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Cake day: Jul 18, 2023

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I definitely read that as Turok Tutu


I think those are both valid picks. If you can only pick one game it’s going to have to be one that changed how the world looked at video games.


I think naming a single game is hard, but most influencial franchise in gaming would have to be Mario. Between the platformers, smash, kart and the music it is just so widely recognizable.



I didn’t play it when it came out, but playing it years later it fits the classic B game of the 2000s. Some alien or high tech gone wrong, with some attempts at an edgy meaningful plot and a twist villian trying to take over the world.


Haha, dark void is one of those games I was really interested in when it first came out and have had on my backlog for years, yet have never heard a good thing about it.


It already exists, but the sands of time Metroidvania “Lost Crowns” was surprisingly good.


People dying at the start of a zombie apocalypse is standard fair at this point. Finding someone in a post apocalyptic world based only on their name years later in a world where everyone is just barely surviving was a bit ridiculous.

It felt a bit like the inverse of Game of Thrones (where it felt like anyone could die), the second part decided this person must die.


I just couldn’t get into part 2 and dropped it after the Joel scene. It just felt so over the top in trying to be depressing and I didn’t feel like slogging through a game that would twist the narrative just for the shock value.

Part one had moments of “everything that can go wrong will go wrong”, but part 2 felt like it jumped the shark (which felt more validated after reading the synopsis online).


I have a console and still play most games on the steamdeck. A lot is portability, but other times it’s what games are on PC vs Consoles.


I think the steamdeck is either sold at cost or at a loss too. Based on This article and others like it, Gaben says the price is a bit “painful” for valve.


Yeah, what’s nice is he does tweak the levels a little bit too to make it feel more like the original (even though it’s in 3D). Like some enemies follow you, or bullet bills appearing from the clouds below (to avoid adding new cannons).

At the end you really start to understand how differently you need to approach 2D vs 3D platform design.


True but if I own the .exe or physical disk, it’s going to be a lot harder to stop me playing the game than if I’m accessing it through a platform.


Yeah, that’s the point I and the person above were stating.


I’ll have to check this out.

Also, can’t help but callout another wholesome Gator game - https://store.steampowered.com/app/1586800/Lil_Gator_Game/


I’m not sure how good a source it is, but Wikipedia says it was multimodal and came out about two years ago - https://en.m.wikipedia.org/wiki/GPT-4. That being said.

The comparisons though are comparing the LLM benchmarks against gpt4o, so maybe a valid arguement for the LLM capabilites.

However, I think a lot of the more recent models are pursing architectures with the ability to act on their own like Claude’s computer use - https://docs.anthropic.com/en/docs/build-with-claude/computer-use, which DeepSeek R1 is not attempting.

Edit: and I think the real money will be in the more complex models focused on workflows automation.


My main point is that gpt4o and other models it’s being compared to are multimodal, R1 is only a LLM from what I can find.

Something trained on audio/pictures/videos/text is probably going to cost more than just text.

But maybe I’m missing something.


My understanding is it’s just an LLM (not multimodal) and the train time/cost looks the same for most of these.

I feel like the world’s gone crazy, but OpenAI (and others) is pursing more complex model designs with multimodal. Those are going to be more expensive due to image/video/audio processing. Unless I’m missing something that would probably account for the cost difference in current vs previous iterations.


You are right - https://www.pcgamingwiki.com/wiki/The_Big_List_of_DRM-Free_Games_on_Steam.

My main arguement though was that it’s not like your steam library is yours without restrictions. You’re agreeing to Steams terms and services and there are lots of ways they can prevent you from playing (most) games you “own”.


I don’t get the downvotes. You’re right, everything you “own” in steam is through a license. People just don’t like to admit that we’re willing to let that one slide for convenience.


Yeah, I hates it at first, but after playing a level or two it clicked. I’m not sure it’s better than 2016, but it did find it’s own rhythm.

The only thing I hated was the one miniboss like enemy that basically required you use a specific gun to beat.



Oh, my bad. It looks like a really short game so wouldn’t be surprised if people had an issue with the price, but yeah what can you even get anymore for $2.50.


I think its reasonable. A couple of bucks for probably an hour or so of game isn’t too bad.

But anything over $3 and it’s starting to push it.


Honestly this could all be a campaign from Rockstar to get ahead of higher pricing. They throw out $100 to some random people and let them run with it, so when they announce a $80/$90 price tag everyone bregurdingly goes along with it.


Hmm, I may be reading it wrong, but it’s just talking about the distribution/updating of foreign controlled applications. Based on what I’ve seen Marvel Snap isnt controlled by them, they just provide services for the application, so it wouldn’t technically apply. However, I’m not a lawyer and may have the wrong read on the app, but given the game developers were surprised I’d think that’s the right read.


I feel like bytedance is doing this on purpose to rule people up, as these kinds of services weren’t explicity called out.

It may backfire though. I don’t think most Americans know how much is influenced/owned by Chinese companies.



You are right that it is more of just a spec bump, but given the warning that not all switch games may be compatible, I think the controllers are going to have different sensors (some have speculated a more mouse-like feature).


I’ve had every Nintendo console since the gbc and suspect I’ll eventually get this too, but they’ve got an uphill battle vs the steamdeck for me. Really going to depend on the first party games.


I feel like the nes->snes, gb->gbc->GBA, ds->3ds, and wii->WiiU were all pretty similar advancements.

In all of those except nes->snes you had backwards compatability, and the wii->WiiU had hardware backwards compatibility (which the switch 2 doesn’t, at least for controllers).


Should take a screenshot and post to the “aneurysm posts” community.


Yeah I liked the free form exploration, felt more like a kid on an adventure.

I my opinion this game did open world design better than most games out there. I personally put it above BOTW, but that’s probably a controversial opinion.

Really excited to hear they’re making a sequel.


If you didn’t try it, “Bowser’s Fury” was a lot of fun. It’s annoyingly packaged with “3D World”, although if you haven’t played that it’s also a good 3D Mario.

3D World + Bowser’s Fury


I suspect this is an area where we may see AI assets help speed up development for smaller studios.


Steam already runs fine on Linux, you don’t need SteamOS to us the compatibility functionality, meaning anything you can play on the steamdeck already works on a Linux pc.


Same, me and a friend struggled with that game for a while, but still remains an extremely satisfying game to have beaten when you couldn’t just look things up.


I thought I had a couple of counter examples, but every good game on my phone has a steam port (or originated on PC).

I really thought Miracle Sudoku would be phone only, but even that exists on steam.


I should probably caveat that the last sonic game I really enjoyed and finished is sonic adventure (played some since, but none clicked). So I may not be the best “sonic” evaluator.

But I think I get where you’re coming from. A lot of the platforming is more “automated” and when it isn’t it does get a bit janky. However it did a good job of making me feel fast and felt less janky than any other recent 3D sonic.


I think I used this guide https://www.reddit.com/r/SteamDeck/comments/u8748j/metroid_prime_trilogy_primehack_a_steam_deck_guide/

Basically you can install emudeck (emulation package) through the desktop mode and through that install primehack. I think it automatically adds them to your steam library, but could be mistaken.