So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I’ve never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.

My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.

If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.

Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.

Do y’a have any games like that? Where you like everything about them except the actual gameplay?

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112m

Quite a few games as a service games look like they could have been turned into interesting single player story based games if, you know, someone bothered to write a story for it.

Brink for example had fantastic art assets and back story, but no actual story.

Dae
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The Endless games have such fucking dope ass lore and it makes me wish there was any kind of RPG where we could get more intricate lore instead of just the grand, sweeping stuff.

Like, how do the average Riftborn cope? What was it like for individual Vaulters to retuen to the stars? What’s it like day to day in Broken Lord society?

So many awesome things to explore and the vistas would be stunning! I really hope Amplitude gives us one someday. But they’re still fantastic 4x games with great music and top tier artwork. If you’re a 4x, definitely go try them! Just don’t expect Civ.

I’ll say it, Mega Man X7 should have been purely 2D.

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11h

I have only really played one game in the franchise, but I’d love to see BlazBlue in more of either a regular action game or maybe a visual novel.

Again, I have only really played Continuum Shift Extend since I picked it up maybe 2021 thinking it was gonna be a regular JRPG and not a fighting game since I didn’t look it up or read the back of the box at the pawn.

I’m interested in the story just as much as I am in some of the fighting, but I am much better at understanding the story than doing the fighting portion of the fighting game. Especially since I swear some of the attack combos having me move the joystick in specific ways on my 360 controller don’t register or have some other problem that makes it nearly impossible for me to do anything more than spam a few attacks whenever possible, locking me out of a character’s moveset.

Would love to hear more about their world because I find it interesting enough, but not interesting enough to play through the story type mode and other story mode like modes with every character. Not gonna kill myself with the stress of that challenge.

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Pillar of Eternity, Baldurs Gate, and so on. I’m so very bad with tactics in CRPG i wish it’s a topdown arpg instead, or first person. Or basically every tactics game like Front Mission for example.

Edit: also i kinda wish Xenoblade combat isn’t that silly and more involved.

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Do you know about Baldurs Gate: Dark Alliance 2? I’ve played and loved that on the original X-Box. It’s an ARPG set in Baldurs Gate. Can’t say anything aabout part one tho.

Oh and apparently it has a PC version on steam now!

missingno
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Does wishing that Final Fantasy would return to its roots and be a turn-based JRPG again count?

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237m

“I like FF7 but I wish instead of a JRPG, it was a generic ARPG” said an SE exec at some point, apparently.

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21h

That’s what I was here to post.

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62h

did you give bravely default a shot?

missingno
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Yup, and I’d even say that the best FF is the one that SE was too afraid to put the FF name on. I just wish it wasn’t relegated to being a lower budget B-list project, imagine if SE put the same kinds of full AAA resources behind this that they put on the FF7 ‘remake’.

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52h

I wish souls games were more like action games similar to DMC. I hate the clunky and slow movement and attacks. I loved hyper light drifter. Despite it being a souls like in mechanics, I loved how fast paced it was.

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33h

I completely agree with you. I loved mortal kombat as a child but I never liked fighting games. I feel the same way about this.

altkey (he\him)
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12h

Yeah, it’d be cool to have a non-purely-fighting MK. Beat em ups and action-rpgs of Platinum come to mind. This could be neat releasing today.

After rather simple but fun cabaret minigames in Yakuza series I started to wonder if Fallout:NV could’ve had a casino management sim sewn in it’s storyline. Opening Tops to the public and operating it from the given appartments, finding staff, exploring the needs of Vegas’ visitors could have been nice to further explore the difference of life on the Strip vs the wastelands, even as it’s own game akin to Shelter.

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43h

Fallout 4 might be a very good immersion Sim, but it’s probably the worst FPS I’ve ever played. I think it could have been a cool turn based JPRG. The best part of Fallout is it basically never runs out of content, and I wished for that experience when I was on late-game Clair Obscur.

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62h

FO4 is not an immersive sim.

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12h

Never really given FO4 a chance, the FPS feel just didn’t land right for me. I’m curious though, in what ways does it basically never run out of content? I love being able to play a game for a long time.

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01h

It’s not literal like it would be for Dwarf Fortress, the game just has A LOT of content. Even FO3 or Oblivion have a ridiculous amount of content, where you need hundreds of hours to do all side quests.

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115h

I like fighting games and I also think mortal kombat should be a different genre

muxika
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266h

I would enjoy the hell out of XCOM if it played more like Mass Effect.

toman
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62h

I would enjoy the hell out of a Mass Effect themed turn based strategy.

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146h

They kind of tried that, but unfortunately it wasn’t very good.

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286h

Starcraft. RTS is not for me; I played the campaigns with cheats on so I could see the story unfold.

Then again, that was back when I was still willing to give money to ActiBlizzard. Not so since Blitzchung.

🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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We almost had an OTS shooter set in StarCraft’s universe… I wonder what life would have been like if Ghost actually came out in 2005. 🤔

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145h

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I’ve seen this image so often, but just now it occured to me: Living the best life in the year 3000 and cars still park on the sidewalk.

shirasho
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45h

Starcraft 2 is super fun as a randomizer in the RTS format, but I do want to see more done with that IP. The problem is, like you, I will never give Blizzard a single penny ever again.

