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Cake day: Jun 30, 2023

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Is there LSD woven into his mid life crisis leather jackets he wears?


I mean not a fan of epic but damn that sucks for the developers that the leadership had let things stagnate until massive layoffs had to happen.


Nice night for fishing ain't it?
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https://store.steampowered.com/app/3900950/Too_Many_Fcking_Nazis/
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I think it would be more like I super glued a horrible facemask on top of your face there but I didn’t touch your underlying facial bones. But hey I allowed the developer to at least adjust what parts of your face I won’t put a horrible sticker on.





Honestly from the reviews, for me it’s a patient gamer listing.


Thankfully there are plenty of developers that haven’t drank the AI Kool aid and are still cranking out great games that have artistic integrity that didn’t require even a single 5090.


Dude is just being a obtuse troll. Just block and move on.


I think to your second point, since this AI Instagram filter is based on a 2D picture with no understanding of the light source or materials, even the background with this tech will ruin things.

One of the things I said in another post is that the DLSS demo with Grace was that I wasn’t just thrown by the face, I honestly was also thrown by the brightly lit background that really undermined what that scene was trying to convey.

To me the original scene was somber, she’s visiting a murder scene, the background amplifies that somber, feeling of dread with everything darker, shadows everywhere threatening to consume the light. The DLSS 5 scene, everything is brighter, shinier and now that same scene isn’t helping to convey the getting atmosphere, it’s like the darkness is being overcome.


So figured I wouldn’t give this attention seeker any more attention but I find it funny this poster shushed you about adults taking when it looks like they abandoned the discussion they were having with me about generative AI vs modding in a heavily downvoted thread, hence the whole agreeing with the previous poster thing.

Guess this guy didn’t want a adult discussion.


Just a reminder that the GTA trilogy was the shining example the last time people used AI to remaster an old game.


Maybe? But considering that it’s a 2D image with no underlying information about the models it would probably put light on things that shouldn’t be lit up, actually detracting from what it should look like.


Dude, you’re the one that brought up that gamers don’t care about the developers artistic intent and then brought in modding as the example of that and implying DLSS is no different just that it looks bad.

I present the counter argument that modding is respecting artistic intent and creates mode that modifies things because they actually respect the game, respect what the developers wanted but wanted to substitute and add their own artistic style and desires via mods.

Honestly at this point I have no fucking clue what your augment it because it’s all over the damn place when the article is referencing that developers are concerned that DLSS is overriding their artistry without understanding their intent and now your talking about GPU shortages which has no fucking bearing on anything being discussed.

And do you even understand what a personal attack is? Pointing out that you made a literal argument about artistic intention and then gaslighting to say you didn’t argue about artistic intention isn’t a personal attack. You calling me an idiot is and is a big ol’ ad-hominem attack, and the refuge of a person not actually serious about having a conversation.

But you are right, I am an idiot. I’m an idiot for thinking you actually had anything coherent or worthwhile to say.


Again, the key distinction to me is that a human had the idea and created it not fucking AI, not a mishmash other artists styles and ideas, it’s a unique individual’s idea and style that is ultimately produced.

If you use AI as the main creator then you’ve lost control of artistic vision because it’s not yours anymore. There’s a fine line between using a tool to help you get to something and stealing another person’s idea.

So let’s go with your Shrek analogy. At some point a human created Shrek as a unique idea and made it come to life. Now you want to use Shrek as in mod as a NPC, at that point my view is you’ve got no actual creative artistic intent there, you’re just using another humans idea but at some point at least it was a humans unique idea and if you had no idea how to make that into a 3d model to incorporate into your game then AI tools could help you make a Shrek model. I won’t call it AI slop completely but I’d definitely call it uninspired garbage and a complete theft of another persons idea without adding anything of substance but at least I could understand that you liked Shrek and wanted Shrek in your game, original game designer be damned I want Shrek all the time. And again, with mods, I’m free to never, ever install your mod.

To me human intent and choice is the biggest difference even with your analogy you would at least you would understand what the artists intent for the game was and made the conscious decision that Shrek would be better suited in the game and not generative AI going in and simply replacing everyone’s face with Shrek because a model stated Shrek’s face was what the model’s if/else statements averaged out between a whole set of pictures faces.


