So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I’ve never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.
My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.
If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.
Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.
Do y’a have any games like that? Where you like everything about them except the actual gameplay?



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I love the setting of Control but would prefer if it were more of a tactical FPS with less spongy enemies. The way I play it now is basically on super easy because I just hate the mobs and bosses.
Yeah, the combat is the least interesting part of the Control universe IMO. It was a shame they went the bullet sponge route with Firebreak. I felt they could have gone the friend-slop route and made a Repo-like set in the oldest house. The weirdness is the fun part, and I think the shooter aspect feels obligatory. AW2 was a better balance I thought. Felt like the game was 1/3 interesting cutscenes and story development, 1/3 exploration, 1/3 combat.
That would be dope. And it’s not like they couldn’t pull it off either; this is the same dev that gave us Max Payne. Now I am imagining Jesse diving and slowing down time while kicking Hiss ass. 🤣
It’s not exactly what you’re asking for but SCP 5K is a hardcore tactical shooter set in a very well realized version of the SCP lore. Genuinely one of the scariest games I’ve ever played. 173 will have you shitting bricks.
Yes, this is more my speed but I bounced off of it because lore knowledge/wiki seems to be mandatory. Willing to give it another shot though.
I actually know basically nothing about SCP, and I think I enjoyed it more because of that. My wife instantly recognised most of the stuff in the game (they added a few of their own apparently) whereas I got the full “What the fuck is that?!!” experience.
The thing is that a lot of the SCPs are puzzles. You’re supposed to try and fail until you figure out their mechanics. So if you’re confused, that’s the point.
Did you not adjust the settings of the game to make it cater to what you want?
Did you not read my post where I said i “basically put it on super easy”?
I love Control and the Remedyverse, but I’m with you. Turning up the setting to replenish your energy faster helps it flow better imo, especially on additional playthroughs.
I mostly play with god mode enabled. Like i used to play OG doom in fourth grade.
Without me looking it up, I’m going to guess “IDDQD”? I only remember that one and “IDKFA” which I thiiiink was guns and ammo.
Nailed it
Heyo yeeee! I used to get them mixed up a lot. I swear there was a noclip one I knew, but it’s lost to the void of my mind hahaha
IDCLIP in Doom II, IDSPISPOPD in Doom I (glad they changed that one!)
I’d love to see Doom as an Assassin’s Creed style game, where instead of it being wall to wall high-intensity violence there is a slower-pace open world story and every once in a while you’re dropped into a kind of death match arena to face a boss, but you can also run into them in the wild and have to scramble to take them out before they get ya.
You might like Strife
Fighting games were very neat when they came out but I was never very good. A few sorta innovations came out with new games but eh to me they are kinda all the same thing so what is the point of new ones at some point.
I always wished for a Street Fighter side scrolling beat em up.
I wanted a 2d side scrolling mmo but with combat inputs and combos like mortal kombat.
I guess Elsword wasn’t too far off from that, but wasn’t quite right.
im not sure I understand. Isn’t that what it is or do you mean like street fighter doing the double dragon thing? (or turtles or avengers or xmen)
You’ve got it. I loved Final Fight and dreamed of a game like that but with Street Fighter characters and special moves. I think Streets of Rage is a bit closer to this idea, but I never got to play it as I was a SNES kid back in the day.
There was a neo geo game I played alot in the arcades. You like had these spheres or something that would change your form and abilities. Not a lot of abilities though so its not like it used joystick motion plus button combos or such.
You’ve just described the 16-bit era forgotten almost-classic, Cyborg Justice.
The learning curve is steep, and the graphics are kind of boring. But after that, it is a a co-op ongoing series of Street Fighter brawls with surprisingly deep combat and some interesting and satisfying progression.
Edit: As others mentioned “Final Fight I/II” get close, and is way nicer looking, but doesn’t have much going on for special moves.
Also “King of the Monsters II” is a pretty solid Street Fighter clone that has some side scrolling in the levels and destructible environments.
There’s also a few goofy old Capcom arcade games that have this feeling, but I’m not remembering the title names, right now.
Oh, so, so many differences. This is my wheelhouse. I doubt you’d see too much in common between Invincible VS and Street Fighter 6.
yeah I think its just not my thing so I can’t appreciate the differences as much. Im a pretty lazy gamer nowadays so honestly most games of reaction skill are not big with me.
I promise I won’t keep trying to sell you on them after this, but the amount of the game that comes down to reactions will vary wildly from game to game, and I don’t know that I’ve found a feeling in games more satisfying than knowing you outsmarted a similarly skilled opponent in a fighting game. If you’ve got any curiosity about it whatsoever, I’d recommend you check out this video by Core-A Gaming that shows just how wildly different they can be from game to game, with the only caveat being that it starts to feel a bit like an advertisement for 2XKO at the end. And if your curiosity survives that video and you see one that you might be interested in, we can leverage the 80/20 rule and I can help you “git gud” in record time.
