Some interesting industry news for you here. Epic Games have announced a change to the revenue model of the Epic Games Store, as they try to pull in more developers and more gamers to actually purchase things.
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Sounds like it’s time to play through the free games I got before epic folds like a card table and revokes my access to them.

In a sane world, the library could host the people’s digital store front with no cuts taken from the sales. Gaming is our culture, we should preserve it. We should collectively own it. We should be free to sell the games without a middleman taking a cut.

Suite404
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I don’t have an issue with a platform taking a small cut, but the 30% steam takes is ridiculous.

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As long as Fortnite prints money, Tim gets to cosplay as a consumer crusader.

I think both Steam and Epic will let you generate codes to sell your game yourself, but this will attract a shit load of fraudulent credit card sales, and it’s pretty much not worth doing.

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They’re so desperate to make their store front a thing 😂

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So true. All they have to do is WAY FUCKING MORE THAN THEY ARE WILLING TO.

Fuck Epic

This is fine🔥🐶☕🔥
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It is hilarious.

Epic tried getting users by giving them free games. But that didn’t translate to increased sales. And now they are trying to woo developers to abandon Steam, hoping that way customers will be forced to buy from Epic.

They don’t understand that developers are on Steam because customers are there. And what does a customer get when they use Epic over Steam?

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Screwed over is what they get

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Games that need a third party app to run on Linux

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I just deny the existence of any game that is an Epic Games exclusive title.

Spaniard
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They understand that devs are in steam because it’s where users are. Do you think they are stupid? There is no much they can do to bring users if there are no games, they are 15-20 years behind Steam in years of existence.

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Fortnite kids will sustain them. Gotta darken those patterns just a little…

MudMan
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That’s pretty cool, actually. Sorely needed in the current economic climate. Good for them.

I wish their software and platform were a lot better to go along with this, but in isolation this is great.

I Cast Fist
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Yeah yeah, what about making the EGS program not suck for customers? An overglorified browser running on top of unreal engine, no user reviews for games…

Suite404
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The no user reviews is a terrible choice. I don’t understand why they wouldn’t have them. Maybe they’re afraid of spam on Fortnite. But I can’t imagine reviews on Fortnite would matter all that much.

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Steam really needs something like this. Even the first 100k would be a great start for boosting indie devs.

Instead they do the opposite and reward the big players.

Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the $10M mark, and their cut drops to 25% for sales between $10M and $50M. Push past $50M, and Steam only takes 20%.

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Steam keeps getting slammed from both sides. They keep getting accused of being a monopoly, , while also getting accused of their rates. But if they drop their rates they get accused of being anticompetitive and monopolistic.

So if they do something similar like Epic, they’ll go back to using their monopoly over the market to keep competitors down.

Kualdir
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I think ideally the first xk should have somethong like 10% since there’s still payment processing fees and such. After that have 30% then go down on huge amount of sales (to keep the big boys happy and on steam)

MudMan
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Why do you want to keep “the big boys” happy?

I mean, if you’re Gabe then I get it. If you have a spare yacht call me, let’s talk.

But if you’re not, then… what’s the reasoning there?

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If it free, there is an incentive to release quantity and not quality, it could become a spam problem. I am all for having a lower percentage though, but 0 could be a problem.

MudMan
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You think the current cut Steam is taking…

… is preventing shovelware spam?

Have you been on Steam this decade?

But hey, yeah, nobody is advocating a 0% cut for Valve. Epic is doing this because they need to attract developers and most of their money comes from Fortnite anyway, so it’s something they can try.

But Valve has a looot of ground between 0 and 30% and a lot of ways to give back to the developers that built their empire. And I don’t think starting by treating smaller devs as well as they treat major corporations would be a bad start at all.

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Not me, but i do want steam to stay the main game platform, if the alternative is epic games. That means you want to keep big studios on the platform.

On the other hand the vast majority of the money that valve makes comes from indie games, not big studios.

MudMan
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My go-to is GoG, but I definitely want Steam to lose some market share in favor of literally anybody else. I will worry about moving that extra share towards GoG when the market isn’t a full on monopoly.

