For PC gaming news and discussion.
PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let’s Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates.
(Submissions should be from the original source if possible, unless from paywalled or non-english sources.
If the title is clickbait or lacks context you may lightly edit the title.)
- 1 user online
- 136 users / day
- 399 users / week
- 969 users / month
- 3.1K users / 6 months
- 1 subscriber
- 4.6K Posts
- 30.1K Comments
- Modlog
I don’t care much about RT but the reason they’ve decided to do RT implementation mandatory is quite good and revolutionary and I can’t wait to see it in action. Using RT for pixel perfect hitboxes? Sign me in!
“And now, it has been revealed that the game will use ray tracing (RT) not only to enhance visuals but also to offer key gameplay improvements, such as better hit detection and the ability to distinguish materials in a bid to make the game more immersive.”
Sure, plenty, and I’m still going to hard-pass any idiot game that forces raytracing or upscaling. Find something actually useful to do with the power available, instead of something that worthless and computationally wasteful, or don’t and run at lower power. That’s more valuable than raytracing.
I think a lot is being made of this headline, honestly. Indiana Jones did the same thing using the same engine… and runs well on a broad variety of hardware, including AMD cards with no dedicated RT accelerators. And that’s not an experience designed with high framerate competitive action in mind.
I also literally booted Doom Eternal for the first time in a while today, enabled raytracing, and played at 120FPS with 4K native on a 7900XTX, all settings on High. Id knows how to frigging optimize a title, and you can bet their raytracing implementation will be substantially better optimized than the RT we’re used to seeing. So long as you don’t run it with Path Tracing (a future forward feature, like Crysis back in the day), I fully expect you’ll still be able to get high framerates and incredible visuals.
Wait for the Digital Foundry tests before buying if you’re uncertain, absolutely, but I really don’t see any reason to be concerned with the way idTech 8 has been shaping up.
ray tracing is the AI of pc gaming. A bunch of hardware made “obsolete” just so a few nerds can get marginally “better” lighting.
It’s to make development easier.
With ray-tracing it becomes much easier to light environments in game. You don’t have to have devs adding artificial light sources or painting environments as of they’re lit.
unfortunately most developers can’t make a game with raytraced lighting
I wouldn’t say better lighting, just easier
Ray tracing really is the future. Instead of doing a bunch of tricks to make things look good all lightning is just simulated using ray tracing.
I remember when metro exodus enhanced edition came out and they explained that when they remade the game for RTX only, they could remove a lot of workarounds like invisible lights. And actually just light the scenes with actual light from bulbs or the sun and it just looked great.
IMO we have to move someday to the newer technology. Whenever that’s today or not, I don’t know. But it really is the future. Historically it also isn’t unusual at all that someone had to get new hardware to play new games. It’s just that it was stagnated for a while.
Edit: pretty sure it was this video from digital foundry: https://youtu.be/NbpZCSf4_Yk?t=1376
Game engines don’t have to simulate sound pressure waves bouncing off surfaces to get good audio. They don’t have to simulate all the atoms in objects to get good physics. There’s no reason to have to simulate photons to get good lighting. This is a way to lower dev costs and increase spending on the consumer side, I would not be surprised if Nvidia was incentivizing publishers to use ray tracing.
The digital foundry video explains better than I can why the dev cost is lower with ray tracing only.
I disagree. The future is not AAA.
I agree with you. But if AAA develops it so it’s easier to implement across the board, im all for it.
I once watched a 20 minute video on how in order to compute trajectories for the rocket launcher in the original doom, they did some of the most advanced math I have seen in any context to avoid doing any division which is computationally expensive. How the nightly have fallen.
Game development is about maximizing revenue while minimizing development costs. There won’t be many more Mysts, Dooms, Quakes or Half Life 2s in the gaming future. Get ready for “Generative AI” stories/levels and ever increasing hardware feature set requirements.
You really need to stop playing AAA crap.
Yep the original Doom was something else and the way John Carmack built his engines was something to be in awe of.
It won’t be for this game that I don’t care about, but seeing the recent trend of requiring ray tracing, I will probably have a good reason to build a new computer (you served me well 1070 Ti) !
Or maybe I’ll stick to only playing games that work on a Steam Deck. I might not game enough anymore to justify the cost of new hardware. Especially when I look at the current AAA games (which would probably be the ones requiring RT), none of them really make me want to buy them anymore.
welcome to the death of game optimization.
it especially sucks for Doom: The Dark Ages since both Doom 2016 and Eternal were considered very optimized for their times of release.
Not sure what games you play but they haven’t been optimized for jack shit in the last 10 years.
I especially fail to see the value to drive up obsolescence. Look how the Final Fantasy XIV art team, or the Tyranny RPG expressed so much through comparatively ancient engines of the PS3 era. And for shooters we have so much visual polished fidelity, with physics, high resolution textures and dynamic lighting to create anything you want. From “Prey” (2016) to Prey (2005) I think both look amazing.
