I don’t care much about RT but the reason they’ve decided to do RT implementation mandatory is quite good and revolutionary and I can’t wait to see it in action. Using RT for pixel perfect hitboxes? Sign me in!
“And now, it has been revealed that the game will use ray tracing (RT) not only to enhance visuals but also to offer key gameplay improvements, such as better hit detection and the ability to distinguish materials in a bid to make the game more immersive.”
In my experience it’s both cheap shitty headset and expensive shitty headset. The arguments is always wireless + mic so people go and spend ridiculous money on something that can be done better with a cheap good headphones like the Koss + dedicated mic that may not be as convenient to use but will sound much better.
Still, good sound design may be enjoyed on a shitty headset, it’s just that good audio can add more to gameplay than just graphics. Like for example walking in the main HUB area in Starfield is like soul numbingly hilarious… it does not feel alive at all even when you see NPCs walking around all the time.
I don’t remember ever being so unexcider about any GPU or CPU HW release for gaming.
New CPUs are hardly worth upgrading to from 5800X3D and my 2nd hand 6800 XT that I got 2y ago for €400 and overclocks like crazy (20% on air cooling) is still so damn good that new cards which match that lvl of performanve are still like €500-€600… So if 8000 series will actually be cheaper it may finally match my 6800 XT with €/performance… Wow! It only took several years!
I won’t say no to an invitation but I will say thank you very much instead
I probably can’t decide on a single one but if I had to list:
And I’m gonna stop myself here because there’s way more which just complicates choice