Fortnite. No story to catch up on, no true goals besides winning, no long-term strategizing. I’m sure PUBG is the same/better, but my SO is entertained by the cartoonish nature of FN. It brings us excitement when I’m close to winning. With the introduction of zero build, I fair well. I used to feel more guilt for it being a “bad” game and for not giving time to the betrer story/campaign titles, bur you know what? I’m tired and my time is limited as an actual adult. I’ll take my dopamine where I can get it, thank you.
I’m replaying Ace Combat 7 right now. I can’t believe how bad the writing is. I played it in 2020 and had a grand time with probably 6 runs for the various achievements. Turns out, I remember basically nothing of the story. It’s definitely amusing to revisit the AI story aspects now that “AI” is in full swing. I guess AC5 set my standard for AC stories, but maybe that doesn’t hold up well either. Regardless, I’m in it for the fun, respectable flight physics. Just don’t ask me where I keep 144 missiles stored.

I played AC: Rogue most recently. Its the first time I refused to 100% the missions and, for the most part, skipped collectibles. I started off going for everything and was struggling to enjoy it and didn’t feel motivated to play it. Granted, Rogue is a weak game in the series (alternate dev), but I still wanted the story (even though the script and voice acting was laughable at points).
I 100%d the missions and got 90%+ collectibles (in this order) in Unity, Syndicate, Origins, Odyssey, and IV prior to that. It was kinda nice to be free and and pin myself in side-quest-purgatory at 90% mission completion to not “end the game too soon”.

That was a good time for the story portion of the Ubisoft formula. 360-era and early One-era Assin and Far Cry games did a lot to make you question your own morality while not giving you a clear “good guy” ending. I only played a little of AC3 and I guess AC4 wasn’t that deep on the topic. FC2 had you aiding opposing factions in a foreign conflict and manages to make you, potentially, sympathetic to the Jackal at the end. FC3 kinda saves it for the ending when you realize the fantasy mass-killer hero life is incompatible normal life. FC4 has you actively watching competing revolutionaries advance with different drastic flawsgiving validity to Min’s dictatorship. ACU gives a strong case for the Templars while giving you such a hollow ending. I’d say ACOri also has a hollow ending, though the baddies are shallow along the way. .
I can’t recall any major moral conflicts in ACOdy (played 2020) and they definitely went light in FC6 (played 2024, dictator makes the country money with drugs but gives nothing back to the people). Haven’t played anything later.
This week marks 10 years with my Xbox One Forza Motorsport 6 edition. I was thinking that’s a good mile marker to admit it’s struggling under modern games and upgrade to a disc XSX. Guess I won’t expect any cool discounts this holiday. Probably just discounted to the prior price.
I really like the blue console/controller with racing stripes and car sounds, so it’s a shame they haven’t matched that. Part of the reason I didn’t want to replace it yet
I can appreciate the personal part you added regarding losing faith. I left catholicism in my teens. Too many inconsistencies, too much abuse of power. It started by questioning how multiple christianities could have such different rules, followed by learning how most religion is abrahamic and even more diverse in interpretation, to finally saying fuck all this.
I got FC5 in 2020 and it became hard to stomach. It felt like a real potential reality of the US that year. Cults, vehement religious figures, gun fetish, and a classic Americana setting. The prior titles were all far away, imaginary lands offering even a small degree of dissociation. FC5 was just home. I’d relate it to Harry Potter villains in the sense that yeah, of course we know Voldemort is evil, but Umbridge is the most hated character. Not because she’s worse, but because we know a real-life Umbridge personally.
FC6 hit me kinda hard in a similar way. I got into it about a year ago, not long after the israel/Palestine conflict flared up. There’s a ton of genocidal themes there.
The Far Cry games pretty much always allow a sniper and/or stealth option. Some of the scripted mission sequences can be fast paced, but it’s largely open world. If you’re not familiar with them, stick to the games with numbers in the titles for starters. Probably not 6. Maybe not 2 this day and age. 3-6 all exist with a particular style in mind.
Unless you’re anti ubisoft

Idk, maybe I’m the one who phased out of cup stacking by being old. But still, we can’t be that far off from when explaining cup stacking will sound like how I feel about pole sitting.
Skrillex is sort of the face of mainstreamed dubstep. I just learned his subgenre is brostep. The work that came before him was… Gritty. Close to the Key & Peele skit. The FC3 song is closer to common EDM.
Sierra Leone by Mt Eden is probably what I’d use as an example of the best of traditional dubstep

