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Then don’t.
Series S has raytracing support on paper (just as Steam Deck has) but the GPU is way too underpowered to actually use raytracing for anything.
No, it doesn’t.
Nobody said that. What can be expected is for Microsoft to ship the same performance profiles they enable for one of their platforms (Series S) on their other 1st party platform (Windows).
I apologize for my last comment, I was drunk when I wrote it. I’d rather not put that kind of negativity into the world.
I do still disagree with you though.
On paper or not, the system supports it, which means that they are very likely NOT supporting two lighting systems, which means that, yes, my point still stands. The series S is only 5 years old. The minimum system requirements are for 7 year old hardware.
EVERYTHING else is a matter of optimization, which no one here can comment on until the game is released. You just cannot know the game will perform badly until it is released.
As evidence of this, I will again point to the Indiana Jones game which is a) Ray Traced, b) Runs on the series S, and c) runs at 60fps (although, admittedly it’s apparently blurry)
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