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Cake day: Jun 28, 2024

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If you don’t already have a Switch 1, it’s got a pretty great library to catch up on. And I would still recommend getting a Switch 2 over buying a Switch 1 now, because that’ll last you this whole generation too. It’s also worth noting that the Switch 2 kinda has a secret bonus library of ports that ran poorly on Switch 1 but are miraculously good now.

I also have to be that guy and say to take most of the negativity here with a grain of salt. Put it this way, if you want informed opinions on the system, ask people who actually have one rather than people who don’t.


This weird little persecution complex came out of nowhere. The post-gamergate crowd randomly latched onto this game thinking it’s somehow gonna own the libs, and when no one gave them the reaction they wanted, they decided to declare themselves the winner of a battle nobody was actually fighting them on.

No one cares bud. Go play your game, whatever, have fun, no one’s stopping you.


It’s not bricked. It’s just banned from online services. Sony and Microsoft do this too, for the record.


If you try to go online with a flashcart, you’re an idiot and I have no sympathy.



The thing I miss most about handhelds is all the mid-budget experimental spinoffs made for them. That was where weird truly flourished, and I’m sad that there’s not really a place for that in today’s market. Hideo Kojima’s Boktai trilogy is one of my favorite games of all time, and there will never ever ever be another game remotely as weird as that.



Are any third party games $80 right now? I thought it was literally just Mario Kart World.


JoyCon 1s also have a flap that dust can get into, and that’s likely a large part of the problem. This is fixed with JoyCon 2s, so I’m not sure why everyone’s jumping to the assumption that they will be equally brittle.



I’m a little tired of the fearmongering from people who seem to be racing to the assumption that JoyCon 2s will definitely be as brittle as JoyCon 1s. We don’t know that yet. Yes, we know it’s not Hall Effect, but that’s been true of the majority of video game controllers for a long time. JoyCon 1s were just anomalously defective in a way specific to that controller, and I highly doubt they haven’t considered this with the 2. Until we actually start seeing a failure rate comparable to JoyCon 1s, can people just… wait and chill for a sec?


I have a lot of childhood nostalgia for Donkey Kong 64. If you were a kid who could only get a new game every few months or so, this giant behemoth of a game will last a long time.

But it undeniably is a bloated clusterfuck, the internet is not wrong in hindsight.

Next thing that comes to mind for me is the GBA port of Tales of Phantasia. Symphonia was a huge part of my adolescent years, and as soon as I heard this was getting a GBA remake I was all over it. Loved it, and didn’t hear until much later that GBA is apparently considered the worst version of the game. If PSP ever gets translated, I’d love to see what I missed out on…



but the fact that Switch games released by Nintendo just haven’t gone on sale.

But this isn’t true either. I use DekuDeals for price tracking, you can look up any game for yourself and see when it’s been on sale.


I don’t think they’re actually expecting anyone to upgrade annually. But there’s always someone due for an upgrade, however long it’s been for them. You can compare what percentage of users upgraded this year to previous years.


“Except for all the people complaining, why is no one complaining?”

Misinformation has been one big game of telephone. There’s been a lot of legitimate confusion around VRR, I know Nintendo did claim it was supported docked at first but then had to retract it. FWIW, this is probably something that wasn’t ready for launch but will be patched.

But I’ve seen far more cases of misinformation used to bash on the Switch - I’ve lost count of the number times I’ve seen people claim Mario Kart is $90 somehow.

Regarding game prices, I’m not thrilled about it, but I also feel the need to point out that any AAA with DLC has already been more than $80 for a while now. If you don’t like it, don’t buy AAA.

Me, I don’t often buy games at full price, or basically any AAAs outside of Nintendo for that matter. For the handful of IPs I really love that badly, I’m honestly okay with paying a premium. It’s the price I pay for having niche tastes that have narrowed with age, it’s fine because I’m saving a lot on the games I don’t buy. If I have to pay $80 for Kirby Air Ride 2, I will because I’ve waited 22 years for this sequel.

There’s a lot that’s fucked up in the game industry, and I just don’t think Nintendo is anywhere near the worst right now. The circlejerk here on Lemmy in particular has become especially tiring, and I wish some of y’all could direct that energy towards companies that constantly screw over their workers, push gambling-based business models onto kids, or keep collapsing under their own weight when they expect every game to be the next Fortnite and speedrun shutting down any game that doesn’t meet unrealistic investor expectations.