4 is very similar to 3, in my opinion. It generally ranks lower than 3, but I’d attribute that to 3 defining expectations and 4 meeting expectations rather than pulling another groundbreaking move. 3 shared some notable elements with 2 but refined the direction of FC. 2 doesn’t have magic and FC enjoyers begroaned 3’s supernatural element, but here we are.
5 removed the supernatural element and got some mixed feelings. I’d put some of that on the fact that they brought the white American savior trope home to America. Instead of a foreign land under a whimsical authoritarian regime the West likes to go to war with, it’s a religious cult in classic Americana rural towns. It’s like changing from 1990s Batman movies to the Nolan trilogy. Gritty, more realistic, closer to historical fiction than fantasy. It harks back to the 1993 Waco Massacre.
I’ve played 6 on and off over the last few years. I read lots of hate but still enjoyed it. It’s in Cuba, so it was back to being a far-off fantasy for me, with lots of story rooted in the 1960s revolution (though the game is present day). That is until the Gaza war flared up. Suddenly the game got uncomfortable for me. You play as a terrorist group fighting the military. That’s not exactly different from 4. Sure, if you win, it’s a revolution, but if you lose, historical speaking, the winners call it terrorism. I suppose the story could be considered weaker, but it’s a change up. Instead of basing the story on you vs the big bad, it’s rooted more in the friends you make along the way. You’re building a revolution as one faction gathering 3 more.
There’s also 3 half-games. Between the main titles, half of the prior maps for alternate experiments. I’d wait for all the titles to be discounted but would say the halfsies need to be discounted more. Granted, they’re probably all regularly under $20 now anyway.
After 3 came Blood Dragon, using one of the islands for an over the top 1980s synthwave action comedy. It has corny 80s moves in lieu of superpowers. It’s fun.
After 4 came Primal, a prehistoric version of the FC formula. I think it’s neat that they developed a proto-proto-indo-european language for a 10,000BC setting. Spears, slings, clubs, and knives are the weapons here with some grenade-like items. There’s spiritual elements resembling living a mythology. It’s also fun.
After 5, New Dawn is actually a continuation of the story. A quasi-Fallout/Mad Max post-nuke-apocalypse world in which Joseph Seed still lives - and becomes an ally. I think it brought in supernatural powers from nuclear stuff. Probably my least favorite of the 3, but still enjoyable. It also introduced a number of the elements people begroaned in 6, so maybe that’s why I don’t mind 6 as much.
I’m surprised there hasn’t been a halfsies between 6 and, presumably, an upcoming 7. 6 does have some extra story (dlc?) that has you relive parts of the prior titles. I haven’t done them nor read about them much so I can experience them myself.

Make it Bun Dem by Skrillex and Damien Marley
I’m glad you enjoyed the song. I don’t know your age, but seeing that screenshot made me realize how hard it’d be to explain the popularity of dubstep and, in particular, Skrillex to anyone who wasn’t there. Same goes for the immortalization of the “oh my god!” featured in Nice Sprites and Scary Monsters, screamed by the girl who stacked cups in record time. Or stacking cups. This feels like the making of an “onion tied to my belt” type of rambling story. I imagine most of this platform was there for dubstep and that the young adults today had way more internet access than I did as a kid, so it’s probably not even unknown yet.
The song shuffles into my playlist sometimes and takes me back to both that game moment and the generalized memory of blasting that from my ipod nano into my grandpa’s handmedown Ford Taurus with the headphone wire I hardwired into the cassette deck. If you think dubstep sounds bad now, I made it sound worse.
What a coincidence. I looked up the Key & Peele skit about dubstep. My exact generation of Taurus is involved, identified by the circular rear window. The skit is worth it on its own, of course

FC3 was the first to make drug trips part of story progression (leaving a little leeway for FC2’s malaria bouts). FC4 had a lot of “spiritual” events. FC5 played a lot with Bliss trips. I’m wrapping up FC6 now and was just saying “man, where are all the hallucinatory story arcs?”. Then I did the Oluso mission (panther amigo) and felt at home for a minute. It didn’t last long, but I guess the reward is bringing back a little supernatural power to the game, late in the campaign.

How would you describe the driving mechanics? I tried NFS Heat to feel that retro night vibe, but the mechanics were atrocious in my opinion. They’re too arcadey. Forza Horizon has become my standard for a balance between realistic (predictable) mechanics without punishing me for every mistake. I don’t mind Forza Motorsports but I’m more interested in cruising and racing stylistic cars more than perfecting lap times.
Is it open world? Japan and JDM aren’t that big in my automotive enthusiasm scale but there’s something deeply nostalgic when I can ride through some highway lights, virtual or real, that resemble the Japan track from Gean Turismo 1 or 2