But hey, yeah, stop using Steam and go to Gog whenever you can. You heard it here first. DRM-free software should be your first choice.

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GOG and Itch are both great services. Epic is run by a psychopath and working hard to create the walled garden they themselves have been railing against. That’s why EGS can go to hell but I’ll gladly buy from the others.

MudMan
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I do not know or care about the personality or intentions of any of the executives in these corporations. Pick your variety of libertarian tech billionaire, I don’t intend to root for any of them.

This is a Godzilla “let them fight” moment where in my ideal scenario none of these people would have this amount of money or control over other people’s work, but since that’s the world we live in, them being in competition benefits me down the line, so I don’t want any one of them to get away with the whole thing.

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Reminder that the world’s biggest money makers in PC gaming are not on Steam.

Minecraft isn’t (it’s on Microsoft Store and a stand-alone web store), Fortnite isn’t (it’s EGS exclusive), Roblox isn’t (its own store), League of Legends and Valorant aren’t (Riot Launcher and EGS),…

MudMan
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Yeah.

And that’s a fantastic showcase of the bar you need to hit to not be effectively toiling in the Steam mines. Assassin’s Creed, FIFA, Call of Duty? Not big enough. Still have to deal with Steam.

It takes being significantly bigger than the entire Epic store to even consider not doing Steam on PC. And none of those is even close to having a viable platform for third party releases outside of Epic, which is perhaps the last one standing on that front and currently not managing to get a foothold. And judging by the rabid fanboy backlash anytime they try to do something nice to attract devs, not even finding a path towards one at any point in the future, either.

That’s a bad look for competition on the PC market. There aren’t that many Fortnites or Minecrafts coming in the future. Gaming investment is drying up and gaming is becoming a cash business, rather than an investment business. And the cash flows to Valve.

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Assassin’s Creed, FIFA, Call of Duty? Not big enough. Still have to deal with Steam.

They don’t have to. OK, maybe Microsoft has to because they are the actual monopolist and making the Activision Blizzard franchises available on storefronts other than Microsoft’s own is to keep the watchdogs away.

Also, none of the franchises are exclusive to Steam, so Steam has no monopoly.

It takes being significantly bigger than the entire Epic store to even consider not doing Steam on PC.

That sentence makes no sense. Fortnite is exclusive to EGS, therefore it cannot be “significantly bigger than the entire Epic store”.

Steam has no policies that forbid offering games on other stores, Epic has policies that makes certain games timed exclusives to EGS.

What makes EGS unattractive compared to Steam is the simple fact that Epic chooses to most prominently display their own games on EGS. Valve does front page banners, fests, that window that opens with every Steam launch, etc. and goes out of their way to make everything from big launches as well as solo dev indie games discoverable.

Epic has it in their own hands to make EGS more than the Fortnite launcher. They could promote other EGS games inside Fortnite but they don’t. They host concerts inside Fortnite but nothing to promote 3rd party EGS games, for examle.

That’s a bad look for competition on the PC market. There aren’t that many Fortnites or Minecrafts coming in the future. Gaming investment is drying up and gaming is becoming a cash business, rather than an investment business. And the cash flows to Valve.

USD 45 billion overall PC gaming revenue and all of Steam combined is 8.6bn. “And the cash flows to Valve”? Sure…

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Naw, each time I buy on gog over steam I end up regretting it for some reason, usually related to modding or portability.

Gogs great, but has limitations. With steam everything works better.

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Until it doesnt and your entire game library is done…

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For generic SteamWorks integration, there already exists a open source DLL called Goldberg Emulator. If publishers opt for real DRM, the games are not available on GOG anyway.

Also, downloading and backing up the games have to be done by yourself before the storefront goes bust. Distributing GOG games outside of GOG is a copyright violation, unless the copyright holders explicitly allow it.

So, to sum up: You can backup DRM-free Steam games and make them work with little effort.