I’d love it if Secret World (preferably the original release, not Legends) was a singleplayer RPG instead of the half-assed MMORPG that it was. You could lower the enemy density and respawns, maybe add some computer-controlled party members Guild Wars 1 style, and it would be the dopest thing ever. The lore, vibe, and worldbuilding in this game is immaculate, it’s just a shame it’s strapped to an MMO framework.
I loved being a healer with claws. It was such a weird combo.
The AEGIS system in the original really sucked though. It’s the one thing Legends improved.
I have only really played one game in the franchise, but I’d love to see BlazBlue in more of either a regular action game or maybe a visual novel.
Again, I have only really played Continuum Shift Extend since I picked it up maybe 2021 thinking it was gonna be a regular JRPG and not a fighting game since I didn’t look it up or read the back of the box at the pawn.
I’m interested in the story just as much as I am in some of the fighting, but I am much better at understanding the story than doing the fighting portion of the fighting game. Especially since I swear some of the attack combos having me move the joystick in specific ways on my 360 controller don’t register or have some other problem that makes it nearly impossible for me to do anything more than spam a few attacks whenever possible, locking me out of a character’s moveset.
Would love to hear more about their world because I find it interesting enough, but not interesting enough to play through the story type mode and other story mode like modes with every character. Not gonna kill myself with the stress of that challenge.
The BlazBlue and Guilty Gear franchises have such gorgeous art and fun characters. I also love how the characters play completely differently from each other. The lore seems as messed up as usual for fighting games, but I’m ok with that. Too bad they are fighting games and I can’t play them even remotely well.
But what other genre would even work with a really diverse set of characters and a wacky background story? Action RPG? Cozy farming simulation with dating mechanics and also fighting? Pokemon-like?
I wish souls games were more like action games similar to DMC. I hate the clunky and slow movement and attacks. I loved hyper light drifter. Despite it being a souls like in mechanics, I loved how fast paced it was.
Some games have started to crop up that straddle the line between Souls and CAG, The Nioh series and First Berserker: Khazan come to mind. I’ve also heard good things about AI Limit, it looks pretty fast and it doesn’t have stamina.
Also not a Soulslike but I assume you’ve played Ninja Gaiden?
Stellar Blade fits here aswell
Well most new “soulslike” games, specially by smaller or indie studios, are just action games in disguise anyway.
I completely agree with you. I loved mortal kombat as a child but I never liked fighting games. I feel the same way about this.
I love the aesthetics of the wipeout games but suck at racing games
I feel like the genres of Warhammer 40K games are all over the place. Last year they put out a racing game.
I felt this way about Eastward and Pyre. Both were beautiful games, amazing art, well written characters, excellent soundtracks, but the actual gameplay didn’t grab me.
Warcraft
I love the lore and story, especially Warcraft 3, but a story-driven RTS makes no sense to me. I like both separately, but not mixed together. Probably same thing with Starcraft, but I’ve never tried it.
Oof. Yes. I recall Starcraft II’s tutorial requiring what felt like South Korean world champion commands-per-minute play to get through maybe the third level of the tutorial.
Does wishing that Final Fantasy would return to its roots and be a turn-based JRPG again count?
If you want something echoing back to the og, I found the 4 heros of light very fun. I replay it once every few years or so. Also, it is the scaffolding that bravely default was built with
yeah i remember bd’s nemesis battle theme coming from 4hol
Similarly, what about wishing for another linear and stoey-focused 3D Zelda?
I wish something would happen with Lost Odyssey, i loved that game.
That’s what I was here to post.
I want a top down Mana game again. I liked the Trials remake and Visions, but I miss the original style.
When I played Trails in the Sky, I felt a lot of my FF7 nostalgia coming back. It got a remake which has been very faithful to the original; while you start combat with some dodges/swings in the overworld, most fights inevitably come back to turn-based.
did you give bravely default a shot?
Yup, and I’d even say that the best FF is the one that SE was too afraid to put the FF name on. I just wish it wasn’t relegated to being a lower budget B-list project, imagine if SE put the same kinds of full AAA resources behind this that they put on the FF7 ‘remake’.
This might be too pointed a memory, but I remember trying a demo for that game, and somehow having the basic attacks involve cat-like repetitive swatting from the chibi characters put me way off.
I also want to feel really intrigued and connected with a story to play a JRPG. “Generic lore” doesn’t do it for me.
“I like FF7 but I wish instead of a JRPG, it was a generic ARPG” said an SE exec at some point, apparently.
