Also known as snooggums on midwest.social and kbin.social.

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Joined 2Y ago
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Cake day: Jul 02, 2023

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Licensing is a different issue than wanting to emphasize music discovery.

More music, more discovery.



I thought the whole redemption and trying to be a better person thing was well communicated as part of the game. She didn’t shy away from saying how horrible she was in hell.


Cool, so after they are legally required to then they will start creating the documentation.

The point is making them change how they do things when how they do it is shitty for consumers.


Or buying a physical book where they printed it with ink that fades after 2 years so it is no longer readable.


None of those things will be affected because this isn’t about making games open source. It is about making games that have a design that allows them to potentially function indefinitely instead of allowing the companies to design them with planned obsolescence like tying single player games to server verification.


When starting a new game, don’t include that stuff. Not including proprietary stuff without meeting the licensing requirements is already a step in the process.


Decades and decades of no consequences for their actions.

Being rewarded for their actions.


Hooray!

I have a friend who is Xbox only and so far the only crossplay game he has in common with our friend group is Call of Duty.


I accidentally hit characters and assume they all see me ‘typing’ for the next 12 hours until I notice.




so everybody literally HAS to use thopters.

Which is pretty realistic for the setting but doesn’t sound very fun for PVP.


Oh, I thought it was a game about seeing how far you could dive with another of the same sub before it imploded…


I recently bought a case through amazon for a new samsung phone only because the delivery time was weeks faster. Got torn packaging for the phone with an apple version of the case inside.

Pretty sure our family sub runs out this summer and I plan to ditch it.


Which is placed exactly where the most recently used blueprint used to be, making it extremely easy to click on out of muscle memory.


Were any characters in the game not owned by Warner Bros?


“Parents who leave loaded guns on the table bear no responsibility if their kids shoot themselves with it.” That’s you right now.


The beta was fun, although the monetization was bad even back then.

But the official release made all the wrong decisions to amplify the worst parts of gameplay and dial up the monetization. It was like they got all the player feedback backwards.


There are a very small number of games where a changing world is a benefit to the game, although sometimes the approach also means skimping on some development before going live.

Helldivers 2 is an example of a game that benefits from the changing world approach of GaaS and it doesn’t have predatory monetization. Playing the game gives enough in game currency to buy optional equipment needed for the changing world even if you only play a few hours a week. Heck, play it more regularly and you can afford most of the thematic warbonds which again and not necessary. The changing world and adding more enemy units keeps the game fresh over time, and the evolving story is like playing a giant semi shared campaign. You play a small part in a shared experience. I don’t think doing the game as a single or coop campaign would have been a better experience.

That said, when they do end the ongoing campaign at some point it would be awesome to have some kind of automated system campaign for people to still do things. It wouldn’t be as focused, but it would extend the game’s life.

MultiVersus was hurt by trying to do SaaS because they added more predatory monetization after the beta where it was bad enough and tried to milk it for everything to the detriment of the gameplay. It is a great example of a game where the SaaS approach was terrible, and that is the case for the vast majority of SaaS games.


Industry led standards around for profit exploitation are always a way for companies to avoid real regulation that would curb their malicious behavior.


Fuck that, kids are kids. The companies are responsible for being able to easily roll back invalid loot box purchases if we allow them to exist in the first place.

My preference would be to ban them entirely.




I have one about an hour away and no luck so far at that location.

Edit: oh damn, they are in stock today!

Edit2: it was one and now its gone :(



Hard to recall them since I tend to drop them when I get stuck. If I look up a hint and find out it is something that never had any previous hints to figure out I also drop the game because nothing is more frustrating than guesswork.


Quality design will show you the important parts early on without needing to explicitly state them. Leaving that out in sequels is poor design.


Steam takes 30% at first, and there is a discount after tens of millions of dollars in sales.

Steam offers a ton of benefits for game companies through steam, such as the Friends list, reviews, having a way to show live play from the store page, and a bunch of other things. There is a reason that everyone is flocking to steam, and that 30% cut isn’t keeping anyone away.



That is correct, it isn’t an exact scaling for every single texture yo the setting which is why I said I don’t need most hi res textures at a lower resolution. Many his res textures are not used at all on lower settings even if some are, and the developers would know wbich are needed and which are not.



You can usually set that in game although the settings are usually vague (low, med, high, ultra, etc.)




I look forward to the day that game companies start making hi res textures an optional part of the installation. I don’t need all of the textures used for 4k when I’m running in 1440p High. They are just wasted space on the hard drive.

For the user interface they can easily inform the user which options are restricted if they don’t install the textures.



Big sounds like an unreasonably large amount of hi res textures most people won’t ever use.