
I used to love Hunt, but then the meta became too fast for me, I loved taking that game slow and sneaking. Now it’s just pick the best guns and run run run.
Grey Zone I have yet to try, but the concensis seems to be let it cook a bit more?
I didn’t get to play enough Hunger yet to experience customization, just trying to learn the maps and get new weapons. I didn’t even get to try any PvP the maps are so large.
The biggest hurdle they’re facing by far is game performance/optimization, so far the game has run terribly! The last play test I capped my FPS to 30, otherwise it was all over the place to the point of giving me motion sickness, so it diminished a lot of desire to play more. And I play a decent amount of VR and never get motion sickness. 5800X3D + 6800 XT and W11 IoT Enterprise LTSC for reference.
I’m trying to walk a fine line of not revealing much outside what can be seen in their trailers since NDA, lol.
The immersion feeling and overall excitement during matches was on point though. It has such a fun and unique setting!

It’s been the only extraction shooter I’ve ever enjoyed. I’m 100% going to buy it on the 30th, baring they don’t pull a u-turn in gameplay last minute. But I have 0 worries with Embark at this point, as I agree they’ve done an *excellent * job handling The Finals. It’s proof GaaS can be great if done correctly.

Not many comments seem to be from anyone who has played it. So if it helps, I am playing it and very very much so loving it. It feels like an actual BF game, again! Also to preface, the BF series has probably been my favorite multiplayer shooter since BF2, and I did not like 5 or 2042.
It is a very solid core of a game, and I can easily see this only (hopefully) getting more content and even better with time.
Some new things that are awesome: Dragging away downed team mates to revive. Being able to ride on the back of the main battle tanks, hop off and repair, then jump on the back again. All 4 classes come with outstanding starter guns. The amount of weapon customizations, it’s like a diet Tarkov. The War Tapes audio setting got a new and even more intense version. Not exactly new, but it looks amazing and runs well.
At the very least I’d try it with the EA pass. If you’re a fan of the series, especially BC2, BF3, and 4, then I’d bet you enjoy it.

Ooo, I’m excited! Their SH2 remake was very good minus typical UE5 problems. Their new original IP game Cronos that just came out was an outstanding survival horror, which had UE5 problems as well, but for me its overall performance was better. Here’s hoping they learn even more how to correctly use the engine.
For anyone who’s a fan of Resident Evil, Silent Hill, or Dead Space, you should definitely try out their new game Cronos: The New Dawn. The story alone absolutely hooked me, and I was fully invested to finish the game to learn wtf was happening.

To be fair, Crytek said it wasn’t unoptimized, but graphically over tuned on purpose, so that even years after release new hardware could finally play the game to its full potential and keep it a relevant graphical benchmark. That on launch only a fraction of gaming PCs would come even close to playing it on max settings with high fps was intended.
If that was a stupid idea in hind sight is another matter 👀.

I looked up some videos from YouTube sleuths on why so many UE5 games suck. For any studio previously using UE3 or 4, they had to relearn/recreate nearly their entire workflow again. 5 very much changed damn near everything. But also that 5 has all this tech that everyone assumes works in all scenarios and is a miracle, when in reality it’s still software tech and has very real limitations and best use cases that studios ignore. Larger studios “should” be able to trial and error while burning through $ to figure it out, but usually management doesn’t give them enough time. Smaller studios can’t afford to have many many months of downtime learning to re-adapt everything. It’s just so damn complex that very few have had time and $ to just trial and error figure out its limitations and to work within them.
It SHOULD get better and better as time goes on, though. The tech pieces in 5 keep getting improvements, and theoretically people should eventually start to adapt to it correctly, and the knowledge should spread as devs move to different studios for new work.

2 big things can help your 2nd point:
Both should help you maintain your orientation in the world without breaking your immersion.
Some games are just poorly made though, and even give me motion sickness. And I basically never get motion sickness from VR in general.
I was accepted into the test of this game. I don’t play Siege at all anymore, but was excited to see their “fixed” audio in action, and the new game mode with limited operators seemed fun and fresh.
The audio was considerably worse. Sound literally was unable to go through doorways and windows.
I also noticed when spectating that like >1/2 of players would die from getting shot in the back. Like completely oblivious someone else was nearby. Then I realized basically no one could hear anything, like at all. We couldn’t hear gadgets, glass breaking, barriers being thrown up or torn down, foot steps; just faint gunshots if they were only one room away.
I hate gambling, but if possible I’d consider betting big $ it’s not fixed, at all.

I’ve started rating games I finish, or didn’t like enough to finish, in backloggd.com
I do the same for movies and tv series on a different website, too.
People are huffing massive hopium if they think that 343, of all studios, is going to put out an UE5 game that isn’t unoptimized trash.
Edit: doesnt seem to be 343 anymore! Edit edit: apparently still 343 lol.