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Cake day: Jul 18, 2023

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Oh, my bad. It looks like a really short game so wouldn’t be surprised if people had an issue with the price, but yeah what can you even get anymore for $2.50.


I think its reasonable. A couple of bucks for probably an hour or so of game isn’t too bad.

But anything over $3 and it’s starting to push it.


Honestly this could all be a campaign from Rockstar to get ahead of higher pricing. They throw out $100 to some random people and let them run with it, so when they announce a $80/$90 price tag everyone bregurdingly goes along with it.


Hmm, I may be reading it wrong, but it’s just talking about the distribution/updating of foreign controlled applications. Based on what I’ve seen Marvel Snap isnt controlled by them, they just provide services for the application, so it wouldn’t technically apply. However, I’m not a lawyer and may have the wrong read on the app, but given the game developers were surprised I’d think that’s the right read.


I feel like bytedance is doing this on purpose to rule people up, as these kinds of services weren’t explicity called out.

It may backfire though. I don’t think most Americans know how much is influenced/owned by Chinese companies.



You are right that it is more of just a spec bump, but given the warning that not all switch games may be compatible, I think the controllers are going to have different sensors (some have speculated a more mouse-like feature).


I’ve had every Nintendo console since the gbc and suspect I’ll eventually get this too, but they’ve got an uphill battle vs the steamdeck for me. Really going to depend on the first party games.


I feel like the nes->snes, gb->gbc->GBA, ds->3ds, and wii->WiiU were all pretty similar advancements.

In all of those except nes->snes you had backwards compatability, and the wii->WiiU had hardware backwards compatibility (which the switch 2 doesn’t, at least for controllers).


Should take a screenshot and post to the “aneurysm posts” community.


Yeah I liked the free form exploration, felt more like a kid on an adventure.

I my opinion this game did open world design better than most games out there. I personally put it above BOTW, but that’s probably a controversial opinion.

Really excited to hear they’re making a sequel.


If you didn’t try it, “Bowser’s Fury” was a lot of fun. It’s annoyingly packaged with “3D World”, although if you haven’t played that it’s also a good 3D Mario.

3D World + Bowser’s Fury


I suspect this is an area where we may see AI assets help speed up development for smaller studios.


Steam already runs fine on Linux, you don’t need SteamOS to us the compatibility functionality, meaning anything you can play on the steamdeck already works on a Linux pc.


Same, me and a friend struggled with that game for a while, but still remains an extremely satisfying game to have beaten when you couldn’t just look things up.


I thought I had a couple of counter examples, but every good game on my phone has a steam port (or originated on PC).

I really thought Miracle Sudoku would be phone only, but even that exists on steam.


I should probably caveat that the last sonic game I really enjoyed and finished is sonic adventure (played some since, but none clicked). So I may not be the best “sonic” evaluator.

But I think I get where you’re coming from. A lot of the platforming is more “automated” and when it isn’t it does get a bit janky. However it did a good job of making me feel fast and felt less janky than any other recent 3D sonic.


I think I used this guide https://www.reddit.com/r/SteamDeck/comments/u8748j/metroid_prime_trilogy_primehack_a_steam_deck_guide/

Basically you can install emudeck (emulation package) through the desktop mode and through that install primehack. I think it automatically adds them to your steam library, but could be mistaken.


It’s a video game where you use a slot machine to pay your landlord rent. So all the “gambling” is using fake in-game currency. What makes it more of a game is that you can choose upgrades/modifiers for the slot machine to adjust the odds for certain outcomes.


I’ve been playing Sonic Frontiers, which has been surprisingly fun. It has a similar vibe to what “Mario Odyssey” did for mario, the mixture of 3D, camera controlled, and 2D segments was done well in my opinion.


Yeah, both are okay in my book. Wonder spent to much time on the “wonders” that the platforming is just okay. And TOTK is just a more grindy BOTW.


If you have a pc/steamdeck there is a metroid prime hack pack that gives you more standard joystick controls for all three games. I’d recommend playing that way.


If that’s the kind of game you like, then I feel like online is the only kind that does it justice. Games like “Squad” or “Arma” try for that level of strategy and realism.


Yeah I threw out borderlands and fallout just cause most people don’t think of them as FPS so i thought it’s possible you haven’t run into them.

The issue is once you remove scifi/creatures from an FPS, all you’re really left with is humans, resulting in everything being mostly military/war.

One other game I thought of that’s an FPS but a bit out there is Neon White

If you’re willing to look at older games then it does open up a bit too.


The Wolfenstein series isn’t indie, but meets your asks. It’s an alt history FPS based in WWII, so most creaturish you’ll get is dogs.

Outside of that fallout and borderlands weren’t mentioned yet, but both have rpg elements and creatures. Fallout is alt history USA while borderlands takes place on another planet.




Yeah, some battles got really tedious. Additionally once you have a couple key echoes there wasn’t really much puzzle element anymore, everything felt solvable with two or three echoes.

Never even finished it because it felt so repetitive. Personally I think the “openness” of the world was a detraction. Part of the fun of zelda/metroidvanias is finding out how new skills expand the map and also help make puzzles progressive. By opening up the map all puzzles default to generic solutions.


I thought the game was okay. Combat was a bit wonky and the story a bit hard to follow, but do to the length it may be worth it. Especially if your into occult magic/cthulu themes.



So LLMs can trace their origin back to the 2017 paper “Attention is all you need”, they with diffusion models have enabled prompt based image generation at an impressive quality.

However, looking at just image generation you have GANs as far back as 2014 with style GANs (ones that you could more easily influence) dating back to 2018. While diffusion models also date back to 2015, I don’t see any mention of use in images until early 2020’s.

Thats also ignoring that all of these technologies go back further to lstms and CNNs, which go back further into other NLP/CV technologies. So there has been a lot of progress here, but progress isn’t also always linear.


I honestly found it refreshing and approachable compared to “Bethesda” like games. It played a bit more like KOTOR with a spread of worlds/biomes to explore in a more tailored and purposeful manner.

Sometimes the fully open world games end up feeling too barren and shallow. But that’s also what I liked about the first Rage and that was generally panned too :(


I was wondering why the art direction seemed terrible for the event. Everything feels all over the place and generic - apparently cause it is.


I had no idea it had some basis in mormanism, but I also really wanted a sequel to it. It ended on such an interesting cliff hangar and with Orson Scott Card it seemed like the plot would actually go somewhere.


Haha, I think it’s very likely there are even earlier examples than both of those. I debated counting final fantasy, and did not recall the final boss of Dragon Quest 2.

I think ultimately, Man v God is a story that’s existed for a looong time.


“Doom” is a pretty good one.

“Advent Rising” you find out you are a god.

“Dread Delusion” prisoner to decider of gods fate.

A lot of Kirby games.


Yeah if I had to take a guess shin megami tensei series (1987) is solidly in the “… And then you fight God”, but a lot games even earlier probably did the same.


I think Fenyx Rising was actually a better game than BOTW. The combat system was more entertaining, the skills you got enabled more interesting platforming, and it actually had a plot/story l.