This was exactly my first thought as well and I agree it is good business sense. I am in ok with console versions coming out first and getting the kinks out before PC.
Would it be great to do all at the same time? Yeah, but I would rather not deal with another CP2077-like release where it is out on everything and buggy on everything.
Of course they did. Don’t change it after release. In the future with a game like this they should make the singleplayer side part of the base game and move the multiplayer to a free “DLC” and just not offer that “DLC” where psn isn’t available if that is going to be a thing.
OBVIOUSLY it would be better to not have that requirement at all.
Not sure what the hell they are thinking. Also wonder how much money was refunded. Doesn’t even get into the number of buyers they are excluding.
Me no, but for most users with only windows installed and not dual booting, having it automatically doing it would probably be fine and bailing out when it detects a more advance configuration such as extra partitions would make sense. Then display a message about manual intervention is required or something.
Most of the handheld benchmarks have been 3% or 4% higher compared to the Steamdeck at 15 watts, which often is a 1 to 4 FPS difference. This would explain why Valve isn’t in a hurry for a Steamdeck 2. If you plan of playing on battery, then that is what you’ll probably running around that if you plan on playing a while. The main advantage of these newer chips is when used plugged in.
That is the better approach. If Nvidia had done that as the first though, they would be getting a “they are making it look bad on purpose” response. That would be worse than the, it only work on nvidia hardware, response from users. With Microsoft working on a D3D12 upscaling approach, every hardware provider will have a standard interface to make it look best on their hardware.
That said AMD does need to get an AI upscaler. The difference in quality is to great to hand write. At 1080p native it doesn’t matter much as most look pretty, but at higher resolutions, ie 4K, the difference is massive. And it would be best for them to have something ready for futue PS6 and Xbox next.
Really like this game. I am not a completionist, but I believe I have done all the endings including the DLC. Got nearly 300 hours in. Has it been buggy? Yes. But that was mostly resolved to a playable state a couple/few months after release.
Hope to see something in the same universe in the future.
That doesn’t surprise me. I can only think of a couple games I bought at or near full price. One was a game that was priced fairly recently at $30(usd) msrp and I think I got it for $3 off and the other was at $60. Otherwise I generally wait. If developers want to raise msrp prices to $70, most will still wait, but will end up paying $3 to $6 probably on average more. When you consider inflation over the years it is surprising they don’t already have a much higher price.
CP2077 had a bunch of issues on release as well. Much better now. I feel like they(developers) need to bring in different testers near release. If you have the same testers whom have been testing builds for years it can probably be hard to see the issues with the same clarity.
Also stop having release dates. Just use vague terms like 2nd half 2024. When you get the release build, anounce a date, like a month later, give your devs a couple weeks off as there will be missed bugs after release. Hard release dates aren’t helping these situations.
Not sure why you are so worried. Based on those requirements a Radeon rx 6800 should be able to do Ultra 4K @ 60. The main differentiator seems to be vram.