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Cake day: Jul 18, 2023

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I wasn’t saying it couldn’t be done, I was saying drones as vehicles doesn’t seem viable (economically or for safety reasons).

Also, when you put in bigger batteries you increase the weight, thus increasing the amount of power you need to fly the drone. If these ventures say their drones get 20-30 minutes of flight I would assume that’s got to be around the current sweet spot.

You’re idea for making it more bike-like might be able to help with flight time (if drag doesn’t become a larger problem), but I don’t think commercially anyone is going to want to fly unprotected from wind and the elements.


Yeah, that’s pretty much the same way I felt playing it.


Yeah, that’s what’s shown in the video, basically a large six propeller drone. The big issues seem to be safety, flight time (battery lasts 20-30 minutes), and air space regulation.

Personally, I don’t think drones are there yet and may never be. The range is probably always going to be limited due to energy density and at that point mass transit (like trains) will always be the better/safer option. Even if you can solve the energy issue I think you still run into safety issues including high wind scenarios.


I felt like this was a game that could be better served as a shot story. The gameplay is weak and the setup for all the mind copying is cool, but mostly irrelevant to the main philosophical question posed.

!Most of all what I don’t like about the game is it purposefully misleads the player about the “mind copying”. The fact is there is no gamble or uncertainty, when copying the person’s mind the original always stays where it is and a new consciousness is created in the new body. By changing control for all transfers but the last it seems to imply you got unlucky, but that’s what had been happening every time prior.!<


In the past I think they have, I remember the Quest 3 being a top selling console when it released.

The best I could find this year was this article, but I’m not sure if they’re just mentioning the VR headset sales in the same article.

https://www.thegamebusiness.com/p/ps5-ea-sports-fc-26-and-hogwarts


Switch 2 was selling super well, but it was out competed by the PS5 (probably due to sales) and almost lost to the Nex Playground (probably due to cost again) according to news reports.

https://gamerant.com/video-game-hardware-consoles-sales-2025-switch-2-ps5-xbox/

That seems to be a sign that the console/games are priced too high.


The biggest issue for me with the Xperia Play was that the lack of thumbs ticks kept it stuck as an emulator for retro consoles (it could play ps1 and N64 games, but inputs held it back). This will fall into the same spot, where you can only really play games that don’t require a thumbs tick. So if it’s your daily driver, you end up with a device that’s making sacrifices as a phone and gaming device.

I still liked my Xperia Play, but I don’t think I would have recommended it to people.


Just a note, I’m pretty sure Arm is only “efficient” in low power modes. I’m not sure there is much (if any) energy saving when running heavy loads.

For example, running heavy ML workloads on a Apple Silicon still burns through battery.



I mean he’s not wrong, it’s like saying we’re going to have a flag for whether the game uses stock/bought assets or like saying whether an animated movie uses cgi.

The real issue is that many are using AI poorly, but as developers become more familiar with the tools and work them more seamlessly into their workflow, it can be beneficial.


Lies of P did a great job of color coding things (and generally being more leinent/realistic with timing). It can still be a hard game, but the most approachable parrying based game of that ilk.

*for me at least


It’s definitely more interesting than 4. It’s been a while since I played either, but remember thinking 5 felt like a better game all around.


Yeah, it was. So it had more features than most controllers at the time and I think was still cheaper.


I mean the original controller had gryo, track pads, USB dongle and Bluetooth, haptics, and buttons on the back.

However, I do agree the controller felt cheap (I think really just how light it was).

We’ll have to see. I think they could pull it off as they’ve been more aggressive with pricing than other companies.


The original steam controller was $50, I would hope they’d be able to keep it under $100.

Not to mention a steamdeck is $400, and that’s got a lot more going on than just a controller.


Yeah, I’m surprised the original commentor is getting downvoted. This console generation has been terrible, PC is doing better, but really only due to smaller indie games.


I think you get access to mobile games through your Netflix subscription. I know they released some games that were only playable on android through them.


I mean, the issue is these lines aren’t as concrete anymore. Is the Ps5 a console or a locked down pc?

