The guy has all the resources to rekindle that flame by organizing game jams for example. I am sure he‘ll think much more positively about the whole thing a couple years from now when he realized opportunities granted by his success. Either that or he’ll go down the Notch route but I don’t think he’ll be that kind of stupid rich.
Foreign corporations are much more aggressive about harvesting data than the German government so you should think twice about using their products in the first place. Most of the time the German government is under fire for privacy concerns it’s because they trusted products from Microsoft or Huawei and the like.
When they were asked to implement age verification in Germany, they simply pulled anything off their platform in the country that would require it instead. Mind you Germany has a system that makes age verification anonymous so if privacy concerns you, you could just implement it. (Almost no platform does because they want your data though.)
Valve doesn’t want to touch age verification with a 10 yard stick and that tells me it is probably the way to go here. Because once they have it, the path for more regulations is clear.
I have to say I very much prefer the combat system in OS as it feels much more natural and less restrictive than the DnD combat in BG3. Of course the latter has far more content, but I’m looking forward to Larian’s next game where they can finally go wild again and do things they want exactly the way they want.
That couldn’t be further from the truth. Mutliplayer games are a huge undertaking because you have no choice but to develop and test for any possible individuality and keep pushing new patches so the game can keep running smoothly. Not to speak of server costs and complex match making systems that typically come with it. No, multiplayer games are hard to make and they’re rarely ever finished.
None of the downsides you’ve mentioned are exclusive to online games, though. Publishers put these mechanics in single player games as often as they do it in online games so you criticism doesn’t make much sense here, to be honest. There are also countless online games that don’t have any of those things.
Alright, I accept this is your opinion but the overall aversion to multiplayer on Lemmy surprises me. Games have historically been multiplayer experiences since human existence. Go back thousands of years to ancient mesopotamia and people will play games with each other. And even in videogames, they play a huge part. I’ve had countless fun hours in games like Super Smash Bros., Minecraft multiplayer or Team Fortress 2 and I’m always looking forward to multiplayer experiences that look interesting. I’m not sure what you mean by
get your customers to make the content for you for free
in this particular case. Do the devs have a bad track record when it comes to this? Because it’s not something exclusive to online games by any means.
Anyway I understand the title rubs people the wrong way because it’s nonsene of course, but I don’t get the hate. It’s almost like people want the same old stuff wrapped in a new shell over an over again when they criticize studios solely for going into a new direction instead of making yet another sequel.
I have not played it myself but what I’ve seen of it looks at the very least polished and made with care. That being said there just wasn’t that much competition this year. The industry is overshadowed with mass layoffs and a smaller budget pool. And yes, of course some good games released, but nothing in the ballpark of a Baldur’s Gate 3 or GTA 5.
It’s almost definitely a break with the series in that you likely won’t be able to import your save file, which always was a core feature of the series. There are also other lore details that don’t add up here, which have already been explained. There could’ve been many ways to progress the story but I don’t see how that is possible here. It’s most likely a soft reboot.
The E3 reveal trailer for The legend of Zelda: Twillight Princess still remains one if the most exciting moments in gaming history. I still get goosebumps when I see Miyamoto holding up the sword on stage to thundering applause. Even though the game is among the lesser memorable ones in the series now.
I also remember rewatching the Breath of the Wild E3 gameplay trailer dozens of time. It’s just so perfectly paced and cut with a perfect music score to go with it. But even though the game turned out to be as great as the trailer promised I couldn’t bring myself to buying the sequel. I’m just so done with Nintendo that I couldn’t really enjoy it.
In 1999, Nintendo got a woman in Japan arrested over - and get this - sharing erotic fan art. I’ve read they also might’ve sent private detectives to stalk after her before the arrest, but couldn’t find anything quickly. Anyway it sparked a big shit storm and a debate about what copyright holders are allowed to do, legally and morally.
Not to defend leakers even a bit and Nintendo has every right to go after them legally. However, the emulation crackdown is just Nintendo flexing their legal team on small devs who’ve done everything they can to discourage leaks from spreading within their limited reach. It’s 100% on Nintendo and they themselves are acting in a legal gray zone to bully 3rd parties into giving up. If any of the emulation teams had the resources to simply deal with big N, the situation would probably look a little different.
I guess what I’m trying to say is, yes leakers are in the wrong but no, they didn’t kill emulation with their actions even when it provoked Nintendo.
Whether it has terrible dialogue, too many bugs, lacking in technical prowess, cost way too much to make or is simply too preachy. It all boils down to a single problem: corporate suits sucking the soul out of the project, devoiding it of any passion one could possibly have. It looks, feels and smells like an empty shell of a game because that is exactly what it is. Nothing stands out because every decision was calculated with the goal to moderately please everyone in the room, resulting in compromises stacked on compromises all the way down.
The often sloppily implemented progressiveness in these products quickly starts to look like an afterthought. Perhaps to shield themselves from criticism after they realized what they’ve created or maybe they slapped it on when they realized their story has literally nothing to say about anything and is a hollow shell of a product.
Whatever the case, soulless slob does more harm than good to anything their creators associate it with, so I totally get why someone wouldn’t even want to read about that aspect of the game in a review. It’s just one more of several symptomps of a bad product.
I know most people here won’t even know what I’m talking about but going by the title I thought this is about Youtube’s own Gaming platform. You know, one of those side tabs that you never click but is still there. So yeah I’d suggest to edit the title to make it more clear what the video is about. Something like “Game journalism/let’s play culture” would make it more clear.