Also known as snooggums on midwest.social and kbin.social.
Article title is click bait. They are not referring to the starting price, but the fact that more recent consoles don’t drop in price within a year or two like the older ones did.
Also, I disagree with the premise because modern consoles tend to start at a lower relative price which could mean they are more accurately guessing the market value up front or maybe the older ones were priced to gather as much income as fast as possible on the original release and the cost drop was to get rid of excess stock.
City stuff can be fun or frustrating!
The tall buildings can block orbitals, line of sight for large stuff can make killing shots a lot more difficult than on most maps, and trying to cut through buildings can lead to walking right into a horde of infantry type stuff. On the other hand, watching the human support teams get a kill or two before dying can be pretty entertaining!
So don’t interact with the topic everywhere if you think it is too spread out. I see enough activity here and patient gamers to warrant them being different as they have different focus.
Plus each one is on a different instance. If there was only the one on beehaw I wouldn’t see anything since I blocked that instance.
This community is kind of in the shadow of all the other gaming communities, it doesn’t feel like it has a strong identity to separate it. There’s already plenty of weekly threads elsewhere to discuss what we’re playing and I already feel like I repeat myself between [email protected] and [email protected]. Do we need another one here? But sure.
What a helpful addition to the discourse!
Helldivers 2, have played at least a couple times a week since release with a group of friends but have been diving almost every night for the last few weeks as one of our other friends is on XBox and finally gets to join us!
Unfortunately he has only had time for one dive so far, but hopefully he has plenty of time tonight.
Pretty sure you could narrow down the individual reviews displayed by language, but the calculated rating were still all reviews or by time frame.
Some games may have translation issues, specific cultural references and so on. Valve feel this language-based review score will help to capture these issues and that “Calculating a language-specific review score means that we can better distil the sentiment of these different groups of customers, and in doing so, better serve potential customers that belong to those groups”.
Street Fighter II for getting me into fighting games. While I don’t play that version anymore it is a favorite because of how much I did play it and later fighting games.
Valheim - hundreds of hours of enjoyment from the first moment I was dropped into the world by a giant crow. So much fun time with friends, building stuff, and just exploring. Such a well done game with fantastic lighting, sound, and things to do. Only long tine gripe is fighting on slopes!
Helldivers 2 - yeah, another more recent game but it is also just the exact thing I am looking for in a mutiplayer game with friends. Nearly everything is viable in most difficulties, the game has mechanics for accidental team kills, the setting evolves, but in a way that encourages participation in scheduled events without forcing it, and the devs have listened when the player base pushes back on changes that don’t mesh with the tone of the game.
Enjoyed a lot of other games too, but those are ones that hit specific things that I love and enjoyable to replay over and over and over and over…
They could easily identify the worst hackers just based on the game play data without needing to actually confirm that they have cheats installed.
Snapping between spread out people to get a half dozen head shots in a quarter second? Hacking.
Locking on to someone behind a wall? Hacking.
Hacks that nullify recoil? They should be able to tell by unrealistically precise counter movements.
Sure, games can occasionally have network issues that result in these kinds of things but if someone does it regularly then it isn’t a networking thing.
Steam, but that is because of my approach to games and I do understand it is leasing/renting, not literally buying.
While I do enjoy going back and playing some games, most tend to lose my interest due to newer and improved versions of similar games. Nostalgia only goes so far when janky controls get in the way.
I also like a wide variety of games, but they are hit and miss on personal enjoyment. So what I prefer to do is buy several on a sale and then as long as one works out I came out ahead! This generally means I can check out games that are 5 to 10 or more years old at a heavy discounts due to being patient. I don’t even bother refunding the ones that don’t work out because most are a few bucks and if a few bucks let’s me check something out then I’m fine with that.
For that cheap pricing I get all the benefits of digitally distributed games that are reliably updated to run on new hardware, can re-download them at any time with no limits, get the other hit and miss benefits like friends and forums and other stuff. They don’t take up physical space, have regular updates, and addressed all the issues I had with gaming back in the 90s/early 2000s when still buying physical games.
I see it like a rental with no return date. I would probably quit gaming if steam goes under or changes enough to make it less convenient. Still hope that physical distribution sticks around for those that prefer it, and that other distribution sources like GoG stick around and are successful for both completion and for those who have different priorities for gaming.
The last game that I remember that needed a disc to play was Battlefield 1942 and I made a virtual drive with an ISO so I didn’t need to put the stupid disc in every time and listen to it spin up. Current PC doesn’t have a drive at all.
While I think a lot of the old box art was neat and all, I don’t miss the physical requirements that took up space and all the manual updates and whatnot. Absolutely love steam’s digital store and if that ever shits the bed and there isn’t an alternate I will just stop PC gaming because the effort to manage all that stuff isn’t worth it any more. Music and movies are the same, the physical media was nice for its time but I don’t need to interact with it to use it anymore.
The driving is just fun, both the open world and the races are a blast. The map could be more varied, but still has enough variety to play around both on and off road. It looks great and they did a great job of adding content over time.
I thought the story stuff was cringy and painful to listen too, but other than powering through it to unlock races and other things that doesn’t get in the way too much and doesn’t take that long. Turning off the character voices was the best setting change!
taking 30% from devs by doing nothing.
If this was true steam would have failed from the start. Instead, the service actually does offer a ton of benefits to both users and developers/publishers including distribution of sales, updates, additional features like forums, friends, and other things that have varying levels of positive or negative benefits to different people. That isn’t even mentioning Proton or the steam deck, just what it between the makers of the games and the people who play them.
Lootboxes are bullshit, sure. He should have spread out the benefits more to the employees as well. But the 30% cut for ‘nothing’ is incorrect.
Wanting closure is a preference and does not apply to all games. Counter Strike 2 doesn’t have a story and there is zero closure for example.
The industry trying to force games into a live service model when they shouldn’t be is a problem, sure. There are a few games where the model actually is a benefit though, like Helldivers 2. Other than wrapping up things somehow while winding down the game there isn’t an opportunity for closure while an endless war is going on. The setting itself is why closure isn’t on the table.
So I agree with the overall idea as it applies to games in general, but it isn’t some universal truth.
They paid for their expertise, even offering a bonus that was clearly less than whatever their projected profit would be, and then tried to squander it because they didn’t listen to their expertise.
Publishers in all kinds of industries are risk adverse to the point of not trusting whoever they made deals with to follow through. This is totally on brand for publishers!
One developer at a separate company who played Subnautica 2 and requested anonymity because they signed a non-disclosure agreement told Bloomberg they enjoyed the game and that it “seemed way more robust” than other titles in early access.
Yeah, this is clearly the publisher trying to get out of paying the full bonus.
30+ years is old for sure, and platforms fit in that range.
20+ years could be debated, but I consider that old too.
Being old is not a negative, just a description about how long something has been around.