The Outer Worlds sequel does not play particularly well with ray tracing turned off, either.

It’s a new day, and another badly-optimized AAA Unreal Engine 5 game has hit store shelves. A couple of YouTubers, including Daniel Owen, have discovered serious performance problems in The Outer Worlds 2 that almost mirror Borderlands 4’s atrocious launch day performance. One of the most problematic graphics settings is the game’s ray tracing mode, which prevents even AMD’s Ryzen 7 9800X3D gaming champ from achieving 60 FPS at resolutions well under 1080p.

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Or dare I say make a good game instead of just a shiny one

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To be fair this time it’s obsidian. That is kind of their whole deal.

That and horrible game breaking bugs. If the plot is absolute fire, and also it crashes every five seconds, this is on-brand.

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