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the vast majority of the money that valve makes comes from indie games, not big studios

This is definitely not the case. Big studios price their games higher and sell more copies. There are only a handful of indie games like Stardew Valley and Terraria that come close to being in the same spot of the bell curve. Most of Valve’s money comes from microtransactions in the longest-running live services and the biggest games of the year.

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Ah yeah my bad its the number of sales where indie games win. In terms of money its almost 50/50 tho. People are sick and tired of expensive garbage games and that shows in the drastic changes in revenue from 2023-2024.

Ofcourse if you include in game costs, then it probably changes again.

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People are sick and tired of expensive garbage games and that shows in the drastic changes in revenue from 2023-2024.

Be careful not to make the data fit your conclusion. Anecdotally, I’ve observed a similar sentiment, but for one thing, AAA releases have slowed down due to long development times, so there just aren’t that many of them in a given year. For another, we know that, by a wide margin, most time spent gaming is only on a handful of mainstay games that first debuted years ago, like Counter-Strike 2, Grand Theft Auto V, Fortnite, Minecraft, etc. Plenty of those aren’t on Steam, but the same concept applies to the games that top the Steam charts.

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Cause that would probably get abused for things like money laundering, since Steam is open for everyone who wants to sell a game unlike Epic’s store where you get vetted. You can just set up a shell corp that releases shitty shovelware and buy the game from yourself with steam cards you bought from the store with your dirty cash. And then you’d get all your money back ready to be taxed and laundered.

MudMan
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You have given money laundering via making terrible games a suspicious amount of thought.

I mean, one could argue that this is on Steam to manage, and that the way to manage it shouldn’t be “we’ll just keep 30%”. It was Steam who spent an inordinate amount of effort and terrible half-assed attempts automating game curation so they could have fewer people looking at approving games the way other first parties do. If Valve wants to Uberify game distribution they have an onus on moderation and on protecting the developers using their platform.

But that’s irrelevant because nobody needs them to lower their cut to 0%. 20% would be great. 10% would be fantastic. Flipping the current order of things to give more money back to smaller games and keep more money from bigger games would be more than good enough. Whatever arbitrary bar you think would stop this entirely imaginary scheme they could meet and it’d still be an improvement.

Hell, I have never laundered money, but from what I hear out there 30% may not be enough to put a stop to that. That may be a decent return for some squeaky clean money out of Unreal asset flips. Should Valve set their cut to 50%? You know, in the interest of international security?

That was a serious reach, friend.

Gibibit
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It’s not that strange a thing to think about. Steam partners have abused the system before creating a fuckton of games just for achievements, trading cards and emoticons. Also Banana

MudMan
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Which is entirely a result of Steam abandoning any human intervention on their curation system, first by trying to crowdsource it and when that didn’t work just opening the floodgates and implementing the lightest possible moderation, social media-style.

So okay, do they want to avoid exploits? Go back to curating the library. That’s how it used to work, it didn’t need to be an automated, hands-free process.

But if you’re going to let everybody upload to it then you are on the hook for the costs of moderation. It’s not a valid excuse to charge more for the privilege of being slotted against shovelware. It’s not a viable argument at all.

Kualdir
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Couldn’t you just like… sell those stolen gift cards on G2A, Kinguin and such instead? You wouldn’t have the 100 euro posting game fee + needing to have it checked and such.

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I’m not talking about stolen gift cards. The goal of money laundering is to move dirty cash from the criminal underworld into lawful society. Selling stolen gift cards on G2A doesn’t help with that. You want to create proof for the tax man that the money you earn comes from a legitimate source. If you sell stolen gift card you don’t have a paper trail for where you have sourced those cards. It’s suspicious. And selling cards on G2A you buy with your dirty cash from a legit store is still suspicious since you still have to proof if the money you used to buy those cards was earned legitimately.

If you buy gift cards with your dirty cash at a store and then pretend to be a customer by buying your own game you have created a money paper trail for the tax man since your earnings will come from Valve with receipts and all and you don’t have to proof where and how your “customers” have bought those gift cards. And then once that money is taxed that money is earned legitimately.

