As Dragon’s Dogma 2 launched on PC Thursday evening, a previously hidden suite of microtransactions became available for purchase.
Things you can buy for the single player ARPG include fast travel points, Rift Crystals for hiring Pawns and buying special items, appearance change and revival consumables, a special camping kit that weighs less than normal ones, and a few others.
In response to the microtransactions, Dragon’s Dogma 2 is being review bombed, with the game currently sitting at “Mostly Negative” on Steam.
So these are just speed up purchases that you can get in game? Seems scumy but not a deal breaker. There were what 3 or 4 easy port crystals in the first game, and to get the the max you had to keep restarting the game or playing it over and over. And once you knew where you were going and had some port crystals in good spots, you could get through main story in less then an hour. You have the chance to easily get multiple of any item. If its the same or similar in the sequel, why waste money, unless you have limited time to play games or maybe you’re just not into sinking dozens of hours into anything. Honestly its stupid, but as long as no one is blocked from getting the items in game this is such a non issue.
It’s still a bullshit move, and I’m gonna get some hate here, but you’re not wrong. I don’t think most of the folks commenting played the first game. Fast travel is kinda defeating the purpose of a lot of the design too.
Again, still a silly move for them and ZERO excuse for the character edit vouchers.
They do have fast travel for free. It’s the same as the first game. You can get the fast travel crystals in game and the consumable to teleport to them in game. The MTX is just a different option for them. There’s also carts that let you travel in some form, I assume between cities.
I haven’t played the game yet, but I wish people would stop lying about the MTX. They’re bad enough that we don’t need to make things up like the only way to fast travel being the MTX.
Edit: Yeah, sure. Downvote my comment without actually saying how it’s wrong (because I only stated factually correct things). I don’t understand you people. You’d rather be lied to so you can hate a thing more than have the truth and dislike it for the real reasons.
You are being downvoted for defending this shit. Fact is you can buy fast travel options with real money. I dont care if you can unlock it for free too. The fact that a single player rpg has mtx is terrible and completely destroys all immersion when you csn open a shop to pay with real money.
Am I defending it? I’m correcting a factually incorrect statement. It sucks it’s for sale, but the fact of the matter is it is available in the game. The first game it wasn’t for sale and worked the same way.
I don’t think it breaks immersion though. I don’t get that. Do you think about how much you paid for the game while playing it? It can feel bad, but immersion breaking? It shouldn’t be for sale though regardless.
The article states that in a complete playthrough, he found exactly 2 fast travel crystals; in the second, he got one. those are definitely artificially limited to make sure someone drops some cash. if you read the article, you wouldn’t get downvoted man.
It was the same in the first game where there were no micro transactions. 1-3 sounds correct from my memory. So in this case, it still feels like an additive.
I’m certain there are more than two. I’ve played the first game and they’re rare, and you actually have to find them, but I think there’s about five or so. You may not find all of them, but that doesn’t mean they don’t exist. The fact that the first game functions like this without the ability to purchase them screams intent, and that intent was not for it to be sold. That was something forced on them by the business side.
If you want to argue the limitation is only about selling them, you must explain the existence of the same mechanic in the first game.
Edit: It looks like both games have a hard limit of 10 at any time. Once you hit that cap there’s no need for more. With this consideration, it really doesn’t seem like a great way to try to force MTX to happen. If they really wanted to do that it would be a different item without a limit. The fact there’s a limit means once you reach 10 any extra are wasted, and it appears that they may be purchasable in game in 2, and I’m confident you can find many as well.
Since when do we trust game journalists to get things right all of a sudden? Then saying they found 2 shouldn’t be an indication of anything, other than them finding 2 and certainly missing more.
That doesn’t change the fact that you might just have a game where you get shafted and have to pay to get meaningful fast travel going. i’m pretty sure that wasn’t the case in dd1, and that they hid the MTX in the review copys they sent out and activated their garbage when they started selling it shows that they know that it’s not acceptable and that their reviews would have suffered quite a bit.
also, delivering a single player game as always online, Denuvo Antitamper AND Anti-Cheat (so you can’t circumvent the MTX-crap) simply doesn’t fly in a post-Baldurs Gate 3 Era.
