Blub
This is a marketing piece for Borderlands 4, consist of randy reading script.
For the topic they can find different dev from indie to AAA or ex-AAA dev that currently work in different studio or Rockstars talking about making sure the horse testicle shrink while cold, but no it’s about randy reading script. Where’s the essence? Where’s the juice?
Activision would kill baby to have people want their game so much that it crash Steam server.
Also the regional pricing is super cheap here($11), this gonna sell 10 millions.
Edit: in the payment processing screen and it just fail to process. Whelp, it’s 10:30pm here, might as well get it tomorrow. Good luck everyone!
Edit: so apparently it break every major platform except GOG and Humble. That’s crazy!
Nah dude, today we have Death of the Outsider, and Blood Dragon, both doesn’t need the base game to run and is standalone, even though they use the same asset and engine from their base game. Not to mention ODST and Reach, both come out within 3 years of Halo 3. All phenomenal, even though they’re using same engine, same asset, with some additional content and new map. The scope is also significantly smaller than the base game. They’re all standalone even though they’re DLC.
Also Tear of the Kingdom use the same map and asset, and it’s considered sequel instead of DLC. same thing goes for Majora’s Mask which they did within a year after Ocarina of Time. It’s totally fine to do that as long as the game is good.
The sudden flood of roguelike is what really killed the reputation of procgen. In the early days, it’s seen as something fresh because every playthrough is different and you have to adapt to situation. Games like binding of issac(the first release) and spelunky(the free one) pushed the boundary on how level design can be assigned randomly and still be good, then more and more game started to capitalise on this sort of design but conveniently forgot they still have to be designed to be good. To a lot of people(including me) , the fatigue set in and the mere mention of procgen is revolting, even though they might also enjoy game like dead cell or hades. Then comes the AI and people are simply too weary on all these stuff.
I’m not saying this is what prompted them to include that tagline in their marketing, but i’m not surprised if it is.
Halo 4, kinda suck tbh. This is coming from someone who play the MMC so i basically marathon it and is able to compare it back to back, and it peaked at Reach. The gun play is wonky and no dual wield, Covenant somehow become the bad guy again after the event in 3, and none of the one that help human defeat Gravemind came back as an ally.
But it doesn’t ruin the franchise for me though, to me canonically there’s only 5 Halo game. The rest is fan fic.
In their suit, the founders said that Krafton was aware of their new roles and that Cleveland had spent a large amount of time working on a Subnautica film, which Krafton had asked the studio to develop.
The moment they put someone who oversee the development of Calisto Protocol as CEO, it already smell like a seamoth full of dead peeper. Now this one? This one takes the cake.
I heard it’s been in development for a long time but didn’t know it’s this long.