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Joined 2Y ago
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Cake day: Jun 28, 2024

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Games that get declared a target by the alt-right often do become full of it. Just because you haven’t seen it doesn’t mean it’s not a serious problem.


Gamergate never ended, and the lack of moderation on Steam has made it a very attractive place for fascists to spread propaganda. It’s been a serious problem for a very long time and Valve just isn’t doing anything about it.


If you respond to tell me that you were never gonna buy it, you prove my point.

It’s just kind of tiring how every post about anything Nintendo does ever has the exactly same whining every time, especially when you’re not actually whining about FRLG here at all, you’re just whining to whine. You just want something to be mad at.


Well if you’re replying me just to tell me you were never going to buy it, you’re proving my point.




Rerelease or not, is it that surprising that the thing that just launched has more people currently checking it out than the thing that launched three years ago? D4 had a higher peak at launch, and I would expect D2R to eventually drop off over time.


I feel like people who were never gonna buy it no matter what the price tag was just want something to be mad at.




Looks like 4chan found this site. Now the question is whether they’ll kick the fascists out or let it become a nazi bar.


I played FF7 for the first time a few years ago and I was honestly expecting that it might not have aged super gracefully, that the transition to 3D probably came with a lot of growing pains that would be excused as a product of its time. I was actually pleasantly surprised by how well it held up for me.

It definitely does still have some small growing pains, summons would’ve drove me insane without the Switch port’s fast forward, and every time it tries to wow the player with VFX I had to remind myself that this was cutting edge in 1997. But overall, the nitpicks I had weren’t much, it was a lot better than I expected.

I haven’t played Remake though, don’t plan to do so until it’s done.


If it continues to get bad enough, you can lock the forum down from new accounts so they can’t make alts.


The reason it got this bad was because they didn’t nip it in the bud sooner. If they had been more proactive from the start, there wouldn’t be 700+ threads.

At this point, just nuke them all and ban everyone who made a bigoted troll thread. It’s gonna be a game of whack-a-mole for a little while, but once you start handing out bans, the trolling will start die down.




They’re not just trying to remove negative reviews for being negative though, this is about bad actors weaponizing the review system to push bigotry. That should not be platformed.


Steam has a serious problem with a lack of moderation, which has made it a very attractive platform for fascists. Gamergate never ended, and remember that began with Steve Bannon realizing he could exploit gamer outrage to push propaganda. They keep inventing new scandals to repeat their past success.

One of my favorite games had a very minor patch to revise some cringier elements from early in the game’s lifespan. Years later, the forum is still unusuable because it’s been colonized by right-wing weirdos with 0.3 hours on record who have dedicated their lives to crying about a game they never cared about pre-patch, because they saw it as an opportunity to push their propaganda.


I think this is something that should be handled at the platform level, Steam and consoles should just let you freely roll back to any version of the game. Keep every revision archived for preservation’s sake.


The SF2 situation wouldn’t happen in the same way today because those would all be DLCs or updates.

Yes, exactly. Not having to pay full price to buy the game all over again for these updates is way better for the consumer.


Do you know how many Street Fighter and Mortal Kombat games we had in the 90s?

Yes, and I remember that Street Fighter II: The World Warrior, Street Fighter Alpha: Warrior’s Dreams, and Street Fighter III: New Generation all sucked. Super Street Fighter II Turbo, Street Fighter Alpha 2/3, and Street Fighter III: 3rd Strike were the good ones.

It was always expected that the first revision would have growing pains. Now we don’t have to pay full price for the polished and improved version. That’s way better than the old model.


This is a woefully bad take. The best fighting games got to where they are after a lot of iteration and refinement. The final version of Skullgirls is my favorite game of all time, but 1.0 was straight up broken.