That doesn’t change the fact that you might just have a game where you get shafted and have to pay to get meaningful fast travel going. i’m pretty sure that wasn’t the case in dd1
No, it was so much worse in 1. There was no cart system to travel to cities. I think there was a static port crystal in the main city and that’s it. The consumable to use it was also too bad to make good use of the system. It’s so bad that enhanced edition (Dragons Dogma: Dark Arizen) , which I think is the only version available today, added an additional static port crystal and gave the players an unlimited use teleport consumable. Players were absolutely “shafted”, but it was a design decision, not a business one. The fact it still works the same to me says it’s still a design decision, but the business side wanted to sell players a way to subvert the designed intent.
and that they hid the MTX in the review copys they sent out and activated their garbage when they started selling it shows that they know that it’s not acceptable and that their reviews would have suffered quite a bit.
Yep, this is super fucked up. This is one of the huge things that should be being critiqued. People critiquing made up issues ensure people just think it’s all made up when they discover the reality of the situation.
also, delivering a single player game as always online,
I believe I’ve read you can play offline. The people talking about saves being backed up are confusing it with Steam Cloud, not something the game is doing. Steam Cloud can be enabled or disabled regardless of it you’re online in game. I’m not sure about this, because I haven’t played the game and probably won’t for a while, but I’m relaying what I’ve read.
Edit:
Denuvo Antitamper AND Anti-Cheat (so you can’t circumvent the MTX-crap) simply doesn’t fly in a post-Baldurs Gate 3 Era.
It “didn’t fly” long before BG3. It still happens anyway, because the suits don’t get it. They see it as ensuring sales, not harming sales.
I don’t understand how letting players pay money to avoid grinding for items isn’t a douchy move. It either means they think you will have less fun if you pay less (otherwise people wouldn’t be motivated to buy shortcuts) or that they are making you pay extra for an easy mode.
I didn’t say it wasn’t douchy. I said it’s available in the game. The first game it wasn’t an option to purchase them and it still worked the same way. It clearly isn’t a business decision first. It still sucks they’re selling it.
Man the update sure made the author look chastened huh? I wonder if they were pressured at all?
Anyway, new topic:
Following its launch, Dragon’s Dogma 2’s rating on Steam has slowly but steadily improved. At the time of writing this update, it has risen to “Mixed,” with 42% of all reviews giving it a positive score
I would be interested in whether the steam rating is being “review (what do you call the opposite of bombed? Review bumped?) bombed” in a ⏫ direction. Anyone read those positive reviews? How do they seem?
Oh, but it isn’t! They keep releasing collections to test the waters. Also, there’s a Megaman gacha game! A fucking gacha!
For my part, I’ll never forgive them for Megaman X 6 and beyond. The story was clearly written to end with Megaman X 5, then transition into the Zero series of games, but Capcom was too greedy to leave it alone.
For my part, I’ll never forgive them for Megaman X 6 and beyond. The story was clearly written to end with Megaman X 5, then transition into the Zero series of games, but Capcom was too greedy to leave it alone.
Oh man, I got so many Vietnam flashbacks with Gears of War 4 and beyond. Microsoft really massacred my favorite video game saga :c
Yeah, I thought I might be getting whooshed there, but I also thought there might be people that saw the shit they were selling for real money and just assumed it was a free to play game, cuz clearly this sort of monetization has no place in $70 games, but well…here we are.
While I understand that, I’m kinda sick of game companies trying to sell cheat codes in an already full priced game.
It incentives creating a frustrating gameplay loop which can be bypassed for money.
If the game was a live service game, where there is expected updates (and thus development cost/server cost) then it could maybe be okay, but it is walking the line between full priced game and free to play game and I’m still figuring out if I’m okay with that or not.
