So now we’re being forced to have poorer performance and locked into buying more expensive hardware.

I’ll have to pass on this type of crap and vote with my wallet when ray tracing still isn’t there for the majority of pc gamers.

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I grew up gaming on a 386 when the great divide was CGA, EGA, VGA, and SVGA, that was the first big graphics card war for me and the beginning of the whole, Oceania had always been at war with Eastasia moment, and then the gulf of floppy disks and hard drives, and then CD-Roms and then the the 3d accelerators games. PC gaming has always had point of contention between the whales and have nots but gaming studios had a good track record always made sure to provide plenty of support to those gamers who weren’t whales.

Forcing ray tracing when you have to have a 1000+ dollar video card to run ray tracing that doesn’t tank your frame rate into completely unplayable territory then ray tracing is not ready for prime time yet and complete shit move on the developers part to mandate it when it’s still untenable for most gamers.

Nope, this is just complete bullshit to me that’s forcing gamers to have a sub par experience and force them into buying more expensive hardware for no other reason than to satisfy a publisher’s ego to market their game “next gen”.

Edit: How sad is it that ray tracing was first released in 2018 and we still don’t have the hardware to run them on a rig with moderate hardware.

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Ray tracy can be cheaper for equivalent lighting quality than rasternization. Depending on how they use it, it could be great to have rates and only just like how mega texters work. People got upset about the g p u memory requirements for mega texters , but it was a huge gain in performance if you hit the minimum. Retracing as an effect on top of rasterized ighting is a big hit to performance and the only thing we have now.

Native real-time ray tracing was released like 20 years ago with ati x1000 series. No one wanted to risk making a retracing only games so it never took on. Rtx is based on using ray tracing as an effect to go on top of rasternized graphics.

No current games use retracing only, indiana jones uses it for mandatory effects and not as the primary render method.

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It’s cute you think a 4060 can handle ray tracing.

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You know what, you’re right:

https://gamersnexus.net/gpus/intel-arc-b580-battlemage-gpu-review-benchmarks-vs-nvidia-rtx-4060-amd-rx-7600-more

Let’s take a look at the number for the vaulted 4060.

Dragon’s Dogma 2 - 1080p - 54.3 average with 44.4 at 1% lows

Dragon’s Dogma 2 - 1440p - 39.5 average with 32.5 at 1% lows

CyberPunk 2027 - 1080p Medium - 38.9 with 24.4 at 1% lows

and https://www.pcgameshardware.de/Indiana-Jones-und-der-Grosse-Kreis-Spiel-74506/Specials/Pathtracing-vs-Raytracing-Benchmarks-Test-Release-1461366/

Let’s take a look at the 4060 with the mandatory ray tracing game Indian Jones.

Indian Jones and the Great Circle 1080p - 25.2 average with 18 at 1% lows.

Yeah, the 4060 is going to provide such a great ray tracing experience to the average gamer…

Edit: Because I can’t be bothered with a proper reply, It’s amazing that pointing out a 2060 running on low is being used as a justification that ray tracing is ready for prime time.

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did you read the testing setups? dragon’s dogma 2 is running at maxed out settings on the raytracing profile. Expecting a 4060 to run at max settings is ridiculous. If you drop it to medium you should easily be able to hit decent framerates.

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