And if Nintendo thought Wario Land was so great then why did they stop making those games like 2 decades ago?
Because the last games didn’t sell so well, and because the staff that worked on them have other projects.
Just because a game didn’t get infinite sequels forever doesn’t mean no one can appreciate the originals. By that logic, Chrono Trigger must be one of the worst JRPGs of all time to you.
I haven’t played Silksong yet, in part because truthfully, Hollow Knight was alright but not my favorite Metroidvania. The one thing I really disliked about the original was the runbacks. I remember getting stuck on one platforming section, and I could easily get to the halfway point where I kept dying to retrieve my money, but then drop it again because there was no turning back from this halfway point, had to keep trying to finish it. I wanted to just explore a different part of the map and come back to this section later, but sunk cost fallacy forced me to keep bashing my skull against it.
Which then felt like this mechanic conflicted with the exploration I expect from a Metroidvania. That’s the real problem IMO.
In addition to what others have said about Moore’s Law slowing down, there’s also just the fact that console generations themselves are slower. The cheapest price cuts on old consoles were fire sale prices to clear out old stock when they were on their way out. Even though the PS5 has been on the market for about as long, it still feels like the generation is only beginning, we won’t be talking about PS6 for a long time yet.
Petal Crash.
Versus puzzles are my favorite genre, but they’re all dead and buried today. Panel de Pon isn’t coming back unless Intelligent Systems figures out how to put a dating sim in it. Dr. Mario and Puzzle Fighter both got turned into mobile gacha games, and then shut down. Puyo Puyo looked like it was set to make a comeback, but then Sega sold its soul to sell more Tetris.
Petal Crash is more or less the one good thing that has come out of the last decade or so. Sadly being such a small indie meant it never got much of a playerbase, some activity around launch but I haven’t been able to play it against a human opponent in a very long time.
If you want any amount of discoverability, you will have to go to Youtube or Twich since those really are the only platforms that have any amount of viewers. And even then, discoverability is pretty terrible, good luck promoting a new channel from scratch.
If you just want to stream for the sake of streaming and don’t mind having zero viewers, you can try PeerTube or Owncast. But do be aware that you will have zero viewers.
The Neo Geo’s gimmick was that there were two systems, the Multi Video System arcade board and the Advanced Entertainment System home console. These were largely the same hardware, so the selling point was that in an era where most arcade -> home ports had to be substantially downgraded for consumer hardware, the AES let you play arcade-perfect versions of these games at home. Which meant it was expensive as hell because you were literally buying arcade hardware that was much more powerful than consumer products.
As the article states, I think the biggest factor is just the slowing of Moore’s Law. Not only is new tech improving at a slower pace, old tech just isn’t getting cheaper to manufacture.
Though I think one more factor the article fails to account for is that console generations themselves are lasting much longer, and even bleeding into each other as last-gen games continue to get released well into the new generation. The steepest price cuts on the graph came at the end of a system’s lifespan, those are just fire sale prices to clear out old stock. Comparing those numbers feels a bit misleading, because five years into an old console meant it was ready to be phased out, while five years now means we’re only halfway through the generation.
I know there’s a lot wrong with the industry, a lot that’s worth circlejerking about, but the fact that we’re seeing price increases isn’t just some greedy CEO trying to pocket a few bucks, it’s a sign of some serious extenuating circumstances. Whole damn economy’s fucked, it’s a problem bigger than gaming.
New arcade just opened up near me, they’ve got maimai, Chunithm, and Wacca all patched to connect to unofficial servers with most songs unlocked. Cabs are all in excellent condition, I’m never going back to Round 1 again. Location’s perfect too, at the mall 10 minutes away from where my local Riichi Mahjong club meets, so this may be my new Wednesday routine to hang out there before club.
When playing classics, http://gamefaqs.com/ is your best friend. Guides were how we played games back then.
Out of all retro JRPGs from that era, I’d say Chrono Trigger is the one that has aged the best, but it definitely is still a product of that era and that can be a bit of an acquired taste. If you haven’t played any other modern JRPGs, I’d suggest checking out how the genre has evolved today, you might have an easier time getting into newer titles.
Puyo Puyo 20th Anniversary - Puyo Puyo is the greatest competitive puzzle game ever made, and 20th is a massive package of incredible extras to go with it. I made a video just showing off how many cool things are in this game, and got so carried away that it ended up being an hour long. To this day, I continue to have a chip on my shoulder about how everything else Sega has done since doesn’t come anywhere close to this game, and so the west has never gotten to see the best of what the series has to offer.
Skullgirls - Best damn fighting game of all time. Fast, explosive, with tons of options for flexible teambuilding. It wears its old-school influences on its sleeve, in an era where too many modern fighting games feel watered down. At the same time though, Skullgirls was also so far ahead of its time for having functional online, a training mode more robust than any other game at the time, and tons of excellent QoL features.
Slay the Spire - Spire has ruined all other roguelikes for me. What I love about Spire is that it does not let you get away with just looking for one powerful synergy that will carry you, many enemies are designed to hard counter one-trick decks. You’re forced to adapt and actively consider what threats are coming up and what you need to deal with those threats, recognizing the difference between the cards you want and the cards you truly need.
Then why comment at all?