It’s a really fun game and feels more pikmin meets banjo kazooie (as its got a bit of collectathon element to it).
Its mostly broken down into a number of set sandbox levels where there is a lot of vertical traversal. More of the map opens up as you collect the tinykin. The platforming is pretty smooth and there are a number of fun ways to traverse the maps.
Dread Delusion is the one they mentioned and I really enjoyed it. It’s definitely a more constrained game than morrowind (a few weapon types/spells/smaller map/etc.) however I didn’t find it that limiting. Finishing most of the quests won’t feel like a slog, but there won’t be a lot to do after finishing up the main quest.
What really makes the game is the asthetic and world building. Most side quests feel meaningful and you stumble upon them naturally through exploration and progressing the main quest.
The leveling mechanic doesn’t really lock you out of any specific skillset, and items and consumables enable you to upskill when needed.
The only real let down for me was the ending. It was a bit anti-climatic. Like a lot of these games its basically a slides how at the end on how your actions impacted the world.
People dying at the start of a zombie apocalypse is standard fair at this point. Finding someone in a post apocalyptic world based only on their name years later in a world where everyone is just barely surviving was a bit ridiculous.
It felt a bit like the inverse of Game of Thrones (where it felt like anyone could die), the second part decided this person must die.
I just couldn’t get into part 2 and dropped it after the Joel scene. It just felt so over the top in trying to be depressing and I didn’t feel like slogging through a game that would twist the narrative just for the shock value.
Part one had moments of “everything that can go wrong will go wrong”, but part 2 felt like it jumped the shark (which felt more validated after reading the synopsis online).
I think the steamdeck is either sold at cost or at a loss too. Based on This article and others like it, Gaben says the price is a bit “painful” for valve.
Yeah, what’s nice is he does tweak the levels a little bit too to make it feel more like the original (even though it’s in 3D). Like some enemies follow you, or bullet bills appearing from the clouds below (to avoid adding new cannons).
At the end you really start to understand how differently you need to approach 2D vs 3D platform design.
I’ll have to check this out.
Also, can’t help but callout another wholesome Gator game - https://store.steampowered.com/app/1586800/Lil_Gator_Game/
I’m not sure how good a source it is, but Wikipedia says it was multimodal and came out about two years ago - https://en.m.wikipedia.org/wiki/GPT-4. That being said.
The comparisons though are comparing the LLM benchmarks against gpt4o, so maybe a valid arguement for the LLM capabilites.
However, I think a lot of the more recent models are pursing architectures with the ability to act on their own like Claude’s computer use - https://docs.anthropic.com/en/docs/build-with-claude/computer-use, which DeepSeek R1 is not attempting.
Edit: and I think the real money will be in the more complex models focused on workflows automation.
My understanding is it’s just an LLM (not multimodal) and the train time/cost looks the same for most of these.
I feel like the world’s gone crazy, but OpenAI (and others) is pursing more complex model designs with multimodal. Those are going to be more expensive due to image/video/audio processing. Unless I’m missing something that would probably account for the cost difference in current vs previous iterations.
You are right - https://www.pcgamingwiki.com/wiki/The_Big_List_of_DRM-Free_Games_on_Steam.
My main arguement though was that it’s not like your steam library is yours without restrictions. You’re agreeing to Steams terms and services and there are lots of ways they can prevent you from playing (most) games you “own”.
Hmm, I may be reading it wrong, but it’s just talking about the distribution/updating of foreign controlled applications. Based on what I’ve seen Marvel Snap isnt controlled by them, they just provide services for the application, so it wouldn’t technically apply. However, I’m not a lawyer and may have the wrong read on the app, but given the game developers were surprised I’d think that’s the right read.
Your comment through me for a loop, initially I was thinking that due to changing baskets for calculating CPI/inflation that would account for wages, but that’s really just cost for basic goods shifting. So I looked it up and found out there is the ECI (Employment Cost Index) which is tracking “inflation” for labor.
This site has the chart of CPI vs ECI and, not too surprisingly, they move mostly in unison. The chart does diverge from what I would expect (costs out pacing wages), but haven’t had enough time to read into it.
https://www.bls.gov/blog/2023/more-ways-to-look-at-wages-and-inflation.htm