They’re in the same family but have some differences.
https://celsiainc.com/heat-sink-tech-tips/thermosiphons-3-benefits-3-drawbacks/
https://store.steampowered.com/app/3284270/Blobun/
For anyone who wishes to take a look at the game and support the developer.
The issue lies with these publishers.
See the problem is that they don’t want to just make money, they want all the money and if your game you’re proposing isn’t based on a existing known IP and doesn’t include psychological manipulation to make all the money, preferably through a live service, well these executives don’t want none.
So to me watching that tech demo I see a lot of odd issues with the shadows acting weird, going blurry as the light sources bounce around.
Another question is what were they rendering on? I’ll bet a case of beer it wasn’t on a 9070 XT. So again why are gamers hell bent on having ray tracing when you can’t run it on “average hardware”?
Sorry but I’m still saying that RT is not ready for gaming.
A good example I think would be ratchet and clank, rift apart.
When running with RT, there is so much noise and blurring that happens with the implementation and running with DLSS helps reduce that noise. In the end I turned it all off and enjoyed it much better with a smooth, high frame rate.
Not exactly making the case that ray tracing is the best solution.
And did you just stop listening after the first few minutes?
Because his point is that between Nvidia and Asus they gave these cards to reviewers as a 750 dollar card when clearly they aren’t and reviewers are being misled into doing a cost to performance at that price vs what they’re actually selling them for. That portion of dishonesty is what he was complaining about.
Sense pins are only there to inform the graphics card what the max power it can draw from the PSU, not for power management and load balancing. If someone from Nvidia misunderstood their own standard and made it past the CE, then it’s still excuses nothing since again it’s their own standard and has bad engineers or maybe they shouldn’t trust their AI to develop engineering specs for them.
Either way, it’s a bad design and a bad standard.
So instead of developers taking time to actually do ray tracing right, ray tracing that people keep saying makes developers development easier and better we’re letting them be lazy, produce unoptimized, crappy ray tracing games and relying on proprietary hardware locked software to make it look okay.
Not exactly what is call a great direction for this tech in my opinion and not ready for it to be required in games.
Nice, that brings back memories of the dark souls of my youth, still have the original playstation 1 and 2.
Btw, the original is 50% off on steam right now.
https://store.steampowered.com/app/761600/Onimusha_Warlords/
Maybe.
I think however given the GPU makers as of late would probably use this as a cover to screw over everyone just that time but extra.