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115h

I don’t know if this counts. But I want a Kenshi like game set in Morrowind. And I want a Morrowind like game set in the Kenshi universe.

Love them both as they are though.

I hadn’t heard of this game somehow, thanks!

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44h

I would probably damn near never leave the house if that game were to exist.

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85h

But I want a Kenshi like game set in Morrowind.

Honestly, I’d like a Kenshi-like game set in damn near any setting.

Like, the Kenshi setting is interesting, but in terms of gameplay…it’s essentially unique from a gameplay standpoint. I’m still a bit amazed that nobody has made other games in the genre.

There is a sequel that is being worked on and will come out someday…

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111m

I tried getting into Kenshi twice and failed. I don’t like hand holdy games, but that felt like being pushed of a cliff with no supports. What’s the pull for everyone here? I want to take another shot at it

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44h

Kenshi Scrolls, Kenshi/Fallout, Kenshi Wars, Kenshi Effect, Halo: Kenshi, Kenshilands, Kenshi-Life…

There are so many awesome settings you could make a Kenshi game in.

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Oh I’d pay so much for Halo: Kenshi. Didn’t even know it was something I wanted until I read this lol.

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Some games that I like thematically, but don’t enjoy the gameplay on:

  • Elden Ring. If it was more RPG-like, avoided respawning enemies and reliance on learning patterns, I think I’d like it more.

  • Sunless Sea. Neat setting and writing. I don’t like the gameplay — simple combat, not very interesting choices, hunt-the-item stuff.

  • Cyberpunk 2077. This isn’t bad, but I wanted something like a Bethesda game, and I got something like a Grand Theft Auto game. I think that it’d be much better as a Bethesda-like game. Oh, though I never really liked Johnny Silverhand as a character much.

  • Fallout 76 — well, I don’t have a problem with the franchise — but on that particular game, I’d rather it wasn’t an online game, were a single-player open-world RPG. It’s more like that than when it launched, but…

  • To expand on that: a whole slew of games that are really intended to be played multiplayer, but where I only want to play against the computer. I don’t like playing games multiplayer. I would buy an expansion for these that went back and put in some major single-player improvements and good game AI. Carrier Command 2 can be played single-player, but it’s kinda repetitive and not balanced well for single-player teams. Wargame: Red Dragon. I like the game and the setting, but the AI is very difficult to enjoy playing against; just too primitive. Steel Division 2, later in Eugen’s series, really improved on the AI. Defense of the Ancients 2; the whole MOBA genre is really oriented towards playing with real humans.

  • Scanner Sombre. This is a mostly-psychological horror game, where the gimmick is that you can only see something that you’ve scanned with this LIDAR-type gizmo. You’re walking through a cave complex, and the mechanic of things slowly emerging and having to manage your visibility really works in a horror environment. But…the game isn’t really very replayable, and I like replayable games. I wish that someone would basically take the stumbling-around-in-a-cave-with-a-scanner thing and make a different sort of game out of it. (Note: If you play this, I played the Windows version in Proton. The Linux-native build was extremely unstable for me.)

And just for the hell of it, the opposite — some where I like the gameplay, but not the theme:

  • The Binding of Isaac. I love the action roguelike gameplay. I don’t like the gore/fetus/abuse/scatological stuff all that much. I’ll deal with it, but I’d have liked the game more if it had a different theme.
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33h

Isn’t Binding of Isaac by the guy(s) that did Castle Crashers, which got their start on Newgrounds?

I haven’t played Isaac, but I’ve played enough Castle Crashers to know that it’s pretty gorey/scatty with all the weird poop “jokes” and whatnot.

I feel the same way about CC as you do about Isaac. It’s fun to play, but some of the themes either haven’t aged well or were already for a particular audience.

Nelots
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TBoI is from the guys that made Super Meat Boy, not CC. TBoI is like CC’s poop jokes on steroids, at least in terms of frequency. There’s an entire character who’s based around eating poop and throwing it at enemies.

Though, TBoI is perhaps more likely to desensitize you. Save for the aforementioned character (not-so-coincidentally my least favorite out of all 34), most of the poop stuff in the game is just a simple sprite that you shoot and break, and it becomes something you don’t really need to think about. There’s no gross sound related to it and it isn’t designed to look particularly disgusting. Especially since its something you see just about the whole time you’re playing, it’s easy enough to get used to. I can’t think of any other game that manages to make me think something like “yay, golden poop!” without a second thought.

Compare that to Castle Crashers where everything’s good and then there’s suddenly a giant bat throwing gross looking and sounding crap at you during a fight, it really stands out more.

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73h

No, Castle Crashers was by Tom Fulp (creator of Newgrounds) & crew at The Behemoth as well as Alien Hominid.

Binding of Isaac was Edmund McMillen and Florian Himsl.

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14h

Elden Ring was more RPG-like by avoiding respawning enemies? What RPG are you talking about? Most RPGs respawn enemies right in front of your face, while you are still in their spawn area.

nyctre
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43h

I’m assuming they mean western RPGs. For most there is no enemy respawn. You can only kill each enemy once. Or there’s respawn but at a set time like end of a chapter or when you’re in town or whatever.

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