Naw they hid the micro transactions in the developer notes so reviewers wouldn’t find them. They knew what they were up to and capcom had been pretty bad about their games and monetisation. This is scuzzy and i hope they get reamed for their underhandedness
It’s sad that Japanese developers (and Japanese people in general) have no idea what is going on in the outside world, and are therefore always 10-20 years behind societal development. I remember going there when Pasmo (rechargeable card instead of buying ticket stubs from machines for the subway) was relatively new and having a very proud Japanese person explain to me that Japan was the most convenient place in the world to live because of this. This was in 2011. Fuckers still go to 7/11 to pay their bills.
In which other country can you use the same transportation card in so many different cities, as well as a mean of payment in shops?
Also, you can pay your bills online too nowadays.
And for some reason you still can’t charge transport cards online or with a credit/debit card if you don’t have a japanese phone. Think that’s coming in 2035 at this rate? 🤣
Yeah for years now (since 2019) in Sydney you can just tap on and off to travel directly with a debit or credit card. You don’t need the middleman opal card anymore.
You can use your phone or other smart devices as transport card, but it uses a specific wireless tech that is not included in western phones as far as I know.
Yeah, it’s the Osaifu-Keitai. Apple has it enabled for all phones on the market, while Android phone manufacturers avoid adding it to theirs outside Japan because they would have to pay fees to Sony for it. The funny part is that Sony itself doesn’t enable it for phones outside Japan, even though FeliCa is a subsidiary of Sony :D Another funny bit is that some phones, like the Pixel, are capable of running it on phones made for other markets. Some users were able to force the Osaifu-Keitai app to think the phone was made in Japan, and that was all it took to enable it (although you’d have to root your phone + the manufacturer should have released their phones in Japan, to ensure the chip is capable). So, yeah, although a few years ago it might have been a specific chip being needed in the phone, nowadays it’s mostly software that doesn’t allow you to use the one you have while in Japan.
All in all, PASMO/Suica/etc is basically a very limited debit card company haha. I guess Japanese people enjoy using it mainly because it puts a cap on how much they can spend (iirc, about 100 euros allowed at once on the card). Japan is a highly consumerist society, so this format was probably adopted (instead of credit/debit cards) mainly to combat it somewhat :D
There is a pidcast that i like and they both praised the game and got sponsored by Capcom. I think i have to sit out the next episode, because i kinda don’t want to hear them vwing apologetic towards capcom.
From my understanding, it works exactly like the first game (though prior to Dark Arizen which gave an infinite teleport item). You can get teleport crystals you can place and spend a consumable to teleport to them, just in 2 you can pay real money to get more. 1 also didn’t have the carts that 2 has to travel to different places. I’m not sure how those work, but I assume it’s cheaper than teleporting, and you don’t need a crystal there.
The difference is that the first game has a reusable ferrystone that you are given for free (patched in post launch) and you couldn’t buy them with real money.
DD2 has a much bigger map but you are still only allowed to teleport to the 2 big cities by default, fast travel is a lot more important than in the first game.
It looks like it was done on purpose to sell MTX rather than to make the game better, they knew ferrystones were a problem in the first game since they fixed it and still went ahead with this.
they knew ferrystones were a problem in the first game since they fixed it and still went ahead with this.
This is the big one for me. I don’t know how affordable they are in 2, but the fact DD:DA made them free in 1 shows there was some kind of issue. Was that just a design issue that’s been fixed in 2 or something more fundamental though? I can’t say without experience. Fast travel is absolutely in the game for free though, despite what some people are saying. It’s a lot more limited than most games, but this isn’t most games. It’s about as limited as the original at launch, a little less actually.
That permanent stone was only added in dark arisen after they removed the micro transactions. This system is exactly the same as the first game in launch.
The problem is that those two things look exactly the same without the added context that you can’t fit into an easy title and people won’t read the details anyways.
Good journalists go back, edit their original review to call out the bait and switch of hiding the microtransactions from reviewers, and adjust their score accordingly with microtransactions taken into accout.
And release a follow up “article” just letting people know what happened and that they’ve updated the review, so it doesn’t fly under people’s radar.
