Some interesting industry news for you here. Epic Games have announced a change to the revenue model of the Epic Games Store, as they try to pull in more developers and more gamers to actually purchase things.
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1718h

Cool

Epic Games store and Tim Sweeney are both still peices of shit.

JackbyDev
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515h

Steam is good, but competitors can only make it even better. Worst case it doesn’t change.

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17h

Steam wins again by doing nothing

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161d

I can’t wait to get more games on my Epic deck, oh wait it was Valve who pioneered an incredible platform that can play AAA games on a handheld running Linux and made compatibility a reality for thousands of games.

Natanox
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320h

They didn’t pioneer it, companies like GPD did. Not shitting in the Steam Deck, love that thing. Just wanting to get the facts straight.

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616h

I think it still counts, due to all the work they did on the software side.

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520h

Oh hell yeah. This shit crazy good

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181d

100% of $0 is still $0.

I’ll spend my money on platforms that have proven to respect their customers.

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721h

What’s epics problem? I only log in to get free games but I think competition should work out better for the consumer

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616h

Competition is usually always a good thing, but sadly no launcher has ever brought anything new to the table that Steam hasn’t already been doing (they usually just bring headaches).

Epic doesn’t want to compete fairly (by providing a great user experience, etc). They want to compete by paying for exclusives & bribing users with free games. Obviously this hasn’t worked because they are loweri g fees, likely to try to get the growth they just aren’t seeing.

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1320h

They could literally just copy steam, add their “we take less of a cut” thing, and be in a good place.

Instead, using their storefront sucks, their customer service sucks, they lack features you’d expect of a major platform, and they’re pretentious dicks about it. Instead of fixing these obvious problems, they’re bribing devs for exclusivity, pumping their marketing with bullshit, and litigating apple over their app store (actually that last one is kinda great). The epic store today would be competition to steam if steam was still as it was 20 years ago when everyone hated steam.

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420h

For the consumer multiple platforms sucks. There’s already competition for selling steam keys as well. Epic doesn’t want to pay other platforms for anything fortnite, anything else they do is to justify why they shouldn’t have to pay like every one else.

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-520h

They don’t got a problem. Someone on reddit a while ago pushed for epic=bad so now years later people just parrot the same shit over and over like monkeys.

These people in their minds are “friends” with steam. They gotta stick up for their buddies on the internet.

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14h

I don’t think “epic bad”. But right now, I don’t see why I should use their platform when all my stuff is on steam. They should bring either: better experience or better value. Right now they don’t really do either. Sure they give you free games but I have 10x the amount on my platform of choice. I’m not married to steam I just want epic to give me a reason to use them.

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341d

Because they have to, because their store is based in bribing developers for artificial exclusivity in an attempt to hurt Valve for proving that Pig Swiney was a moron a decade ago when he said PC gaming was dead.

This is all a vain attempt by a man child to get back at Gabe, and it’s abso fucking lutely a hilarious delight what an abject failure it all is.

Garbage store with no customer services struggles and burns money, because that’s what’s lazy customer fucking cash grabs should do - burn. Fuck epic, fuck Swiney, and fuck you if you defend them.

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41d

Care to elaborate further on specific events or even just link some articles for a lazy bones like me?

(I only get free games from epic and then never play them)

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11d

Completely unrelated, but is your username a reference to the movie Can’t Hardly Wait?

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21d

No just a play on the name amanda

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111d

At least Valve takes some of the money that they make from Steam and use it for Steam. You cant run an entire gaming platform based on developers alone, you also need to make it at least somewhat bearable for consumers.

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15
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1d

Good for them, but until EGS starts being more pro- consumer, I’m not spending a cent there

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81d

even if they do become pro-consumer you shouldn’t spend there. because it’d be a temporary affair and soon as they win market share from steam it’ll disappear.

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21d

Honestly, I completely forgot I had Epic installed on my PC

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122d

It s a good start ngl.

What about taking a different route altogether and not be greedy? what about charging a flat fee (your costs plus some profits to run the infrastructure like yearly or monthly). What about not being evil?

There is a huge business opportunity IMO to do just that. Have a store, charge a flat fee, add whatever percentage wire transfers take (1-3%). You make money, you out-compete everyone and you are the good guy.

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116h

Like Steam is doing?

I don’t think their cut is them being greedy.

Your plan might not be economically feasibile, because companies need money for growth (new products, R&D, etc), so only charging enough to run is not possible.

Steam is probably doing a kindness by not charging an infrastructure fee every year to developers, that shiz would probably really expensive.

