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id software moving PC specs forward? You’re KIDDING. Outrage, I tell you!
Wait, didn’t Quake require a math coprocessor enabled CPU?
Hang on, Quake 3 required a 3D accelerator… Outrageous!
Raytracing hardware has been around for the better part of a decade now. It’s time.
The same id managed to keep the hardware requirements for Eternal amazingly low. I have a pretty beefy PC, yet I’d prefer to play without Ray Tracing, as that usually keeps the framerate from reaching a stable 120. It sucks they are taking away that option.