Hell, this is probably controversial, but Apple and Google actually have the monopoly on PC gaming. Android and Ios make the most money out of any gaming ecosystem.


I think the issue is, that if we’re going to call steam a monopoly (and maybe they are), then we’ve got to call Xbox, Playstation, Nintendo monopolies.

What I don’t want to see is legal attacks against steam while letting worse behavior off the hook.


Based on this we’d expect the PS6 by 2027, meaning there is only one year left for the Ps5 as “current Gen”.

Sure the “lifespan” of the console will be longer, but most people think of it in terms of the console being the current generation of consoles.


I absolutely agree with you, I got to a point where I had solved the “main” puzzle, but was struggling to complete other puzzles (that I knew the solution to) simply due to room draws.

I wanted to love the game, but it held itself back on the RNG design. It can be so detrimental to the game that I wouldn’t recommend it to most people.


It was a surprise hit for me. It feels more approachable than most souls likes and has a pretty decent story.


It’s 20% off right now on Steam. I’ve been eyeing it but during the fall sale I decided to go with Lords of the Fallen over this.




I agree with you, it was too much walking Sim for my liking.

Little Kitty Big City is a much more fun cat game in my opinion. Slight mix of collectathon, platformer, puzzle game that does a good job of making you feel like a cat.


I agree with you, the game seems mediocre at everything it does (platforming, puzzles, etc.) and there are much better “games as art” out there.

http://www.gorogoa.com/ always comes to mind (although it’s definitely a “harder” puzzle game).


What shooters does she recommend, as I’ve had a hard time finding games with good multi-player and movement/controls as Cod (in my personal opinion).


It’s possible you like the risk-reward elements of rougelites? If so (and with some gambling themes) you may like these:

Note: Like Balatro both these games have android/ios versions.


Yeah, it’s possible that the group who would buy gamepass arent the norm and they’d normally buy 10+ games. But even then, they’d have to be buying 10+ games a year within the gamepass library to be canabilizing sales.

Either way, they picked a really bad time given the state of the world to be raising prices by 50%.


I feel like this is a piece Microsoft put out there to try to make the price increase feel justified.

I have to imagine they’re around the cut even point with $240/year for gamepass (given that’s four “AAA” games a year). With the price hike to $360/year, they’re assuming the average user would normally buy 6 games per year at full price. I just don’t think that’s the average gamer, but I could be wrong.


I liked Arkham City, it felt more like the game they initially wanted to make. Batmans movement is a bit smoother, you get some fun gliding elements, and it opens up the map so there is a bit more of an exploration/investigation element.

I think Arkham Knight might have gone too large, and I feel like the batmobile sections felt too tank like.


That’s another great example.

The concept is really cool, and I hope to see some more interesting attempts to incorporate more of that adaptive kind of dialogue and gameplay, but its not going to be easy to figure out how to make it work.


It’s not that the dialogue doesn’t sound right, it’s that the dialogue is disconnected from the game.

A great example was someone did this with Skyrim a while back. In the dialogue they convinced the NPC to join their party. But there isn’t any code logic to allow that, so the NPC is talking like they joined the person’s party, but the gameplay itself doesn’t support it.

Now for animal crossing you could make it work a bit easier cause the character can’t directly interact with the NPCs, but then again it also makes the endless dialogue less impactful.


The biggest issue I have with all of these is that the dialogue is never connected to the actual actions of the npcs.

Its easy to have an npc say something, but tying it to gameplay mechanics isn’t. So we end up with people asking for this in new games, but all you get is conversations disconnected from the gameplay. I’m sure there is someway to make it feel more “right”, but we’re a farcry away from making true open world games like this.


Given I think BOTW was just fine, I’m a little worried about Metroid 4.


I’m not sure if it’s worse that it’s releasing on the switch and not just the switch 2.

It really shows they held back on 3D All-Stars just so they could re-release Mario Galaxy 2 now.



Given that baltoro, monster train, and now silk song have been my most played games recently, you might be on to something.


I thought most equivelant gpus to the ps5 start around $200 on their own.