The cost of the cloud features they provide is likely, usually, understated. Just the bandwidth costs alone of allowing your game to be downloaded whenever the user wants and however many times they want is expensive enough. Add on cloud saves and all the other niceties…

All that is just to say that Epic is likely losing a lot of money here just to try enticing more developers to move over, and maybe bring some customers too, but it’s not gonna work. They are lucky the fortnite piggybank lets them do this, but it’s not smart by any means.

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141d

That would require having a platform worth something. Currently, they sank millions into the community - but in the wrong way. The client still lacks basic features and yet they spend money to buy exclusivity.

Fuck them, they don’t deserve shit - praise or money.

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31d

I agree with this. What would make people jump from an evil corporation abusing its users and creators to another evil corporation abusing its users and creators.

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602d

And yet, still, they can go fuck themselves.

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502d

Cool, still fuck em though

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1772d

Steam really needs something like this. Even the first 100k would be a great start for boosting indie devs.

Instead they do the opposite and reward the big players.

Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the $10M mark, and their cut drops to 25% for sales between $10M and $50M. Push past $50M, and Steam only takes 20%.

Kualdir
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452d

I think ideally the first xk should have somethong like 10% since there’s still payment processing fees and such. After that have 30% then go down on huge amount of sales (to keep the big boys happy and on steam)

MudMan
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242d

Why do you want to keep “the big boys” happy?

I mean, if you’re Gabe then I get it. If you have a spare yacht call me, let’s talk.

But if you’re not, then… what’s the reasoning there?

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252d

Not me, but i do want steam to stay the main game platform, if the alternative is epic games. That means you want to keep big studios on the platform.

On the other hand the vast majority of the money that valve makes comes from indie games, not big studios.

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the vast majority of the money that valve makes comes from indie games, not big studios

This is definitely not the case. Big studios price their games higher and sell more copies. There are only a handful of indie games like Stardew Valley and Terraria that come close to being in the same spot of the bell curve. Most of Valve’s money comes from microtransactions in the longest-running live services and the biggest games of the year.

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Ah yeah my bad its the number of sales where indie games win. In terms of money its almost 50/50 tho. People are sick and tired of expensive garbage games and that shows in the drastic changes in revenue from 2023-2024.

Ofcourse if you include in game costs, then it probably changes again.

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62d

People are sick and tired of expensive garbage games and that shows in the drastic changes in revenue from 2023-2024.

Be careful not to make the data fit your conclusion. Anecdotally, I’ve observed a similar sentiment, but for one thing, AAA releases have slowed down due to long development times, so there just aren’t that many of them in a given year. For another, we know that, by a wide margin, most time spent gaming is only on a handful of mainstay games that first debuted years ago, like Counter-Strike 2, Grand Theft Auto V, Fortnite, Minecraft, etc. Plenty of those aren’t on Steam, but the same concept applies to the games that top the Steam charts.

MudMan
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162d

My go-to is GoG, but I definitely want Steam to lose some market share in favor of literally anybody else. I will worry about moving that extra share towards GoG when the market isn’t a full on monopoly.

But hey, yeah, stop using Steam and go to Gog whenever you can. You heard it here first. DRM-free software should be your first choice.

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82d

GOG and Itch are both great services. Epic is run by a psychopath and working hard to create the walled garden they themselves have been railing against. That’s why EGS can go to hell but I’ll gladly buy from the others.

MudMan
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-32d

I do not know or care about the personality or intentions of any of the executives in these corporations. Pick your variety of libertarian tech billionaire, I don’t intend to root for any of them.

This is a Godzilla “let them fight” moment where in my ideal scenario none of these people would have this amount of money or control over other people’s work, but since that’s the world we live in, them being in competition benefits me down the line, so I don’t want any one of them to get away with the whole thing.

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92d

Reminder that the world’s biggest money makers in PC gaming are not on Steam.

Minecraft isn’t (it’s on Microsoft Store and a stand-alone web store), Fortnite isn’t (it’s EGS exclusive), Roblox isn’t (its own store), League of Legends and Valorant aren’t (Riot Launcher and EGS),…

MudMan
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-12d

Yeah.

And that’s a fantastic showcase of the bar you need to hit to not be effectively toiling in the Steam mines. Assassin’s Creed, FIFA, Call of Duty? Not big enough. Still have to deal with Steam.