You could buy stolen gift cards from another criminal but good chance stores report to their supplier if a batch of cards is stolen and then it gets reported to Valve. And Valve knows which numbers those are. If they see a game getting bought with cards from the same stolen batches and have almost no other sales there is a chance the game gets flagged automatically by their systems and they probably report it to the authorities.

Kualdir
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From the POV of steam, you want the big releases to happen on your platform and take your cut even if its a bit smaller. In the end people change platforms for the big releases. Its the main reason I haven’t fully switched to GOG yet, it doesn’t have the major releases I want (or gets them late like Kingdom Come Deliverance 2).

You can spread idealism, but I rather stay realistic.

MudMan
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Yeah, but I’m not in the POV of Steam.

I’m in my POV.

You can’t simultaneously go “it is what it is” when Valve gives big games a better deal to secure their position and be mad that Epic gives games exclusivity deals. It just doesn’t follow. Realistically.

Suite404
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20% is still way too fucking high for little more than just hosting the games.

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I dont think the curve would look like this without valves efforts to push linux, so i am a bit forgiving when it comes to them wanting money to do random research and development. So far they have always been making cool stuff with that money.

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They’re constantly making cool, free shit for gamers because valve at its core is a company of gamers - they happen to make a shit ton of money because their passion for gaming ended up delivering a superior product, but it’s that passion that keeps them at the top.

Look at remote play together and family sharing - neither of those concepts help valve sell more games… if anything, they reduce the number of games sold (ie, their entire profit model), but they’re great ideas that make sense… so they spent a bunch of the companies time and money developing them.

Epic will forever be garbage as long as it’s only goal is to dick with steam… and it will always fail because they’re treating steam like a greedy corporation when really, it’s just a bunch of passionate gamers building the toys they wish they had when they were kids.

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You are joking, right? The customer support alone (at the level at which it stands, which is very high for Steam) is well worth the price, especially for big players.

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The hosting part is like the smallest portion of what valve does.

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I’ve not used Epic games store much at all but I could see this leading to a proliferation of garbage on their service if they take the Steam approach of just letting anyone publish on there. This would essentially be an incentive to publish asset flip shovelware on Epic instead of Steam because “devs” get a bigger cut.

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They actually take the time to approve the games coming to their store, unlike Valve…

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No one cares.

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I hate epic too but game devs do

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Do they officially support Linux yet? No heroic doesn’t count.

swab148
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They do not, and never will.

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“Bite my shiny metal ass, penguins!”

~ Epic CEO (paraphrased)

_cryptagion [he/him]
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GOG also doesn’t support Linux. And I’m not gonna hold that against Epic if I don’t hold it against GOG.

Derin
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Here’s a different take, as a game dev:

Epic actual employs quite a few people who work with Linux. The Unreal engine (and even, to a certain degree, editor) has native support for Linux.

The reasons they’re not including Linux support in their store front are two fold:

  1. There aren’t enough pure Linux users to matter, and whatever percentage of their userbase would use Linux isn’t going to be large enough to make a dent[1].

  2. The only serious Linux user base in gaming relates to the Steam Deck, a product that pushes a rival (and the dominant) store front.

While Valve’s move to push Linux gaming is brilliant for us gamers, it also kind of cements us in their camp.

There is absolutely no reason for Epic to support Linux in anyway, and it absolutely supports their bottom line to attack it.

And, no, it isn’t because of any David v. Goliath tale of a little guy standing up to a brute: it’s because a fellow giant has decided to ally itself with Linux, and all of us have - invariably - been shuffled into their camp.

I think the Epic Games Store has a place in this world as a niche storefront with limited visibility but higher access to sales profits as a result of that.

They’ll never grow to the size of Steam, and that’s okay. The largest storefront in the world supports Linux not just on its platform, but by developing tools for everyone that makes Linux gaming viable. That is enough, IMO.

