I do think it’s interesting you find video games have an entry barrier that’s higher than, say, music, even though the vast majority of people don’t have a way to listen to vinyl, as per your own example.
Nowadays people need phones, so depending on the game they can indeed experience them is some form.
I believe the biggest issue is more to do with matchmaking trying to provide engagement rather than good assessment of players’ skills. This is obvious when you see systems where winning gives you a good amount of points/tank regardless of the opponents skill level, which just foments even more the want for easy stomps rather than good games.
If you mean the switch, then it has been thoroughly squashed. If you mean phones, well I think we can agree they are not really competing for the same customers, and if you think they do, most people are buying phones for reasons other than gaming. So you’d need a way to section the market for “gaming phones” (yes, that’s a thing).
Let’s plays can be okay for new games, but I’d look into emulating something on your phone. If you crave the pc experience (which I totally get), you can probably get an old laptop for very cheap, slap linux on it and have fun.