It takes being significantly bigger than the entire Epic store to even consider not doing Steam on PC. And none of those is even close to having a viable platform for third party releases outside of Epic, which is perhaps the last one standing on that front and currently not managing to get a foothold. And judging by the rabid fanboy backlash anytime they try to do something nice to attract devs, not even finding a path towards one at any point in the future, either.

That’s a bad look for competition on the PC market. There aren’t that many Fortnites or Minecrafts coming in the future. Gaming investment is drying up and gaming is becoming a cash business, rather than an investment business. And the cash flows to Valve.

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Assassin’s Creed, FIFA, Call of Duty? Not big enough. Still have to deal with Steam.

They don’t have to. OK, maybe Microsoft has to because they are the actual monopolist and making the Activision Blizzard franchises available on storefronts other than Microsoft’s own is to keep the watchdogs away.

Also, none of the franchises are exclusive to Steam, so Steam has no monopoly.

It takes being significantly bigger than the entire Epic store to even consider not doing Steam on PC.

That sentence makes no sense. Fortnite is exclusive to EGS, therefore it cannot be “significantly bigger than the entire Epic store”.

Steam has no policies that forbid offering games on other stores, Epic has policies that makes certain games timed exclusives to EGS.

What makes EGS unattractive compared to Steam is the simple fact that Epic chooses to most prominently display their own games on EGS. Valve does front page banners, fests, that window that opens with every Steam launch, etc. and goes out of their way to make everything from big launches as well as solo dev indie games discoverable.

Epic has it in their own hands to make EGS more than the Fortnite launcher. They could promote other EGS games inside Fortnite but they don’t. They host concerts inside Fortnite but nothing to promote 3rd party EGS games, for examle.

That’s a bad look for competition on the PC market. There aren’t that many Fortnites or Minecrafts coming in the future. Gaming investment is drying up and gaming is becoming a cash business, rather than an investment business. And the cash flows to Valve.

USD 45 billion overall PC gaming revenue and all of Steam combined is 8.6bn. “And the cash flows to Valve”? Sure…

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102d

Naw, each time I buy on gog over steam I end up regretting it for some reason, usually related to modding or portability.

Gogs great, but has limitations. With steam everything works better.

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22d

Until it doesnt and your entire game library is done…

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42d

For generic SteamWorks integration, there already exists a open source DLL called Goldberg Emulator. If publishers opt for real DRM, the games are not available on GOG anyway.

Also, downloading and backing up the games have to be done by yourself before the storefront goes bust. Distributing GOG games outside of GOG is a copyright violation, unless the copyright holders explicitly allow it.

So, to sum up: You can backup DRM-free Steam games and make them work with little effort.

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142d

If it free, there is an incentive to release quantity and not quality, it could become a spam problem. I am all for having a lower percentage though, but 0 could be a problem.

MudMan
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102d

You think the current cut Steam is taking…

… is preventing shovelware spam?

Have you been on Steam this decade?

But hey, yeah, nobody is advocating a 0% cut for Valve. Epic is doing this because they need to attract developers and most of their money comes from Fortnite anyway, so it’s something they can try.

But Valve has a looot of ground between 0 and 30% and a lot of ways to give back to the developers that built their empire. And I don’t think starting by treating smaller devs as well as they treat major corporations would be a bad start at all.

Kualdir
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22d

From the POV of steam, you want the big releases to happen on your platform and take your cut even if its a bit smaller. In the end people change platforms for the big releases. Its the main reason I haven’t fully switched to GOG yet, it doesn’t have the major releases I want (or gets them late like Kingdom Come Deliverance 2).

You can spread idealism, but I rather stay realistic.

MudMan
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02d

Yeah, but I’m not in the POV of Steam.

I’m in my POV.

You can’t simultaneously go “it is what it is” when Valve gives big games a better deal to secure their position and be mad that Epic gives games exclusivity deals. It just doesn’t follow. Realistically.

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Cause that would probably get abused for things like money laundering, since Steam is open for everyone who wants to sell a game unlike Epic’s store where you get vetted. You can just set up a shell corp that releases shitty shovelware and buy the game from yourself with steam cards you bought from the store with your dirty cash. And then you’d get all your money back ready to be taxed and laundered.

Kualdir
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12d

Couldn’t you just like… sell those stolen gift cards on G2A, Kinguin and such instead? You wouldn’t have the 100 euro posting game fee + needing to have it checked and such.

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I’m not talking about stolen gift cards. The goal of money laundering is to move dirty cash from the criminal underworld into lawful society. Selling stolen gift cards on G2A doesn’t help with that. You want to create proof for the tax man that the money you earn comes from a legitimate source. If you sell stolen gift card you don’t have a paper trail for where you have sourced those cards. It’s suspicious. And selling cards on G2A you buy with your dirty cash from a legit store is still suspicious since you still have to proof if the money you used to buy those cards was earned legitimately.