I think we’ve reached a point where you’ve got the backlash, the backlash to the backlash, the backlash to the backlash to the backlash… and all of that keeps amplifying toxicity. Everyone needs to step back and chill.


I’ll give you characters that started on PC, but several of the characters you listed were always multiplat.


Never be fooled into believing that corporations are your friend. They are always just looking to chase profits.

But if corporations believe that Pride is profitable, that is a sign that society is headed in the right direction. Whereas if they turn around because Pride is no longer profitable, that is a cause for worry.


But none of those are entire industries crashing. Audiences change, media changes how it targets audiences, business models change, but the medium still lives.


Them’s Fightin’ Herds has one of the best tutorials in the fighting game genre, but on top of that it also has a story mode cleverly designed to act as a second tutorial. Enemies and bosses are designed you on specific concepts like anti-airing or getting past zoning. It even has platforming segments to get you used to fighting game movement.

Sadly, the published pulled the plug so chapter 1 is all we’ll ever get. But that chapter 1 is still better than any other fighting game singleplayer.


The Atari crash was just Atari. In North America - and only North America, things were quite different elsewhere in the world - Atari was virtually the entire game industry at the time, but that isn’t the case today.

We already do see individual developers and publishers crash the way Atari did. All the time. But for every flop, there are a dozen hits. The industry is big, and it is not a monolith. And the audience is far far far larger. People will always be buying games. It’s not possible for the entire industry to crash the way Atari did.

It’d be like expecting the entire music industry, movie industry, or book industry to crash.


I just don’t think the complaints about Nintendo are half as bad as some of the abuses coming out of the rest of the industry. Nintendo treats their workers well, they don’t exploit addicts with gambling-based business models, they sell complete products on day 1 rather than rushing out unfinished disasters. And yes, I like their games, I like them a lot more than pretty much anything else coming out of the mainstream AAA space.

No corporation is perfect, and there is no ethical consumption under capitalism, but they really could be so much worse and I just don’t get how the level of vitriol directed towards Nintendo is only directed towards Nintendo and not anyone else.

Most of all though, I’m just tired of whenever the circlejerk turns from “I personally don’t like Nintendo” to “I will actively insult anyone else who has the nerve to like something I don’t like, how dare they.” I’m tired of being talked down to for the unforgivable sin of liking something. Can we at least fucking stop with that shit? Please?



Versus an increasingly crowded market of new fighting games.


Is it truly too much to ask you to just… not post misinformation? Is that so hard? Do you really have to act like this?


You cared enough to comment and try to spread misinformation.


Protip: If you really don’t want to watch the video, you can avoid embarassing yourself by not commenting.


N3DS downclocks to O3DS speeds on any game not specifically tagged as N3DS-enhanced. Softmodding can enable full clock speeds though.


If you had actually watched the video before commenting, you’d know that’s incorrect.


Summary: Many games see noticeable improvements, but how much of an improvement will vary. Games that are bottlenecked by GPU or memory bandwidth benefit significantly, whereas CPU-bound titles only see small improvements. Arkham Knight, famously one of the Switch's worst ports, is now a playable 30fps. Dragon Quest Builders 2 is... playable but still not great, building as much as possible to stress test the hardware can drop to single digit framerates on Switch 1, that's now around \~20-22fps here. These are the two most demanding titles tested, which means that most everything else came out pretty good. The obvious caveat here is that games cannot exceed hardcoded targets. Games with uncapped framerates and dynamic resolution will be able to take advantage, but capped framerates and fixed resolutions must remain so.
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They’re patching it to be playable offline, but only if you’ve previously downloaded the game.

Why not just leave that version up instead of delisting it? They could even sell it. Would be seen as a success story for preservation instead of another loss, and it’s especially baffling because it’s a fully avoidable loss.



Obviously it depends on what games you want to play.

The one point I will mention in the Switch’s favor is that I feel like it’s a much better handheld. It’s a lot lighter and I like the feel of the JoyCons better (or I did until mine went bad, we’ll see how durable S2 JoyCons are). Still, both are ultimately too bulky for me to take on the go, instead I bought a Miyoo Mini Plus on sale and that’s become my portable while the Deck gathers dust and the Switch no longer leaves the dock.


