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Joined 2Y ago
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Cake day: Jun 24, 2023

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The criticism in this case is completely bonkers. They reuse assets from previous games, even adding more while developing.

This only means that they have an ever increasing repertoire of assets from all their games, from which the designers can freely choose. And then of course they match the asset to the new game (adding a grunge pass for a zombie game is the example given)
This is the optimal way of doing it. They save time and money and have lots of different assets to choose from.


Tbh, I played it for a few hours, didn’t like it and don’t understand all the fuss about it. Does it get good later?

I was at a point, where I was going through a cave with a castle in the background (it was a few years ago), it was probably some kind of riddle, but I couldn’t be bothered.
Is it worth going forward or did I see enough to just say “it’s not my kind of game”?


I am absolutely addicted to core keeper right now. The 1.0 update is so good.



I don’t really like playing platformers with a controller.

I played through Celeste, Super Meat Boy and Rayman on PC only with keyboard and played Super Meat Boy, Rayman and N++ on the switch. I prefer the keyboard.

For 3D games (even platformers) I prefer the controller though.



https://www.fairphone.com/en/about/about-us/?ref=footer

10 years old and greater than ever.

Also the Fairphone 3 is already 4 years old. So they only need to “be here” another 3 years.