I’ve played Far Cry 2 through most of 6. If you don’t recognize particular references, there’s nothing that makes them substantial otherwise in the sea of creative, humorous descriptions of everyone/everything else.
I would say it’s similar with assassin’s creed, keeping it in the family of “ubisoft series gamers love to shit on”. The references are in the same style as other database entries, so you’re not missing anything if you’re unfamiliar. I’ve played 4 through Odyssey.
I’m trying to think of other series and keep landing on the same reasoning, actually. Yeah, I love having more basis for the lore in other series, but I don’t feel I’m missing much without every reference. I mean, Ace Combat was my personality for a few months when 7 came out, prompting me to replay 4 and 5 and buy Zero and 6. As others have said, the main thing is if you do choose to go backwards, things get clunky for both general game and specific series development reasons. Assin 4 was my most recent AC (tried 3, beat Unity>Ody, then beat 4) and man, parkour is tough. I gave up on 3 because it was so awkward and I was too old to learn at the elder age of like 23.
I gotta say though, Forza Horizon 1 remains my favorite. There’s certainly some nostalgia tied to it because it set me up for impossible expectations in the car community (especially now in the post-covid takeover bullshit). It had a more concise campaign and had some story attached to it. I’m up to 4 and it just drops me in like “this is just what you do now” and every race unlocks 4 more races with no end in sight.

Ace Combat 4 and 5 both made me feel awesome, then sad, then vengeful, and then awesome in their campaigns. They start as casual arcade styles, throw in some grief, grow the antagonists’ justification, then the skies start speaking Latin and you systematically destroy some megabase. I was fairly young, so now sad Spanish guitar riffs cause me grief when thinking about Yellow 4 and 13. Is that joy? The memory of a fairly casual arcade game weaving in a heartfelt tragic war story?
At risk of making this my only personality trait, Far Cry 2’s desert at night was a treat for me. I seek out similar experiences in real life now. It didn’t necessarily create that desire, but it was my first open world game, if I remember correctly. It didn’t make me jump for joy, it just made me feel serene.
I’m sure it was driven by the memes, but Portal 1 gave me a great sense of accomplishment. It was mild reaction skill with some decent logic puzzles. The build up, the turn, the fight, the final song. Quite a trip.
Overall most joy might go to Forza Horizon 1. First open world Forza title, first (for me?) open world racing game with decent driving mechanics, excellent variety of cars, hit me at my peak interest in house music and other EDM, showed me Colorado scenery I’d see IRL 10 years later, and the campaign was focused around the Woodstock of a [cars X EDM] festival. I wish that was real and I wish the scene would be respectful. But, unfortunately, you can’t control 300 drivers and prevent them from one-upping each other and making it dangerous and disrespectful. And you gotta pay for parking everywhere nice. See: h2o, ocean city Maryland.

FC5 didn’t have towers and FC6, as far as I know, has a single tower that makes a joke about it. I don’t beleive AC Odyssey had those towers, either. Can’t remember Origins. The tower mechanic was also only used to visualize parts of the map, sometimes with a unique goody at the top. It’s back to foot-based map discovery. The busy work here is talking about all the bullshit collectibles and similar scavenger mini quests. AC is full of chests and AC4 had some cave clearing missions and deep sea dive puzzles. You have to go to certain locations or complete a certain number of collectibles to unlock some equipment rather than relying on the campaign alone. 20 hours of story, 100 hours of fetch.

