Ace Combat 4 and 5 both made me feel awesome, then sad, then vengeful, and then awesome in their campaigns. They start as casual arcade styles, throw in some grief, grow the antagonists’ justification, then the skies start speaking Latin and you systematically destroy some megabase. I was fairly young, so now sad Spanish guitar riffs cause me grief when thinking about Yellow 4 and 13. Is that joy? The memory of a fairly casual arcade game weaving in a heartfelt tragic war story?
At risk of making this my only personality trait, Far Cry 2’s desert at night was a treat for me. I seek out similar experiences in real life now. It didn’t necessarily create that desire, but it was my first open world game, if I remember correctly. It didn’t make me jump for joy, it just made me feel serene.
I’m sure it was driven by the memes, but Portal 1 gave me a great sense of accomplishment. It was mild reaction skill with some decent logic puzzles. The build up, the turn, the fight, the final song. Quite a trip.
Overall most joy might go to Forza Horizon 1. First open world Forza title, first (for me?) open world racing game with decent driving mechanics, excellent variety of cars, hit me at my peak interest in house music and other EDM, showed me Colorado scenery I’d see IRL 10 years later, and the campaign was focused around the Woodstock of a [cars X EDM] festival. I wish that was real and I wish the scene would be respectful. But, unfortunately, you can’t control 300 drivers and prevent them from one-upping each other and making it dangerous and disrespectful. And you gotta pay for parking everywhere nice. See: h2o, ocean city Maryland.
FC5 didn’t have towers and FC6, as far as I know, has a single tower that makes a joke about it. I don’t beleive AC Odyssey had those towers, either. Can’t remember Origins. The tower mechanic was also only used to visualize parts of the map, sometimes with a unique goody at the top. It’s back to foot-based map discovery. The busy work here is talking about all the bullshit collectibles and similar scavenger mini quests. AC is full of chests and AC4 had some cave clearing missions and deep sea dive puzzles. You have to go to certain locations or complete a certain number of collectibles to unlock some equipment rather than relying on the campaign alone. 20 hours of story, 100 hours of fetch.
30s, New homeowner, wife, house needs repair, cars need repair, wallet needs repair, someone has to cook, full work week, 90 minutes spent on commuting. No kids or pets, but I feel we might have similar availability. And I’m always wondering the same because I’ll never have the time to play like I did as a teen. But, here’s what I have. PC and Xbox.
I generally play one story game at a time. I’ll play for a couple weeks or couple months. I just try to make progress and enjoy it for what it is, not set any goals. How would I know how much time I need anyway? Could be anywhere from 30 minutes to 3 hours per session. Something like Far Cry, Assassin’s Creed, Tomb Raider(don’t worry, I have bigger triggers next). I’m hoping this month I “finally get around” to Fallout 3, NV, or 4.
I have other options, though, depending on immediate time availability. Some borderline storyless games (maybe with cosmetic reward progression) for the shortest of times or highest of mental fatigue (forza horizon, fortnite, rocket league, ace combat, borderlands). My two slow burn games are Valheim and Elite Dangerous. They both take probably an hour to get up to speed if I’ve been out of it for a few weeks, but I’ll be good for a week between sessions after that. I’ll sink 2+ hours per session into those. Regarding remembering controls, ED amuses me because I use an Xbox controller to play. Every button is mapped and there’s a combo for every (ABXY) + (D-pad or bumpers). 14 buttons and 24 combos. Putting the controller in my hand unlocks subconscious memory of most of them. Even in other games where crouch and jump are shuffled around, it only takes a couple mistakes for me to remember.
It’s not an impressive list, but I try to not beat myself up over it. I’m busy, I’m tired. I stopped being elitist about the Epic and Ubisoft bullshit because I don’t have time to waste giving a fuck. There’s 100 better similar games but this is what I’m doing. I’m sitting down for a good time, not a long time.
Another aspect I had to reexamine was my notion of productivity, progression, and entertainment. Did gaming fulfill a fantasy version of real “campaign” progression? Does the building and repair I do in real life actually contribute to the same feeling of accomplishment as beating a game? Does socializing in real life fulfill that need for story progression? So far… Yes. Mostly. The fantasy game version definitely looks cooler.
Only other comment is about not choosing a title. I wouldn’t play a game I started because I needed to play a newer game before I was left behind. I think it’s been 2 years since I last bought a game. I can’t keep up. I can’t finish what I have. So I more or less decided to work through my library for now. It’s hard to get over the fomo of skipping titles or being multiple titles behind in a series. But so what? I have hyped games from 2015. I have hyped games from 2020. And from 2010. And from 2005. I’m missing newer games hyped in 2023. But in 2026, there will still be hyped games. And 2030. And 2035. I don’t have the time for every title. So I’ll see what’s out when I have room again. For now, it’s just about 4 story game so cycle through. Doesn’t really help you decide, but maybe makes it easier to avoid not deciding.