Seriously, reviewers need to stop softballing when this shit happens. It’s one thing for review copies to maybe be missing the final coat of polish. It’s something completely different to completely leave out a feature known to be contreversial in an attempt to pump up scores, then turn it on after the initial wave of buyers can no longer return their purchase. Not like they spontaneously developed this shit since review copies went out.
It’s still a form of review bombing. If the game is good (I have not played it nor seen any review so I don’t actually know, but the article is making it sound like the only issues are the mtx) aside from the predatory mtx, does it deserve a mostly negative rating ?
I wouldn’t necessarily disagree, but I can also see reasons to if one thinks that you are not getting a much worse experience by not paying for these micro transactions.
Also, it’s fucking Capcom. They have good studios but they have always been greedy bastards. So I can’t say I’m surprised by any of this.
If the game is good (I have not played it nor seen any review so I don’t actually know, but the article is making it sound like the only issues are the mtx) aside from the predatory mtx, does it deserve a mostly negative rating ?
Yes. Yes I think it does. Seems like many other people agree!
Imagine that you’re having the best dinner of your life. Everything you like, jizz-in-your-pants delicious, served by beautiful people of your preferred sex. Then dessert comes, a massive cake, but while you’re enjoying it, you notice a different flavor. And a smell. You look and in the middle of the cake, there is a half-consumed turd.
Would you still rate it “9/10 great except for the turd”? Or would you remember it as the restaurant that served you a turd?
(I stole this hyperbole from the Angry Joe Show’s GOT review)
Sorry, it should have been “it can still be considered a form of review bombing. However I am on my smoke break and will not spend 15 minutes writing and proofreading a message when I know I will get piled on by internet strangers regardless of how obvious I make my own opinion while trying to explain what it sounds like the writer’s point of view is” but I was pressed for time
The microtransactions are one issue among many. To be frank, putting microtransactions in a $70 USD title would still warrant negative reviews in and of itself, but the the game is also having catastrophic performance issues and crashing on PC for what seems to be the majority of players, to the point of many Youtube channels covering it that did not get press copies being all but unable to play at all.
It doesn’t matter if a game has a lot of good elements, if it has bad ones and people cite those bad elements in negative reviews it’s not review bombing, it’s consumers giving an honest review of a product.
I’ve never heard of your definition before. It was “review bombing” when Payday 2 added MTX to the game, which I think was one of the early uses of the term even.
Review bombing is when people organize and get other people to review a game poorly for something they’re opposed to, rather than the product actually being bad as a whole.
This isn’t to say it isn’t deserved for DD2. I have seen tons of reviews of bad performance and things like that. Also one where someone got stuck in the floor and had to delete their save to be able to play the game again. The MTX stuff mostly sounds overblown from my experience with DD:DA, but it does suck it’s there are all. I can’t tell you if it deserves mostly negative or not because I haven’t played it.
How disappointing… At one time Capcom was my all time favourite video game developer, I grew up playing the Breath of Fire series and it remains one of my all time favourite video games. Such a shame that they turned into such short-sighted idiots.
I was looking forward to this game and I would have 100% purchased this if it lacked micro-transactions and the Denuvo bloatware/malware. In their attempt to make more money, they at least received less money from me.
Damn what a shame looked bad ass. Oh well was not going to pick it up until I finished the first one (if I do since I dropped it within a couple hours…)
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So these are just speed up purchases that you can get in game? Seems scumy but not a deal breaker. There were what 3 or 4 easy port crystals in the first game, and to get the the max you had to keep restarting the game or playing it over and over. And once you knew where you were going and had some port crystals in good spots, you could get through main story in less then an hour. You have the chance to easily get multiple of any item. If its the same or similar in the sequel, why waste money, unless you have limited time to play games or maybe you’re just not into sinking dozens of hours into anything. Honestly its stupid, but as long as no one is blocked from getting the items in game this is such a non issue.
It will always be an issue to sell cheats, they even put denuvo anticheat to stop cheat engine use.
Don’t know if it works since I won’t buy it now, but Capcom already said that mods are an issue for them, not something they like.