30s, New homeowner, wife, house needs repair, cars need repair, wallet needs repair, someone has to cook, full work week, 90 minutes spent on commuting. No kids or pets, but I feel we might have similar availability. And I’m always wondering the same because I’ll never have the time to play like I did as a teen. But, here’s what I have. PC and Xbox.
I generally play one story game at a time. I’ll play for a couple weeks or couple months. I just try to make progress and enjoy it for what it is, not set any goals. How would I know how much time I need anyway? Could be anywhere from 30 minutes to 3 hours per session. Something like Far Cry, Assassin’s Creed, Tomb Raider(don’t worry, I have bigger triggers next). I’m hoping this month I “finally get around” to Fallout 3, NV, or 4.
I have other options, though, depending on immediate time availability. Some borderline storyless games (maybe with cosmetic reward progression) for the shortest of times or highest of mental fatigue (forza horizon, fortnite, rocket league, ace combat, borderlands). My two slow burn games are Valheim and Elite Dangerous. They both take probably an hour to get up to speed if I’ve been out of it for a few weeks, but I’ll be good for a week between sessions after that. I’ll sink 2+ hours per session into those. Regarding remembering controls, ED amuses me because I use an Xbox controller to play. Every button is mapped and there’s a combo for every (ABXY) + (D-pad or bumpers). 14 buttons and 24 combos. Putting the controller in my hand unlocks subconscious memory of most of them. Even in other games where crouch and jump are shuffled around, it only takes a couple mistakes for me to remember.
It’s not an impressive list, but I try to not beat myself up over it. I’m busy, I’m tired. I stopped being elitist about the Epic and Ubisoft bullshit because I don’t have time to waste giving a fuck. There’s 100 better similar games but this is what I’m doing. I’m sitting down for a good time, not a long time.
Another aspect I had to reexamine was my notion of productivity, progression, and entertainment. Did gaming fulfill a fantasy version of real “campaign” progression? Does the building and repair I do in real life actually contribute to the same feeling of accomplishment as beating a game? Does socializing in real life fulfill that need for story progression? So far… Yes. Mostly. The fantasy game version definitely looks cooler.
Only other comment is about not choosing a title. I wouldn’t play a game I started because I needed to play a newer game before I was left behind. I think it’s been 2 years since I last bought a game. I can’t keep up. I can’t finish what I have. So I more or less decided to work through my library for now. It’s hard to get over the fomo of skipping titles or being multiple titles behind in a series. But so what? I have hyped games from 2015. I have hyped games from 2020. And from 2010. And from 2005. I’m missing newer games hyped in 2023. But in 2026, there will still be hyped games. And 2030. And 2035. I don’t have the time for every title. So I’ll see what’s out when I have room again. For now, it’s just about 4 story game so cycle through. Doesn’t really help you decide, but maybe makes it easier to avoid not deciding.
The Thargoid war seemed pretty exciting. I did some ground-based ship battles and was decent at it, but I couldn’t commit the time for a space battle, for a titan battle, or for a foot battle. I can’t say I want to walk around my ship, but I’d take it if it meant a more realistic transition between ship and foot, though. I still pop in for quick pirate hunting at nav beacons. I’m always getting fomo about the latest credit farms but have given up on owning a carrier. I appreciate the bio exploration as an expansion on long distance exploration since the payout is comparable to casual combat, at least.
But yeah, ultimately, it’s a fairly empty game. Lots of space, little variation. Obviously I enjoyed it enough to put 1000 hours into. No regrets there. But I was very into the lore and community stuff so it was as much roleplay as it was gameplay

I’m guilty of this. So many times, I’ll see something at full price and say I’ll wait to buy it on sale. Then it goes on sale and I don’t feel like spending the money at all. Granted, I’m not trying to sway the market and screaming my bid, this is just my internal monologue. I have a backlog of games and a busy adult life, so it’s not like I’m game-poor. Just regular poor.
About 1000 hours in Elite:Dangerous, my most-played Steam game. Kinda bums me out that it was all 2020-2022 gameplay for the first 900 hours but I haven’t had time to get back into.
Valheim continues it’s slow burn at about 400 hours since 2020.
No times on Xbox games, at least not from the OS. Fortnite has probably become my top game there. Whatever. It’s not just for my entertainment. Assassin’s Creed Odyssey I think had somewhere over 200 hours in the save file time. I’d love to know how many hours I put into Forza Motorsports 4 when custom paint schemes was a technological feat. Ace Combat 4/5/7 also have a ton of replays for me since the bonus medals are so tangible. Far Cry 2 doesn’t have a ton of hours, but I was definitely infatuated with it circa 2010. That night time desert still calls to me

Is there a new title coming? My car feed has been featuring a real build of the Most Wanted (2005) M3 GTR recently from BMW. I see franchise sales often when a new entry is coming out. I don’t see any announcements though, so maybe it’s just because it’s rated so poorly
Edit: no news of a new title, but the Borderlands franchise has a sizeable discount bundle on Xbox, at least. Bl4 is coming. But it’s also a sale weekend anyway
Dropping in and not having to get back up to speed with a game has become more important to my gaming life than I wish it was. I don’t have time to change it. Even minimal-story games like Valheim or Elite: Dangerous have become too cumbersome because I have to spend a bunch of time figuring out what I did last, what I need to gather, and what I need to build to progress. I can either go mine/sail iron in Valheim, I can hope my pirate hunter ship and pirate activity are close to where I last docked… Or I can just play some basic game and take 5 minutes to get up to speed instead of spending the first 45 minutes recalibrating my memory. It makes a difference when you might only play 3 times a week and have less than 2 hours left. I’m hoping next year goes better, but for now, it’s battle Royale, team match, or racing games.
Obviously, there’s a massive competitive attractiveness for some people to games like PUBG and CS as well. But it’s not all trigger-finger addicts. Some of us are just trying to have an OK time, not the best time.
I quit around 2019 because I just didn’t stand a chance anymore. I’d place 2 walls and a ramp in the time it took most top-25 players to build a small castle with a wine cellar, jacuzzi, and escalator (or so it felt). I can’t keep up with these goddamn Ritalin-riddled kids.
It always cracks me up when my go-to move (in zero build) is to just stand still when it gets to close quarters. They start jumping like a cracked out kangaroo and miss shot after shot. I only do pitch/yaw and some sideways strafe, no jumping. It lets me use my Ps1/Ps2 era PvE experience.