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Cake day: Jun 28, 2024

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Then why comment at all?


I couldn’t believe they announced the Pokémon Legends DLC before the game is even out. “I know you haven’t given us your money yet, but… please can we have some more? 🥺”

Doesn’t every AAA do that these days?


Apparently they’re selling two versions. One is the full scale VB, and that’s clearly a collector’s item. The other is the VB-themed Labo VR.



And if Nintendo thought Wario Land was so great then why did they stop making those games like 2 decades ago?

Because the last games didn’t sell so well, and because the staff that worked on them have other projects.

Just because a game didn’t get infinite sequels forever doesn’t mean no one can appreciate the originals. By that logic, Chrono Trigger must be one of the worst JRPGs of all time to you.


It’s a VB-themed redesign of the Labo VR kit. Should presumably be compatible with everything Labo VR supported (like, three titles I think?). Maybe the fact that they’re bringing it back means they might reuse it in the future?



Love the art style. In-game actually looks better than the cutscenes.


I’ve got a lot of nostalgia for DS homebrew. Tons of fun things you can do with a flashcart.

3DS too, but although modding was a lot more widespread due to how easy it was, I feel like homebrew games were kinda lacking. Custom themes were great at least.



People have been calling albums ‘dead’ since radio, since MTV, since iTunes, and yet the vast majority of artists still release albums.


I did finish the original. But I remained annoyed with this mechanic the whole time.


Not having the mechanic to begin with would be better than a thing that merely makes it less bad, because even then there’s still an opportunity cost.


I do not like the idea of a mechanic that punishes me if I do choose to explore somewhere else in a genre that is supposed to be about exploration.


I haven’t played Silksong yet, in part because truthfully, Hollow Knight was alright but not my favorite Metroidvania. The one thing I really disliked about the original was the runbacks. I remember getting stuck on one platforming section, and I could easily get to the halfway point where I kept dying to retrieve my money, but then drop it again because there was no turning back from this halfway point, had to keep trying to finish it. I wanted to just explore a different part of the map and come back to this section later, but sunk cost fallacy forced me to keep bashing my skull against it.

Which then felt like this mechanic conflicted with the exploration I expect from a Metroidvania. That’s the real problem IMO.


In addition to what others have said about Moore’s Law slowing down, there’s also just the fact that console generations themselves are slower. The cheapest price cuts on old consoles were fire sale prices to clear out old stock when they were on their way out. Even though the PS5 has been on the market for about as long, it still feels like the generation is only beginning, we won’t be talking about PS6 for a long time yet.


Petal Crash.

Versus puzzles are my favorite genre, but they’re all dead and buried today. Panel de Pon isn’t coming back unless Intelligent Systems figures out how to put a dating sim in it. Dr. Mario and Puzzle Fighter both got turned into mobile gacha games, and then shut down. Puyo Puyo looked like it was set to make a comeback, but then Sega sold its soul to sell more Tetris.

Petal Crash is more or less the one good thing that has come out of the last decade or so. Sadly being such a small indie meant it never got much of a playerbase, some activity around launch but I haven’t been able to play it against a human opponent in a very long time.


I’m honestly a little bit uncomfortable with how much of the discourse around SKG suddenly became focused on dunking on one person. It’s a useless distraction from the cause, there’s really no good reason to even be talking about him at all. This kind of 2 minutes hate is just never healthy.


If you want any amount of discoverability, you will have to go to Youtube or Twich since those really are the only platforms that have any amount of viewers. And even then, discoverability is pretty terrible, good luck promoting a new channel from scratch.

If you just want to stream for the sake of streaming and don’t mind having zero viewers, you can try PeerTube or Owncast. But do be aware that you will have zero viewers.


The Neo Geo’s gimmick was that there were two systems, the Multi Video System arcade board and the Advanced Entertainment System home console. These were largely the same hardware, so the selling point was that in an era where most arcade -> home ports had to be substantially downgraded for consumer hardware, the AES let you play arcade-perfect versions of these games at home. Which meant it was expensive as hell because you were literally buying arcade hardware that was much more powerful than consumer products.


If you want to complain about other unrelated things, go ahead. But the price is pretty reasonable compared to everything else on the market.


As the article states, I think the biggest factor is just the slowing of Moore’s Law. Not only is new tech improving at a slower pace, old tech just isn’t getting cheaper to manufacture.

