In TA you could select a unit factory then issue move orders and set up patrol routes and then any units constructed by that factory would follow those orders. Also, if there was a unit executing a repeating move pattern, you could select it, hold shift and give it a new order. It would execute that order, then when done it would return to its original pattern.
Valve has been very flexible with device repairs/replacements. I’d try contacting them even if the unit is out of warranty, worst they can do is say no.
The original System Shock is one of my favorite games of all time. While I’m sure the remake was well done, I doubt it will invoke much nostalgia in me.
Based on some comments in the article, it sounds like the guy is accusing Rockstar of financing a smear campaign. Maybe if they made a game that wasn’t a straight GTA clone they wouldn’t have to worry about something like that.
Ikaboze had access to a handful of save files at Nintendo Switch 2 Experience: Tokyo, one of which has a well-equipped Link that puts him right outside of Hyrule Castle. He makes quick work of Calamity Ganon.
So he just loaded a save file right before the end of the game. Not a speedrun.
They’ve done that kind of thing before, throw in a notoriously failed game, but not as the headliner. The most obvious example I can think of is Gotham Knights.
In TA you could select a unit factory then issue move orders and set up patrol routes and then any units constructed by that factory would follow those orders. Also, if there was a unit executing a repeating move pattern, you could select it, hold shift and give it a new order. It would execute that order, then when done it would return to its original pattern.