No I’m a human that can at least understand my own argument.


Irrelevant to your point? Damn, so you don’t even understand your own argument then.

Your first line is literally this:

It’s astonishing to me that PC gamers are suddenly so focused on the “creative intent” of game visuals

and then you’re the one who starts equating mods and how they’ve been altering “creative intent” and implying DLSS 5’s generative AI is no different.

The whole argument about this tech is ALL about creative intent when DLSS is not understanding the game and forcing an algorithmic take on the creative intent not just about how bad it looks.

Fuck man, get your shit in order with a coherent stance and argument.


If you want to us AI as the tool to help you make dream a reality, there are plenty there for modeling and helping to make textures, that’s fine.

If you want generative AI to make you just make you model based on someone else’s art work, then to me as part of my values and morality, No. At that point you’ve lost any point of artistic intent when you’re letting AI, using other people’s design, other people’s artistic intent and style to make something for you. It’s not your art, your artistic intent you’re sharing at that point.

Also, even if you did do that, I as a gamer would still have the option to never use your AI slop of a mod, which is the other part of my argument on why mods are different from DLSS 5.


Human artistic intent and human choice to have every NPC with big boobies naked women and giant, and I mean giant, dongs naked men.

That’s the key.


There are somethings on both Nvida and AMD side that you can do a bit of a driver override but it’s more like force DLSS on vs turn this particular feature on from what I can remember from their windows based applications or forcing fake frame generation on and off via override and I’m not going to mention or consider third party applications since that’s not official.

But considering that this new stuff is lumped under the DLSS moniker and not something separate like frame generation, I do have doubts that this can easily be just turned on and off even at the application driver override.


DLSS 5 is a 2D Instagram filter that normalizes/yassifises faces using a AI model trained on what Nvidia thinks is what people should look like.


Daniel Owen’s interview with the Nvidia’s Jacob Freeman which is where the analysis of this article is even more illuminating:

https://www.youtube.com/watch?v=D0EM1vKt36s


Daniel Owen’s interview with the Nvidia’s Jacob Freeman which is where the analysis of this article is even more illuminating:

https://www.youtube.com/watch?v=D0EM1vKt36s


Technically correct is normally the best kind of correct but here we are…




Right now there no indication that DLSS 5 will give gamers the option to turn the Mutant Only Fans filter off and considering that DLSS really isn’t optional in today’s games to get a decent frame rate, it sure seems like their going to force that shit infused “aioli” into you.



So let’s have that philosophical discussion again like when we had with elden ring mods and artistic/designer intent.

So the biggest philosophical difference to me is that mods are done with a human artistic intent behind it and in the end it’s up to the individual gamer to seek out and decide if that’s something they want to include in their game. It’s the fact that some person, one individual decided that yup, I’m going to add big ol’ tit’s to Grace and throw her into thong and pasties while revisiting her mother’s death. At least that gal understood what the intent of the scene/game was but made that conscious decision of “nah, let me change it to what I personally would like to see because I’m just a thirsty bastard.”. And even with these types of mods, yes there is a level of respect and gratitude of the original developers inherit in modding.

It’s something unique based on this one person’s interpretation of the game that they’re sharing with other gamers. On the other end of the spectrum, we as individual games can play the game and then make the decision of if we want to incorporate that transformative artists decision or not and we can decide to completely respect the designers original intent or reject/alter it.

DLSS 5 there is no artistic intent behind it just corporation’s algorithm that’s not agreeing, understanding the tone behind things, saying and whole sale adjusting everything according to a model that normalizes everything to some average model. Plus while you can say that developers can have a say with tools to maximize or minimize the effects, which another article I posted seems to point out that those tools of control may be over blown, there’s been no inkling that the gamer themselves can decide if they want to use it or not. And let’s not be coy with some bullshit about “Well you can turn DLSS off”, no you really can’t because this shit has been used as a crutch for game development to get to a respectable frame rate for reasons so now both developers and gamers are forced to bring in a corporations non-artistic vision into their games.

