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What is an extraction shooter? The article did not explain, which it really should have.
It’s a Battle Royale with a mix of PvE and PvE (usually) where you can find places to “extract” and leave with the weapons and gear you found, allowing you to bring those in to future matches, at the risk of losing everything you brought if you are killed.
It’s a game based around starting a round that loads you into a map, completing X objectives on that map, and then leaving the map alive to make progress, all while being swarmed by enemies. It’s a bit rouge-like in that way.
Basically a bunch of players are dropped into a game map, and normally your objective is to go around and collect as much loot as possible, then after some time or you’re ready to leave, you need to find the extraction point - this will save your loot and that run is over.
Some extraction shooters are PvE, and some are PvP, some are both. If you get killed with all your loot before you get to the extraction point you lose it all. It can be pretty stressful, and unbalanced if its PvP where some players play much more then you do therefore have better weapons etc
Seriously. Let’s say the words Extraction Shooter 12 times, and not bother with a quick mention of what the fuck an Extraction Shooter. Brilliant!
You go on a map with A.I enemies and real people. The goal is to extract components that you want, guns, valubles. You lose everything you found on that run if you don’t extract. Other people try the same thing and steal your stuff.
I played it for 2 hours and enjoyed it thoroughly. But I only ran into a player once, the other times I extracted early. But that one time was enough to sour my mood. I hope they do something to limit the PvP.
Because Embark knows how to make fun ass games. This and The Finals are just both an absolute blast to play with some friends.
Not a big surprise. The genre is a niche, the hype has been building for years, and Arc Raiders looks like it scratches that itch many players want right now. Especially disillusioned Tarkov and Hunt Showdown players have high hopes for it. Anyone who‘s into multiplayer FPS knows The Finals is the freshest game in it‘s genre in over a decade so the devs have already proven they can make things at least interesting and fresh.
But again, the genre is a total niche with not much competition as of now. I think that‘s mostly why.
And yet the article says Extraction Shooter over and over without mentioning what an Extraction Shooter is. Is this shit intentional, or do most game journalists just start some time after grade school?
Not the journalist’s fault you are not aware of a decade old genre by now.
Game journalists gave Pokemon Legends ZA an 8/10 on average. They often have no clue what they‘re writing about.
Honestly nothing makes me feel more disconnected with the general gaming populace than the sheer popularity of extraction shooters. Every single one of them looks and sounds unfun. Also they tend to look incredibly generic.
But they’re popular so what do I know.
They are inherently a sweat fest by their very nature and they appeal to a crowd that enjoys high risk high reward gameplay. Theres nothing wrong with you for not being into it. Not everybody’s dream job is being a fireman and running into burning buildings before lunch either.
But it’s one of those niche genres that scratch an itch that more casual games don’t.
As a guy with over 2.5k hours in Hunt, I think it really comes down to people just enjoying different things. I can no longer play standard match based shooters, anymore, as I find the lack of consequence leads me to not caring about the outcome of games.
Incidentally I’ve also returned to playing Eve, because losing a level 50 hunter you spent a few hours leveling up? That’s nothing compared to losing a ship you spent half a year working towards.
Basically I’m addicted to lossy progression in games. Not claiming it’s an end-all-be-all mechanic, but damn if it hasn’t made me love games again.
Yeah hunt is great, love the atmosphere, the tools, the learning curve and the stupid interactions. Hunt loss is pretty minor though, takes maybe a few alright rounds to get the fun perks and then you can just buy whatever gear.
Yep, which is precisely why it’s my favorite. I think it’s a really well balanced game. Now if it wasn’t for the crappy main menu UI (which, granted, they’ve really improved as of late) and the bizarre bugs (which they haven’t) it would be almost perfect.
Going on two decades now.
Me with Minecraft.
Me with MMOs.
Me with Dota/LoL and whatever this genre is called.
Me with DayZ/etc survival shooters.
Me with whatever chess auto battlere are.
Granted, games after the popularity winds down and they incorporate it into game genres I do like are neat. I freaking love V Rising.
I think this was is sufficiently different, if you like any kind of shooter I’d say give this one a shot.
I’ve been playing it and it’s pretty fun
They must have a decent marketing budget because I’ve seen A LOT of big streamers playing it. It looked ok. not my cup o tea.
also funny note that the new Call of Duty apparently censors “ARC Raiders” in the in game chat.
