
Yeah, that’s what’s shown in the video, basically a large six propeller drone. The big issues seem to be safety, flight time (battery lasts 20-30 minutes), and air space regulation.
Personally, I don’t think drones are there yet and may never be. The range is probably always going to be limited due to energy density and at that point mass transit (like trains) will always be the better/safer option. Even if you can solve the energy issue I think you still run into safety issues including high wind scenarios.
I felt like this was a game that could be better served as a shot story. The gameplay is weak and the setup for all the mind copying is cool, but mostly irrelevant to the main philosophical question posed.
!Most of all what I don’t like about the game is it purposefully misleads the player about the “mind copying”. The fact is there is no gamble or uncertainty, when copying the person’s mind the original always stays where it is and a new consciousness is created in the new body. By changing control for all transfers but the last it seems to imply you got unlucky, but that’s what had been happening every time prior.!<

In the past I think they have, I remember the Quest 3 being a top selling console when it released.
The best I could find this year was this article, but I’m not sure if they’re just mentioning the VR headset sales in the same article.
https://www.thegamebusiness.com/p/ps5-ea-sports-fc-26-and-hogwarts

Switch 2 was selling super well, but it was out competed by the PS5 (probably due to sales) and almost lost to the Nex Playground (probably due to cost again) according to news reports.
https://gamerant.com/video-game-hardware-consoles-sales-2025-switch-2-ps5-xbox/
That seems to be a sign that the console/games are priced too high.

The biggest issue for me with the Xperia Play was that the lack of thumbs ticks kept it stuck as an emulator for retro consoles (it could play ps1 and N64 games, but inputs held it back). This will fall into the same spot, where you can only really play games that don’t require a thumbs tick. So if it’s your daily driver, you end up with a device that’s making sacrifices as a phone and gaming device.
I still liked my Xperia Play, but I don’t think I would have recommended it to people.

It’s 2D, but the fire mechanic is pretty fun - Wildfire

I mean he’s not wrong, it’s like saying we’re going to have a flag for whether the game uses stock/bought assets or like saying whether an animated movie uses cgi.
The real issue is that many are using AI poorly, but as developers become more familiar with the tools and work them more seamlessly into their workflow, it can be beneficial.

I mean the original controller had gryo, track pads, USB dongle and Bluetooth, haptics, and buttons on the back.
However, I do agree the controller felt cheap (I think really just how light it was).
We’ll have to see. I think they could pull it off as they’ve been more aggressive with pricing than other companies.

I absolutely agree with you, I got to a point where I had solved the “main” puzzle, but was struggling to complete other puzzles (that I knew the solution to) simply due to room draws.
I wanted to love the game, but it held itself back on the RNG design. It can be so detrimental to the game that I wouldn’t recommend it to most people.

I agree with you, it was too much walking Sim for my liking.
Little Kitty Big City is a much more fun cat game in my opinion. Slight mix of collectathon, platformer, puzzle game that does a good job of making you feel like a cat.

I agree with you, the game seems mediocre at everything it does (platforming, puzzles, etc.) and there are much better “games as art” out there.
http://www.gorogoa.com/ always comes to mind (although it’s definitely a “harder” puzzle game).
It’s possible you like the risk-reward elements of rougelites? If so (and with some gambling themes) you may like these:
Note: Like Balatro both these games have android/ios versions.

Yeah, it’s possible that the group who would buy gamepass arent the norm and they’d normally buy 10+ games. But even then, they’d have to be buying 10+ games a year within the gamepass library to be canabilizing sales.
Either way, they picked a really bad time given the state of the world to be raising prices by 50%.

I feel like this is a piece Microsoft put out there to try to make the price increase feel justified.
I have to imagine they’re around the cut even point with $240/year for gamepass (given that’s four “AAA” games a year). With the price hike to $360/year, they’re assuming the average user would normally buy 6 games per year at full price. I just don’t think that’s the average gamer, but I could be wrong.
I liked Arkham City, it felt more like the game they initially wanted to make. Batmans movement is a bit smoother, you get some fun gliding elements, and it opens up the map so there is a bit more of an exploration/investigation element.
I think Arkham Knight might have gone too large, and I feel like the batmobile sections felt too tank like.

It’s not that the dialogue doesn’t sound right, it’s that the dialogue is disconnected from the game.
A great example was someone did this with Skyrim a while back. In the dialogue they convinced the NPC to join their party. But there isn’t any code logic to allow that, so the NPC is talking like they joined the person’s party, but the gameplay itself doesn’t support it.
Now for animal crossing you could make it work a bit easier cause the character can’t directly interact with the NPCs, but then again it also makes the endless dialogue less impactful.

The biggest issue I have with all of these is that the dialogue is never connected to the actual actions of the npcs.
Its easy to have an npc say something, but tying it to gameplay mechanics isn’t. So we end up with people asking for this in new games, but all you get is conversations disconnected from the gameplay. I’m sure there is someway to make it feel more “right”, but we’re a farcry away from making true open world games like this.
I wasn’t saying it couldn’t be done, I was saying drones as vehicles doesn’t seem viable (economically or for safety reasons).
Also, when you put in bigger batteries you increase the weight, thus increasing the amount of power you need to fly the drone. If these ventures say their drones get 20-30 minutes of flight I would assume that’s got to be around the current sweet spot.
You’re idea for making it more bike-like might be able to help with flight time (if drag doesn’t become a larger problem), but I don’t think commercially anyone is going to want to fly unprotected from wind and the elements.