Since we’re specifically talking about fighting games, that very much wasn’t true. This is the genre that brought you Street Fighter II: The World Warrior, Street Fighter II’: Champion Edition, Street Fighter II: Hyper Fighting, Super Street Fighter II: The New Challengers, and Super Street Fighter II Turbo. And the final product is much better off for it - World Warrior may have been revolutionary for its time but the game also had a lot of serious problems that have aged like mud.

One and done makes sense for single-player titles. But for a competitive multiplayer scene to last, developers can’t just hope that 1.0 is perfect on the first try - it never is. Just putting the game out in the hands of players who will break it to pieces is the best way to get data on what needs to be tweaked and refined for the next patch.


In fairness, spectacle has been a key part of the series’ identity ever since Summons were trying to show off as many particle effects as the SNES could handle. And then FF7 was designed around being a tech showcase for everything the Playstation could do, it looks quaint today but at the time that was cutting-edge eye candy and it’s how the game was marketed.


Nobody cares about Marvel movies anymore. Nobody cares about Star Wars anymore.

I want to agree with a lot of what you’re saying, but this is very much not true. Regardless of whether you or I like the new stuff, those franchises are still making tons of money, and that does include younger generations.

The article mentions asking kids which is more popular, Final Fantasy or Dragon Quest, and all the kids answered Pokemon. That’s a franchise that’s slightly younger than FF and DQ, but not by much, it’s still much older than all those kids playing it. So the real question that needs to be unpacked here is: why are some franchises able to continue appealing to new audiences, while others get reduced to nostalgiabait for those that grew up on them?


Regardless of what you or I think of quality, the median consumer is consuming them. Star Wars is still making a hell of a lot of money, it has not faded from cultural relevance in the slightest.


Games that are intended to be long-term projects with big updates and expansions over time have to monetize those expansions somehow. Character DLC still feels like the most equitable way to do it, I’d rather periodically toss a few bucks at actual content than be milked for empty calorie gacha, battle passes, FOMO rotating shops, or whatever else actual live service games are doing these days to try and exploit whales.


I want shorter games with worse graphics made by people who are paid more to work less and I’m not kidding.

Honestly, what I miss most are the low budget straight-to-handheld spinoffs that used to flourish in that space. Handhelds especially felt like a space where developers weren’t afraid to go wild with experiments, because development cycles were cheap and quick. But that attribute started to show cracks in the 3DS era, it was inevitable that this would no longer be sustainable when all of the budget had to go into bigger and bigger and bigger console games, while next generation handhelds also got more expensive to develop for too. There wasn’t room for these quick and dirty side projects anymore.


Street Fighter II was $80, and then they asked you to buy the game again for each updated revision.

The real difference between then and now is that when games were on cartridges, every game was expensive. No exceptions. Now, the real reason why paying $70 for the latest AAA feels like a ripoff is because sitting right next to it is Balatro for $15 and Marvel Rivals for free.


As an outsider the reason i domt bother with these is you have to know every damn iframe and move flow timing perfectly to even know what the game is.

No you don’t. There are very few moves I remember exact numbers for. I know my fastest button, I know what’s unsafe on block, and that’s really all that’s needed. And it’s something that can easily be learned by feel too.

Wikis exist as a reference point, but no one is expected to memorize them.


The article acknowledges the fact that the most fondly remembered singleplayer modes are the ones with unique twists… then proceeds to write off everyone asking to see more of that.

Singleplayer can never be a substitute for a human opponent. CPUs are just never going to play the way humans do, and they’re never going to adequately prepare you for them.

But that’s precisely why people loved the modes that didn’t try to take it seriously and instead offered something unusual and different. Lean into things singleplayer can do well, instead of trying to chase after things it can’t.


Fighting games in 2026 are floundering, with everything not called Street Fighter 6 relegated to the trash bin of history.

You lost me on the first sentence. Are we pretending Guilty Gear didn’t just go from being an extremely niche IP to a household name last generation? While there are issues worth talking about, fighting games have been steadily growing year-over-year with no sign of slowing down.


