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Joined 3Y ago
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Cake day: Jun 14, 2023

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Consoles tend to be backwards compatible to an extend and often even come with an inbuilt emulator for older games. You can play the first Zelda on the Switch.

Bloodborne had load times up to a minute on vanilla PS4, around 25 sec on PS4 Pro and around 15 sec on PS5.

Imagine they had you squeeze through a gap for 60 seconds to hide that load. Even a 30 second squeeze would have handicapped both Pro and PS5.


Incredibly bold but sympathetic to acknowledge that most players didn’t like Wild Assault and actually remove it.

That’s the only totally new system mechanic they added over the years and they still listened to feedback and removed it.

A lot of other companies would have doubled down to not lose their face.



Absolutely. One reason why I love playing old ass games is that they practically don’t have load times anymore.

FF7R will stay very annoying to play even twenty years down the line, because the animations take a fixed amount of time, while a loading screen only takes the amount it needs.


Tbf, a lot of games with loading screens aren’t as bad as Fallout and co.

Bethesda is just inept.


One problem I have with this trend is that squeezing through a gap or running down a artificially long corridor will always take the same amount of time.

A loading screen only takes as long as it needs, meaning that the gameplay interruption shortens with better / newer hardware.

One amazing thing about playing 20-30 year old games is that they have practically no load times anymore. Squeezefests like the FF7 Remake will always stay a slog, even when your fridge can run it in 20 years time.