Cdda is a pretty steep learning curve but I keep coming back to it. One of the nice things about the project is that anyone can work on it, I’ve submitted a couple of minor fixes in the past. It changes pretty drastically over the months if you’re playing the latest build. It’s also a huge timesink when you actually get into it.
It’s fairly playable without mods these days, I’d recommend new players at least try that to find out what they’d want to tweak before diving in. But yeah at 3k+ hours on steam it’s definitely one of the games that’s given a bunch for me. Very moddable but I’d suggest trying to keep your list light (not that that really stops me), use rimpy for mod management and grab the performance mods like rocketman and performance fish.
Yeah he’s just talking about mud having an actual effect. Though right now mud in foxhole is just “avoid the puddles”, it used to be that you’d get muddy almost everywhere so it’s way less painful since the weather rework. Weather doesn’t happen very often though, the worst storm I can remember was a snowstorm that covered maybe 6 hexes for most of a week and most storms are either very light or only last a day or two
It’s more that most games aren’t made with consideration for modding, this means you can have core gameplay elements hidden in encrypted packages and modding is limited by what you can actually get access to. Sometimes the devs/publishers will actively make mods harder though. Really depends on the game, the company, how determined people are to mod it, how long the game’s been out for, the engine and probably a bunch else that I haven’t thought of right now.
Some games are super easy, press a button and it’s done (steam workshop and things like that), most games are pretty easy but it varies (drag and drop some files to a specific place, maybe do a load order) and then there’s the games that aren’t made in a mod friendly way and require a 50 step ritual to add a minor graphics update that probably won’t work the first 3 times because you forgot to add a patch on step 7b. Mass effect is definitely not a game designed to be modded, bg3 hasn’t had full official mod support that long afaik so some stuff is likely still hacky
Oh yeah it’s a slog, the great divider that everyone has to overcome. They need to do another pass on reducing the amount of stuff and one of the problems is that buried in the trivial ARR stuff is some important information for later. It’s sadly in a state of “just wait, it gets good after the first season”.
You can skip them but still have to let it pop up, I’ve also been put off by this. Also most of the arguments I’ve had against me when I’ve asked about mods for this are people saying things like “but it’s dnd, you’re supposed to have the dice” which is fair but I disagree, BG3 isn’t a ttrpg and the animation showing up is immersion breaking.
Yeah similar here, I could never get into stardew and I played timberborn a while ago but haven’t felt like picking it up again since