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Cake day: Jul 18, 2023

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If that’s your kind of game, Unfinished Swan is another thats more plot based, but still has some fun puzzles. Doesn’t get mentioned as frequently so usually one people haven’t seen/played before.


Antichamber is another that feels similar. Although Antichamber doesn’t really have a plot.


Yeah, I finished the game wishing it would be a higher recommendation, but it just falls short on a lot of things. I don’t mind the price I paid for it, but it’s a hard sell even at $29.99 (summer sale price).

The top things to me were setting, animation (feels like clay/stop motion in a cool way), and setting. But the fighting is only okay (never really evolves beyond button smashing and dodging), the story doesn’t really build on itself, and the platforming is generic and linear.

It also doesn’t help this is an Xbox studios game, since it seems like a bit more time/money would have gone far for this game.


I just finished South of Midnight , it’s a mediocre action game with a decent story, but pretty good music specifically written for the game. It kinda feels like Alice Madness Returns meets Disney’s Princess and the Frog (without the frog changing).

Just started up on Dredge and having some fun with it so far.


So I ended up reading up on the original comics because I knew they were a bit darker than the cartoons. It seems shredder is only in volume 1 of 4. In it he’s basically a New York Yakuza boss that kills splinters master. So splinter trains the turtles to kill shredder. After that he does get resurrected once, but after that he stays dead.

Volume 2 cover a full on battle with DARPA (for experimenting on aliens and turtles), Volume 3 has a possible daughter of shredder trying to get revenge, but volume 4 retcons volume 3 and focuses on a future where aliens come to earth and the turtles can roam the streets as “aliens” (which isn’t that weird for the series as aliens first appear in volume 1).

So, yeah, it gets kinda weird.


The wording is a little weird, but it’s about Capcom finances. They make more selling games on steam than selling on the Playstation. So steam/pc is a bigger market than Playstation consoles for Capcom.


You’d probably be better served by a retro handheld. A lot of them run android so you can play android games, but the built in controllers make emulating actually enjoyable.

Major issue is that the ones cheaper than a switch struggle with 3D games.

If you have the money, steamdeck is definitely one of the best bang for buck, but it’ll probably be more expensive than a switch (unless you can find a deal on a used/refurbished one).


There is also dead cells, slay the spire, monster train, disable immortal, etc.

However, those are also all playable on switch too. Technically you can emulate the switch on android, but I think this brings up the biggest flaw in gaming on android; you’re either emulating or streaming for most good games.


I mean, there is literally only Mario Kart World right now. Donkey Kong is coming soon, and then Metroid Prime 4. But that’s not a lot to be missing out on for the time being.


Yeah, I’ve primarily gotten graphic novels/manga/ebook bundles as of late from them. Most game bundles have maybe one interesting game and just isn’t worth all the extra cruft.


It makes me wonder if this will bring more people back to consoles. The library may be more limiting, but when a console costs less than just a gpu, itll be more tempting.


I didn’t know this one wasn’t well received until just now. To me it’s one of the few good 3D sonics. The plot, stage design, intersecting stories with varied play styles. All of that made it feel like playing in a full world.

That being said, I’m hit or miss on sonic in general, so maybe I like it for not being a traditional sonic game.


Personally the movement mechanics and the tropical overworld were amazing in this game.

While the water jetpack may seem like a gimmick, I thought it really changed the platforming in a good way.

Additionally, I’m a sucker for a good overworld and the amount of things you can unlock or discover in delphino plaza turns it into its own sort of level.

There is definitely some jank and padding (blue coins) in the game, but it holds up better than Mario 64 in my opinion (just due to the camera issues IN Mario 64).



Yeah, combat is it’s weakest point. I’m sorry that held the game back from you, because the overall “puzzle” of the world/game is very rewarding.


Maybe it’s not a bad tutorial, but it is long and slow.



My opinion is that in the game you should have collected rooms over time, but be able to build the house with whatever tiles you have.

This would still require multiple playthroughs, as you need to rebuild the house for different puzzles, but also removes some of the RNG by tying it to finding new rooms rather than at every door.


I’m not sure if I agree on the “full price” comment, it’s not much different in quality than Myst or Outer Wilds.

Outside of that I agree, the real deciding factor is how much RNG annoys you. I loved the puzzles and gameplay, but gave up after the “first” ending because there were a ton of puzzles I knew how to solve, but couldn’t get back to or get the right resources for them. Some might argue the RNG is part of the puzzle, but for me it felt more punishing than it should be.