It’s still a bullshit move, and I’m gonna get some hate here, but you’re not wrong. I don’t think most of the folks commenting played the first game. Fast travel is kinda defeating the purpose of a lot of the design too.
Again, still a silly move for them and ZERO excuse for the character edit vouchers.
It’s a 70$ single player game mate. There is zero reason for this.
Copium
Found the employee
Only legislation will stop this.
This abuse is the dominant strategy. If we allow this to continue, there will be nothing else.
Nothing inside a video game should cost real money.
“we won’t have fast travel…”
FOR FREE.
They do have fast travel for free. It’s the same as the first game. You can get the fast travel crystals in game and the consumable to teleport to them in game. The MTX is just a different option for them. There’s also carts that let you travel in some form, I assume between cities.
I haven’t played the game yet, but I wish people would stop lying about the MTX. They’re bad enough that we don’t need to make things up like the only way to fast travel being the MTX.
Edit: Yeah, sure. Downvote my comment without actually saying how it’s wrong (because I only stated factually correct things). I don’t understand you people. You’d rather be lied to so you can hate a thing more than have the truth and dislike it for the real reasons.
You are being downvoted for defending this shit. Fact is you can buy fast travel options with real money. I dont care if you can unlock it for free too. The fact that a single player rpg has mtx is terrible and completely destroys all immersion when you csn open a shop to pay with real money.
Am I defending it? I’m correcting a factually incorrect statement. It sucks it’s for sale, but the fact of the matter is it is available in the game. The first game it wasn’t for sale and worked the same way.
I don’t think it breaks immersion though. I don’t get that. Do you think about how much you paid for the game while playing it? It can feel bad, but immersion breaking? It shouldn’t be for sale though regardless.
The article states that in a complete playthrough, he found exactly 2 fast travel crystals; in the second, he got one. those are definitely artificially limited to make sure someone drops some cash. if you read the article, you wouldn’t get downvoted man.
You can duplicate any item in the game for regular ol gold with a special NPC.
It was the same in the first game where there were no micro transactions. 1-3 sounds correct from my memory. So in this case, it still feels like an additive.
The first game was full of micro transactions until it was removed in dark arisen. It’s hilarious how everyone has forgotten this.
https://dragonsdogma.fandom.com/wiki/List_of_Downloadable_Content#Misc
Completely forgot these existed which is irronic considering the current backlash
It looks like one of those bundles also includes Ferrystones.
I’m certain there are more than two. I’ve played the first game and they’re rare, and you actually have to find them, but I think there’s about five or so. You may not find all of them, but that doesn’t mean they don’t exist. The fact that the first game functions like this without the ability to purchase them screams intent, and that intent was not for it to be sold. That was something forced on them by the business side.
If you want to argue the limitation is only about selling them, you must explain the existence of the same mechanic in the first game.
Edit: It looks like both games have a hard limit of 10 at any time. Once you hit that cap there’s no need for more. With this consideration, it really doesn’t seem like a great way to try to force MTX to happen. If they really wanted to do that it would be a different item without a limit. The fact there’s a limit means once you reach 10 any extra are wasted, and it appears that they may be purchasable in game in 2, and I’m confident you can find many as well.
Since when do we trust game journalists to get things right all of a sudden? Then saying they found 2 shouldn’t be an indication of anything, other than them finding 2 and certainly missing more.
That doesn’t change the fact that you might just have a game where you get shafted and have to pay to get meaningful fast travel going. i’m pretty sure that wasn’t the case in dd1, and that they hid the MTX in the review copys they sent out and activated their garbage when they started selling it shows that they know that it’s not acceptable and that their reviews would have suffered quite a bit.
also, delivering a single player game as always online, Denuvo Antitamper AND Anti-Cheat (so you can’t circumvent the MTX-crap) simply doesn’t fly in a post-Baldurs Gate 3 Era.
No, it was so much worse in 1. There was no cart system to travel to cities. I think there was a static port crystal in the main city and that’s it. The consumable to use it was also too bad to make good use of the system. It’s so bad that enhanced edition (Dragons Dogma: Dark Arizen) , which I think is the only version available today, added an additional static port crystal and gave the players an unlimited use teleport consumable. Players were absolutely “shafted”, but it was a design decision, not a business one. The fact it still works the same to me says it’s still a design decision, but the business side wanted to sell players a way to subvert the designed intent.