“Can’t afford an upgrade to a high-end PC? Buy one of our Xboxes.” --Microsoft
How does requiring a GPU feature translate into bad optimization?
Since you and the other g*mers are frothing at the mouth acting intentionally dense:
https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
Find your own answer.
That link explains nothing, it just tells you what people are using. Why does a game requiring a GPU feature mean, by your own words, the death of optimization?
I’ll chime in for the other commenter.
Having ray tracing be “a minimum requirement” is batshit insane. Just make it an option and don’t require it for everyone.
Ray tracing is not that widely available, so you shouldn’t just force it onto your whole player base.
And while this might not sound like an optimization thing, it really looks like they couldn’t be bothered to develop their game with and without the ray tracing features.
Edit: looking more into the numbers, they are all insane.
I don’t really play AAA titles nowadays, but this is aweful and far from optimized. Doom 2016 needed half of that for every single metric!
Nobody buying $80 games doesn’t have all this shit. You guys are living in a bubble. Everyone has rtx these days. The ones that don’t weren’t going to buy Doom anyway.
Doon 2016 really holds up, it’s still one of my favorite games
Not sure why you are so worried. Based on those requirements a Radeon rx 6800 should be able to do Ultra 4K @ 60. The main differentiator seems to be vram.
My GPU can do ray-tracing and that’s usually the first thing I turn off because it absolutely destroys performance for minimal effect. I think ray-tracing is cool and all, but I don’t really care when it makes most games run like shit. I thought Elden Ring was poorly optimized until I turned it off and than BAM 120fps no problem.
Honestly if it has to be enabled, as much as I love the Doom games, this’ll be a pass for me. Smooth combat doesn’t mean shit when it stutters every 2 seconds.
Tbf, elden ring is still poorly optimized. It’s been 3 years since it released and I still get cutscene stutters and no ultrawide
id software moving PC specs forward? You’re KIDDING. Outrage, I tell you!
Wait, didn’t Quake require a math coprocessor enabled CPU?
Hang on, Quake 3 required a 3D accelerator… Outrageous!
Raytracing hardware has been around for the better part of a decade now. It’s time.
The same id managed to keep the hardware requirements for Eternal amazingly low. I have a pretty beefy PC, yet I’d prefer to play without Ray Tracing, as that usually keeps the framerate from reaching a stable 120. It sucks they are taking away that option.
Doom eternal was fun up until you had to jump around like a drunken spiderman. Turned that shit off so fast, never buying a doom game again.
The constant required acrobatics turned me off as well. I loved Doom 2016, but Eternal wasn’t nearly as good IMO. I also didn’t care for the low max ammo / punching dudes for ammo or weak spots. Eternal is the first Doom I haven’t finished.
Exactly the same for me. The jumping around part was annoying, but the low ammo part was then worst. I tired to play that game a few times but couldn’t do it.
But the real question I have for you is did you play the doom mobile phone rpg?
If not, give it a go. Someone reverse engineered it and it’s fun and short.
https://arstechnica.com/gaming/2022/06/dumbphone-exclusive-doom-rpg-has-been-reverse-engineered-by-fans/
I didn’t like the low ammo at first either, but I’ve come to really enjoy it. Since your chainsaw regenerates fuel you can easily get more ammo ~once per minute, and between that you’ll have to decide how to allocate your ammo based on enemy danger & weak spots.
It forces you into a more aggressive and fast playstyle, but that’s the goal of the whole game IMO :)
Yeah, I hates it at first, but after playing a level or two it clicked. I’m not sure it’s better than 2016, but it did find it’s own rhythm.
The only thing I hated was the one miniboss like enemy that basically required you use a specific gun to beat.
I think I remember seeing that as a top selling game in the app store when I had my Motorola SLVR. I’ll check that out, thanks for the link.
Yep, the platformy stuff was an big turn off. I got a refund. Wolfenstein games are better.
Lol they cut my head off!
So couple things:
The first RTX cards were the 20 series, which came out in 2018
There was a time when volumetric lighting was also optional
There was a time when GRAPHICS CARDS were optional.
The first game to require RTX was the Indiana Jones game, as did the Avatar game.
Shit moves on. Did you expect your 1060 card from 2016 to last indefinitely? How long did you expect developers to support 2 different lighting systems?
There is so much to be angry about these days, but not this. This was inevitable. If you MUST be angry about it, at least be angry at the right devs
This as well as Indiana Jones are both 1st party games Microsoft which are also being released onto Xbox Series S. They are already supporting two different lighting systems because of that.
It’s not unreasonable to for paying customers to expect Microsoft to just ship the same performance profiles on their PC games.
What Microsoft is doing is not a technological move. It’s a desperate move to sell more Xboxes.
Just pirate and emulate the Xbox version lol
I can’t comment too deeply on consoles. I have no real experience with them, but from a very shallow level, the series S was released in 2020, and Google suggests that it supports ray tracing.
So my point stands. Stop expecting your 10 year old hardware to run new games indefinitely
Then don’t.
