The Outer Worlds sequel does not play particularly well with ray tracing turned off, either.

It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

AnimalsDream
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32h

I’ll care about ray tracing if it ever gets efficient enough to run at 60+ fps on an entry-level apu.

@[email protected]
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22h

does anyone actually care about ray tracing?

@[email protected]
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239h

Another day, another unreal engine game with massive performance issues.

ssillyssadass
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3210h

Am I the only one who doesn’t need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.

@[email protected]
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13h

im trying to get smoother clip art looking anime cock textures into rimworld

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4
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The hero we need deserve asked for and subscribe to on patreon

@[email protected]
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2010h

Or dare I say make a good game instead of just a shiny one

@[email protected]
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22h

To be fair this time it’s obsidian. That is kind of their whole deal.

That and horrible game breaking bugs. If the plot is absolute fire, and also it crashes every five seconds, this is on-brand.

thermal_shock
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310h

I don’t need it, but not being able to do what it says with very recent hardware and shit resolutions is very telling of other major issues in the game.

@[email protected]
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119h

Imagine if modern GPU’s were actually designed with gaming in mind…

@[email protected]
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85h

Imagine if modern games were designed with gaming in mind.

@[email protected]
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32h

UE used to be, before they started chasing the military sector super hard.

@[email protected]
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710h

To anyone who hasn’t seen it: The raytracing mode is actually broken and manages to look worse AND less realistic/accurate AMD run like complete ass. It’s not something turning on, and genuinely wild that they shipped something so broken instead of hide it from the options

recursive_recursion
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3616h

Why play Outer Worlds when you can play:

Image of Outer Wilds

@[email protected]
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29h

It’s great but I threw in the towel after a few hours if play. I’ve never played a game that so readily gave me car sickness.

@[email protected]
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25h

Adding a pip to the center of the screen helps reduce motion sickness. I hadn’t experienced it until I installed a Skyrim mod that removed the reticle for most things. Suddenly I found myself getting mildly motion sick unless I was constantly un-hiding the reticle.

Worth noting that some monitors have an option to manually add a pip. It’s meant for shooters when you’re meant to zoom in instead of hip firing, but it also works to reduce motion sickness.

@[email protected]
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12h

Huh, maybe I’ll give it a try, thanks for the tip

@[email protected]
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1214h

Because I don’t like that game.

I kept dying from the same mistakes over and over and couldn’t figure out what the hell I’m supposed to do or where to go. Supposely the ship log will update when you’ve made progress, but mine never did.

Got bored of playing what is basically a Game Over simulator after a day of frustration and never touched it again. I guess I’m just too stupid/ADHD for a game like this.

thermal_shock
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210h

Lmao game over simulator.

@[email protected]
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1115h

I got these confused for the longest time and finally played Outer Wilds earlier this year. It’s a masterpiece

@[email protected]
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13h

And the DLC is just as good as the base game.

@[email protected]
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2516h

because nvidia has somehow convinced the gaming world that hardware has become powerful enough for realtime path tracing. It has not. Not by a long shot. And not anytime soon.

@[email protected]
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1214h

It is…if you render the lighting at like 64x64 pixels and then “deep learning super scale” it to 4k and then AI generate 3 fakesuper-sampled frames for every real frame.

@[email protected]
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313h

So what, looks completely fine without the option.

@[email protected]
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1281d

Y’all member the time when hardware demanding games meant awesome graphics?

Jerkface (any/all)
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26h

I remember texture mapped graphics on a 6502.

@[email protected]
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2621h

I was so excited when I finally had a machine that could run Crysis at full graphics settings.

@[email protected]
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691d

There’s actually a very easy fix for all poorly-performing AAA games: don’t be a fucking clown and buy shit games from shit publishers. They’re only pulling this shit today because they have been getting away with it for years, and they’ve been getting away with it for years because they have stupid idiot fucking customers who have been enabling them. If you bought this game and are upset that it runs like a snail with nerve damage, you have nobody to blame but yourself.

@[email protected]
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381d

Many of us here aren’t buying them. A core audience of people who don’t know anything about hardware capabilities and aren’t a part of niche gaming communities will keep buying them because they don’t know better. Most people look at a game and say, “that looks fun” and they buy it without another thought. Your advice will never reach those people.