The Thargoid war seemed pretty exciting. I did some ground-based ship battles and was decent at it, but I couldn’t commit the time for a space battle, for a titan battle, or for a foot battle. I can’t say I want to walk around my ship, but I’d take it if it meant a more realistic transition between ship and foot, though. I still pop in for quick pirate hunting at nav beacons. I’m always getting fomo about the latest credit farms but have given up on owning a carrier. I appreciate the bio exploration as an expansion on long distance exploration since the payout is comparable to casual combat, at least.
But yeah, ultimately, it’s a fairly empty game. Lots of space, little variation. Obviously I enjoyed it enough to put 1000 hours into. No regrets there. But I was very into the lore and community stuff so it was as much roleplay as it was gameplay
I’m guilty of this. So many times, I’ll see something at full price and say I’ll wait to buy it on sale. Then it goes on sale and I don’t feel like spending the money at all. Granted, I’m not trying to sway the market and screaming my bid, this is just my internal monologue. I have a backlog of games and a busy adult life, so it’s not like I’m game-poor. Just regular poor.
About 1000 hours in Elite:Dangerous, my most-played Steam game. Kinda bums me out that it was all 2020-2022 gameplay for the first 900 hours but I haven’t had time to get back into.
Valheim continues it’s slow burn at about 400 hours since 2020.
No times on Xbox games, at least not from the OS. Fortnite has probably become my top game there. Whatever. It’s not just for my entertainment. Assassin’s Creed Odyssey I think had somewhere over 200 hours in the save file time. I’d love to know how many hours I put into Forza Motorsports 4 when custom paint schemes was a technological feat. Ace Combat 4/5/7 also have a ton of replays for me since the bonus medals are so tangible. Far Cry 2 doesn’t have a ton of hours, but I was definitely infatuated with it circa 2010. That night time desert still calls to me
Is there a new title coming? My car feed has been featuring a real build of the Most Wanted (2005) M3 GTR recently from BMW. I see franchise sales often when a new entry is coming out. I don’t see any announcements though, so maybe it’s just because it’s rated so poorly
Edit: no news of a new title, but the Borderlands franchise has a sizeable discount bundle on Xbox, at least. Bl4 is coming. But it’s also a sale weekend anyway
Dropping in and not having to get back up to speed with a game has become more important to my gaming life than I wish it was. I don’t have time to change it. Even minimal-story games like Valheim or Elite: Dangerous have become too cumbersome because I have to spend a bunch of time figuring out what I did last, what I need to gather, and what I need to build to progress. I can either go mine/sail iron in Valheim, I can hope my pirate hunter ship and pirate activity are close to where I last docked… Or I can just play some basic game and take 5 minutes to get up to speed instead of spending the first 45 minutes recalibrating my memory. It makes a difference when you might only play 3 times a week and have less than 2 hours left. I’m hoping next year goes better, but for now, it’s battle Royale, team match, or racing games.
Obviously, there’s a massive competitive attractiveness for some people to games like PUBG and CS as well. But it’s not all trigger-finger addicts. Some of us are just trying to have an OK time, not the best time.
You say you don’t care for Porsche IRL. If you have any interest in driving performance vehicles and have an opportunity to drive one, try to not pass it up. 10 years ago, I drove a 10-year-old 911 and it remains the best driver’s car I’ve ever driven. So precise, so confident. It’s what they’re known for. I knocked them before because they always looked so understated and the owners seem pompous. While both can be true, it’s still an excellent sports car. I’m out of the car scene and can’t talk about modern hybrids/electrics/SUVs and wouldn’t recommend a Panamera as the basis for your opinion.
FH4 just went semi-offline (no more seasonal or promotional content, still has online play/free roam randos). I wonder if that played a role in that pricing inversion. Last minute cash squeeze? Maybe it ushered the market away from 4 and into 5?
I do enjoy the FH titles. I wish there were more normal cars, but that’s probably partly due to not keeping up with the latest hypercars. With limited time to play, I spend a ton of time cruising in semi-normal cars across the open world. One of the unusual activities is 4th+ gear highway pulls in some blundering V8. Just hear it wind out from idle to redline. FH1 remains my favorite story because it actually had a story, it felt. It was shallow, but it had a clear progression of races, rivalry, and all the world building for the horizon festival. The rest have just too many races, tournaments, and events thrown at you at once. Every race unlocks 4 more. FH2 did an amazing job introducing the open world, drive anywhere style although I found the European map to be bland. FH3’s Australia was more diverse, but I was further overwhelmed by the number of map icons. I’m currently in FH4 and I suppose have finally accepted there’s never going to be another “campaign” style title. I guess that’s really the gaming industry as a whole with all the battle Royales and similar arcade-style games.
I guess I should hurry up and get FH5 before all the time-sensitively content runs out there, too, right? Damn consumer cyclism.
It depends on the situation. There’s plenty of games that made the DLC era notorious by putting out games with only half the content as prior games. In the case of Forza Horizon, I feel they’ve provided substantial content in the base games, at least as far as maps and modes.
I will agree with OP about the number of DLC cars though, because it’s excessive. I wish I could filter out DLC and stop being teased. It’s particularly annoying when basically and entire manufacturer is DLC (Porsche in FH4 I think) or when some 3rd party sponsor brand drops a ton of “sponsor edition” cars. Maybe I’m just out of the pop loop but I do NOT need Hoonigan cars when I can modify any of the base cars to be stupid fast. I rest my cane.