  • Them’s Fightin’ Herds went through a very tragic downfall. Publisher fired the entire development team at the end of 2023, before the final DLC character was even finished, and then released her in a completely broken state. Much later they would eventually put out a hotfix patch with several pages of nerfs, and this character is still banned competitively. They did promise further fixes, but they promised that a long time ago and it’s been radio silence since. All other promised content updates, including Story Mode, are canceled.
    Despite all that, the community’s still here. I’m about to leave for Combo Breaker 2025 this weekend, where TFH will be one of the brackets I’m entering. Only a side event, bracket’s small, but as long as there are brackets I will show up to them.
  • Skullgirls is somehow still here, 13 years after release. It’s had a long history of perpetual development troubles, and yet has always been kicking. Earlier this year it came out that the developers are suing the publisher over $1.2 million they haven’t been paid, so it looks like this actually is the end of development for real now. Fortunately the final patch is in a very good state, they went out on a high note and I’m happy with the finished product.
    But again, the community? Still here. Also at Combo Breaker 2025, as a main stage headliner. Skullgirls will never die.
  • Puyo Puyo Champions is the most functional version of the game, in fact it’s the only version on modern platforms that is faithfully accurate to original Tsu rules. Sega let it fall by the wayside in order to sell buggy rehashed crossovers and mobile subscription service exclusives, but PPC is the version you should be playing, don’t buy the shovelware that is skinwalking the IP now. Unfortunately, Sega’s mismanagement has split the playerbase because of all the shovelware they’re pushing, and the west in particular is a hopeless mess because of it. For best results, queue when Japan is awake. But you can still play this version, and you should!


Most of these games were mentioned previously, but now we have actual patch notes.


A game can be fun in spite of balance. MvC2 is a beloved game even with its six character meta. But when there’s room for improvement, and the internet now makes improvement possible, devs should take the opportunity to improve as much as they can.

Also, speaking of Tekken 5 - are you talking about the initial arcade release, the rebalanced console port, the “5.1” arcade rerelease, or Dark Resurrection? Because those totally count as patches.


Normally games shouldn’t allow players on different versions to connect to each other. Version checks may be something devs need to explicitly implement, but surely most games should already have them or else I have questions for the developers.

Also, in the context of fighting games specifically, this is largely a nonissue. Fighting game netcode works by sending button inputs only, and the other client will play back those inputs to independently verify the outcome. There’s very little cheaters can try to do that won’t just result in a desync. To my knowledge there’s only ever been one cheating scandal in the FGC, and the accused turned out to be innocent in the end.


It’s not like I’m saying I hate classic fighters, or that there aren’t any I still enjoy today. I’ve got plenty of hours on FightCade just dicking around in various random kusoge. I’m traveling to Combo Breaker in two weeks, and I signed up for six different brackets, two of which are retro titles (Waku Waku 7 and Twinkle Star Sprites) (you could also count Mystery Bracket, but the point of Mystery is to play trash that doesn’t hold up).

But the games that have stood the test of time are few and far between. They’re the exception, not the rule. If you think your game is too good for patches because it worked for Vampire Savior, you’re a lot more likely to end up like SVC Chaos.

From a developer’s perspective, they have to adapt to a changing market. All your competitors are iterating and improving their games, you need to keep up.

And hell, some of the most popular classics are patches in a sense. People play Super Turbo and Third Strike, but no one’s playing World Warrior or New Generation. At least now players don’t have to buy those kinds of ‘patches’ for full price.


Don’t know about other platforms, but it’s worth noting that Steam already does keep old versions and there’s some command line method that can force download an older depot. Valve could offer UI to officially support this.


Edition Select like in USF4 would be rad. But I think I’d just like to see a universal way for platforms to let you roll back to any version of any game. Wouldn’t even require any extra work on developers’ part, platform holders would just maintain an archive of patches.


Every 100 years, the mysterious castle of Sudokuvania appears in the countryside. Legend has it that it contains the Secret of Sudoku. Gathering the last few given digits in the area, you solemnly approach the boxy fortress, determined to discover the secret and share it with your favorite people.
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