they don’t have to and all attacks succeed. It still looks and feels bad, but it made it so it doesn’t need to show failures.
That’s true. It’s still on Bethesda, but yeah they could have an agreement. Skyblivion has been in development longer than this though I’m sure, and Bethesda was aware of it and said it was OK, so I’m assuming there’s no agreement like that. If there were then Bethesda would have done something that will make them look really bad, which they do tend to do so it is a possibility.
I totally agree. Morrowind gets a lot of hate for it’s combat (some deserved), but most of the time it’s people not understanding what it’s trying to do. You don’t complain in BG3 when an attack fails, and that’s the same thing Morrowind was doing. It cared about character skills, not player skill.
Yeah, if you create a scrawny character who has never held a blade, grab a dagger, run into a dungeon until you’re exhausted, then try to fight then you should miss. The later games, especially Skyrim, not caring about the character makes every playthrough feel the same and no one has a unique experience.
Morrowind needed animations to convey what was happening, but the foundation is very solid. It’s just the technology at the time limited it and it didn’t communicate what it was doing well.
OK, but you didn’t say that. You said worth the $/h, which is a common metric people use but is less than worthless.
$/h is useful because it isa universally transferable measure. Enjoyment is not, but is actually what we care about.
I’m just trying to work to remove $/h as something people discuss, because it’s ruined so many games.
$/h is a shitty metric. Some hours are more enjoyable than others, and also time is a resource we spend, just like money, not something we’re gaining, so it taking time is a negative. Enjoyment/$ is the metric to use, or maybe (enjoyment/h)/$.
$/h is a marketing term. It isn’t a term consumers should bother with. It’s what has lead to boring over-inflated games that waste your time doing things that don’t matter and aren’t fun.
Garuda is great because it comes with a tool where you can select a bunch of packages you may need (but also most won’t, so it’s not built in), then it’ll install them for you. You don’t need to search for what you’ll need because they’re listed with a description for you right on the first boot. It makes it very quick and easy to get set up, while still being Arch underneath.
Yep. Open world games usually feel like they can’t have any blank spaces, and so they waste resources filling every inch with something, even if it’s just a waste of time. You’ve always been able to run past enemies in FS games, but it took effort and you had to pay attention. The open world of ER wastes so many resources filling the open world, but also makes it trivial to not engage with. Even when there’s a collectable you want, you just ride by on Torrent, grab it, and leave. You don’t engage with it, but they expended time and money creating it.
The open world gives you a lot of distinct options, but do you really have more real ones than DS1? At the start of DS1 you have three paths (4 with the master key). In ER at the start you have three obvious paths (Stormveil, Weeping Peninsula, and Cailid) and one less obvious (going around Stormveil). I’d argue the paths of DS1 are far more interesting to engage with. The Catacombs are a design mistake though because it’s so hard to get out of. The reward for that path is very interesting for a new start (and it’s balanced for a new player, which is why Pinwheel becomes a joke at the mid-game when most people fight him), but getting out without the Lord Vessel is a huge challenge. It needs to have a TP or jump or something at the bottom to get back when you’re done.
have a tendency to drop overly long open world games randomly, even when I’m actively enjoying them. It’s a problem.
That’s not a problem. That’s a solution. If your game doesn’t actively gain anything by being open world then it just makes it tedious. I have pretty much sworn off open world games at this point. Elden Ring did alright with it, but I honestly think it was a detriment to them compared to, for example, the world of Dark Souls, which still had a lot of options but the encounters were more controlled. It sold better though, but they have become increasingly more well known with significantly more marketing, so it doesn’t mean it’s the better design.
For me, it isn’t even any of this stuff. It’s almost totally that the games are too big and take too long to get any enjoyment. Most of the time spent playing the games isn’t fun. It’s just traveling and maybe collecting garbage that doesn’t add anything to the enjoyment.
The old games were fun for every moment with the traversal. I don’t think that can carry a newer game, because it isn’t as unique anymore, but it was always more fun than riding a horse from point to point.
If they condensed the story and game down to tens of hours, I would consider it. I’m not going to play a typical Ubisoft game that takes hundreds. Even Elden Ring took me just about 100 and it was getting to the point of being too much, and it was far more interesting and fun.
It’s never been normal to upgrade every year, and it still isn’t. Every three years is probably still more frequent than normal. The issue is there haven’t been reasonable prices for cards for like 8 years, and it’s worse more recently. People who are “due” for an upgrade aren’t because it’s unaffordable.