Crisis core worked surprisingly well!.
I’m one of these weird people that actually prefer it as an ARPG.
I just wish it was a good one.
Total War Warhammer 1/2/3! I hate RTS combat. If these games were turn based they’d be amongst my most played.
For the record you can auto complete the battles and just play them as turned based strategy games with no tactical component. That may or may not be what you’re looking for, but just figured I’d let you know.
My experience with autoresolve is that it punishes you for not fighting manually. You can basically always get better results if you take charge, and in the (old) Total War games I played resolving often cost half your army even when you vastly outnumbered/leveled the enemy.
Anyone who knows their way around the tactical battle system can generally outperform the autoresolve, but for this person’s use case (no tactical battles at all) that just sets a new difficulty baseline. If that’s too high, bring the game difficulty down. Problem solved.
Yeah, I know. It’s barely even half a game at that point though so what’s the point?
I mean, there’s enough game there that people routinely run “Auto resolve only” multiplayer games, so clearly there’s a decent number of people who think it’s worth doing.
Alternatively, if you want to keep the tactical battle element but find the “real time” aspect hard to manage, I’ll point out that you can give orders while paused. So you can effectively make it into a turn based game. Total War combat is pretty slow already, compared to stuff like StarCraft, and there are plenty of tools for building multistep orders and so on. Honestly, that’s how I play for the most part. I watch things play out and whenever I need to issue new orders I pause first.
A civ 40k would be awesome!
A good one yeah :)
They did however already make an OK one with a terrible DLC strategy (there’s €200 of DLC).
WoTCGW and shoveling slop with their ip, name a more iconic duo.Is it owned by WotC now? I thought it was Games Workshop.
My bad, you’re right. I get them confused cause I always think of 40k as a tabletop game and for some reason my brain connected that with WoTC. I’ll edit.
TBF there ain’t much to pick between them when it comes to business practices xD
I’d be so all over a proper turn based Warhammer game.
Shadow of the horned rat and dark omen both do the same but just a little closer to the tabletop game afaik (but they’re a pain to get properly running).
Then there’s SOVL which gives a proper turn based mechanic that’s pretty close to Warhammer fantasy of old in the style of classic white dwarf battle reports.
There’s also a game in cooperation with the people behind 9th age but also, didn’t get it working yet.
Meager pickings :/
Quite a few games as a service games look like they could have been turned into interesting single player story based games if, you know, someone bothered to write a story for it.
Brink for example had fantastic art assets and back story, but no actual story.
Yeah, there have been a bunch of extraction shooter style games that I would play the shit out of if they just weren’t extraction shooters.
Jesus fucking Christ, why did Marathon have to suffer that fate?
Have you played STALKER Anomaly? It has the looting and shooting without being an extraction shooter, but still scratches a similar itch.
Welcome to Tarkov
I just wish No Mans Sky had some point.
The point is to get super high and hang out on toxic planets for the trippy colors.
Based and “I hope this place has ancient bones…”-pilled
The point is to spend hours travelling across the universe looking for an Earth-like planet, with green grass, blue skies and relatively safe temperatures, instead of just going outside in real life.
The point is to learn 3+ alien languages word by word
I just wish they’d dedicate one or two of their major updates to integrating all the random features they added into a cohesive whole. Right now there are dozens of systems that are almost all pointless shallow grinds as well as completely isolated from every other system. It’d give the game some real depth if these mechanics interacted with each other in any way.
That, and fix their damn inventory system. It’s been a decade and multiple overhauls and basic crafting and inventory management is still unpleasant and tedious.
Sometimes I feel similarly about Elite: Dangerous. Disclaimer: I haven’t played NMS because E:D gets all my spacetime tokens and I’m fine with that. “Community goals” (high payout limited time events) get me to play because it gives me purpose for a week. For the most part though, I like coming to it for an hour or two when I want to take a break from story-laden games. Hunt pirates for an hour, fly out of inhabited space and explore for an hour (well, an hour out, an hour there per session, an hour back next time), or just chill with music and asteroid mining.
So I do wish there was a plot at times, but I do appreciate it for mixing up the routine with simple cruising
Pillar of Eternity, Baldurs Gate, and so on. I’m so very bad with tactics in CRPG i wish it’s a topdown arpg instead, or first person. Or basically every tactics game like Front Mission for example.
Edit: also i kinda wish Xenoblade combat isn’t that silly and more involved.
Do you know about Baldurs Gate: Dark Alliance 2? I’ve played and loved that on the original X-Box. It’s an ARPG set in Baldurs Gate. Can’t say anything aabout part one tho.
Oh and apparently it has a PC version on steam now!
Both one and two were good fun. They recently tried to revive the series, but it was such a miserable flop that they delisted it last year.