Not sure if joking… But someone did take advantage of the 3rdgparty heat map and spent a couple dozen hours of game time drawing this dick in the galaxy
https://www.reddit.com/r/EliteDangerous/comments/jqqwe5/someone_mapped_out_a_giant_dick/#lightbox
If you’re a new homeowner and either have a lot to fix or a lot of projects in mind, a pickup is great. Daily driving it is useful for when you have to grab materials after work. I opted for an older $2000 Ranger 4cyl 2wd earlier this year for that so I’m not killed by fuel economy. It gets 20mpg on my commute but I do also split that with a 50mpg motorcycle. It’s also great for when you see random bulky things on the side of the road you want. I did start with a 4x8 trailer but it’s not as convenient. I admit, part of that was because my wife s car was the only one with a functional hitch.
But I’m talking a Ranger. Like an F-050. 115hp. This little guy has hauled so much already. The only thing it can’t technically do is tow a car and I don’t have the capital left to buy a nonrunning project car. I’ve been eyeing the new Maverick in hybrid form. But maybe by time I have the cash for such a new vehicle I won’t be doing reno projects anymore
Idk who down voted, so here’s one up vote.
I used to be part of such wagons. As I got older, I lost the time available to be so picky. I started with Unity and had a good time. I’ve had a good time with each subsequent entry through odyssey (haven’t played further yet). The same type of people complaining about RPG AC complain about Ubi’s other series, Far Cry. It’s ironic that people vehemently argue whether FC3 or 4 is better while both were departures from 2 which was a drastic departure from 1.
It’s a game. If you have fun, you’re good. If it’s compelling enough to keep you playing, they’re good. I really enjoyed Odyssey, moresoe than Origins. I do wonder if Origins was a sacrificial game that conditioned me to the RPG style, but I don’t have time to revisit it. I know I really enjoyed the sailing warfare mission as Aya so I was certainly happy to find that in Ody. (I’m actually currently 2/3 thru AC4). Still waiting on time for Valhalla and mirage…
PS: whichever version you played between 13 and 18 years old will always be the perfect one. Same goes for music. Or any interest, really.
For me, it depends how much of the game is story-driven, how long a campaign takes, and how dynamic the gameplay is. I’ve never replayed an assassin’s creed game (from 3 thru Odyssey), but rank them highly. I consider racing/sim games “replayable” in the sense that I never finish the absurd number of championships but will binge them for a while as I buy more dream cars. Similar story for battle Royale/arena/non-story games like rocket league or fortnite. My most-replayed game series is Ace Combat (4-7), but that’s because the campaign is only about 5 hours typically and offers more variation in gameplay along with attainable medals. Puzzle games like Portal 1/2 or The Turing Test offer replayability to me because I never really remember all the tricks to the puzzles, but that’s like 5 years between replays to not spoil the entire story.
This is also driven by having less time available to game. I wish I could learn 2 games every week but a good gaming week has 10 hours of gameplay for me. It’s usually less than 5. So there’s a little more motivation to play something familiar so I can start having fun faster. Ironically, Elite: Dangerous is a comfort game despite the common complaint of its complexity. Some PS2 era games come to mind
I played AC:Oddyseey in 2021 and am currently playing through AC4:BF now for the first time. I’ve been wondering if the Ody ship mechanic was as great as I remember of if it was just a nostalgic feeling having it for the first time in the tail of Origins and throughout Odyssey. Sounds like it was actually great. Not-true-to-AC argument aside, Ody was an excellent game as someone who started on Unity.
I do recommend AC4: Black Flag as a pirate game. It does take a fair amount of somewhat normal AC gameplay (and Ubisoft side quest trinket distractions) to get enough upgrades to the ship to feel like a real pirate of the Caribbean and not just a poop deck swabber, but my ship is nearly maxed at ~75% story completion. I make sure my wanted level stays maxed so the pirate hunters chase me in level 60 men’o’war every time it loads me at sea. Two types of side cannons, forward chain cannons, rear fire barrel mines, long range mortars, front ram, and the option to board disabled ships for swashbuckler combat to gain different rewards. Plus a little tabletop smuggling across the Atlantic with turn-based sprite battles for a laughably insignificant amount of money compared to the work it takes to capture proficient ships.
FPS isn’t big for me so I just bop around looking for bio signatures. I feel the FPS portion parallels the flight portion the same way. It is flat, it is vast, it is a grind. That’s part of why I don’t do any FPS combat. I do wish it had better immersion, more features to FPS at least on some core planets and of course giving depth to the stations (since it’s copy and past) but I do also wonder if that’d really be worth it. The game takes long enough to travel as it is, so do I really want to also have reason to walk through a place for hours? My headcanon for not having any depth on planets is because the depth would all be located on terraformed planets. We’re barred from that so it works well enough for me (with suspension of belief). But they have such smooth transitions between instances that it doesn’t seem like an integration problem, just an effort problem for a waning game.
I beleive it was a complaint about those 3 actors. “it’s almost the least interesting thing, scoring higher than only these 3 features”