I still love Puyo Puyo, but I don’t love Sega’s decision to rehash the same bad crossover again and again and again. It’s been nearly a decade since the last main series game and I’m convinced we’re never getting another. And queue times have gotten rather sad whenever I relapse and try to play Champions ranked again, Sega’s mismanagement has hurt the playerbase pretty badly.


I’m not so sure MK1’s woes speak volumes about anything else besides MK1. Has any NRS game ever had three years of content updates?

I remember when Riot first bought Radiant Entertainment, all the discourse about how the League fighter would kill every other FGC title just by being F2P and having Riot money behind it.

Then they took a whole decade to release, and the development hell was not kind to the final product. But I’d also just say that the landscape changed so much in that decade, other fighting games have become a lot more mainstream now, enough so that this was not enough to compete with them anymore.


This game spent nearly a decade in development to end up like this.


Matrix exists as a federated Discord-like. Though the problem I have with it is that it is a Discord-like, with the same problems of not being indexed by search engines. I don’t think these types of platforms are where most online communities should be. Not to say there’s no use case for a private group chat, but I hate that in a lot of communities Discord is being used for the wrong reasons.

The alternative for most Discord servers should be forums. Actually, I think Piefed/Lemmy/Mbin can work great as a modern federated forum, one that solves some of the friction of old-school forums by only needing users to have one Fedi account they can use everywhere.


I’m expecting that if/when Discord does fall, people will just go to another corporate-owned platform that hasn’t enshittified yet… but inevitably will. And the cycle will repeat.

This is what we’re seeing with BlueSky. Sure, BlueSky pays lip service to federation in order to convince users they’re totally different, but in reality they’ve set it up so that nearly everything goes through their master server and they hold control. I don’t trust BlueSky any further than I can throw it, but ActivityPub is clearly losing the battle here.


Trying to convince people to come to Fedi is like trying to convince them to switch to Linux. They’re not gonna do it and they will get mad at me if I don’t shut the fuck up.


Discord is the last mainstream social media platform I still use, and god do I hate it. I hate the impact it’s had on online communities, moving everything underground to a place that isn’t indexed by search engines.

Unfortunately, I’m kind of stuck with it, I can’t disconnect from those communities that have chosen to tie themselves to this platform. If I did I really would be a hermit living in a cave.


When buying a console, the only question that matters is what games you want to play on it.

Xbox One X is the last generation model, so it won’t run newer Xbox Series exclusives. The line between console generations is quite blurry these days, the Series line has been out for over five years and some games still get cross-generation releases, but even then you should be aware that cross-gen titles may be poorly optimized for older hardware.

If you’re only looking to play games from the Xbox One era (2013-2020), those should all run great on the One X and you can save a lot of money by deliberately staying a generation behind. See [email protected]

But if you want to play anything newer, if you want to be future-proof going forward. Series X is the high-end current generation model for current generation games.


You’re looking for actual Roguelikes then. That’s what the genre originally was before it got bastardized.



Summary: Many games see noticeable improvements, but how much of an improvement will vary. Games that are bottlenecked by GPU or memory bandwidth benefit significantly, whereas CPU-bound titles only see small improvements. Arkham Knight, famously one of the Switch's worst ports, is now a playable 30fps. Dragon Quest Builders 2 is... playable but still not great, building as much as possible to stress test the hardware can drop to single digit framerates on Switch 1, that's now around \~20-22fps here. These are the two most demanding titles tested, which means that most everything else came out pretty good. The obvious caveat here is that games cannot exceed hardcoded targets. Games with uncapped framerates and dynamic resolution will be able to take advantage, but capped framerates and fixed resolutions must remain so.
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Every 100 years, the mysterious castle of Sudokuvania appears in the countryside. Legend has it that it contains the Secret of Sudoku. Gathering the last few given digits in the area, you solemnly approach the boxy fortress, determined to discover the secret and share it with your favorite people.
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