To me that human artistic factor is one part of the key and the decision to say fuck it I want the game to look like a bad only fans filter and the ultimate choice of the human gamer themselves to decide to use it or not is the other part of it and why to me DLSS 5 is bullshit slop.


Yup, that underlying geometry is unchanged, that nose was always that deformed and big.


So from fake frames to fake ray tracing with a AI Only Fans filter.

Plus, yeah that nose

For leaving the underlying geometry alone, that nostril grew twice times its size.


>NVIDIA had earlier described DLSS 5 in a way that suggested a deeper understanding of the scene. The follow-up answers paint a narrower picture. When asked whether the model reads PBR (Physically Based Rendering) properties from the engine, NVIDIA said: “DLSS 5 only takes the rendered frame and: “DLSS 5 only takes the rendered frame and motion vectors as inputs. Materials are inferred from the rendered frame.” In other words, the model is not reading metallic, roughness, normal maps, or other underlying material properties directly. >That may explain why some preview images raised concerns. In one example, a character appears to gain hair detail in an area where it was not visible before. In another, facial details appear altered enough (like the nose) to raise questions about whether the model is changing the look of the character rather than only improving lighting. NVIDIA’s response was that “the underlying geometry is unchanged,”
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>NVIDIA had earlier described DLSS 5 in a way that suggested a deeper understanding of the scene. The follow-up answers paint a narrower picture. When asked whether the model reads PBR (Physically Based Rendering) properties from the engine, NVIDIA said: “DLSS 5 only takes the rendered frame and: “DLSS 5 only takes the rendered frame and motion vectors as inputs. Materials are inferred from the rendered frame.” In other words, the model is not reading metallic, roughness, normal maps, or other underlying material properties directly. >That may explain why some preview images raised concerns. In one example, a character appears to gain hair detail in an area where it was not visible before. In another, facial details appear altered enough (like the nose) to raise questions about whether the model is changing the look of the character rather than only improving lighting. NVIDIA’s response was that “the underlying geometry is unchanged,”
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We’ve tested the game with AMD’s 26.3.1 driver (and the day one patch) and found no performance difference compared to the results in this video - Hardware Unboxed
AMD really cannot do a damn thing right with their GPU's. This is a AMD sponsored game and it's getting outperformed by Nvidia.
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I mean even generative AI would put out a sentence that made better sense that that. That was just a mishmash of words that made no actual point and lead nowhere and it honestly it hurt my brain trying to understand it.

I mean moving goal posts? Just WTF? The goal post has always been DLSS 5 is horrible AI bullshit that tramples artistic intent and this guy had to have at least skimmed the article and saw that this is what these developers were saying.

Sorry, not to ramble but damn, this post just broke my brain since I was coming off of doing a logical task and couldn’t deal with something so illogical all of the sudden.



WTF are you even talking about? Sit down Billy, I award you no points.




It’s not that they’re going to force it, It’s just a numbers game. Right now because of AMD’s complete and utter incompetence in all aspects of the GPU market, Nvidia controls 95% of the market.

Developers are going to support the biggest bang for the buck here and implement DLSS 5, AI Slop because that’s what the market has and publishers are going to make them leverage all of DLSS 5 because shareholder value and doing more with less people.

End result, I agree though, is the same though, none of this shit will be optional, but for different reasons I think.




Unfortunately social media users who post are not the average gamer and that’s very apparent when 95% of the discrete GPU market is Nvidia now.

Plus doesn’t help the only other two competitors is AMD who are also jumping on the AI bandwagon and doing not actively competing. Then there’s Intel that’s in bed with Nvidia now.


I think when it was presented over a decade ago now when the claim was that DLSS/FSR was there to give more life into older video cards that was a good thing.

What it’s morphed to, where it’s a mandatory crutch and now with AI Slop, I do think it’s a crap thing.


I appreciate the more in-depth discussion and admitting they should have waited, still don’t agree they should have taken audience and developer reaction into account, your opinion is your opinion and is valid if you think it’s great they should and did say it. Honestly I’m still going to be more, maybe wary, of DF’s future output, I’ll still enjoy their technical performance breakdown but it’ll be shaded a bit going forward.