~[1] Edit: I was throwing around a made up 0.1% number earlier to indicate what I thought the number’d be - wasn’t meant to be factual, and was poorly worded, so I removed that.~

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creator
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Where are you getting 0.1%? According to Steam Hardware Survey Linux is over 2% of Steam Users. This puts Linux way ahead of Mac which supported by Epic

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TBH what matter more is revenue. Apple users always pay more

Derin
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Totally made up, meant it more as a “this is my ballpark estimation of what their Linux player base would be” - though I agree I worded it poorly. I don’t know what % of Epic Games users would play on Linux if given the chance.

I’m editing my original message, sorry about that!

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There is absolutely no reason for Epic to support Linux in anyway

Except for the fact that their entire technology stack already supports it and making Linux versions of their games is a compilation step away. Their Tencent buddies at One-Notebook would surely make a OneXPlayer with EpicOS. “Comes with Fortnite and get free games each week”.

They’ll never grow to the size of Steam, and that’s okay.

EGS has a massive installed base because of Fortnite.

Derin
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It’s not about how easy it is to compile, my first point in my original comment was that they actively maintain an engine for Linux.

The install base is too low right now. Hopefully as our numbers grow we’ll have enough market impact to warrant pushing other store fronts.

Fortnite is great for Epic, but their debacle with Apple kind of proved that one popular game isn’t enough to push the public off one store front onto another.

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It’s not about how easy it is to compile

But it is. It is what defines the cost of supporting a platform.

The install base is too low right now.

The installed base of Switch2 is 0% right now.

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And it was just a big coincidence that Epic removed Linux support exactly when the Steam Deck got announced…

adr1an
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But it’s the year of… Oh no. Rly? :(

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2 is only true because they refuse to support it, and it’s going to be great to see them walk back everything they said once it’s too late. More handhelds are going to launch with official steamOS support, and a new batch of steam machines will come eventually, with a much better support.

In the same way they tell how to side load an apk in android, they can could tell you how to install heroic on the deck.

Hell, through 10-20 K to heroic and they will make it for you simple.

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Do they officially support Linux yet?

Unreal Engine has official Linux support since ages. Unreal Engine running on Red Hat Enterprise Linux is what movie CGI creators often use these days. It’s a highly lucrative market they’re not going to give up.

Epic Online Services supports Linux as well: https://dev.epicgames.com/docs/epic-online-services/eos-get-started/platform-support (which includes Easy Anti Cheat)

So when Fortnite and Rocket League have no Linux versions, it’s just because of lack of will, not anything technological.

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This is great and it’s not like they have shit revenue splits anyway as last I checked it was 88/12 which is by far the best around.

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Thats because they have a reputational problem that makes them toxic to the gamer base. If they ever get market share that split will change willy nilly.

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I’m interested in why you think they are toxic to the gamer base?

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Thought i responded to this, but oh well will do it again.

Epic, EA, Microsoft, sony, ubisoft all have a long history of poor worker conditions or anti-consumer practices.

Valve and gog have 20+ years of decent but not perfect history of worker and pro gamer practices.

The contention in this thread is from people who think valve cant be trusted because capitalism and those who say as long as they continue good behavior they’re a better choice than any of the others in the space. While epic has never shown this procommunity behavior.

Basically gog is valves only real competitor and since they dont support linux or provide many of the game featurss valve does for developers its no contest.

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Can epic stop the virtue signaling?

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Eh, I’ve mostly moved over to Godot for actual game making

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This is for the store, not the engine.

JackbyDev
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Steam is good, but competitors can only make it even better. Worst case it doesn’t change.

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I have to give it to Valve, their marketing team is really good.

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Do they even have one? I thought it’s rare situation when the product speaks for itself.

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I assume they mostly just do Steam sale and store organization stuff these days. Maybe they were involved with the SteamDeck but I mostly saw word of mouth for that.

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Right?! Nobody ever talks about all the kids they got addicted to gambling. Bang up job, there.

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Yeah, lmfao, one of my friends literally only wants to play cs2 because of the free weekly items… It seems that games with elements of gambling always do better than those without it

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This goes along with their 0% engine fees, only surprising thing is that this wasn’t always in place

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