Yep, this is super fucked up. This is one of the huge things that should be being critiqued. People critiquing made up issues ensure people just think it’s all made up when they discover the reality of the situation.
I believe I’ve read you can play offline. The people talking about saves being backed up are confusing it with Steam Cloud, not something the game is doing. Steam Cloud can be enabled or disabled regardless of it you’re online in game. I’m not sure about this, because I haven’t played the game and probably won’t for a while, but I’m relaying what I’ve read.
Edit:
It “didn’t fly” long before BG3. It still happens anyway, because the suits don’t get it. They see it as ensuring sales, not harming sales.
Putting conveniences into a VIDEO GAME as MTX means that the inconveniences are part of the design. This is BAD design.
this
I don’t understand how letting players pay money to avoid grinding for items isn’t a douchy move. It either means they think you will have less fun if you pay less (otherwise people wouldn’t be motivated to buy shortcuts) or that they are making you pay extra for an easy mode.
I didn’t say it wasn’t douchy. I said it’s available in the game. The first game it wasn’t an option to purchase them and it still worked the same way. It clearly isn’t a business decision first. It still sucks they’re selling it.
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The very fact it’s called a “review bomb” is an attempt at controlling the narrative. Fuck game “journalism”.
Man the update sure made the author look chastened huh? I wonder if they were pressured at all?
Anyway, new topic:
I would be interested in whether the steam rating is being “review (what do you call the opposite of bombed? Review bumped?) bombed” in a ⏫ direction. Anyone read those positive reviews? How do they seem?
How’s dragons dogma 2? … To shreds you say… And how about the community… To shreds you say …
Seeing this fuckery from Capcom has given me sight closure and a bit happy that MegaMan is dead
Oh, but it isn’t! They keep releasing collections to test the waters. Also, there’s a Megaman gacha game! A fucking gacha!
For my part, I’ll never forgive them for Megaman X 6 and beyond. The story was clearly written to end with Megaman X 5, then transition into the Zero series of games, but Capcom was too greedy to leave it alone.
Oh man, I got so many Vietnam flashbacks with Gears of War 4 and beyond. Microsoft really massacred my favorite video game saga :c
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Right? How else would this free-to-play game make its money?
Uh…it’s not free to play it’s $70. So ostensibly it can make its money off its upfront $70 entry fee.
That’s the joke
Yeah, I thought I might be getting whooshed there, but I also thought there might be people that saw the shit they were selling for real money and just assumed it was a free to play game, cuz clearly this sort of monetization has no place in $70 games, but well…here we are.
While I understand that, I’m kinda sick of game companies trying to sell cheat codes in an already full priced game. It incentives creating a frustrating gameplay loop which can be bypassed for money.
If the game was a live service game, where there is expected updates (and thus development cost/server cost) then it could maybe be okay, but it is walking the line between full priced game and free to play game and I’m still figuring out if I’m okay with that or not.
Gotta admit its a really bad look to launch with 20 microtransaction DLC’s on a singleplayer game though.
Naw they hid the micro transactions in the developer notes so reviewers wouldn’t find them. They knew what they were up to and capcom had been pretty bad about their games and monetisation. This is scuzzy and i hope they get reamed for their underhandedness
It’s sad that Japanese developers (and Japanese people in general) have no idea what is going on in the outside world, and are therefore always 10-20 years behind societal development. I remember going there when Pasmo (rechargeable card instead of buying ticket stubs from machines for the subway) was relatively new and having a very proud Japanese person explain to me that Japan was the most convenient place in the world to live because of this. This was in 2011. Fuckers still go to 7/11 to pay their bills.
Not saying you’re wrong, but this seems about equal to the shit Western developers pull on their game releases nowadays
Yeah, for years there Capcom was trying to be the next Activision
In which other country can you use the same transportation card in so many different cities, as well as a mean of payment in shops? Also, you can pay your bills online too nowadays.