Though I think one more factor the article fails to account for is that console generations themselves are lasting much longer, and even bleeding into each other as last-gen games continue to get released well into the new generation. The steepest price cuts on the graph came at the end of a system’s lifespan, those are just fire sale prices to clear out old stock. Comparing those numbers feels a bit misleading, because five years into an old console meant it was ready to be phased out, while five years now means we’re only halfway through the generation.

I know there’s a lot wrong with the industry, a lot that’s worth circlejerking about, but the fact that we’re seeing price increases isn’t just some greedy CEO trying to pocket a few bucks, it’s a sign of some serious extenuating circumstances. Whole damn economy’s fucked, it’s a problem bigger than gaming.



Mario Kart has reached the point where it actually outsells the platformers. It’s Nintendo’s biggest system seller.


New arcade just opened up near me, they’ve got maimai, Chunithm, and Wacca all patched to connect to unofficial servers with most songs unlocked. Cabs are all in excellent condition, I’m never going back to Round 1 again. Location’s perfect too, at the mall 10 minutes away from where my local Riichi Mahjong club meets, so this may be my new Wednesday routine to hang out there before club.


Deltarune ch3/4 is the only 2025 release I’ve played, so I guess that wins by default.


But the shouty man on TV said tariffs were good! Why vibeo janes cost more?


I’d be very surprised if it’s a stable 60fps on last-gen. We know the Switch 2 version will be enhanced to take advantage of the hardware.


Panel Attack has tournaments on a regular basis.


I don’t know about defending Roblox, but Hansen is really not a good guy either. There is no hero in this story.




These games are designed to take advantage of addicts. The fact that you don’t know how much it will cost to get what you want, the fact that there is no limit on how much you can spend, is a feature.


When playing classics, http://gamefaqs.com/ is your best friend. Guides were how we played games back then.


Out of all retro JRPGs from that era, I’d say Chrono Trigger is the one that has aged the best, but it definitely is still a product of that era and that can be a bit of an acquired taste. If you haven’t played any other modern JRPGs, I’d suggest checking out how the genre has evolved today, you might have an easier time getting into newer titles.


  1. Puyo Puyo 20th Anniversary - Puyo Puyo is the greatest competitive puzzle game ever made, and 20th is a massive package of incredible extras to go with it. I made a video just showing off how many cool things are in this game, and got so carried away that it ended up being an hour long. To this day, I continue to have a chip on my shoulder about how everything else Sega has done since doesn’t come anywhere close to this game, and so the west has never gotten to see the best of what the series has to offer.

  2. Skullgirls - Best damn fighting game of all time. Fast, explosive, with tons of options for flexible teambuilding. It wears its old-school influences on its sleeve, in an era where too many modern fighting games feel watered down. At the same time though, Skullgirls was also so far ahead of its time for having functional online, a training mode more robust than any other game at the time, and tons of excellent QoL features.

  3. Slay the Spire - Spire has ruined all other roguelikes for me. What I love about Spire is that it does not let you get away with just looking for one powerful synergy that will carry you, many enemies are designed to hard counter one-trick decks. You’re forced to adapt and actively consider what threats are coming up and what you need to deal with those threats, recognizing the difference between the cards you want and the cards you truly need.


Well, we’ll remain rare as long as Sega does such a terrible job marketing this series…


I’m passionate about my favorite game. I’m sure you have games you’re passionate about, right?



If Mastercard claims they aren’t blocking anything, then it should be no problem for Steam and Itch to put all the games back up, right?


Summary: Many games see noticeable improvements, but how much of an improvement will vary. Games that are bottlenecked by GPU or memory bandwidth benefit significantly, whereas CPU-bound titles only see small improvements. Arkham Knight, famously one of the Switch's worst ports, is now a playable 30fps. Dragon Quest Builders 2 is... playable but still not great, building as much as possible to stress test the hardware can drop to single digit framerates on Switch 1, that's now around \~20-22fps here. These are the two most demanding titles tested, which means that most everything else came out pretty good. The obvious caveat here is that games cannot exceed hardcoded targets. Games with uncapped framerates and dynamic resolution will be able to take advantage, but capped framerates and fixed resolutions must remain so.
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Every 100 years, the mysterious castle of Sudokuvania appears in the countryside. Legend has it that it contains the Secret of Sudoku. Gathering the last few given digits in the area, you solemnly approach the boxy fortress, determined to discover the secret and share it with your favorite people.
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