I played it for a bit and it’s really good. I just don’t like the genere
I fucking hate living in today’s world.
You can’t even talk about different games while playing certain ones, like what bullshit is that? I really feel like corporations are policing people’s lives nowadays, what with Nintendo being shitty to everyone, CoD not letting you talk about certain other games in-game, YouTube and other social media companies censoring any goddamn word that has even the slightest negative connotations (kill, suicide, pedophile, etc.}
Like the world just feels so infantilized and people can’t actually be people anymore, like we all need to be told what to do.
And in the end, I think it could all be explained with the rise of fascism literally everywhere right now. This world and existence fuckin sucks.
But then we have the indie devs that constantly praise each other, include in-game references to their inspirations or blog about what blast they’re having while playing a competitors game.
Those are a few different incentive systems in place. YouTube does what it does to be friendly to advertisers. Call of Duty does what it does because they’re too stupid to realize that censoring mention of your competitors actually draws more attention to them. But you’re here on Lemmy right now, presumably, because you were fed up with something on reddit and decided to move, and you can do the same with which video games you play.
I doubt they have a huge marketing budget. Perhaps they‘re using it in a clever way but I doubt Nexon bets everything on 0 here when The Finals only did ok. Extraction shooters is a niche that‘s starving for content. Somehow it gained a reputation for being everywhere when in reality there don‘t even exist 5 of them with a decent player size. The shooter genre is huge and people want something that isn‘t just a battle royale for once.
It may be that some games are dropping the ball and so players are looking to flock somewhere else.
For example, Helldivers 2 has some loud complainers who advertised both Battlefield 6 and Arc Raiders as potential alternates. Word of mouth can do a lot of damage if the mouth is loud and persistent enough.
It’s a shame. I tried it last night and it has a lot of good ideas and atmosphere, but it was ruined for me by the one thing that ruins every game in this genre, PvP.
I would eat up a purely co-op version of this, even if other humans were replaced with NPCs, but I don’t have the stomach or tolerance for any kind of PvP.
I feel like the “PvE-only was too boring” argument doesn’t even work. Just add a special kind of extra-dangerous enemy that’s more alert to your presence and acts more tactically compared to the dumber robots, to add the same tension players would add.
They usually add more bullet sponges to shooters. That is boring as hell.
You are a casual gamer. That’s all.
Casual gamers = simple easy to pick up phone games
Casual gamer ≠ not wanting to play with toxic children
You aren’t alone on that. One of my friends got it with his new gpu. He tried it not knowing it had PVP and was really enjoying it. Then another player made his life miserable. He quit and won’t play again.
It’s too bad too because me and 3 other friends were also on board with the idea of buying it when he was talking about it. But then we found out it was PVP only and that completely killed it for all of us. So they lost out on about 5 players and 4 purchases from our group just because there wasn’t a no PVP option. And I mean it really doesn’t seem like it’d be hard. Just turn off the connection to other players. If they wanted to go above and beyond, make it so you can play with a small group of friends. But at the very least being able to turn off PVP would’ve been a good idea.
I don’t understand PvP. In games like this it’s toxic by design and I don’t understand how that is supposed to be fun for anyone. It makes me concerned for society that games specifically designed to ruin someone else’s day are this popular.
Yeah I can agree with that. Game devs need to take more time to ensure that they aren’t building something that encourages bad behavior.
It’s really fun for toxic people.
Maybe Escape from Duckov is more your speed.
Can’t wait for the news about it inevitably dropping in players. Followed by news of permanent server shutdown within the next 2 years (I’m being extremely generous.)
Yeah, unless they move their focus towards more casual gameplay as opposed to the sweatfest that is PvP, the game will only alienate PvE players and be reduced to a swarm of toxic PvP-players.
To be fair, I told my friends that I thought The Finals would last only 7 months, but it stabilized around a little north of 10k concurrent players, which is probably fewer than the devs were hoping for but enough to keep it going.
Their handling of The Finals is a big reason I’m going to invest some time and money into Arc Raiders. It’s a really beautiful game with amazing sound design. I urge anyone who isn’t generally into extraction shooters to give it a shot this weekend, I don’t mind dying and losing shit as long as I’m making progress on missions and whatnot.