Series S has raytracing support on paper (just as Steam Deck has) but the GPU is way too underpowered to actually use raytracing for anything.
No, it doesn’t.
Nobody said that. What can be expected is for Microsoft to ship the same performance profiles they enable for one of their platforms (Series S) on their other 1st party platform (Windows).
I apologize for my last comment, I was drunk when I wrote it. I’d rather not put that kind of negativity into the world.
I do still disagree with you though.
On paper or not, the system supports it, which means that they are very likely NOT supporting two lighting systems, which means that, yes, my point still stands. The series S is only 5 years old. The minimum system requirements are for 7 year old hardware.
EVERYTHING else is a matter of optimization, which no one here can comment on until the game is released. You just cannot know the game will perform badly until it is released.
As evidence of this, I will again point to the Indiana Jones game which is a) Ray Traced, b) Runs on the series S, and c) runs at 60fps (although, admittedly it’s apparently blurry)
deleted by creator
Check the rulebook of the community you’re posting in.
I grew up gaming on a 386 when the great divide was CGA, EGA, VGA, and SVGA, that was the first big graphics card war for me and the beginning of the whole, Oceania had always been at war with Eastasia moment, and then the gulf of floppy disks and hard drives, and then CD-Roms and then the the 3d accelerators games. PC gaming has always had point of contention between the whales and have nots but gaming studios had a good track record always made sure to provide plenty of support to those gamers who weren’t whales.
Forcing ray tracing when you have to have a 1000+ dollar video card to run ray tracing that doesn’t tank your frame rate into completely unplayable territory then ray tracing is not ready for prime time yet and complete shit move on the developers part to mandate it when it’s still untenable for most gamers.
Nope, this is just complete bullshit to me that’s forcing gamers to have a sub par experience and force them into buying more expensive hardware for no other reason than to satisfy a publisher’s ego to market their game “next gen”.
Edit: How sad is it that ray tracing was first released in 2018 and we still don’t have the hardware to run them on a rig with moderate hardware.
Ray tracy can be cheaper for equivalent lighting quality than rasternization. Depending on how they use it, it could be great to have rates and only just like how mega texters work. People got upset about the g p u memory requirements for mega texters , but it was a huge gain in performance if you hit the minimum. Retracing as an effect on top of rasterized ighting is a big hit to performance and the only thing we have now.
Native real-time ray tracing was released like 20 years ago with ati x1000 series. No one wanted to risk making a retracing only games so it never took on. Rtx is based on using ray tracing as an effect to go on top of rasternized graphics.
No current games use retracing only, indiana jones uses it for mandatory effects and not as the primary render method.
The game isn’t even out yet and you’re commenting on performance! As someone else pointed out, the modern Doom games have a reputation for being extremely well optimised, so let’s wait and see how it actually performs on a 20 series card
As for needing a card > $1000 that’s just ridiculous. You can get a 4060 NEW for under 500, and again, the minimum here is a 2060.
Re: supporting old hardware, again. The minimum is 7 year old hardware. I was also around in the 386 era and to say that devs of that time supported hardware for longer, is at best, wildly exaggerated.
It’s cute you think a 4060 can handle ray tracing.
It’s cute that you think that was a good counter argument
You know what, you’re right:
https://gamersnexus.net/gpus/intel-arc-b580-battlemage-gpu-review-benchmarks-vs-nvidia-rtx-4060-amd-rx-7600-more
Let’s take a look at the number for the vaulted 4060.
Dragon’s Dogma 2 - 1080p - 54.3 average with 44.4 at 1% lows
Dragon’s Dogma 2 - 1440p - 39.5 average with 32.5 at 1% lows
CyberPunk 2027 - 1080p Medium - 38.9 with 24.4 at 1% lows
and https://www.pcgameshardware.de/Indiana-Jones-und-der-Grosse-Kreis-Spiel-74506/Specials/Pathtracing-vs-Raytracing-Benchmarks-Test-Release-1461366/
Let’s take a look at the 4060 with the mandatory ray tracing game Indian Jones.
Indian Jones and the Great Circle 1080p - 25.2 average with 18 at 1% lows.
Yeah, the 4060 is going to provide such a great ray tracing experience to the average gamer…
Edit: Because I can’t be bothered with a proper reply, It’s amazing that pointing out a 2060 running on low is being used as a justification that ray tracing is ready for prime time.
did you read the testing setups? dragon’s dogma 2 is running at maxed out settings on the raytracing profile. Expecting a 4060 to run at max settings is ridiculous. If you drop it to medium you should easily be able to hit decent framerates.
This is my last reply because I just can’t with you anymore.
Those are some HELLA cherry picked examples. Both Dragon’s Dogma examples have the games running at MAX SETTINGS!
Even the Cyberpunk example, that was RAY TRACING on Medium.
I can’t read german, so no idea what is actually being said in the Indiana Jones article, but the closest equivalent I could find is this video which, frankly, tells me you’re completely full of shit.
I didn’t plan on buying this, but now I extra don’t.