ARC Raiders just became the number one extraction shooter ever released on Steam, and it's not even out for another two weeks.
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I’ve been looking into this recently because The Algorithm wanted me to (I don’t always do what The Algorithm wants, but sometimes it’s really fucking spot-on so maybe I’m just institutionalized) and I simply don’t see why this is really any different from anything else available.

Is it really that much better? Is it the same thing just with better execution? As we’ve seen time and again, popular doesn’t always mean good.

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It’s the best extraction shooter I’ve played in the genre by like a country mile. Obviously we haven’t seen what the full economy looks like or endgame but there isn’t a single component that doesn’t outclass the competition in my opinion.

Like the immersion is top tier with the sounds, the graphics, the feedback, the movement. It feels really good.

The gameplay is also top notch and does things others in the genre don’t do. Namely:

  • variable game length that feels rewarding. I can do a 5-10 min run and get quick and dirty loot with a free load out or I can stay in the map for the full 45 and look for exactly what I want.
  • the items themselves are compelling game play pieces. Like the rare weapons are full on laser rifles and mini missile grenades - they’re cool and change how you play, not your power level. Like in Gray Zone Warfare nothing I get feels meaningful different or cool, other than the bullet spongy nature of higher level zones and even that’s not super noticeable. I had no reason to want to chase loot in that game.
  • the meta game is sick, probably comparable to Tarkov (although I didn’t play enough to actually compare this). Every match I feel like I’m working towards a goal of making the gear floor higher and gear ceiling easier to attain. Again, we need to see what the full game is like but collecting recipes, upgrading my workbenches, and collecting targeted materials feels good.

I’m positive I’ll get 3+ months of good fun out of this before I might start mixing other things back in. If the end game is really good I’ll be able to make it 5+ months with no content additions I think. The real question for any multiplayer game is can they add material at a fast enough pace to keep it compelling long term. We’ll have to see, but they have dozens of levers to pull on compared to a traditional fps or PvE game. New ARC, new bosses, new map mods, new events, new maps, new guns, new gadgets, new subsystems, new modes. Lot of different angles they can add to in parallel.

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