It’s been the only extraction shooter I’ve ever enjoyed. I’m 100% going to buy it on the 30th, baring they don’t pull a u-turn in gameplay last minute. But I have 0 worries with Embark at this point, as I agree they’ve done an *excellent * job handling The Finals. It’s proof GaaS can be great if done correctly.
I didn’t realize it was The Finals people. That alone sells me. What a shockingly fun free game.
God forbid people enjoying their little coop adventures. I will never understand this community’s hate boner for everything online. Just stick to your single player stuff and be happy. Why dig trenches for something that doesn‘t affect you?
Dude, calm down. My point was that there has been like 60 live service games like this that have shut down within the past 5-10 years. Did you see me say anything about the gameplay itself? No, I only mentioned the player base and servers.
I dont hate coop online games. I hate PvEvP Extraction Looter Shooters.
How many have you played?
Please note that the genre is PvEvP Extraction Looter Shooters. So some games, like Deep Rock Galactic and Helldivers 2, are missing from the list because they do not fit that category.
I have tried to play (ie, only played a few hours each, not like multiple days):
Games that I tried that don’t exactly fit the genre but are close enough I feel like I should include them:
Its not that I haven’t given the genre an honest go.
I hate that death means I lose not only the items I picked up, but also the items I brought into a match. The behaviour of players in this particular genre is almost always peak toxic. I am thankful that the genre exists, because it is a sponge taking some of the toxic people from other games. The people that derive fun and pleasure purely from ruining someone else’s game experience (like cheating, harassing, etc.) It is not a genre of game I enjoy, because some other players always ruin the fun.
Some games had a PvE mode, which was fine but the loot was limited to be basically useless. I don’t understand why they wouldn’t just have separated inventories, and perhaps allow transfers of items below a set gear level to keep the PvP economy balanced.
Lemmy’s gaming community can honestly be so insufferable, lol. A bunch of gaming boomers upset online games aren’t exactly as they were 15+ years ago.
We used to get multiplayer games that weren’t dependent on some server that we don’t control, and now they’ve all turned into this. Then we read about all the layoffs that happened because this model is inherently unsustainable, and we have a giant gap in the medium’s history of games that we used to be able to play but now cannot because the business made a gamble on a type of game that sometimes becomes a money printer.
Oh it‘s that empty layoff argument again. Nevermind.
It’s only empty if you haven’t been paying attention.
It‘s empty because you ignore a shit ton of studios including Embark themselves. Mass layoffs are an industry wide problem with no direct correlation to live service. There is a correlation between live service and AAA studios as well as AAA studios and layoffs though. That doesn‘t apply to Embark. So feel free to eat a shoe when they didn‘t fire 100 people by the end of the year.
That’s called survivorship bias.
I’ve been looking into this recently because The Algorithm wanted me to (I don’t always do what The Algorithm wants, but sometimes it’s really fucking spot-on so maybe I’m just institutionalized) and I simply don’t see why this is really any different from anything else available.
Is it really that much better? Is it the same thing just with better execution? As we’ve seen time and again, popular doesn’t always mean good.
It’s the best extraction shooter I’ve played in the genre by like a country mile. Obviously we haven’t seen what the full economy looks like or endgame but there isn’t a single component that doesn’t outclass the competition in my opinion.
Like the immersion is top tier with the sounds, the graphics, the feedback, the movement. It feels really good.
The gameplay is also top notch and does things others in the genre don’t do. Namely:
I’m positive I’ll get 3+ months of good fun out of this before I might start mixing other things back in. If the end game is really good I’ll be able to make it 5+ months with no content additions I think. The real question for any multiplayer game is can they add material at a fast enough pace to keep it compelling long term. We’ll have to see, but they have dozens of levers to pull on compared to a traditional fps or PvE game. New ARC, new bosses, new map mods, new events, new maps, new guns, new gadgets, new subsystems, new modes. Lot of different angles they can add to in parallel.
You’re saying asmongold take is 🐕 💩?
As usual 🤷♂️
Haha like your name, cheers brother.
Holy shit this article reeks of AI. “Escape from Duckov” made their list of other extraction shooters, wow.
Steve: “Hey Jim, what did you say that other extraction shooter was called?”
Jim (muffled): “Escape from Tarkov”
Steve: “Oh yeah Escape from Duckov, thanks mate”
https://store.steampowered.com/app/3167020/Escape_From_Duckov/
It seems reasonably well received, so why not.