If you buy gift cards with your dirty cash at a store and then pretend to be a customer by buying your own game you have created a money paper trail for the tax man since your earnings will come from Valve with receipts and all and you don’t have to proof where and how your “customers” have bought those gift cards. And then once that money is taxed that money is earned legitimately.

You could buy stolen gift cards from another criminal but good chance stores report to their supplier if a batch of cards is stolen and then it gets reported to Valve. And Valve knows which numbers those are. If they see a game getting bought with cards from the same stolen batches and have almost no other sales there is a chance the game gets flagged automatically by their systems and they probably report it to the authorities.

MudMan
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-72d

You have given money laundering via making terrible games a suspicious amount of thought.

I mean, one could argue that this is on Steam to manage, and that the way to manage it shouldn’t be “we’ll just keep 30%”. It was Steam who spent an inordinate amount of effort and terrible half-assed attempts automating game curation so they could have fewer people looking at approving games the way other first parties do. If Valve wants to Uberify game distribution they have an onus on moderation and on protecting the developers using their platform.

But that’s irrelevant because nobody needs them to lower their cut to 0%. 20% would be great. 10% would be fantastic. Flipping the current order of things to give more money back to smaller games and keep more money from bigger games would be more than good enough. Whatever arbitrary bar you think would stop this entirely imaginary scheme they could meet and it’d still be an improvement.

Hell, I have never laundered money, but from what I hear out there 30% may not be enough to put a stop to that. That may be a decent return for some squeaky clean money out of Unreal asset flips. Should Valve set their cut to 50%? You know, in the interest of international security?

That was a serious reach, friend.

Gibibit
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32d

It’s not that strange a thing to think about. Steam partners have abused the system before creating a fuckton of games just for achievements, trading cards and emoticons. Also Banana

MudMan
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-22d

Which is entirely a result of Steam abandoning any human intervention on their curation system, first by trying to crowdsource it and when that didn’t work just opening the floodgates and implementing the lightest possible moderation, social media-style.

So okay, do they want to avoid exploits? Go back to curating the library. That’s how it used to work, it didn’t need to be an automated, hands-free process.

But if you’re going to let everybody upload to it then you are on the hook for the costs of moderation. It’s not a valid excuse to charge more for the privilege of being slotted against shovelware. It’s not a viable argument at all.

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182d

Steam keeps getting slammed from both sides. They keep getting accused of being a monopoly, , while also getting accused of their rates. But if they drop their rates they get accused of being anticompetitive and monopolistic.

So if they do something similar like Epic, they’ll go back to using their monopoly over the market to keep competitors down.

Suite404
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-102d

20% is still way too fucking high for little more than just hosting the games.

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71d

The hosting part is like the smallest portion of what valve does.

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62d

You are joking, right? The customer support alone (at the level at which it stands, which is very high for Steam) is well worth the price, especially for big players.

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62d

I dont think the curve would look like this without valves efforts to push linux, so i am a bit forgiving when it comes to them wanting money to do random research and development. So far they have always been making cool stuff with that money.

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31d

They’re constantly making cool, free shit for gamers because valve at its core is a company of gamers - they happen to make a shit ton of money because their passion for gaming ended up delivering a superior product, but it’s that passion that keeps them at the top.

Look at remote play together and family sharing - neither of those concepts help valve sell more games… if anything, they reduce the number of games sold (ie, their entire profit model), but they’re great ideas that make sense… so they spent a bunch of the companies time and money developing them.

Epic will forever be garbage as long as it’s only goal is to dick with steam… and it will always fail because they’re treating steam like a greedy corporation when really, it’s just a bunch of passionate gamers building the toys they wish they had when they were kids.

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Sounds like it’s time to play through the free games I got before epic folds like a card table and revokes my access to them.

In a sane world, the library could host the people’s digital store front with no cuts taken from the sales. Gaming is our culture, we should preserve it. We should collectively own it. We should be free to sell the games without a middleman taking a cut.

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51d

As long as Fortnite prints money, Tim gets to cosplay as a consumer crusader.

I think both Steam and Epic will let you generate codes to sell your game yourself, but this will attract a shit load of fraudulent credit card sales, and it’s pretty much not worth doing.

Suite404
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42d

I don’t have an issue with a platform taking a small cut, but the 30% steam takes is ridiculous.

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