
I‘m always amazed by Peak‘s updates because they literally don‘t have to do it. Nobody is asking them to… except I now learn that some ungrateful players do, apparently. Like, I know it‘s not perfect and many of those QoL updates are deeply appreciated but for the price it was already a very good game. People need to learn to appreciate things. Seriously.

I think of Eurojank as a genre of an era that is long gone. Odd simulation games and janky indie hits come from all over the world these days while European games are critically acclaimed and steamroll award shows.
Eurojank is a nostalgic label. An afterthought. Like how the term Gothic architecture was slapped onto cathedrals later on. When I think of Eurojank I think of the late 90s to early 2010s.
And yes for every Eurojank game like Gothic you can probably find a US equivalent like Morrowind that is just as unpolished and raw. So this nostalgic cliché likely isn‘t even all that accurate. The dev has a point here. At least I think so.

Pocket Pal and Nintendo had to make some concessions because of it already. The Pokemon brand was probably hurt more than Palworld at this point so I doubt big N will pursue this any further. Especially since they blatantly copied Palworld mechanics for Pokopia with a Pokemon open world game that will likely copy even more on the way. They can‘t win this.

I mean they aren‘t totally wrong but farming games are the most low hanging fruit for high demand and low supply for traditional video games. They will only expand into genres with lesser potential after that.
I‘ll wait until the release update of Palworld to make a final judgement, but right now I think they shouldn‘t diversify their game catalog too much and focus on their core game. They won‘t be able to catch lighting in the bottle twice.

There‘s also the concept of swarm intelligence in that a lot of people can beat for example a chess grandmaster by democratically voting for each move. This isn‘t super consistent but it happens. Of course tech CEOs claim AI is exactly that but it isn‘t. It doesn‘t make choices like a thousand people in a chess match do. It just rolls a dice and then does some math.
What I‘m trying to say is if 99% of potential costumers says it‘s crap, then it‘s a really really tough sell. To put it mildly. And the backlash from DLSS5 has been huge across the internet.

For me the silver lining is that only devs who are absolute hacks and produce overpriced crap would use this. I don‘t buy their games now and I won‘t buy their slop tomorrow. Personally I don‘t think it will be hard to dodge this for a very, very long time. The hardware to run this is unaffordable and development cycles are huge. This tech could be retro before I have to actually start maneuvering around it.

Studios like Fromsoft are known for recycling assets to a very noticeable degree. It‘s just part of the game and another reason why AI makes so little sense in the creative world. Studios already have their asset libraries. They don‘t need to prompt something that already exists because they already have it. What they need are new ideas and AI is terrible at delivering that.

Not every work can be translated into other languages very well. That‘s just a problem with cultural differences. I think writers should keep that in mind when they work on a global IP. Know your audience and all that.
Other times it really isn‘t as important as some writers may think. You don‘t need to know about Wukong to enjoy Dragon Ball for example. A lot of ideas are universal even if they don‘t sound as clever after being localized.

On one hand developers should always give players a way to play their games indefinitely. That should be a basic consumer right and I hope Stop Killing Games can change something.
But on the other hand I would lie if I said I‘d actually use it. I never had the desire to hop into a dead online game out of curiosity and I think at least 99.9% of players feel the same way. Because what makes these games great is the active community.
These things came and went after popularity faded. They need people to stay invested to legitimize their own existence. Pure nostalgia is not enough to preserve games even if developers release the server code. It‘s simply not that easy. I think it‘s important to be aware that communities make online games great and when there is no community then there is no game.
Highguard could release their server code tomorrow, but more people would mock them for it than applaud them. Virtually nobody would play it still.

I genuinely wouldn‘t say so. The game shuts down because nobody played it anyway. The chances you pick up a game no one plays is pretty slim by nature. But even if you have been burned in the past you can just pick up one that is already popular.
Pre-ordering on the other hand is rarely a good idea and that goes for any game, not just live service.

This is the fundamental problem in the game industry. It became so profitable over the years it attracted the worst kind of people to lead creative endeavors.
Of course I‘m talking about scum from the finance world and big tech that we‘ve all grown to despise over the years. They don‘t know the consumer or the product. They‘re in it for the money and we can see that in mass layoffs, predatory monetization practices that make other entertainment industries blush and insanely bloated budgets for projects with no vision.
They‘re disgusting parasites. They‘re killing games and that‘s why I play so much more indie and retro games than AAA.

I am aware attention is the currency of the internet but games do exist outside of it. Unlike crypto. Their target group may overlap to some degree but games and unregulated gambling are still different things. Even when gambling is involved in games those markets are separated from the actual game like in CS2. That’s the extreme case and you can still play that game as normal without ever opening a crate. Games do not compete with crypto unless developers desperately try to.
It‘s sad really, because we always praise their efforts in our game group when another update drops. Like, we can barely fathom the devs still improving it and for that price!
It‘s baffling to hear other players have taken this gift from the devs as a free pass to criticize them endlessly. I guess they‘ve been spoiled too much? Seeing as the game is still sitting at a very good rating on Steam I guess it must be a tiny screaming minority.
Anyway, imagine how these players would react if the devs dropped a banger DLC for 5 bucks. You would never hear the end of it.