I’m thinking it didn’t quite have 61,000 players but it does look fun
Well, Duckov peaked at 146k players today .
You’re right. But it doesn’t change the fact that this article was written with AI, imo. For example: “ARC Raiders has been pieced together by Embark Studios, of The Finals fame.”
“Pieced together” is a really bizarre way to say that they created a brand new game from scratch.
I hear the game is supposed to be fun so I suppose I should give it a shot. But styling they give the characters and weapons, essentially junk weapons and raiders from Fallout wearing whatever goofy scrap they can find puts me so far off. Like not everything has to be perfectly tacticool but like, something closer to the Metro series would be dope
Anyone know if Nexon is a concern for this game? I haven’t heard much about them recently but their shitty practices from way back then (and continuing) from their older MMOs doesn’t inspire confidence.
From my experience playing the Finals, it seems the developers have quite a good grip on creative freedom and how they monetize (the only exception is the cosmetic battlepass “upgrade” for additional superfluous cosmetics), and there haven’t been any elements of P2W that I witnessed.
The game was only available to play in limited time play/stress tests. It obviously wouldn’t be present in a stress test.
That doesnt mean there is going to be P2W in the released game, but it seems somewhat disingenuous to say that you didn’t witness any P2W, since there wasn’t an opportunity for it yet.
Based on every other game in the genre, there’s usually at least some amount of convenience or power you can buy so I would expect some to be added at some point, maybe not on day 1 of release though.
The finals =/= Arc Raiders (The finals has been released since 2023 and has been actively updated to the present day).
They are developed by the same studio (embark), but Nexon is their parent company now. The reason I left the future ambiguous is because I don’t have access to their internal planning.
With that being said, none of the updates or available purchases within The Finals have had P2W or predatory elements for 2 years, so I’m inclined to believe they will stay on the right track.
You can check the FAQ on Nexon’s or Embark’s websites (official site ran by Embark) about Arc Raiders if you want to see their plans in writing:
Nexon site
Official Embark site (Check bottom of page)
Yeah, I’ve spent 0 money on Finals but have all the Battlepasses over the past 8 seasons. And got extra in game currency to buy more cosmetics without spending money.
And for the gameplay itself which is the most important aspect there is no pay to win.
My buddy keeps trying to get me into shooters. Most are boring as hell with almost zero gameplay innovation from games I played 20 years ago.
Yeah I had some fun with Day-Z and Player Unknown’s Battle Royale, but the repetitive rounds in those sorts of mods got boring to me pretty quickly. Especially the scavenging for gear each time, I just wanted to battle but it feels like work.
I have the same sort of issue with RTS games where you are in a race to build your base and units, I don’t enjoy speed harvesting and building.
That and most of them now are GaaS scams.
The developer behind this game (Embark Studios) is trying to push the genre forward with new gamemodes and approaches to combat design.
Like the Finals has it’s own unique gamemode (Cashout) that doesn’t really exist anywhere else, and is a ton of fun with the amount of unique encounters you can have throughout the game (with the fully destructible environments with physics allowing you to completely up-end the map layout). There’s no “one answer” to solve a problem, and while mechanical aim and good listening for the enemy players will obviously help you, you’ll need to change your mindset from the shooter status quo because the objectives and combat can flow quite differently.
Arc Raiders is still in testing, but it’s designed to be an entirely 3rd person extraction shooter with an emphasis on sound design and careful maneuvering and movement (make too much noise, you attract a robot or a human’s attention. Move too slowly, you may be leaving loot behind or losing out on a good position like the high ground). It even features Uncharted style mantling and climbing, which I absolutely adore.
There is a lot of shooter slop these days, I agree. But these guys are definitely trying to change that.
You should check out Embark Studios’ (ARC Raiders dev) other game, The Finals. Literally the most innovative FPS I’ve ever played, it completely reinvents the competitive shooter genre.
Im just waiting for a sequel to battlefield 2142. 2142 was peak fps for me and nothing has come close since.
I am old because, for me, my favorite was battlefield 1942. Had so much fun, and it wasn’t as competitive, which i enjoyed even more.
Did you try Battlefield V? It got a lot of hate, but I enjoyed it.
Planetside 2 did it for me, but nothing since :/
I miss my outfit. Briggs server was so wholesome, almost everyone knew everyone.