Not, the problem is that kernel level ACs are a security and privacy risk, a violation of what I do and what I am willing to share, and a bullshit way to enforce fair play. They already suck at detecting cheats, it is a cat and mouse game, and the mouse has always been ahead.
Next thing is they will require for me to stream my face, hands, and feet to ensure I am not cheating…
Oh, completely forgot about my Steam Deck, it is just that seamless.
I also hate the other side of the coin that is against both Steam and EGS. Citing Steam doesn’t “deserve your loyalty”. Why not? I can’t really pinpoint any particular fuckup in the 15 years I’ve been using it. Sure, some delays in games, updates, and other minor shit - but imagine if like game ratings broke, I am sure they’d get fixed in an hour.
Steam absolutely deserves our loyalty.
I kind of cracked up at “Steam does very little”.
Hell, Epic does not have any social features, didn’t have cart, refund process through support only, very basic search, I am not sure about cloud saves and if they don’t break completely when you play offline (is there even offline mode?).
Steam, on the other hand, is constantly adding and improving features - like the new beta family sharing which is finally what an easy way to share with my GF and sister.
The only things that Epic has are free games, exclusivity, and lower fees - and that’s about it. All three, as you can see, are not really hard to implement for the developer team, but easy to throw large sums of money at for a quick boost so they can boast numbers.
Fuck Epic, seriously. Money can solve lots of stuff, but not by throwing it at the wall. Meaningless.
I still think they absolutely forgot that PSN is not available in tons of countries. Bunch of fucking amateurs where this kind of stuff is set up by some underpaid intern.
When they announced the PSN requirement, it took like what, a day to actually pull the game from those countries on Steam? They absolutely forgot and when people started complaining, they were like “Oh shit, we kinda forgot this is a feature”.
Once again, Arrowhead decided to go with Sony as publisher, they agreed with PSN account linking. No offense, they are are an independent studio, they did not need to do that. It is sad they lost money, but the developers already got paid. The worst thing that can happen is they have to switch jobs.
Also swapped performance issues with more bugs that were there years ago and still persist because they are almost impossible to fix.
In the end, we all know it was done either because they wanted to shove microtransactions down our throat and/or had some kind of deal to maintain the Java edition without microtransactions.
Or, maybe, just maybe, they though “it’s just a block game, what could be so hard to rewrite it?” and absolutely failed what a single person got right almost immediately back in the day (like not falling through the floor all the time).
That game kind of haunts me to this day. I tried it first when I was too young to understand game mechanics or English. Then, after several years, I tried it again. Got farther, but got stuck on some cryptic shit. Tried it after several more years and I was even more confused how many mechanics the game has.
What if the game was purely offline? Also, how can a pirated game access online lobbies? The last time I pirated a game was because Epic had a BL3 exclusive. And I couldn’t matchmake.
I wonder who would have to prove what. Ubi, that they missed profit (because you’d want to buy the game and didn’t) or the player (who’d argue he wouldn’t ever buy it anyway).
Good tip, but it was definitely mot FFX. I remember starting in a village, on a sort of peninsula, being sent out on a pilgrimage for whatever reason, going north. It was definitely not 3D graphics.
EDIT: After a lot of searching, it was probably “Legend of Heroes 2: Prophecy if the Moonlight Witch”, but I am not too sure. It’s the closest I could match from my memory. It is almost 20 years ago lol.
EDIT2: It is definitely it.
Same. I used to play some fantasy RPG with random battles. Me, being like 9, realized that you can escape, and if you fail you can try again. Well, I started skipping all battles, and somehow ended up in a boss fight that was level like 25, and I was about 12. I didn’t have any earlier save, and I couldn’t go back.
It was some game about going on a pilgrimage.
Especially detachable controllers and their games supporting them. You can have two per player in a 4 player game, or 8 where each holds one. I quite liked the feature and found it novel. I am not sure if you can do the same using emulators - or at least do it as seamlessly.