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Cake day: Jul 18, 2023

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Same, it took an hour or two to click, but once it did it was a lot of fun.

I initially hated eternal, but stuck with it because of how good 2016 was. Glad I did because it’s a blast once you get the flow of things.


I feel like that’s a hard thing to do. Most of the gatcha games I’ve interacted with hide core game mechanics behind gatcha pay walls.

The real issue in gatcha is that many games require money to make actual progress.


Tariffs can work, but they should be targeted and executed in a planned way. Completely decoupling China and US is more likely to break things than fix them.

If you look at Biden maintaining tariffs, export controls on chips, and the Chips act you see a very coordinated and purposeful policy to keep the US at the center of chip design and manufacturing.


Thanks for this, I was confused cause I thought it was still being released.


It’s such a shame that game didn’t get lore attention. It’s one of the best metroidvanias I’ve ever played and has amazing combat.

Edit: Talking about Prince of Persia Lost Crowns, the Mario rabbids game was also fun but not as good.


Well technically BOTW released on the WiiU and switch, so pseudo launch title (although no one had the WiiU).

That being said Mario Kart tends to do a lot better than zelda games (especially given BOTW is actually a sales outlier for Zelda games).

Its not a bad game to release with. Plus you can tell by the other games release dates that they’re really just building up to the holiday season.


Yep, exactly why I was asking. I think if they’re releasing on consoles they think the game is polished enough. I bet they’ll continue to drop new content afterwards, but that you’ll at least have a “complete” game at that point.


Oh I’m not worried that they won’t, but I’ve been avoiding playing it until it’s at least at an official release.

I don’t typically go back and replay games, so I wanted to make sure it was basically done before starting it.


Haha, I guess you’re implying releasing v1.0 would mean no longer early access?

Can’t say I’m really sure what defines early access on steam.



Yeah, I figured 12 switch must have sold well enough that they know they’ll make the money. Honestly I think it sold because there were no other launch titles and people were starved for games.

Theyve set things up the same way again (literally only Mario Kart on release), but the marketing on the game and market in general aren’t as good.


Exactly, the only real first party game was BOTW (and that also released on the Wii u).

There were some smaller games, like 12 switch/snipperclips/fast rmx, but the switch on release (and most of its life) was struggling for games.


Oh yeah, real physical games are better, no arguement from me.

Just calling out that it could be even worse.


The only reason they sold any was because the console released with like one game, which seems to be the same strategy this time around too.


I mean with this setup you can still sell the game and it keeps a used game market. I don’t like not actually “possessing” the game cause we know everything online shuts down eventually, but it’s much better than the “physical games” that actually just have a download code.


Not sure if it counts as open world, but a souls-like platformer with some great movement is Blue Fire



I think they might have a bit, but I dont think anyone was quite expecting this. I think prices may go up before release if tariffs aren’t changed. I could see the console being $500.


No one is saying the current prices are due to tarrifs, there is however speculation that tarrifs may increase the price further.

So, $80 game may be $90-100 with tariffs.



Eh, I would suspect that a majority of games “pirated” are game you can’t buy anymore (ot at least not realistically).

Also is it pirating if I can’t find my copy of the game anymore?


I thought that was only the rumored price. I wouldn’t be surprised if there is a price revision before release up to $500, unless they had already priced tarrifs in.



Your comment through me for a loop, initially I was thinking that due to changing baskets for calculating CPI/inflation that would account for wages, but that’s really just cost for basic goods shifting. So I looked it up and found out there is the ECI (Employment Cost Index) which is tracking “inflation” for labor.

This site has the chart of CPI vs ECI and, not too surprisingly, they move mostly in unison. The chart does diverge from what I would expect (costs out pacing wages), but haven’t had enough time to read into it.

https://www.bls.gov/blog/2023/more-ways-to-look-at-wages-and-inflation.htm


Yeah, I was surprised given the success that they didn’t even spit out something to keep people engaged with the game. Seemed like even a small content update or doc would have pulled people in.

Hopefully it just means the follow-up will be even better.


They’re still moving forward with the sequel (at least according to the article), so if I had to guess they figured they missed the boat with the expansion and want to focus on the sequel instead.


It’s a really fun game and feels more pikmin meets banjo kazooie (as its got a bit of collectathon element to it).

Its mostly broken down into a number of set sandbox levels where there is a lot of vertical traversal. More of the map opens up as you collect the tinykin. The platforming is pretty smooth and there are a number of fun ways to traverse the maps.


Haha, well dread Delusion probably has a lower polygon count (sorta ps1 like graphics), but yeah every hit lands stats just impact damage/stamina.


Dread Delusion is the one they mentioned and I really enjoyed it. It’s definitely a more constrained game than morrowind (a few weapon types/spells/smaller map/etc.) however I didn’t find it that limiting. Finishing most of the quests won’t feel like a slog, but there won’t be a lot to do after finishing up the main quest.

What really makes the game is the asthetic and world building. Most side quests feel meaningful and you stumble upon them naturally through exploration and progressing the main quest.

The leveling mechanic doesn’t really lock you out of any specific skillset, and items and consumables enable you to upskill when needed.

The only real let down for me was the ending. It was a bit anti-climatic. Like a lot of these games its basically a slides how at the end on how your actions impacted the world.


How does it compare to the first? I don’t know why, but the first one didn’t really click with me. I think the CO being on the field made it feel too fire emblem rather than advance wars.


Plus the move away from pixel graphics really hurt the asthetic, but I think they knew without doing something graphically that people wouldn’t fork over $60.



Haha, it is very similar, but I think robotron is a twin-stick shooter since you control movement and the shooting.

Its one of my favorite games though, my grandfather had the actual arcade cabinet.


I definitely read that as Turok Tutu


I think those are both valid picks. If you can only pick one game it’s going to have to be one that changed how the world looked at video games.


I think naming a single game is hard, but most influencial franchise in gaming would have to be Mario. Between the platformers, smash, kart and the music it is just so widely recognizable.



I didn’t play it when it came out, but playing it years later it fits the classic B game of the 2000s. Some alien or high tech gone wrong, with some attempts at an edgy meaningful plot and a twist villian trying to take over the world.


Haha, dark void is one of those games I was really interested in when it first came out and have had on my backlog for years, yet have never heard a good thing about it.


It already exists, but the sands of time Metroidvania “Lost Crowns” was surprisingly good.