That’s the same feeling I had. Session just felt more incomplete/rough around the edges. To those points, Skater XL basically uses the Skate control scheme, which I find the right balance of skill-based/fun. I think the soundtrack is pretty great with the likes of Modest Mouse, Interpol, Band of Horses, etc. But also pretty limited. As for levels, the site I linked above also has 1,056 mod maps you can add, so that’s definitely not an issue.
I haven’t tried it in awhile, but tried it a few times over the years and always preferred Skater XL (just felt more like Skate to me), but I need to see how Session has progressed.
One of my favorite Skater XL mods is the ability to go into slow-mo whenever you start a trick. Really cool/fun. Also really satisfying to make your own skateboards in the game.
Skater XL + Mods
Yeah, it’s pretty okay and all, but the hype made it out to be cooler than it was, in my opinion. I’ve been playing Foundation the last day or two and I find it way more addictive, satisfying, and unique, so far. Maybe I just need to revisit Manor Lords. The trailers made the combat out to be Mount and Blade-esque, so I think that’s what really underwhelmed me. It felt more like Civilization-style “throw a bunch of units at the bad guy” combat.
Victoria 2 was the gateway that finally got me into Paradox Games. Most people seem to think it’s better than Victoria 3. It’s only $4.99 right now (75% off). Victoria is an economics/trade simulator with simulated populations/demand. So your goal is to try to make a lot of money on whatever resources you choose–lumber, cotton, etc, while also providing enough to meet the demand of your population/grow various populations.
After I played that, Crusader Kings 3 got its claws into me.
Victoria 2 is easy to recommend. However, it’s tough to recommend Crusader Kings 3 and other modern Paradox games with their shitty DLC model. I’ve frankly pirated it all.
RDR 2 is about the most-detailed and physical-feeling combat system I know of (limb targeting, visible body damage and working guns, ragdoll-type physics, environmental interactions like falling off ledges/into deep mud or snow, etc…)
BeamNG is the most-impressive physics showcase that comes to mind off-hand. It’s really incredible.
There are only a few companies that could even hope to take on Valve, at this stage. The likes of EA and others. But by definition, their company culture means they’ll never be able to take on Valve.
Someone else made a comment about what will happen when Gabe steps down and I suddenly realize what a short-term golden age we’re likely living in, even with all the bullshit.
Bring back the UI team from 6 and I’m sold.