But onwards, so something they kind of hit on about the intent of the scene that they didn’t cover because everyone is focused on the face but something that instantly stood out to me is just about the background. He’s talking about the mood of the character about how she’s nervous and not wanting to go there, well the background and lighting also contributes to that in subtle but I think very important ways too.

The original it’s dark, it’s foggy, rainy, with the darkness prevailing over the light, with the gloom of the day is reflecting the mood of the character. The DLSS 5, it’s bright and shiny like it’s just a slightly damp day and the light is going to overcome the darkness at any minute. That to me stood out just as much as the OFication of the character.




This was actually the sub-headline of the article but I thought was the more important party of the article. >Speaking with developers and artists at studios that have agreed to DLSS 5, including CAPCOM and Ubisoft, Insider Gaming was told that the DLSS 5 tech was revealed to them at the same time as everyone else. >“We found out at the same time as the public,” said one Ubisoft developer. >Developers at CAPCOM tell Insider Gaming that the announcement and the publisher’s involvement were particularly shocking, as CAPCOM has previously been historically very “anti-AI” with projects such as Resident Evil Requiem and other unannounced projects in development. Some at the publisher fear that the DLSS 5 announcement could prompt a change in the publisher’s view on generative AI and its implementation in its games.
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This was actually the sub-headline of the article but I thought was the more important party of the article. >Speaking with developers and artists at studios that have agreed to DLSS 5, including CAPCOM and Ubisoft, Insider Gaming was told that the DLSS 5 tech was revealed to them at the same time as everyone else. >“We found out at the same time as the public,” said one Ubisoft developer. >Developers at CAPCOM tell Insider Gaming that the announcement and the publisher’s involvement were particularly shocking, as CAPCOM has previously been historically very “anti-AI” with projects such as Resident Evil Requiem and other unannounced projects in development. Some at the publisher fear that the DLSS 5 announcement could prompt a change in the publisher’s view on generative AI and its implementation in its games.
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Wow, that’s an even longer way, even more so than the CEO defending his AI Slop, actually slightly impressive in a corporate sub way, to say AI Slop.


Considering that DLSS and DLAA are, and I would image that the FSR equivalents are too, separate processes so they could drop DLSS and just concentrate on DLAA. But that’s not where the money and ray tracing is, and part of that is also on gamers in general since there’s always such a focus on FPS, something that even I’m guilty of, and not visual quality.


Just a reminder that AMD is also just another money hungry corporation that would sell gamers out to AI. Don’t forget that AMD just put a 20% stake of their company and output in a AI partnership with Meta.

That said, I also bought a 9070 XT a year ago because I didn’t want to directly support Nvidia and their never ending quest to force AI into games, which this kind of at least provided some justification for that as I don’t support AI Only Fans being injected into my games. Steam already has enough of those types of games without direct AI injection.


None of this is done for the average consumer/gamer. We’re not the consumers he’s addressing.


Oh, he’s very in touch.

With the AI money machine that keeps on printing money and that’s all that matters this and any other CEO in today’s world.


>"Well, first of all, they're completely wrong," Huang said in response to a question from Tom's Hardware editor-in-chief Paul Alcorn about the criticism. >"The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI," Huang continued. Just a elongated way to say AI slop.
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>Update: Hardware leaker Kepler_L2, usually well informed on AMD console plans, claims that FSR Diamond is indeed exclusive to RDNA5.
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I love stream but loot boxes are gambling, underaged gambling at that, and I hope NY wins the suit.
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>Sony Group Corp. no longer plans to release its big PlayStation 5 games on PC, a major shift in strategy that sees the video-game maker returning to console exclusivity after six years of flirting with multi-platform releases, according to people familiar with the company’s plans. >Online games such as Marathon and Marvel Tokon will still be released across multiple platforms, but single-player titles such as last year’s samurai hit Ghost of Yotei and the upcoming action game Saros will remain exclusive to PlayStation 5, said the people, who asked not to be identified because they weren’t authorized to talk publicly about the company’s strategy. Also Schreier's additional take: >One important piece of context here is that when someone buys a PlayStation, Sony doesn't just get their $500+. The company also gets 30% of *everything* they buy on the PlayStation Store. In other words, Sony makes the most money by getting as many people as possible on its console
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