I love rougelites/likes, but for me the issue was the RNG. When you have the knowledge to solve a puzzle, but can’t get the resources or rooms to line up right it just feels stupid.

The game wouldnt be half the length if I could just define the layout myself each day.


I’m pretty sure they meant Outer Wilds, which is one of my top games of all time.


It’s a 3v3 tag team game and they only showed 6 characters?


It is a hard game, but hopefully the new settings help. Also, I didn’t find it too hard to farm resources to level up. Compared to dark souls I think it’s a bit more forgiving.


Yeah, but my point is that it’s apparent from scene 1 when “Simon” wakes up the first time. Just cause he doesn’t get it doesn’t mean the player doesn’t have to deal with the same concept getting rehashed over and over.

There was no build up of the concept or iteration on the idea. It’s just the same arc from the first 10-15 minutes of the gameplay playing out again and again. Except they swap it up at the end to try to make it hit harder, but to me it just felt played out.

I get why people like it, but it just didn’t have the pay off for me.


The setting was definitely interesting. However the main story was a bit too much of a one trick pony - who is the real you.

!Additionally they kinda cheat in the story telling around who lives on. It’s not random chance, each time they replicate their memories it just makes a clone. The original was never going to make it to the end.!<


I liked the balance between hope and despair in the first game. The second game just felt like it went out of its way to be depressing. I played up to the first major scene and knew the rest of the story was going to play out like an academy award winning drama and just didn’t have motivation to play though that.


I don’t disagree, but my opinion is gameplay (or the interactive nature) of games is what sets them apart from other mediums so would be a deciding factor in a masterpiece game.

But I guess it largely just boils down to the fact Soma just didn’t do much for me.


I think a masterpiece game has to offer more than just story. Additionally I think something like Firewatch does a much better job at telling a compelling story for a walking simulator. But clearly this is why “objective” masterpiece is hard to define, as nothing is really objective in these opinions.

Other games I’d consider better in the walking simulator category:

  • Unfinished Swan
  • Firewatch
  • Gone Home
  • Stanley Parable

Edit: Fixed formatting


It’s probably me being pedantic, but for an “objective masterpiece” the game needs to stand on its own and not on its legacy. I just don’t think Ocarina of Time holds up to later zelda games in many aspects (although I do think the story and soundtrack do).

Generally I think the ps1 and N64 era just suffer from the transition to 3D. Graphically and gameplay wise many games suffered for being the first foray into 3D gaming and those challenges wouldn’t really be settled until the next generation.


I’m always curious why people add things like Ocarina of Time to lists like these. While the game was revolutionary at the time, I don’t think it holds up particularly well nor succeeds where later zeldas fail.

To call it an objective masterpiece I feel like it has to be a game that someone picking up today would still enjoy and appreciate. Tetris and Portal for example hold up well even by today’s standards.


I feel like Soma was a decent metaphysical question wrapped in a okayish walking simulator.

It got a lot of praise, but basically boils down to the question “what makes you you” with nothing else about it standing out.

If the gameplay isn’t a driving factor of making the game objectively good, then I don’t think it counts.



I thought he meant more R&D, but even $1200 would be way too expensive for a console (especially a handheld).


Yeah, I know it would mean emulation, the question is more if they can deliver. Since they state it will work with all Microsoft, Epic, and Steam games. Assuming any of the leaks are right.


I mean choosing Qualcomm means they’re targeting Arm chips, which Intel and AMD don’t make.

It would probably mean a longer battery life, but I’m not sure how that would work for backwards compatibility and power.

If that’s true though, it would really set this device apart from the competition.


Yeah I missed that when posting. Personally I disagree with you regarding tcgs counting, as many tcg video games end up playing as deck builders (since you develop your deck throughout the game). Especially since that’s effectively what happens with games like midnight suns.

One game though I did think of that is sorta a deck builder and not a rougelite (and not a tcg) would be Stacklands


More traditional boardgames like dominion aren’t rougelites. Also the Pokémon trading card games or Yugioh.

Depending on how flexible with the definition you are, the megaman battle network games are also deck builders (there is “One step from eden” which is a rougelite version too).


I feel like blufire never got the recognition it deserved.


The US was on its way to that, until Trump and Republicans decided to trash the entire world economy.


Same, it took an hour or two to click, but once it did it was a lot of fun.

I initially hated eternal, but stuck with it because of how good 2016 was. Glad I did because it’s a blast once you get the flow of things.