The Netherlands lets you use your bank card for all public transport now (OVpay)
That’s nice. How does it work if you have a transportation subscription, like paying once a month?
You need an “OV chipkaart” for that, which then does work on all public transport, but you can’t buy things with that card in stores
And for some reason you still can’t charge transport cards online or with a credit/debit card if you don’t have a japanese phone. Think that’s coming in 2035 at this rate? 🤣
Yeah for years now (since 2019) in Sydney you can just tap on and off to travel directly with a debit or credit card. You don’t need the middleman opal card anymore.
You can use your phone or other smart devices as transport card, but it uses a specific wireless tech that is not included in western phones as far as I know.
Yeah, it’s the Osaifu-Keitai. Apple has it enabled for all phones on the market, while Android phone manufacturers avoid adding it to theirs outside Japan because they would have to pay fees to Sony for it. The funny part is that Sony itself doesn’t enable it for phones outside Japan, even though FeliCa is a subsidiary of Sony :D Another funny bit is that some phones, like the Pixel, are capable of running it on phones made for other markets. Some users were able to force the Osaifu-Keitai app to think the phone was made in Japan, and that was all it took to enable it (although you’d have to root your phone + the manufacturer should have released their phones in Japan, to ensure the chip is capable). So, yeah, although a few years ago it might have been a specific chip being needed in the phone, nowadays it’s mostly software that doesn’t allow you to use the one you have while in Japan.
All in all, PASMO/Suica/etc is basically a very limited debit card company haha. I guess Japanese people enjoy using it mainly because it puts a cap on how much they can spend (iirc, about 100 euros allowed at once on the card). Japan is a highly consumerist society, so this format was probably adopted (instead of credit/debit cards) mainly to combat it somewhat :D
lol. First it had denuvo and now microtransacrions? pathetic
There is a pidcast that i like and they both praised the game and got sponsored by Capcom. I think i have to sit out the next episode, because i kinda don’t want to hear them vwing apologetic towards capcom.
Nobody knew about the micro transactions until right before launch, to be fair
Agree, but I also read that it was in the review guide they provided for reviewers that apparently everyone missed.
Something was off with the way fast travel worked but I didn’t expect they’d try to fucking sell it.
From my understanding, it works exactly like the first game (though prior to Dark Arizen which gave an infinite teleport item). You can get teleport crystals you can place and spend a consumable to teleport to them, just in 2 you can pay real money to get more. 1 also didn’t have the carts that 2 has to travel to different places. I’m not sure how those work, but I assume it’s cheaper than teleporting, and you don’t need a crystal there.
Kind of, yeah.
The difference is that the first game has a reusable ferrystone that you are given for free (patched in post launch) and you couldn’t buy them with real money.
DD2 has a much bigger map but you are still only allowed to teleport to the 2 big cities by default, fast travel is a lot more important than in the first game.
It looks like it was done on purpose to sell MTX rather than to make the game better, they knew ferrystones were a problem in the first game since they fixed it and still went ahead with this.
This is the big one for me. I don’t know how affordable they are in 2, but the fact DD:DA made them free in 1 shows there was some kind of issue. Was that just a design issue that’s been fixed in 2 or something more fundamental though? I can’t say without experience. Fast travel is absolutely in the game for free though, despite what some people are saying. It’s a lot more limited than most games, but this isn’t most games. It’s about as limited as the original at launch, a little less actually.
That permanent stone was only added in dark arisen after they removed the micro transactions. This system is exactly the same as the first game in launch.
I didn’t know the original had MTX at launch, looks like they didn’t learn from it.
No, it’s not. Review bombing is a reaction caused by an extrinsic factor. DD2 is being reviewed negatively because of what’s built into the game.
The problem is that those two things look exactly the same without the added context that you can’t fit into an easy title and people won’t read the details anyways.
did it for ya
Yeah, too many “journalists” chuck around the term review bombed to mean when a AAA game gets a load of (deserved) hate.
