
Zelda: Link to the Past.
How it shapes how I view games is how Zelda creates a lot of subconscious rules we take for granted until we see it not being used.
For example:
You’ll often find the “locked door” before finding the key.
You’ll see the treasure chest at the end, but no way to get there.
You see the cracked walls with no bombs.
A lot of puzzles are clearly pointing out the problems without words.

“If you can’t cope with your product taking criticism, valid or otherwise, don’t waste your time peddling what you’ve made.”
One of the reviews, published in 2023, read, “cringe game, made by a liar”. The other, a review of Lawhead’s game Blue Suburbia posted in 2024, said: “A women [sic] who seeks to destroy other’s [sic] career made this. It’s very poorly put together. She also probably has dual Israeli citizenship with how pointy her nose is.”
So by your standards, she should have thought about being a woman?

I was originally part of the “fuck the steam forums” because asshats would troll the forum to get steam emojis, which gave you some steam credit or something. So it was an incredible cesspool of shit.
But their last update made steam emojis worthless beyond being a extra status, and I think that’s making the forums more bearable.
Better mod tools. Better flagging of shit users. And maybe the steam forums can become a better place.
Because right now, if you want to talk to a fan of a indie game, you’re stuck finding some YouTube video comment or Reddit.

I wonder if Japanese companies are paying attention to FromSoft. I absolutely love that FromSoft reuses assets and improves their base engine. You can see the evolution from DS1 to Elden Ring (and Sekiro), releasing a game every year or two.
Growing up - Dragon Quest 1-4 were built on the same engine with minor improvements. FF 4-6 wasn’t a massive leap, but a gradual jump in graphics.
Yakuza games seem to release yearly. They have built a workflow where people work on the same mini games and “slot” it in for whatever the newest release it is.
As much as I shit on Ubisoft, they really dialed in on their engine and tools to crunch out cookie cutter checklist open world games.
Thinking about it, all my examples could also have been plagued with toxic crunch culture.

With any live game, the main measurement I look at is long term support.
I don’t play live games on Day 1.
A decade of watching games launch and fail only to spend 3-5 years of dev time to finally become good (FF14, FO76, All the open world games, no mans sky, Cyberpunk).
I played New World last year (4 years after launch) and it was awesome!

I read this review and absolutely agreed with it.
Fallout works because they wrote a really compelling real world. Then, they sprinkled jokes.
Outer Worlds went the other direction. They wrote jokes, and tried to build a world around that. The Borderlands comparison is accurate.
And it’s not like the world lore sucks. Using Borderlands as an example: Tales from the Borderlands focused on a compelling story first.
Which is kind of crazy because I don’t understand how they made the original Fallout 1&2 and New Vegas. Like, they created this style of storytelling.

Oh, tell me how DEI led to a pro-AI stance/pro-NFT stance?
Tell me how DEI led to all the sexual harassment and bullying from the CCO and vice presidents. Did diversity do that?
Did DEI kick off the “Get comfortable not owning games” quote?
Is DEI in the room and one of the main voices to shut down servers to The Crew, where you couldn’t even play Single player anymore? And they then removed it out of everybody’s library?
Is DEI why the past 15 years of Ubisoft games come off like a checklist of features? Just massive maps of repetitive tasks from all their games?

Today’s game is Subnautica. After hearing the news about Krafton i was really disappointed. This was a big game to me when i was younger, and i’ve kind of been trying to figure out how to play this without budging on my morals. The answer seems kind of obvious, but it was hard to pull off for me for some reason.
I haven’t kept up with the news. What’s the issue?
Which is a shame, because it’s the only DQ game I haven’t played because it’s a MMO and not translated into English.