The Outer Worlds sequel does not play particularly well with ray tracing turned off, either.

It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

ssillyssadass
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3210h

Am I the only one who doesn’t need real-time raytraced lighting? Show off the skills of your artists with some fancy pre-baked stuff instead.

@[email protected]
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13h

im trying to get smoother clip art looking anime cock textures into rimworld

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4
edit-2
3h

The hero we need deserve asked for and subscribe to on patreon

@[email protected]
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2010h

Or dare I say make a good game instead of just a shiny one

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23h

To be fair this time it’s obsidian. That is kind of their whole deal.

That and horrible game breaking bugs. If the plot is absolute fire, and also it crashes every five seconds, this is on-brand.

thermal_shock
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310h

I don’t need it, but not being able to do what it says with very recent hardware and shit resolutions is very telling of other major issues in the game.

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