Good journalists go back, edit their original review to call out the bait and switch of hiding the microtransactions from reviewers, and adjust their score accordingly with microtransactions taken into accout.
And release a follow up “article” just letting people know what happened and that they’ve updated the review, so it doesn’t fly under people’s radar.
Seriously, reviewers need to stop softballing when this shit happens. It’s one thing for review copies to maybe be missing the final coat of polish. It’s something completely different to completely leave out a feature known to be contreversial in an attempt to pump up scores, then turn it on after the initial wave of buyers can no longer return their purchase. Not like they spontaneously developed this shit since review copies went out.
Too many reviewers don’t want to get kicked out of getting early releases and review codes so they can earn those yummy clicks.
It’s still a form of review bombing. If the game is good (I have not played it nor seen any review so I don’t actually know, but the article is making it sound like the only issues are the mtx) aside from the predatory mtx, does it deserve a mostly negative rating ?
I wouldn’t necessarily disagree, but I can also see reasons to if one thinks that you are not getting a much worse experience by not paying for these micro transactions.
Also, it’s fucking Capcom. They have good studios but they have always been greedy bastards. So I can’t say I’m surprised by any of this.
Yes. Yes I think it does. Seems like many other people agree!
Well I agree too but it’s not a fucking law of physics, the journalist is allowed to have a different opinion on that
Imagine that you’re having the best dinner of your life. Everything you like, jizz-in-your-pants delicious, served by beautiful people of your preferred sex. Then dessert comes, a massive cake, but while you’re enjoying it, you notice a different flavor. And a smell. You look and in the middle of the cake, there is a half-consumed turd.
Would you still rate it “9/10 great except for the turd”? Or would you remember it as the restaurant that served you a turd?
(I stole this hyperbole from the Angry Joe Show’s GOT review)
Lmao, ok, downvote me for providing context. I’m not even disagreeing. Personally I don’t think this is review bombing. Y’all need to chill.
You’re replying to a comment where you say
Be better at lying.
Sorry, it should have been “it can still be considered a form of review bombing. However I am on my smoke break and will not spend 15 minutes writing and proofreading a message when I know I will get piled on by internet strangers regardless of how obvious I make my own opinion while trying to explain what it sounds like the writer’s point of view is” but I was pressed for time
The microtransactions are one issue among many. To be frank, putting microtransactions in a $70 USD title would still warrant negative reviews in and of itself, but the the game is also having catastrophic performance issues and crashing on PC for what seems to be the majority of players, to the point of many Youtube channels covering it that did not get press copies being all but unable to play at all.
It doesn’t matter if a game has a lot of good elements, if it has bad ones and people cite those bad elements in negative reviews it’s not review bombing, it’s consumers giving an honest review of a product.
I’ve never heard of your definition before. It was “review bombing” when Payday 2 added MTX to the game, which I think was one of the early uses of the term even.
Review bombing is when people organize and get other people to review a game poorly for something they’re opposed to, rather than the product actually being bad as a whole.
This isn’t to say it isn’t deserved for DD2. I have seen tons of reviews of bad performance and things like that. Also one where someone got stuck in the floor and had to delete their save to be able to play the game again. The MTX stuff mostly sounds overblown from my experience with DD:DA, but it does suck it’s there are all. I can’t tell you if it deserves mostly negative or not because I haven’t played it.
How disappointing… At one time Capcom was my all time favourite video game developer, I grew up playing the Breath of Fire series and it remains one of my all time favourite video games. Such a shame that they turned into such short-sighted idiots.
I was looking forward to this game and I would have 100% purchased this if it lacked micro-transactions and the Denuvo bloatware/malware. In their attempt to make more money, they at least received less money from me.
Damn what a shame looked bad ass. Oh well was not going to pick it up until I finished the first one (if I do since I dropped it within a couple hours…)
The first one takes a bit to get into, but once you’re on it it’s pretty fun and addicting.
If at least to see where the story goes.
Yea I definitely plan on returning to it at some point. I started it then got addicted to BG3 and just have not gone around to it again.
All the playing I did, around 10 hours, I still couldn’t find a storyline to follow.