It’s more that most games aren’t made with consideration for modding, this means you can have core gameplay elements hidden in encrypted packages and modding is limited by what you can actually get access to. Sometimes the devs/publishers will actively make mods harder though. Really depends on the game, the company, how determined people are to mod it, how long the game’s been out for, the engine and probably a bunch else that I haven’t thought of right now.
Some games are super easy, press a button and it’s done (steam workshop and things like that), most games are pretty easy but it varies (drag and drop some files to a specific place, maybe do a load order) and then there’s the games that aren’t made in a mod friendly way and require a 50 step ritual to add a minor graphics update that probably won’t work the first 3 times because you forgot to add a patch on step 7b. Mass effect is definitely not a game designed to be modded, bg3 hasn’t had full official mod support that long afaik so some stuff is likely still hacky
Oh yeah it’s a slog, the great divider that everyone has to overcome. They need to do another pass on reducing the amount of stuff and one of the problems is that buried in the trivial ARR stuff is some important information for later. It’s sadly in a state of “just wait, it gets good after the first season”.
You can skip them but still have to let it pop up, I’ve also been put off by this. Also most of the arguments I’ve had against me when I’ve asked about mods for this are people saying things like “but it’s dnd, you’re supposed to have the dice” which is fair but I disagree, BG3 isn’t a ttrpg and the animation showing up is immersion breaking.
Let’s see… FFXIV, I was going to carry on with endwalker but ended up levelling crafters instead. Foxhole, a new war started so I was doing naval landings with my regiment yesterday. Trying to get into BG3 but I’m not sure. Satisfactory, it’s been a fun little game so far, I was doing my first playthrough with a few people but half of them have been a bit occupied this week.
Blender used to be basically unusable for me, the UI made no sense and attempting to use it after learning 3d through maya and 3ds it just didn’t work. Then they made it good, I spent a few weeks learning it a few years ago and it’s great now. What you’re describing is exactly what they went and did
I’m just reminded of the fog men in kenshi