@[email protected]
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141d

Are you two those wolves I’ve been told are inside me? Feels like it

@[email protected]
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720h

90% of players don’t even know which graphic option does what. source: pulled it out of my ass

@[email protected]
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418h

I trust this source. Never pulled anything out of their ass that was false.

@[email protected]
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415h

It’s a good ass, reliable if a bit stubborn. And man can it haul a load!

@[email protected]
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471d

As someone playing this on a 3080 with no major issues, just turn off ray tracing. The game really isn’t that bad once you turn it off.

Frezik
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18h

I have a 3080, too, and I have a feeling it’s going to be a perfectly good card for a long, long time.

Does raytracing even make the game look noticeably cooler, anyway?

@[email protected]
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15h

No, it’s actually broken entirely and makes the game look worse. That’s why so many people are confused about why they shipped it. Like why not hide the option until it is ready to patch in?

@[email protected]
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261d

It’s quite crazy how much performance you gain from using pre-calculated lighting instead of raytracing. I know it looks worse, but there’s gotta be a way to find a happy middle ground, maybe a “raytracing lite” lol.

snooggums
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371d

I find raytracing adds very little to the look of the vast majority of games unless they are slow enough to focus on shadows or fine details.

Maybe I’m not playing the games that benefit significantly from raytracing.

@[email protected]
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7
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The Finals (and Arc Raiders) might be good examples of fast-paced games that use raytracing to make their details pop. Although I think they intentionally stagger their settings so RT will not be enabled unless your card has enough grunt to push those graphics (Using my Ryzen 7 5800x3d and an RTX 3090, getting easily 140-150fps in game no matter the action with medium RT).

@[email protected]
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217h

@1440p?

I get 70-80 @4k with a 3080, same processor. I think the RT is on high though.

The game runs incredibly well for how good it looks.

ElectroLisa
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121h

deleted by creator

@[email protected]
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10
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Dynamic lighting already exists. Look at Phasmophobia, it’s probably one of the heaviest Unity games because it uses it everywhere. Basically every light in that game is able to cast shadows, and it’s got a lot of lights. Doesn’t have any of the RT noise or lag too.

edit: it doesn’t come cheap though, they had to do some downgrades to port it to consoles. Interior candles for example, they’re no longer interactive.

@[email protected]
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520h

Yes, but it can be inefficient performance-wise, which is why precalculated lighting is often a mandatory performance setting in most games. The ideal goal is to use the dedicated RT hardware in a way that achieves similar graphical results but with minimal performance loss (to transfer the CPU-bound option to something that can comfortably run on most average consumer GPUs).

Traditional Dynamic Lighting is definitely a good option to have for the user, though.

@[email protected]
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115h

Some day we will have a cpu, gpu and a rtu. Need me a dedicated add in ray tracing card!

@[email protected]
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6
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in this case it doesn’t use baked lighting, it still uses lumen, just a software version of it with lower settings. I’ve tried a couple UE5 games with a hardware/software lumen toggle and every time hardware lumen is significantly slower. it’s one of the curses of unreal.

@[email protected]
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320h

The curse of Lumen is also in it’s default settings, apparently. It has tons of noise and delay in every indie game I’ve tried

SolSerkonos
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31d

I’ve been playing on an RX 6600 @ 1440p with zero problems. I didn’t even bother turning it on, so terrible RT performance is news to me.

@[email protected]
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417h

It’s called breaking boundaries, just on the other end! Let’s see if we can reach 30 fps by 2026

Skua
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261d

I haven’t played the Outer Worlds, but isn’t a whole lot of it about making fun of companies doing this kind of stupid shit?

Based on a quick look at some videos showing off the max settings, it doesn’t even look like it’s doing much with all that demand. It looks like a completely normal big budget game

BurgerBaron
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310h

It’s very milquetoast critique in a safe corporate sort of way. Ironic.

Kilgore Trout
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415h

It’s a dumbed-down critic of corporatism. «Creative freedom» of Microsoft-owned developers is a joke.

Stepos Venzny
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81d

It’s more about companies getting people killed, less about companies doing a bad job at making video games.

Pennomi
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161d

Unreal Engine did some amazing things at a technical level but doesn’t really seem to be ready for consumers. I somewhat don’t even blame the developers for assuming that UE5 would be the right choice considering all the marketing Epic did to make it sound like a magical wand for free performance.

@[email protected]
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220h

They also advertised some stuff wrong. Like their AA solution only having 2 static images as a comparison.

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