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Joined 2Y ago
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Cake day: Aug 17, 2023

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Just realized that I was a little gaslit there, as Epic has already had bundles since 2019, with one of the most recent being the STALKER bundle that costs less than the individual games combined. Just like a game edition, a bundle can even be wishlisted on Epic, a feature lacking on Steam.


The OP says global preloading and gifting are going live soon. Bundles are also on the roadmap. At the end of the day though, what’s the main benefit of a bundle? It’s the discount, right? I’m not sure the discounts offered via bundles on Steam are an overall better deal compared to Epic offering cashback of 5% on everything, sometimes increased to 20% (like now). For some countries, Epic also offers significantly better base prices compared to Steam. It still supports the Turkish and Argentinian currencies and presumably has specific price guidelines for those as well, compared to Steam having removed those options. I also remember Epic talking about supporting more regional currencies compared to Steam. From looking at the documentation now, it’s 37 on Steam and 43 on Epic.

Regarding the app, I disagree. It was very convenient to have everything in one place (which Steam fans should understand, given their reluctance to use a different launcher) and I used the chat feature all the time, but after Valve separated them, I just got tired of switching and ended up not installing the chat app after resetting my phone OS. Sometimes I need to message a friend, but I feel like the effort of installing it and logging in is not worth it for those occasions.


People love to bash Epic and list all the (often redundant) things Steam is ahead in, but nobody mentions the ways in which Epic is ahead. Something as simple as being able to chat with your friends is no longer a feature of the mobile Steam client, but if Epic sticks to the roadmap, their app will allow that. It also makes me think of how despite so many years of existence, Steam still doesn’t allow to add game editions to your wishlist, while Epic has allowed that from the start. It was also the first to introduce a custom value field for downloads throttling, before Steam followed suit.



If it does “flop”, they undoubtedly would chalk it up to it being inclusive and diverse though. Otherwise they just quickly move on to the next target.


Very true. I have its history tracking disabled, but it still suggests those videos or creators even when I’m watching something that has no relation to outrage, like a movie trailer or a GDC talk like one on Unreal Engine.


just agitators who don’t even play these games.

Duh, however, they get millions of views across YouTube and X and hundreds of thousands of followers on Steam.



If we dig just a bit deeper, it seems your issue is with the whole concept of not owning games, which is the very nature of Steam and its main policy, aptly called the subscriber agreement. Taking that out on game developers, let alone a competitor with more lax DRM practices, is also missing the forest for the trees.


I’m not aware of any evidence of Valve’s cut ever adapting to a dev’s circumstances. It’s 30% until they’ve made $10M, which drops it to 25%, and to 20% after $50M. I’d call that scalability available only to the most successful few, not flexibility.


From what I’ve been hearing, their fee is flexible. 30% is uncommon on PC.


Implying review bombing is always warranted is as misguided as it gets. Games regularly get review bombed for something as trivial as having a non-white person for a protagonist.


You do realize the market share of GOG is about 0.5%, right? That’s despite Projekt Red being a beloved developer, the great launcher features, the fairest DRM practices, many years in the business, and so on. It only proves the point that Steam is a monopoly that cannot be disrupted whether you do it nicely like GOG or aggressively like Epic.




Probably Fortnite. It’s not just one battle royale game anymore. If I feel like racing, I can play Rocket Racing. If I feel like building, I can play Lego Fortnite. Festival if I want a Guitar Hero experience, Ballistic if I want a Counter-Strike experience, and so on. It’s all tied to Epic’s servers though, so it’s not for life.


The Last Case of Benedict Fox being around 90% off was the only one with an acceptable price tag for me. Got it even cheaper via a bundle because I already owned Arise.


Older games to nominate for Steam Awards this year
As before, Steam goes strictly by the Steam release date rather than the PC release year when determining whether a game qualifies for most of [the nominations](https://store.steampowered.com/steamawards/nominations). This allows to nominate quite a number of former Epic exclusives, Ubisoft releases, or other games previously unavailable on Steam, including: * Anno 1701 History Edition (2020) * Assassin's Creed Mirage (2023) * Avatar: Frontiers of Pandora (2023) * Corruption 2029 (2020) * Crime Boss: Rockay City (2023) * Dead Island 2 (2023) * Goat Simulator 3 (2022) * Kingdom Hearts (2021) * Palia (2023) * Shoulders of Giants: Ultimate (2023) * Star Trek: Resurgence (2023) * Tchia (2023) * The Alto Collection (2020) * The Crew Motorfest (2023) * The Lord of the Rings: Return to Moria (2023) * The Settlers: New Allies (2023) * Tortuga - A Pirate's Tale (2023) * Touch Type Tale (2023) * Witchfire (2023) Edit: Added Touch Type Tale; slightly corrected the intro.
fedilink

Thanks. Makes more sense now. It’s this edition if purchasing on Steam. Would I have the New York and Haven Island DLC if I already own Hitman 1 & 2?



What’s the deal with the Hitman 3 DLC? Which version do I need to buy if I already own Hitman 1 and Hitman 2?


I do have the experience but if you attach a debugger to a non-Denuvo or a Denuvo game, then have any hacker/modder come into the room and look at the code, manipulate it or inject new code, they won’t notice the difference or face any obstacles.


Modder here. Denuvo has absolutely no effect on modding. Steam DRM checks the integrity of the executable and also crashes on breakpoints. That said, it’s easy to remove with Steamless. Memory hacks work fine.

Edit: However, Space Marine 2 is going to use EAC, which is a kernel-level anti-cheat which prevents any modding short of utilizing or creating private hacks that may involve rogue system drivers.