Tariffs can work, but they should be targeted and executed in a planned way. Completely decoupling China and US is more likely to break things than fix them.
If you look at Biden maintaining tariffs, export controls on chips, and the Chips act you see a very coordinated and purposeful policy to keep the US at the center of chip design and manufacturing.
Well technically BOTW released on the WiiU and switch, so pseudo launch title (although no one had the WiiU).
That being said Mario Kart tends to do a lot better than zelda games (especially given BOTW is actually a sales outlier for Zelda games).
Its not a bad game to release with. Plus you can tell by the other games release dates that they’re really just building up to the holiday season.
Yeah, I figured 12 switch must have sold well enough that they know they’ll make the money. Honestly I think it sold because there were no other launch titles and people were starved for games.
Theyve set things up the same way again (literally only Mario Kart on release), but the marketing on the game and market in general aren’t as good.
Not sure if it counts as open world, but a souls-like platformer with some great movement is Blue Fire
Your comment through me for a loop, initially I was thinking that due to changing baskets for calculating CPI/inflation that would account for wages, but that’s really just cost for basic goods shifting. So I looked it up and found out there is the ECI (Employment Cost Index) which is tracking “inflation” for labor.
This site has the chart of CPI vs ECI and, not too surprisingly, they move mostly in unison. The chart does diverge from what I would expect (costs out pacing wages), but haven’t had enough time to read into it.
https://www.bls.gov/blog/2023/more-ways-to-look-at-wages-and-inflation.htm
It’s a really fun game and feels more pikmin meets banjo kazooie (as its got a bit of collectathon element to it).
Its mostly broken down into a number of set sandbox levels where there is a lot of vertical traversal. More of the map opens up as you collect the tinykin. The platforming is pretty smooth and there are a number of fun ways to traverse the maps.
Dread Delusion is the one they mentioned and I really enjoyed it. It’s definitely a more constrained game than morrowind (a few weapon types/spells/smaller map/etc.) however I didn’t find it that limiting. Finishing most of the quests won’t feel like a slog, but there won’t be a lot to do after finishing up the main quest.
What really makes the game is the asthetic and world building. Most side quests feel meaningful and you stumble upon them naturally through exploration and progressing the main quest.
The leveling mechanic doesn’t really lock you out of any specific skillset, and items and consumables enable you to upskill when needed.
The only real let down for me was the ending. It was a bit anti-climatic. Like a lot of these games its basically a slides how at the end on how your actions impacted the world.
Same, it took an hour or two to click, but once it did it was a lot of fun.
I initially hated eternal, but stuck with it because of how good 2016 was. Glad I did because it’s a blast once you get the flow of things.